@UrLogicFails@beehaw.org

UrLogicFails

@UrLogicFails@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

UrLogicFails,

I’m definitely a little late to the party to comment on this thread, but it blows my mind that any organization would pick a flight with SAG-AFTRA at this point (or the WGA, though that’s not relevant to THIS issue).

SAG has already proven they will hold out pretty much indefinitely and the effects of the joint SAG/WGA strike are still being felt in Hollywood now.

Is the siren song of AI so alluring that companies are willing to die on this hill? At its peak hype, I could see executives salivating at the potential savings; but my understanding is there has been pretty substantial pushback to projects made with AI (or tech with AI in it). I can’t imagine that these large studios think their potential savings would outweigh the potential losses in sales; but I guess that’s why I’ll never be a Fortune 500 CEO…

I wish SAG-AFTRA nothing but the best in their endeavor for protections against AI.

UrLogicFails,

I can’t say I’m surprised to see Gamepass get a price hike; it always seemed like it was in the loss leader stage to try to grow market share.

I wonder what the reasoning was to institute the hike now, though, since I’m not sure how strong their market share actually is on it.

My theory is that either:

  • Microsoft is tired of footing the bill and expects results now
  • Microsoft/ Xbox think they have enough market share, so it is time to stop cultivating and time to start harvesting

My understanding is they are still releasing new Series S models, which are basically just Gamepass machines; so I would expect they are not happy with their current market share (though corporations literally never are), which makes me think it’s the former option, not the latter.

All that being said, I wonder how much the price can increase before the value proposition of Gamepass is moot. Right now 20 USD a month doesn’t sound bad as long as you’re playing at least one new game a month, but I wonder how much more room there is in the price before the number of games you would need to play becomes unreasonable.

Personally, I’ve never been a fan of the Gamepass model since I like owning my games physically (it’s the main reason I prefer console to PC), so I don’t have much of a horse in this race; but I will be interested to see what becomes of Gamepass in the long term.

UrLogicFails,

I remember when this news first leaked, people online were joking about getting into fights over a 200 dollar bet on a kid’s game if skeeball.

While I’m not sure how common that type of phenomenon would be, I have to agree with the author of this article that I would certainly think twice before bringing a child to a location where gambling is encouraged (especially in conjunction with drinking).

UrLogicFails,

That’s a really good point about their business model potentially being unsustainable, but I still question if adding gambling is the answer.

Things that get me to go out (and I know that is anecdotal at best) are things like trivia nights, theme nights, stand up comedy, etc. I don’t think I would be very tempted to go out by the opportunity to be hustled in Angry Birds.

I agree that Dave & Buster’s needs to develop a more novel niche to not get erased by home entertainment, but I would be shocked if this was the best way to do it.

UrLogicFails,

Honestly wild they would close Tango, of all developers, after they delivered maybe Xbox’s only coveted exclusive (though it has since gone multi-platform). Redfall and Starfield were both duds, and I’m not sure if Xbox has had any other exclusives at all (coveted or otherwise).

Having said that, it’s pretty bad that Xbox is closing these studios regardless of if they have put out a hit recently or not. As Arkane Lyon chief Dinga Bakaba points out:

You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

Microsoft certainly has the money that they don’t need to be making these cuts. This is clearly the result of Line-Go-Up syndrome, and will only hurt them in the long run.

PlayStation is already eating Xbox’s lunch since Xbox has no console selling exclusives. How are they going to make any good exclusives after cutting so much of their staff? (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

Overall, a cruel and short-sighted move from Microsoft.

UrLogicFails,

Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don’t think was highly regarded.

Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.

While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.

You don’t sack the team responsible for your best regarded game in years, if you’re concerned with making good games.

You’re probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip

UrLogicFails,

It’s honestly very sad how corporations can just throw their work in the trash if they think it will make them more profit there. I’m glad Deery was able to release it on his own for free so the game won’t be lost, but it’s unclear if all the developers will be able to do that.

I can’t imagine how frustrating and disheartening it must be as an artist to create something to share with the world only for it to be essentially buried underground because someone decided they could make a little extra money if no one ever sees what you made…

UrLogicFails,

I think you can download it from Deery’s website (Link)(Archive link)

So I think (/hope) it’ll be available indefinitely-ish…

UrLogicFails,

It really does feel like that’s what happened. Is WBD going to can something every time they lose an expensive bet?

To add insult to injury, I don’t think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would’ve been a hit. WBD (probably) meddled hard with what would’ve been a solid game, and now a bunch of smaller developers are paying the price…

That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.

UrLogicFails,

I’m not saying that the game would’ve been kept off Eidos was still at SE, but I’m so tired of big corporations acquiring companies just for their IP while killing their projects and laying off their staff.

Embracer has a long history of acquisitions, and I am kind of wondering how long it will take until they decide to just “loan” out the IP they’ve bought instead of putting out any games at all.

UrLogicFails,

P5R was my first introduction to the series, but I’ve heard the characters in P4 are much more fleshed out. Is that your issue, or would you say it’s the game mechanics that are bugging you?

UrLogicFails,

I can’t really compare too much to P4G, since I never got very far in it (I missed the QoL improvements).

I think being able to save in safe rooms let them expand the Palaces/Dungeons, which I could see making the game drag for some. Personally, I enjoyed the safe room mechanic since it meant that I could play for short times if necessary, which let me “pick up and play” much easier.

UrLogicFails,

The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn’t leave it running, even if I wanted to.

For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn’t have to rush to the end since I was probably not getting there in this sitting anyways.

UrLogicFails,

That’s pretty cool. Does it let you pause games indefinitely while playing other games, or does it just initiate a pause while you’re on the home screen, etc?

UrLogicFails,

If this is to be trusted (which is a big if), it’s very interesting Nintendo would not continue with the OLED screens. I’ve heard people theorize Nintendo is choosing to keep the OLED screen for a mid-cycle refresh, which I would believe; but would consumers be happy with the graphical downgrade?

Either way, assuming this is legit, it sounds like Nintendo is likely keeping the Switch form factor if they are still using small (ish) screens for the console. If this is the case, I wonder how likely a Wii U situation would be (where customers think it’s the same console they already have and don’t buy it)…

UrLogicFails,

It will certainly be interesting to see how this film turns out given the oft-cited point that Link does not traditionally speak during the games (though I think he did in the CD-i games).

It’s also worth noting that video game based movies rarely do well. I’m not sure what the general consensus was on the Illumination Mario movie, so maybe people are more optimistic for this movie if they liked that one. Personally, I didn’t love the Mario movie, so I’m still a little uncertain of the potential quality of this movie.

I certainly hope this movie does well, though. Then we can finally get the Chibi-Robo movie we’ve all been waiting for.

UrLogicFails,

I’ve never been one to play competitive online games since I have the hand/ eye coordination of a house plant, so I can’t weigh in on the advantages of blocking controllers that are “unfair”; but as someone who hated button mashing “A” in Animal Crossing, I can say that custom controllers can definitely have a place with a console.

In my opinion, this feels like Microsoft simply wanted more licensing money and is doing it under the guise of fair online play. It reminds me of Apple locking faster charging and data transfer on USB-C to their own proprietary USB cables.

Hopefully this does not negatively affect too many people.

UrLogicFails,

Anecdotally, I find I get better discussions on posts if I include quotes from the article I find particularly relevant or poignant. I also like to comment my own feelings on the article in the comments as well. I don’t think the issue was the title of the article necessarily.

In this case, what sections did you wish people were discussing? To me, the section about the exclusives did not feel particularly engaging since the number of exclusives mentioned was actually pretty high since most games on a console trend to be third party.

If there is an argument being made you would like to highlight, I would certainly be interested in seeing it.

UrLogicFails,

I think we all knew this was coming when Nintendo discontinued being able to purchase 3DS and Wii U games on the eShop, but it is still very sad to hear.

Many 3DS and Wii U games have been ported to the Switch over the years, but there will be several games that will likely never get ported because they were incremental series games. Why would they port Super Smash Bros Wii U when they already released Super Smash Bros Ultimate?

A lot of people will probably not care much being on the newest console, with the newest games, but it is truly sad to know that you will never be able to revisit these games again in a few years when you’re feeling nostalgic, or if you just like the old version better.

I can only hope that homebrewers figure out how to spoof their own servers to keep online functionally for these old games.

UrLogicFails,

The interesting thing about this to me is it sounds like HYENAS was already very far along (being in an open beta quite recently).

I wonder if SEGA is giving it the Batgirl treatment, where they cancel it just for a tax write-off; or if it had serious structural issues that would have actually been very costly to rectify.

UrLogicFails,

I’m glad to see SAG is standing up to the video game industry, which is notorious for mistreating its workers.

Hopefully, after seeing the damage from the WGA/ SAG Hollywood strike, the video game studios will take this threat seriously and negotiate in good faith enough to not warrant another strike.

I also hope that SAG standing up for themselves may inspire other game development employees to unionize and stand up for themselves as well.

UrLogicFails,

This is quite surprising to me as Kamiya co-founded Platinum Games, and I always considered it to be largely under his influence creatively.

I have no idea why he would leave the studio that was already largely under his control. Based on the quote at the end:

I have a sneaking suspicion he’ll pop up soon somewhere else, perhaps funded by a Chinese company.

I have to wonder if he wanted to sell Platinum Games to Tencent some time back when they were having financial troubles but he wasn’t allowed to, so he left on his own to have more financial stability for his games.

Platinum Games has a problem of putting out solid games but rarely owning the IP themselves, so by leaving Platinum, I guess Kamiya is really only leaving Wonderful 101 behind (IP wise), and I’m not sure how likely he was to revisit that anyways. (Though Platinum did jump through a few hoops to secure the rights to it, so who knows?)

This move is quite perplexing to me, honestly.

UrLogicFails,

That reminds me of when the GTA remaster collection came out and Rockstar had to delist the original (and I think they might have started C&D’ing some of the mod developers too).

At the end of the day, a direct port (or a cheap AI upscale in GTA’s case) does not have a lot of value add. This is especially the case when classic consoles (and the Nintendo Switch) can be emulated at an even higher resolution than native.

I understand why developers don’t want to actually remaster the game (or remake it, if they want to get really intense). It’s a lot more resource intensive, and it’s not a good guarantee of return on investment. Plus, most people who would buy a remaster would probably buy a straight port, too; so there’s really no financial incentive.

But having said all that, I simply don’t have much interest in playing direct ports. As far as I can tell, they’re really only useful if you don’t feel like doing the requisite tinkering to get an emulator working; but as you said, you’d probably still have better results on the emulator if you’re willing to put in the work.

UrLogicFails, (edited )

I may be misunderstanding their new fees, but this still feels like a major disincentive for using Unity. Even with revenue sharing instead of per-install fees, it is still being sprung on all the developers. Unity is now being upfront about not needing to use the newer Unity versions; but if there are engine bugs in the older versions, there is not much choice in if they have to update.

I would certainly think twice before choosing Unity at this point.

UrLogicFails,

That’s actually a very good point, especially with the number of EULAs that we encounter on such a regular basis. How hard would it be for Adobe to slip a clause in about royalties without us noticing?

Is there even a stated reason for this change beyond just simple greed? To my knowledge they aren’t maintaining any servers or other cost centers for the games developed on Unity.

As you said, hopefully there’s still enough of a negative reaction to this that it doesn’t take hold elsewhere.

UrLogicFails,

The Reddit blackout had more of an effect than it appears. I saw an article a couple of weeks ago that showed commenting and posting was down ~50% since the blackouts; and I can safely say I haven’t gone back to Reddit since, and I’m sure others have made similar choices as well.

People can have trouble “voting with their wallets,” but I genuinely believe it is possible and does have an effect. Hopefully people do not forget the choices Unity has made here; but even if they do, Godot has already gotten a significant boost from this catastrophe.

UrLogicFails,

I was able to track down the article (Garbage Day URL, Archive.today URL).

The portion I was referring to was:

Most major subreddits show a decrease of between 50 and 90 percent in average daily posts and comments, when compared to a year ago. This suggests the problem is way fewer users, not the same number of users browsing less. The huge and universal dropoff also suggests that people left, either because of the changes or the protests, and they aren’t coming back.

Personally I was not contributing much there; but I suspect the users they offended most were the power users, which is where most of the content comes from.

UrLogicFails,

I do find it a little interesting that Phil Spencer is ignoring the content of the leaks and instead just focusing on the fact the documents are out of date. I would imagine the contents of the leaks are likely still pretty close to accurate, even if plans have changed a little, as a result.

I also wonder if Xbox will use the reaction to the leaks to determine potential changes going forward (ie: reactions to the console being all digital, reactions to the next gen console processor, etc).

UrLogicFails,

It seems like it there might be a number of updates about the FTC leak, but the notable highlights of this email from me are the plotted purchases of Nintendo and WB Games.

The way they discuss the purchase of Nintendo as if it is an inevitability and how they may need to purchase it in a hostile manner really cements to me that they are utilizing Microsoft’s immense capital to obtain a gaming monopoly.

I know it is an unpopular position because of how beloved a Gamepass is, but this really solidifies how shady Xbox/ Microsoft is; and I really hope the acquisition of ActiBlizz is blocked.

UrLogicFails, (edited )

The all digital design would certainly prevent me from buying an updated model, which is unfortunate since I do appreciate the backwards compatibility.

It’s a cynical move to get all game purchases done through their storefront and eliminate game reselling, and it will lock out a lot of price-conscious consumers who need to wait for a good sale, or buy used games.

On top of that, it’s a huge blow towards game preservation, since the logical next step would be to stop producing physical games. Even other publishers might think twice before producing a physical game if only a third of the base can even use disks.

Often people bring up that games can ship incomplete and need updates; but even a non-updated game is still more playable than a digital one when the servers aren’t maintained, and there’s no reason to remove the disk drive. You can still play digital games on a console with a disk drive.

All in all, this is a pretty disappointing update for me.

UrLogicFails,

I fully agree that game preservation is not a priority for any gaming company. The playability of old games and not requiring paying again for a remaster/ release can only hurt their bottom line.

The good thing is that they don’t have to like preservation, or even support it, when there’s physical game disks. In 40 years if I have a copy of Breath of the Wild and a working Switch, I can still play it; but the same likely cannot be said of a digital copy.

The fact that companies care so little for (or actively dislike) game preservation is the very reason physical games are so important.

UrLogicFails,

My understanding is that most games come with the full game data on the disk, though it’s a little more of a gamble if some will be left as a download on the Switch carts since they charge by cart size if I recall correctly.

Having said that, it would still be the unpatched game data; but that’s still more playable than a digital copy when the servers are no longer maintained.

It’s also worth noting people with bad internet speeds can prefer the disks since copying 50-150GB is a lot faster than downloading it from the internet for them.

UrLogicFails,

Based off the article, it sounds like it was purchased quite recently as well. My personal guess is Embracer was buying up studios faster than it could support, counting on getting more funding down the line. Then Embracer had a deal fall through and realized they were laden with debt and had to drop the load.

Maybe Gearbox was giving the worst return on investment since it was such an expensive purchase which made it the prime target to sell.

UrLogicFails,

While I personally really enjoyed playing Stray, I’m having a hard time imagining it as a straight narrative.

While the setting was immersive and gorgeous to look at, and the gameplay was quite enjoyable; the narrative was quite light. The cat cannot speak and doesn’t have much motivation beyond going home. Though the robot companion does have motivations and the ability to speak, it is not the main character of the game.

Regardless, I will be interested to see how the movie turns out.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Technologia
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • fediversum
  • motoryzacja
  • niusy
  • sport
  • slask
  • muzyka
  • informasi
  • Gaming
  • esport
  • Blogi
  • Psychologia
  • Spoleczenstwo
  • lieratura
  • tech
  • giereczkowo
  • test1
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny