AeonFelis,

How much of this is from confused people who thought they were buying Starfield?

Strawberry,

Probably like zero, that 600 million has been over the past 10 years

JokeDeity,

Anyone who has donated to that in the last 5 years is an idiot.

Poopmeister,

Idiot here. Put in 40€. Skeptical before I put in the money. But I liked the vision and had some friends that liked the game. Played for maybe 40 hours. Had a lot of fun with it. And a bit less fun when it crashed right in a mission. That was 3 years ago. Haven’t touched it since. Maybe I’ll get into it again to check it out. But no hopes for it being completed

bomberesque1,

Of I understand you right that’s 1 € per hour. If you enjoyed those hours then that’s a pretty good return. Enjoy

merc,

The first (and last) time I put in money was in the crowdfunding days. In fact, I did it so early they weren’t even using Kickstarter for funding.

Even though the current alpha is very buggy, I also more than got my money’s worth over the many, many years. I really would like to see the game get finished. But, what’s already there is really impressive.

The game has missed every possible deadline, and there’s every chance it will never be finished. But, the one comforting fact is that it’s missing the deadlines because they’re being too ambitious. Like, they redid the game engine to use 64 bit precision instead of 32 bit because they want it to be possible to drop a wrench at some random spot on the surface of a planet, and have another player fly across the solar system, go to the right spot, and see a wrench sitting there.

I wouldn’t put any more money in today, but I’m still glad I helped fund the game, and because I’ve been able to keep from adding more money, I actually consider my money well spent.

freeman,

I bought it for a short time. They have a 30 day policy.

I returned it within the week. Its just way too buggy. I dont even care about the pay to play ships, whatever.

But the bugs with missions was awful. The NPC/AI fighting is nonexistant. The flight characteristics were better with n64’s star fox 64. Its just not even close to being there.

Im a sucker for space games. If i want a flight sim ill play elite. If i want a space legs discovery game, ill play starfield. If i want to get stoned and look at weird animals with small heads and cool colors, ill fire up no mans sky.

ryannathans,

You pledged to an early alpha and then complain when it’s alpha? Shock

freeman,

No I purchased a game has releases going back to 2018 in 2023 and has raised over 600 million in capital.

Then returned it when basic functionality was broken.

SendMePhotos,

The game has been ongoing since at least 2011 because that’s when I first heard about it and the Kickstarter was going.

ryannathans,

Squadron 42 has been the primary development focus, star citizen is just the playground made by a few devs with left over sq42 modules - until sq42 launches then star citizen will be the main development focus. Until then, star citizen is just a fundraising platform, I thought this was obvious

n3m37h,

If you want to have fun blasting ships in space try Everspace 2 (very close gameplay to freelancer)

fosforus,

I bought the cheapest version a few years ago. Turns out that the game was a tech demo, but a very glorious tech demo. Flying near the cities, to the atmosphere, in space, all were very beautifully done.

As a game, pretty much a failure though. As a money vacuum, pretty good.

I think it was a positive experience as a whole, though. Never experienced anything similar since or before.

xcxcb,

I think it will fully come out in at least a perpetual alpha mode like 7 Days to Die one day.

I also think it will probably flop.

TheBlue22,

This game won’t ever come out. At this point, the devs just steal money and see how much they can get away with.

Schmuppes,

I said the same thing years ago. At this point it’s Duke Nukem Forever level vaporware.

ChronosWing,

Well Duke Nukem Forever actually released.

Schmuppes,

Right. But in which state?

ChronosWing,

Full gold release? I’m not defending that pile of trash but it got an official release, that’s more that Star Citizen will ever get.

war,
@war@kbin.social avatar

Everyone who donated even one cent to this project is a fucking idiot.

Pxtl,
@Pxtl@lemmy.ca avatar

I mean who would ever suspect that the man who wrote and directed the Wing Commander movie could be incompetent?

supercriticalcheese,

Shocked I am, really shocked!

magnetosphere,
@magnetosphere@kbin.social avatar

Woah. I got Gary Oldman confused with Alan Rickman. Rickman died back in 2016… and the article STILL made sense.

That alone makes me think they’ve spent way too long on the goddam game.

WintLizard, (edited )
@WintLizard@sopuli.xyz avatar

https://sopuli.xyz/pictrs/image/fa9f28c2-d131-4638-83ae-deb9077346a6.jpeg

Is this article written by AI? It has all sorts of strange errors and repeated words. Like the sentence at the end of this paragraph. I know it is popular to call out everything as AI right now but this article is suspicous.

lonke,

AI has gotten to the point where it probably wouldn’t make these mistakes.

Sanctus,
@Sanctus@lemmy.world avatar

You’ve never seen ChatGPT break I assume. It can.

Lucidlethargy,

Never ask it for advice on anything technical. It is confidently incorrect about a LOT of things.

Sanctus,
@Sanctus@lemmy.world avatar

Its great with programming

JokeDeity,

It’s not “great”, but it’s slightly helpful sometimes.

Sanctus,
@Sanctus@lemmy.world avatar

You know its weird, here people are downvoting me for agreeing its great. On another post I’m being downvoted for saying its okay. Y’all just don’t know and thats okay. If you know what you need and you are just unfamiliar with a library, ChatGPT can explain it fine if your prompt is concise.

If you have no idea what you are doing and know nothing about programming, its not going to help you. I am currently using it to assist with small tasks using Excel.Interop and it basically spat out a working program for me to tweak. Don’t really know what to tell you about that but I can post it to GitHub I guess.

Its fine with programming so long as you know to take it with a grain of salt and give it detailed prompts. Like for instance, if you don’t specify it usually defaults to Row 1 when dealing with ranges, thats fine, because I know what row I need.

JokeDeity,

Okay. 🙂

Saledovil,

I heard somebody say that it’s like a talented intern. Can produce good results, but you have to verify them yourself first before you use them.

Sanctus,
@Sanctus@lemmy.world avatar

I mean you have to verify it as much as any answer on Stack Overflow. Lets not act like dudes haven’t been ripping code from there and just flying with it.

Sentrovasi,

Never ask it for advice period. It is always confident because that's the most believable way to present information on the internet. It is usually wrong because it is not actually intelligent.

baked_tea,

AI was at that point few months back. The quality is getting worse with each week now

notleigh,

Came in to criticise the writing too. Got AI or at least bad translation vibes. Really hard to follow.

Omega_Jimes,

There is a wierd amount of generative-learning articles on game/tech Lemmy. I keep seeing these articles from publications that I’ve never heard of and I get excited because “Oo new people in the space” then halfway through the article I feel duped.

Pika,
@Pika@sh.itjust.works avatar

I supported it but, I stopped playing, not enough to do. Graphics are insane but, little to no actual content aside from ships that you need to pay real money for. The constant dB resets prevent me from ever really grinding the game, what’s the point of it will just reset next major update. I personally think the game is going to flop due to this.

all-knight-party,
@all-knight-party@kbin.cafe avatar

I don't think it's possible for the game to flop anymore if we're going off money made. In terms of them making money after they fully "release", well... I don't know if it will ever actually "release".

Conyak,

I haven’t played the game but is it true that the ships cost real money? Do you also have to pay for the base game?

root,

You purchase the base game which comes with a starter ship. In the game, you can do missions or do cargo trading to earn in-game money which you can use to buy ships.

You can absolutely use real world cash to purchase additional ships, which funds the development of the game. You don’t have to if you don’t want to. Almost all the ships can be purchased with in-game currency.

The main plus point for purchasing ships with real money is they are acvound bound and will stay with you after a database reset.

Seudo,

So the devs are insentivised to keep it in a perpetual alpha stage, wiping users game progress every couple months.

root,

Well, not all the gameplay loops have been fully fleshed out yet which is why it is still in the alpha stage. Database resets happen as festures are added.

I don’t know if i will go so far as to say they are incentivised to keep it in alpha.

sic_1,

Same for me. Although I really enjoy just low flying on the planets and enjoy the scenery but what made me quit is the insane amount of bugs. Sometimes it’s nigh impossible to even get from the down area to the ship it out of the hangar. Once it’s running, it’s incredible but the lack of reliability is just to frustrating.

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

If you need $600m to make a genre defining game over the course of decades, maybe it isn’t worth it.

mind,

deleted_by_author

  • Loading...
  • all-knight-party,
    @all-knight-party@kbin.cafe avatar

    I'm ready for Starfield Citizen.

    ryannathans,

    600$ million for TWO games. Cyberpunk cost 200$ mill and didn’t even work on official release.

    Squadron 42 is the primary development focus.

    Star citizen is built by a small portion of staff using leftover parts from SQ42.

    When SQ42 is finished, star citizen will be tho main focus.

    meldrik,

    When are we gonna get the single player version of Star Citizen (Squadron 42) with Mark Hamill??

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    Every month a new report, every month some further indications that they are nowhere near release.

    ninjan,

    I was an original backer, I’ve played various iterations over the years and it really takes a lot of rose tint to find the game as it is enjoyable. The core loop isn’t even in place yet. The systems that do exist and work are interesting, the graphics and aesthetics are top notch, in parts, and at times it feels like we’re going to get something revolutionary. But then you play for a while and the unfinished jank gets to you, it’s not very fun. It’s cool, it’s impressive, the scope is insane and you can get lost in the vastness of space in ways that other games just can’t even approach. But it’s not fun. You can make it fun with friends or by setting up your own goals disjoined from the gameplay loop. Like try and jump a vehicle into the cargo bay mid flight or see how tightly you can race around asteroids. But if you just play the existing little loops it sucks. This is of course my subjective opinion. You might love the bounty system and the combat. You might love the salvage runs and transport missions but to me it’s like Euro Truck Simulator which is about the most boring shit I can imagine. And both the space and ground combat just isn’t even remotely as good as other games that just focus on that, which is understandable but I’m always left with this feeling of “will I really enjoy the finished product?” And I’m not sure. The game they said they were going to make in the Kickstarter, that game I would’ve enjoyed. I loved Chris Roberts games as a kid, but this monstrosity it has become? I just don’t know.

    That said I really do believe they’re trying to make the best game ever. They just don’t fundamentally understand why we need deadlines and a fixed scope to get things out the door.

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    Star Citizen is the poster child for scope creep.

    ninjan,

    Truer words have never been spoken

    sugar_in_your_tea,

    Yup, this would’ve been much better solved with expansions. Just get the core loop solid, and then build on it.

    tiredofsametab,

    Duke Nukem Forever enters the chat

    ChaoticEntropy, (edited )
    @ChaoticEntropy@feddit.uk avatar

    Did its scope creep…? I thought it just circled a drain until it finally plopped out in to a gutter somewhere.

    tiredofsametab,

    Somewhat, but they mostly kept chasing newer tech and had to redo stuff over and over again.

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    I don't think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer's expectations and they HAD to do it over to seem current.

    tiredofsametab,

    That may be. I do remember somewhere in a documentary that they kept re-developing stuff for different libraries/technologies. I think at least one was voluntary. I can't recall which doc this was, though.

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    More playing constant catchup than chasing, but sure.

    gwildors_gill_slits,

    I feel the same way. For the 30 or so dollars I spent as an early backer I’ve actually had some fun times in the game, and I don’t actually think it’s quite the total loss that people make it out to be, but it certainly should be far, far better than it is after a decade and 600m dollars invested in it.

    JakenVeina,

    Stop giving them attention. Seriously.

    worldofgeese,
    @worldofgeese@lemmy.world avatar

    Freelancer, to this day, remains one of my all-time favorite games for capturing the magic of space exploration. If Freelancer was born from this dude’s mind, I will happily wait for Star Citizen.

    Kecessa,

    Daikatana was born from the same mind from which Wolfenstein, Doom and Quake were born…

    Blu,

    Freelancer had to be pried from his control because he couldn’t meet even the least ambitious deadlines. Chris Roberts hasn’t managed a successful project from start to finish in over 20 years.

    i_stole_ur_taco,

    Hasn’t he been working on Star Citizen for at least 20 years? I remember backing the original cash grab when I still had all my hair.

    Talaraine,
    @Talaraine@kbin.social avatar

    Kickstarter was like... 2011 or 2012, so just over a decade. I know because that's 50 bucks I'm never gonna get back, but at least it was worth less back then xD

    bfg9k,

    Entire human beings have been born and have grown up in the time it has taken to get it to this point.

    At some point you need to lock the scope and actually finish it.

    Cypher,

    11 years old is a concerning definition of “grown up”.

    Do you need a seat?

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    That was a rollercoaster of a comment.

    Voroxpete,

    Likewise, there is a subscription model that allows you to maintain access to the title and is divided into two types: Centurion (€12.22 per month or €134 per year) and Imperator (€24.44 per month or €268 per year). The Imperator offers, unlike the Centurion, exclusive events and an allocation of in-game money per month to rent ships and weapons.

    Some pretty sloppy work here. The subscription options have nothing to do with playing the game; it’s a buy once product with no subscription system at all. The Centurion and Imperator subscriptions are better thought of as a kind of “backstage pass”, they mostly just give you patreon style content and extra in game flair items. Are they worth the money? Unless you’re a die hard fan, absolutely not. But it’s not like you have to pay up “maintain access” as the article puts it.

    Yepthatsme,

    deleted_by_author

  • Loading...
  • GunnarRunnar,

    Whose money is it laundering?

    OptimusPrimeRib,
    @OptimusPrimeRib@sh.itjust.works avatar

    Mine

    Summzashi,

    I honestly couldn’t think of a worse way to launder money but sure buddy

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