Man, the flavor of this game is absolutely S tier. I have no idea what’s going on but it looks incredible and I want to know more.
But the combat and movement… I have 5000h in Warframe so believe me, I want this to be good, I love DE, but I haven’t seen anything attractive beyond the finger click and a couple of magic arm skills.
Running and walking feel like there’s too much inertia, like moving through molasses. The sword swings don’t feel fluid or weighty. I get what they’re going for with throwing and calling back the sword, but it doesn’t look good to me right now. The rolling/iframes just don’t feel snappy enough.
I’m looking forward to seeing more from this game, and specifically better combat and movement. I know you can, DE, you made 2 entire movement systems for Warframe.
The gameplay they showed near the start of Tennocon looked really intriguing game world wise. DE is fantastic at world building so it should be a treat!
And it’ll be free to play so nothing to lose trying it once it’s out
Assuming it’s the same they do in Warframe, it’ll only be cosmetics that are only available with the premium currency. The premium currency is also tradeable, so F2P can get it without spending
They’ve been F2P for a long time now. What’s different about their model is that, although you can buy in game currencies on their site, you can also trade them with other players for stuff. So if you want to play completely free, you can grind for your loot and valuable items on the market, then trade it with other players.
Warframe's been around a long time; I know in these parts there's a certain purist view towards MTX, but Warframe does it well enough that I don't mind paying for some of it and getting a lot of game in return.
I wonder how Valve pulled this off. Iirc, they had to reduce performance for remote play a couple years bag by switching to software acceleration when their license for hardware acceleration couldn’t be renewed
Yep. Just set it so it launches to desktop instead of BP and you can launch anything from anywhere. There might be some finagling to do with controller input/mapping depending on the game/launcher but it should be fine in most cases.
Steam Remote Play is basically my Remote Desktop these days. Steam Link Box on the TV or Steam Link App from the phone, and I’m golden. It works surprisingly well with very little latency.
Steam and an Internet connection. That’s it. If you log in to the same Steam account on your PC and Phone/Steam Link/Steam Deck/etc, Steam will take care of everything and hook you up seamlessly. It’s worth trying out!
In fact i’d say this is a significant emergent feature that has been overlooked, you can set up a windows box in a dark corner of your house and stream games to your deck/laptop/phone/fridge without worrying about noise or compatibility.
I feel like valve needs to hire a guy to just sit around the office and occasionally go “hey uh, sounds like we could just polish up this edge case and market it as a rather mind-blowing feature?”
It needs the same treatment as Big Picture and now Remote Play have gotten even on Windows, too. It’s clunky and really kinda shit. It still uses the old Big Picture UI as a base. And I don’t mean the one recently upgraded from; I mean the one before that.
Exactly what I was thinking. I’m still running on the fumes of gfe+moonlight while thats still working. Hopefully Steam RP has taken cues from all the recent competition.
But as with all RP options it’s probably still gonna be a ymmv situation.
One plus of remote play is that I can set the controller bindings via Steam Input. On moonlight I wasn’t able to do the same since it just seemed to emulate an xbox controller.
I’ve only had a select few genuine “holy fuck” moments during gaming where I have genuinely been stunned. One being Mario 64 in 1996, the other being Half Life Alyx.
It’s a shame it’s in a medium that restricts how many people can actually play the thing. The VR-less mod does the game a huge disservice.
It requires a fairly good PC. I played it on my budget rig with a used rift s. I was very glad I don’t get motion sick easily because it was very often well below 60fps.
It’s not worth playing non-VR. To be blunt, all of the game elements other than graphics really kinda suck from a traditional gameplay perspective and are forgiven or ignored because of what VR adds. The levels are claustrophobic, the weapon and enemy variety is horrid, the AI was handicapped to make it easier to shoot in VR, there isn’t even a jump button or melee attack in a franchise known as a boomer shooter with a crowbar-wielding protagonist. It’s not a traditional Half-Life game and trying to play it as one will likely lead to disappointment.
The reverse isn’t true, playing the VR mods for the rest of the franchise is a blast and there are plenty of amazing VR conversions for other games, so I find it saddening this is the direction Valve took for Alyx.
Its definitely not what you usually get in a half life game but I wouldn’t say its not worth playing without vr. If you’re willing to live with the differences then you can still enjoy it.
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Aktywne