Kichae

@Kichae@kbin.social

Astronomer & video game data scientist with repressed anger

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kichae,

I think I've reached the point where no one will be able to convince me that Star Citizen is not a money laundering front.

Kichae,

People spending more time with fewer games is not a reason, in publishers' minds, to reverse course. It's the intended outcome.

Having the same number of people (or near the same number) playing fewer games, and filling those games with monetization features is cheaper and easier to maintain than having a broad and growing library of titles.

Remember, the ideal for publishers is to have one game that everyone plays that has no content outside of a "spend money" button that players hit over and over again. That's the cheapest product they can put out, and it gives them all the money. They're all seeking everything-for-nothing relationships with customers.

Kichae,

Now do 1985.

Never mind, I'll do it myself: NES games were $50, which today is about $185.

Kichae,

Especially when they can just type in a provocative prompt and get 500 words of generic rage bait in a second.

Former BioWare manager wishes Dragon Age had kept a 'PC-centric' and 'modding-driven' identity like Neverwinter Nights (www.pcgamer.com) angielski

"Dragon Age in the early days had its fair share of identity crises," Flynn says. "Was it going to be a tools-driven, modding-driven game like Neverwinter Nights? Was it going to be a big singleplayer RPG like The Elder Scrolls IV: Oblivion?"...

Kichae,

Not just that CRPGs can sell, but "Man, look at how much success they're having with our CRPG franchise!"

Kichae,

This is especially true of publicly traded companies.

A publicly traded company's customers are it's investors, and it's product is shareholder value. Everything else they do is just the manufacturing process.

Kichae,

And that turned out for the best, too.

I started playing Pathfinder.

Kichae,

That's just the system. This is what happens when people confuse commerce with capitalism: They think that capitalism is being rewarded for doing commerce better. Instead, capitalism is about leveraging ownership of property and underpaying workers in order to get money for free.

And the thing about money is that it's really just a proxy for power. When you only have enough of it to eek out a comfortable life (or less), you don't really notice, because all of your power goes in to achieving or maintaining that acceptably good life (or hanging on for dear life trying to survive), but once your needs are comfortably and handidly met, money is entirely about being able to make other people do whatever you want. And the more money you have, the more things you can get them to do, or the more of them that you can get to do what you want.

And if you've managed to be one of the lucky ones who just get free money for owning shit, then you have the power at your fingertips to try to grow your power over others exponentially, while still doing no honest work in your days. And if you're a shitty person who gets off on all of this, that's exactly what you'll do.

The wealthy are insufferably greedy leeching assholes because one does not become wealthy without being greedy, leeching off of others, and being an insufferable asshole.

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

Kichae,

"They should have researched that thing the company hadn't done and given no signals that they would do."

Dear God, do you listen to yourself talk? I hope no one else fucking has to.

Kichae,

And when both get too close, that's when you release yellow

Kichae,

But only in Japan.

Kichae,

Unity: Successfully implemented a product strategy that floods the market with game developers that know how to use its product.

You, an insufferable prick: "Why would they use a product they could find ready-trained developers for when they could use a niche product no one has any skills in??!?"

Kichae,

Wait, this is a Bethesda game. I assumed that that was the explanation.

Kichae,

Also, Oblivion just wasn't amazing. It was fine. More than good enough, even. But it was also just unmitigated and completely ubcofused sidequest sprawl. In my attempts to experience all that it had to offer, I ended up feeling like I experienced nothing of value.

Assassin’s Creed: Black Flag can’t be bought on Steam due to a “technical issue”, not an incoming remake, Ubisoft insists (www.rockpapershotgun.com) angielski

Assassin’s Creed: Black Flag’s unexpected disappearance from the Steam store is down to nothing more exciting than a tech bug - and definitely isn’t a sign of an upcoming remake for the pirate entry in the stealth-action franchise.

Kichae,

Well, you see, the technical issue that's stopping them from selling it is called "canibalization of sales", which is technically an issue for their marketing department.

Kichae,

New consoles don't come out in response to new technology, though. They never have. The next console generation comes when people stop buying the last one.

Kichae,

Ubisoft Connect. That will stream Steam to your system, which you can then use to launch Battle.net, which will give you access to Game Pass, which...

Kichae,

Because they sold a whole bunch of copies.

Kichae,

I haven't played handheld in at least 4 years. I'd honestly prefer a version of the system that was screenless at this point.

Kichae,

Yeah. Rumored computational power, claimed to be coming from development units, puts it at a healthy fraction of the Steam Deck's when docked, but a much smaller one when undocked. So, people shouldn't get their hopes up about a Steam Deck+ coming from Nintendo.

Kichae,

No, they'd still need IP rights for the characters/world/name. Releasing it for free doesn't alleviate that issue in any way.

They could strip it of all of the Simpsons related stuff, but they'd also have to create new levels, since those are owned by the epriginal publisher.

Kichae,

What are you talking about? They totally addressed that. Someone from HR even stepped down! /s

I used to work in a small Ubisoft studio, and while I was there one of the managers investigated an employee for sexual harassment. He took it super serious, and, as far as I can tell, did everything right. Then he took the case to HR and... Left the company about 6 weeks later.

The sexual harasser also left, eventually, but I think the order of things tells a story.

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