What I was originally sold on made sense: physical games sometimes have shortages and if you want to avoid that you can pay up front to reserve a copy. I pre ordered Skyrim and it shipped to me almost a week after all my friends got theirs who didn’t preorder. The physical copy of Skyrim was meaningless since it was tied to steam anyway. That was my first and last experience with preordering
Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.
New update: I’m like 4 hours in and so far loving this game. It is clearly early elder scrolls inspired but it stands on its own. Very happy to be playing it
I mean your whole argument still stands though because iirc correctly the first real quest he gives is the “go into the bandit filled murder robot dungeon and find a tiny ass Rubik’s cube”
I’m in the game industry. This is entirely person observation I have not studied this topic so can’t source anything
The people I saw going to early mobile market were a lot of handheld console and flash game devs and companies. They were adapting the closest existing game designs and brought with them a “small game small cost” philosophy. It also wasn’t really known yet how impulsive people are on phones. So it was an unproven market with smaller teams and people making yester era design choices. There also used to be a few bigger games with bigger price tags but people didn’t buy into those because anyone willing to spend that on a game at the time would have had a console or PC and could buy a better experience there for the same price.
The only mobile game experience I have was back in like 2012, smart phones were really taking off, and the market for mobile games was proven. The company I worked for we built a release ready game but it never got released. We couldn’t sell it to investors because the monetization was never aggressive enough for them (the investor money at that point was less about making the game and more to fund marketing and stabilizing the studio as a long term business). I quit when my job stopped being dev work and started being round tables about how to psychologically trick players into paying more. Anyway with so much focus on heavy monetization it stopped being economically worth it for a lot of startups to actually make good games when thinly veiled skinner boxes pleased the investors all the same
Super Mario Maker 1 is a level creation game / tool released by Nintendo for the Wii U in 2015. It’s been bought over 7.5 million times, and has had thousands upon thousands of levels created....
I’ve never played so I’m not sure what the systems are. Is that video not showing someone complete the level? Is it the level creator having to prove it is solvable to submit it?
As someone currently working in QA, they might have a bunch of high priority tasks related to monetization or partnerships with legal obligations. QA for things the consumer sees only needs to be prioritized enough to keep the profits vs. outrage ratio in the green
Morrowind is the reason I’m in the game industry and has impacted my life more than any other single piece of media. It’s been heartbreaking for me to see the treatment Elder Scrolls has gotten. I was so excited for Skyrim it was the only game I’ve ever preordered, it’s the reason I originally got a Steam account, and the whole game is a let down start to finish.
I was hesitantly optimistic for FO4 when I bought it, it was off-putting but I worked through the disappointment of running into invisible walls so often, and when I finally got the gear and the freedom to power armor my way to the roofs I was pumped until I discovered they put fuck all up there. Morrowind was designed with jumping and flying and they made a 3D world that was fascinating to explore, Skyrim is completely flat, FO4 pretends to have 3D space but it’s a contentless liar. I’m so jaded now I didn’t even get to the hesitantly optimistic step with Starfield I just assumed it was going to be empty filler
Oblivion suffers from middle child syndrome. It is the transition from the weird and fantastic of Morrowind to the mass appeal of Skyrim and it doesn’t really do either of those things well. I liked a lot of aspects of it. Like the changes they made with vampirism were interesting, dimension hopping was a blast, the addition of skills providing special bonuses like running on water helped liven up the skills. There was a lot of garbage though like how the level design was a clunky mix of simplified vs. capturing what Morrowind did, UI switch to prioritize consoles but didn’t even work well for console, the overall distancing of mechanics and the world. I remember it feeling like they put a lot of work into streamlining while keeping things unique which I appreciate but they didn’t hit the mark and ended up with a lot of hollow concepts.
Skyrim never even attempted to be weird so I think it’s a lot more cohesive comparatively. Like there’s no pretending anywhere in that game about what it is and in that way they did a reasonably good job. Probably the biggest differences though is Morrowind is clearly a game made with incredible amounts of passion. Oblivion also has passion in it but there are a lot of areas you could see that were rushed or they kept the devs leashed. Skyrim’s rare flicker of care makes me feel sad mostly knowing the devs had the capacity to go hog wild with it but didn’t for probably a variety of reasons.
It’s been a good while since I played oblivion though I’d probably have to run through it again to give you a proper answer (and might change what I’ve said here as I reevaluate it fresh). What’s your belated revelation on Oblivion?
PARIS & SAN FRANCISCO–(BUSINESS WIRE)–Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s...
PARIS & SAN FRANCISCO–(BUSINESS WIRE)–Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s...
That’s fair, I figured I’d post here though since there’s been gaming related news before. This is helping show the state Unity is in: bidding off departments to other companies. I think it is relevant that way
A core part of the first game is how isolated you are though. I don’t usually say this with survival crafters, but for me coop would take away more than it would provide
My thing about it is designing for both an isolated feel and a cohesive co-op may be impractical, and I’d prefer they focus on the part of it that makes it really stand out. There are also things like how do you progress world events, can either player trigger them, do they have to be in the same area together, etc which all adds design overhead.
I also want more good co-op games they’re a lot of fun. Personally I don’t think this is the right series to target for it though, but also idk what direction they’re taking it so co-op may fit well with the new one.
This is exactly what I was thinking reading some of the comments. “Back in my day you could store everything as long as you trusted someone enough to keep an instance open while you throw valuable stuff at the ground and switch accounts”
I can’t talk on this personally because I do still really need this job’s insurance and am trying my best to not get fired for 6 more months, but also I’m just a grunt all I’ve got are contradictory rumors.
Hello I work for Unity (for now lol, we’ll see)! I’d like to just say from my end of things we do actually do a solid amount of R&D. Just that a depressing amount of it either never sees the light of day, takes so long to release it has already been done better by someone else, or is unannounced with little to no documentation on release so it never gets visibility. The other thing to note is that Unity does a lot of non-game things that might not be that noticeable if you’re just looking at it from a game making perspective, like our publicly known contracts we have to help train the military to “totally not kill people you guys”!
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
Damnit I was hoping I was in fast enough to be the Morrowind fan girl post but you’ve already mentioned it lol. Still play Morrowind, my favorite game, and the primary reason I’m in the game dev field.
You don’t really ‘finish’ Factorio, but a few months ago I FINALLY launched my first rocket after a thousand hours of play over 6.5 years. I just always had other things I was up to and for a long time launching a rocket mechanically did nothing so I had no incentive. Here I am detailing some of it at that other site
I work at Unity. The brain drain is for real. It started 2 layoffs ago and is picking up speed. My department lost some really valuable workers, because layoffs are imminent they don’t let leads hire many replacements, and the resulting critical work gets dropped on people already doing full work loads. Some of the people my department has lost helped build core systems from scratch years ago so that intimate knowledge of those systems is just gone.
I can’t get too specific on that one because people get fired for leaking meeting info (I’m hoping to keep this job for one more year wish me luck lol). But in my opinion the new CEO has been a lot more open about what’s going on. He’s very straightforward and has been engaging with us in a more human way than JR ever did.
Unity tripled in size in like 4 years iirc. It is trying very hard to be a large company. Like the culture has been shifting from small company feel to big corporate feel for a while now (since before I joined). It still is clinging very hard to having small company feel though because that’s the kind of culture almost everyone here was sold on.
As far as the efficiency of our size, I’m honestly not super sure. We’ve been multitasking a lot and have cut things in the past, like Gigaya. My department has always felt understaffed and I get the vibe that a lot of departments feel the same. I haven’t talked to anyone that was like “my team is too big to function well”. So if there is an inefficiency issue it is maybe a broad thing that could be hard to see from any one part of the whole. That said I work in a very specific part of the company and don’t branch out a whole lot to other groups so my interdepartmental knowledge is limited.
Terraria hits over 60 million sales with Terraria 1.4.5 shaping up to be another big update (www.gamingonlinux.com) angielski
A sacrifice for the greater good angielski
Just one more time (lemmy.world) angielski
Zelda 64: Recompiled (github.com) angielski
Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.
Indie games using retro graphics angielski
Two examples of this are :...
Mod support in Baldur's Gate 3 will be final handover moment to players, says Larian CEO (www.eurogamer.net) angielski
Every jrpg (lemmy.world) angielski
Less than 6 months after laying off 40 employees, Dead by Daylight studio Behaviour Interactive drops another 95 (www.pcgamer.com) angielski
Why do mobile games suck nowadays?
In the last 5-7 years I’ve noticed that mobile games have devolved info always online p2w shit...
[OC] I (For real) remastered all of Starcraft's Terran themes. What game music should I remaster next? (soundcloud.com) angielski
Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs (www.pcgamer.com) angielski
There is Only One Level Left to be Beaten in Super Mario Maker 1
Super Mario Maker 1 is a level creation game / tool released by Nintendo for the Wii U in 2015. It’s been bought over 7.5 million times, and has had thousands upon thousands of levels created....
600 Activision QA staff have become gaming's biggest union to date (www.eurogamer.net) angielski
Deflated (lemmy.world) angielski
There was beauty in the simplicity (lemmy.world) angielski
[Opinion piece] Starfield Killed My Hype For The Elder Scrolls 6 (www.thegamer.com) angielski
James Webb telescope spots potential conditions for life on 2 dwarf planets beyond Neptune (www.livescience.com) angielski
Capgemini to acquire Unity’s Digital Twin Professional Services arm to accelerate enterprises’ digital transformation through real-time 3D technology (www.businesswire.com)
PARIS & SAN FRANCISCO–(BUSINESS WIRE)–Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s...
Capgemini to acquire Unity’s Digital Twin Professional Services arm to accelerate enterprises’ digital transformation through real-time 3D technology (www.businesswire.com)
PARIS & SAN FRANCISCO–(BUSINESS WIRE)–Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s...
Diablo 4's new mount costs more than the actual game (www.pcgamesn.com) angielski
And have we come full circle to god damn horse armor.
What is your game to de stress ?
I like mini motorways and stardew valley. What about you ?
Subnautica 2 Devs Quickly Clarify That, No, It's Not A Live-Service Thing (kotaku.com) angielski
I'm a hoarder. I can't help my nature. (startrek.website) angielski
Chasing the *frag*on (startrek.website) angielski
Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation (www.yahoo.com)
By Anna Tong...
Exclusive-Unity Software cutting 25% of staff in ‘company reset’ continuation (www.yahoo.com)
By Anna Tong...
Unity cuts 265 jobs as part of a company 'reset' (www.engadget.com)
Unity is eliminating 265 jobs and terminating Weta FX partnership (www.gamedeveloper.com) angielski
Unity Software to cut 3.8% of staff in 'company reset' (web.archive.org)
By Anna Tong...
Unity Software to cut 3.8% of staff in 'company reset' (web.archive.org)
By Anna Tong...
What were your top favorite video games as a kid? angielski
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
What game did you last finish? What did you think of it? (i.imgur.com) angielski
I picked up “Mafia: Definitive Edition” cheap the other day (I’ve linked it on Steam as it’s still on sale for the next few days)....
Kongregate, Digital Bros. cut jobs in a growing wave of video game industry layoffs (www.polygon.com) angielski
More than 6,000 people in the video game industry have been laid off in 2023
After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely' (www.pcgamer.com)