hypelightfly

@hypelightfly@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

hypelightfly,

Still trying to shoehorn in a "runtime fee". That's not going to work and with this model it's pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don't have the retroactive problem and the massive blowback.

hypelightfly,

It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It's still tied to the game.

hypelightfly, (edited )

Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.

The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.

hypelightfly, (edited )

Godot is also an alternative and it's free/open source so no worries about the company completely changing how they charge you in the future and destroying all the work you have done for years.

https://godotengine.org/

hypelightfly,

I think this is an accurate way to put it. I happen to like that game but if it's not what you were expecting or you're tired of it you're not going to like the game.

I have to say the best change from FO4 is ditching the voiced protagonist. That was a big mistake at the time.

hypelightfly,

I have about 30 hours in it now. I wouldn't say it gets any better over that time, if you didn't like it at the beginning you won't like it after 30 hours.

hypelightfly,

If I game can't keep you engaged while doing that for the first 2 hours it's not a good game, at least for that person. You don't need to know everything the game has to offer if it's bored you for 2 hours.

hypelightfly,

You can and should enjoy those dozens of hours of learning. If you don't you aren't going to enjoy DF.

hypelightfly,

Technically Skyrim has also been published in the past decade, and even more recently than Fallout 4. In fact it's been released 5 times since Fallout 4.

hypelightfly,

2k never owned Gearbox. They were the publisher Gearbox used, Embracer bought the Studio in 2021 before that they were independent.

hypelightfly,

Yeah, overall I'm enjoying the game but the star map does suck.

hypelightfly,

For me it's the star map and the lack of local map.

The planet maps are fine.

Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S (www.notebookcheck.net) angielski

A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.

hypelightfly,

So does the Steam Deck and some phones.

hypelightfly,

Having more RAM than the series S doesn't translate to "having hardware with some oomph". The series S is memory starved. 10GB was a small amount even when it launched.

hypelightfly,

You're highlighting the slower 2GB but in reality that's not used by games in the first place. They're relegated to the 8GB which is significantly faster.

The Steam Deck has essentially 2x the available memory but it's much slower. The point being "having more RAM" isn't some amazing feat. It really depends on all the involved specs. Even amount/bandwidth isn't enough. GDDR has much higher bandwidth than DDR or LPDDR but it's also higher latency. It's tuned for graphics, not system RAM depending on the work load one can be faster than the other.

hypelightfly, (edited )

The 2 is mostly used by the OS. Yes, it would be better if it was all faster but it still wouldn't be used by the GPU as it's segmented.

It's all moot to my original point though. Having more RAM isn't some miracle or a sign it will be faster.

hypelightfly,

It's not an oversight, they were paid to not include DLSS.

hypelightfly,

Cyberpunk doesn't require an SSD, it had "SSD recommended" under it's storage but not required. Starfield lists it as a requirement.

hypelightfly, (edited )

AMD blocks partners from implementing DLSS. You're probably right that it's not paid bullshit as the payout isn't monetary. But it's still being blocked due to the partnership.

This is hardly the first game to do this. Jedi Survivor, RE4 have the same problem. AMD sponsored FSR2 only. The work required to implement FSR2 or DLSS is basically the same (motion data). That's why DLSS mods were immediately available.

Since FSR2 was released not a single AMD sponsored game has DLSS added. Even games done in engines like unreal where all the dev has to do is include the plugin.

hypelightfly,

No, it doesn't. Minimum requirements do not include an SSD.

https://larian.com/support/faqs/system-requirements_47

hypelightfly,

Yes, it is the case. Companies lie all the time.

hypelightfly,

There is circumstantial evidence, no direct evidence as contracts are not public. There is no evidence, (circumstantial or direct) that AMD is allowing partners to add DLSS.

Every single AMD sponsored game released since FSR2 launched does not include DLSS despite it being trivial to add if the work is being done for FSR2. For Unreal engine games it can be enabled by including a completely free plugin, the work is already done. Yet, the AMD sponsored games don't. There is even a game that announced DLSS support before it released and then removed it after becoming AMD sponsored (Boundary).

hypelightfly,

I totally agree, I wish there were actually some barren planets without POIs.

hypelightfly,

Oddly enough, it's misleading. Planets are covered with procedural generated POIs what he meant is that the environment of most planets is barren. I wish there were actually unexplored planets that weren't covered in POIs too.

hypelightfly,

Yes, you can. There are several levels of fast travel and you can use it how you prefer.

hypelightfly,

They need to unionize too. Also count actors are included in the "actually make the games" group. Everyone should be paid well, don't drag a group trying to fix that down because the rest aren't doing anything.

hypelightfly,

Looks like a less grimey Fallout in space

That's exactly what it is. Also less fallout humor. If you don't like other BGS games you aren't going to like this one.

hypelightfly,

I've only played a couple hours so far but I don't understand the comparisons to no mans sky beyond the setting. It's not a similar game at all.

hypelightfly,

Yes, it's much more like Andromeda than NMS. You can also land at other points on planets and get a procedurally generated area instead of just the pre-made ones like in andromeda though.

hypelightfly,

You do the same thing in any number of space themed games. That doesn't make any of them similar. This is nothing like NMS. They are completely different types of games.

I can see why you would not like it if you were expecting NMS but it was never intended to be that. It claimed to be a BGS game in space, and so far they seem to have delivered on that.

hypelightfly,

Yep, people love to blame the engine but that's not why their games have the same feel.

hypelightfly,

No, it's not. The fact you started off your explanation with "The problem isn’t the engine itself" says it all.

I didn't read past that as, frankly, I waste time on someone who immediately contradicts themselves.

hypelightfly,

They're completely different games. If you like other BGS games (Elder Scrolls, Fallout 3/4) you'll probably like this. If you didn't, you absolutely won't like this.

hypelightfly,

If you like the sci-fi setting and don't mind some flying around space (it does have it, just not seamless travel) you'll probably like it.

hypelightfly,

Maybe because it's unopened but I think they limit electronics to 90 days now due to abuse of their return policies.

hypelightfly,

The console itself wasn't a mistake. Their promises of feature parity was the mistake.

Not making it have the same amount of RAM was also a mistake, it could have been just a weaker GPU which would have had less issues.

hypelightfly,

It doesn't support split screen on the Steam Deck either. If they could release without split screen support it would be out on Xbox now.

hypelightfly,

The default profile for Steam Deck disables split screen. You can enable it but it will run like shit. It running at ~30 fps with the default profile means it can be verified.

hypelightfly,

The Series S is basically an X with a weaker GPU

And significantly less RAM, which is probably the issue here.

hypelightfly,

That's only VRAM. You're missing the other half.

hypelightfly,

This just reads to me as an excuse for people with no self control to ruin the experience for others. I you want to limit saves, no one is making you use a quick save feature but yourself.

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