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Hypx

@Hypx@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Hypx, (edited )
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It is how giant publishing houses self-destruct in the gaming space. They fail to realize how difficult it is to build up talented devteams. Everything becomes about maximizing profits in the end. Between the shitty monetization tactics and the terrible working environment they've created, they end up destroying their ability to make good games. I fully expect more mediocrity from Xbox/Activision-Blizzard, if not declining quality.

Hypx,
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Open world games need two types of fast travel. The first is your standard type, which is pretty much a teleportation ability. That should be greatly limited. At most, just for cases where you need to travel across the entire map, and should be hidden behind some kind of in-game explanation like "you're taking a boat/plane/subway" or whatever.

The other one should be some way of moving really fast across the map so previously explored areas aren't a chore to move across. Literally fast travel, and not teleportation. And no, conventional solutions like horses or cars is still not fast enough. It's still minutes of mindlessly moving from point A to B in most cases. It needs to be truly fast. Spiderman 2 actually did explore this concept pretty well, with ideas like catapulting yourself or using a wingsuit to glide long distances. Other games need to come up with someway of allow players to cross huge distances in in a few seconds.

Hypx,
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Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

Hypx,
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Without delving into the question over how good the game is, this sounds like a company that simply has the wrong processes in place. A case of "working hard" instead of "working smart." As a result, they waste a lot of time and resources on things that ultimately don't matter. I'm sure the person in question worked really really hard on the game, but it's mostly pointless and ineffectively effort.

Hypx,
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Developer feedback is usually about answering questions that the players have, or finding bugs that were missed in QA. What Bethesda is doing is quite a bit more ridiculous.

Hypx, (edited )
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There's an old adage in programming that you should almost never rewrite everything: https://www.onstartups.com/tabid/3339/bid/2596/Why-You-Should-Almost-Never-Rewrite-Your-Software.aspx

Going from their existing RED engine to Unreal is basically the same idea. Almost nothing from the original Cyberpunk game is going to be easily translated to the new platform. I think CDPR just set their development timeline back by at least 3 years.

Hypx,
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Given how massive their game is, I'm doubtful. So much of what they did in the first game will have to be rebuilt. Compared to just reusing most of the original assets and code, this sounds like a lot more work.

Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S (www.notebookcheck.net) angielski

A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.

Hypx,
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It just needs to be a Steam Deck w/nVidia hardware instead.

Hypx,
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Starfield heavily leans on procedural generation. It would be many times bigger if it didn't. BG3 has something like 170 hours of recorded dialogue. Cutting down means getting of features.

So no, there is no room for optimization here. These games are just going to be that big, period. People just need to accept that they will have to get giant SSDs in the future.

Hypx,
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When was the last time you shopped for an SSD? Cheapest 1TB NVMe are around $35.

Hypx,
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Just so we're clear, BG3 has only one language that is voiced: English. Every other language is in subtitles.

Hypx,
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UE5 is nowhere near ready if Aveum is anything to go by. Let's hope UE5 gets way better or it will spell disaster for a lot of companies.

Hypx,
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Game is apparently a flop. Only 750 peak concurrent players on steam.

Hypx,
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People made the same claim about DLSS 3. But those generated frames are barely perceptible and certainly less noticeable than frame stutter. As long as FSR 3 works half-decently, it should be fine.

And the fact that it works on older GPUs include those from nVidia really shows that nVidia was just blocking the feature in order to sell more 4000 series GPUs.

Hypx,
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You aren't going to use these features on extremely old GPUs anyways. Most newer GPUs will have spare shader compute capacity that can be used for this purpose.

Also, all performance is based on compromise. It is often better to render at a lower resolution with all of the rendering features turned on, then use upscaling & frame generation to get back to the same resolution and FPS, than it is to render natively at the intended resolution and FPS. This is often a better use of existing resources even if you don't have extra power to spare.

Hypx,
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If FSR 3 supports frame generation on 20/30 series GPUs, you'll wonder if they'll port it to older GPUs anyways.

Hypx,
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It’s less powerful than an Xbox One X. I think the problem is that they didn’t really think through what a console generational leap would actually consist of.

Hypx,
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PS5 outsold both versions combined by around 2x. I don't think it was nearly that big of a deal.

Hypx,
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It has faster memory than the Series S. More importantly, it has more RAM. A few improvements here and there doesn't make the Series S a real next-gen console.

Hypx,
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Microsoft should really ask themselves why they couldn't have procured more components, despite being one of the most profitable companies on Earth.

Hypx,
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Game Pass includes PC gamers. It's probably not that profitable either.

Hypx,
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Then why even bother with a console? Just define the minimally specced PC box needed for Game Pass and call it a day.

Hypx,
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We've already established that the $300 box is not viable for much longer. And since it sold around 1/3 the numbers of the PS5, it didn't even work as advertised.

Hypx,
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They compromised their higher end system with their lower end system. It's time to admit they made a mistake here, and they are only now starting to fix it.

Hypx,
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The Series S will become an ever bigger anchor going forward. Eventually, there will be 3rd party games that just choose not to bother with the Xbox at all because of the Series S.

Hypx,
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2TB SSDs are going for as little as $60 right now. This isn't much of a problem anymore.

Hypx,
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If they’d taken the Series S as the base line during development, they would have made life a lot easier for themselves.

The problem is that the baseline is actually the PS5. It outsells both versions of the Xbox by a factor of 2. So the Xbox Series S is an afterthought, and always will be.

Hypx,
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Except that they can't. The only thing they can do is to give up on the Series S. Sure, that is a disaster as it means millions of Series S buyers are basically on a dead console. But they're headed in that direction anyways.

Hypx,
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It will be the most expensive game in history, with a reputed development budget of around $2 billion. Anyone can do the math and realize that it would have to sell in ridiculous numbers to make that up. If it doesn't capture the magic of past GTA releases, it will be a massive money loser.

Hypx,
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That's grossing $2 billion. But they'll still lose money at that point. They will have to net $2 billion, which won't happen until they sell like $4 billion or more.

Hypx,
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Actually no. They probably did not gross $2 billion until they sold around 40-50 million copies.

GTA6 will have to fully match the success of GTA5 to be a success. That is the risk here.

Hypx,
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Not everything sold at full price. By six month, it was probably closer to 50M. GTA Online has a much higher cost basis. It is not a magic trick to generate free cash. Again, they need to NET $2 billion, not gross $2 billion.

Again, GTA6 really has to match the success of GTA5 or else it will lose money. You don't know if it can.

Hypx,
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It did not sell at full price everywhere.

And again, it has to NET $2 billion, not gross. You are simply deceiving yourself if you think it is guaranteed to make money.

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