Is he talking about trying the paid mod thing again…? Because the game’s been moddable since day 1 (or -7, if you don’t count the early access as day 1), and the nexus is already full of mods, including the script extender…
I’m sure he’s just talking about the Creation Kit toolset. We can do script related things and add models and textures; we can’t add new locations or NPCs afaik without the toolset. Or at least, nowhere near as easily. If it can be done, I’d like to read up on that.
Eh, it’s all the same 26 year old gamebryo engine, we can probably just use the Skyrim tools. Or the Morrowind ones. Hell, at this point modders have probably made their own better ones, like they made the script extender, and wrye bash, and whatnot. 🤷♂️
The mods made by creation kit, and the mods made using script extenders arent the same kind of mods.
CK allows modding in custom NPCs, followers and more models, as well as modifying vanilla asset models in the game easier (part of the reason why the only thing you see in modding space are texture swaps and full model swaps) as well as quest mods. These are the types of mods you see like in skyrim that can be enabled by console as well.
Script extenders enable mods that rewrite how the game functions, be it physics, adding new interactions and such.
It’s really disappointing the game hasn’t released with mod support. People are making do by editing a few scripts, but full mod support would’ve helped this game so much out of the gate.
it's definitely a full release. i'm like 20 hours in and just scratching the surface with no real bugs to speak of. it's just not mind-blowingly amazing and there are too many loading screens. it's fun enough to entertain me until phantom liberty drops.
Agreed. Holy fuck are there so many unique quests with full voicing (at about 20 hours in). I've heard people say they aren't getting that "losing yourself accidentally seeing five different POIs", but it's definitely still there in a different package.
I get that by going to do one quest, having to stop off at other planets along the way, where I'll poke my head in and talk to whatever named NPCs I see, who'll inevitably give me a few quests, some of which lead to other places where I'll pick up other quests.
It was especially apparent with some random side quest somebody gave me in New Atlantis where I just had to go get a dead drop package from some other planet, which turned out to be the site of the Red Mile which is its own sort of arena/quest that I then enjoyed in the middle of the other quest. I've just been ping ponging around like that picking up stuff and stopping now and again to knock a few out.
The game is fine, and what most people who play Bethesda RPGs expected (or even better).
Also, if I’m not mistaken, previous Beth RPGs released without official mod support and had it added later as well. Almost no game by any company has released with official mod support; almost no game even has official mod support.
Jesus. That pattern someone recognized with the releases of the toolset for each game might have been right on the money. The last game it took 6 months. The previous game was 3. Before that it was under 2. Starfield’s will come in a year 😩
I don’t even understand the delays. They have claimed that the tools they release are the same tools they use to build out their games. Shouldn’t they already have working tools? And what really changes between the games that I can’t just use Fallout 4’s or Skyrim’s creation kit? I’ve always found this to be odd.
The tools are usually stripped down versions of their internal kits. At least, that’s what I’ve read on the topic. I don’t actually know whether that’s entirely true or to what extent if it is.
The other reason may also have to do with console modding. Getting that set up or whatever.
When Bethesda launches mod support, they will do it as a Creation Platform. They don’t want mods to merely exist, they want to control its presentation.
The important shit is getting done already. The community isn’t going to wait for a toolkit.
And the things that toolkit likely allow aren’t really what modders want to change, anyway. I don’t think anyone wants to add quests, but fixing broken things seems to be the goal of the current mods.
Modders aren’t single minded collectives. A modder who wants to make a quest mod will make a quest regardless of the inconveniences a QoL mod they could have made would have fixed.
Holy shit that borderlands 3 "turn the generator on" quote nails why I struggle to push through for the really fun gunplay half the time. They really do just vomit words at you.
It’s so funny how people who have no idea about linguistics/communications have such strong know-it-all attitudes about how people communicate. Remember the phenomenon of vocal fry? All the youtube vids like “i discovered this thing that millennial wimmin do and once you notice you’ll HATE IT.” and they just describe vocal fry which is just an absolutely normal part of speech and done by men just as much as women.
What is it with clowns like this digging their heels in and blaming literally anything but the precious MBAs that are plaguing and ruining literally everything about modern society.
In the comment you replied to they meant video game development companies by “developers” not the individual employees at those companies who do the actual work of developing games. Typically the actions of video game development companies are driven by the MBAs who have most of the big picture decision making power rather than the individual employees who develop the games.
Bruh… Developing is a job. Hello? You ever have a job before? The developers don’t just work for there selves? Knock knock who’s there? Oh nobody, just, ya know a BOSS… Ya mighta heard of it? No, I don’t mean the movie Boss Baby
Everyone in this thread is failing to understand that “developers” in this context can mean both “people who develop videogames” and “businesses that develop videogames.” As the people who develop videogames are not always the ones who make decisions like this at businesses that develop videogames those two different things that everyone is using the same word for often have opposing positions on the matter.
so whenever your boss tells you to do something you think is not the correct course of action you just quit right? you just leave your job without having another one lined up and probably risk losing your home, all because your boss told you to this thing you find annoying, you don’t have a choice to work or not work, the choice is to work or starve, which is not a choice.
even if they do hate it and consider it to be the work of the devil, they still don’t really have a choice, game development is a really competitive industry, if devs aren’t leaving their jobs when the studio makes them overwork 80 hour work weeks right before release for a month in order to hit the deadline then they’re definitely not leaving just because they hate having to implement denuvo.
Nah the Devs definitely get forced to use Denuvo by corporate… Stockholders and such. Denuvo gets advertised as the best anti piracy method and stockholders see that and say I want that in our game.
I don’t really understand the decision here, wouldn’t it be better to just put out a notice saying that it won’t see any more updates, discount it, and then move on? A lot of people like it, so I doubt it would require any real work.
Then again, if the OP actually did steal assets, I can understand taking it down to limit liability.
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Aktywne