TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: megacrit.itch.io/dancing-duelists
It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.
Yes, this was exactly how I felt when playing Fire Emblem Engage. God. I hated how the hub world basically sucked an equal amount of time for each map I cleared. Sure, the mini-games are optional,But so is brushing your teeth.
I may be getting older but it feels like a lot of games are just padding their runtime with gameplay that doesn’t mesh well at all.
Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle (www.gamesradar.com) angielski
TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: megacrit.itch.io/dancing-duelists
You teleport into the last game world you played. What happens next? angielski
(Idea taken from a similar post I saw in Reddit a longer time ago)...
Starfield user score drops to "mostly positive" on steam (www.pcgamesn.com) angielski