Not that that was a very useful comparison because I don’t think any car can survive being shot with a 50 cal that’s kind of the point of them. They kill vehicles.
I guess if it’s a situation where multiple enemies are in sight everyone would focus on the cybertruck so you’d be even more targeted than normal (I have no idea how to play Fortnite).
I guess everyone will work in solidarity to kill the player who picked the cybertruck character, then once that’s done the remaining humanoids will just play like normal
“i propose a new fortnite rule: if you see someone in a cybertruck, you are now in a truce with everyone else in the lobby until they’re taken out. this repeats as many times as necessary until everyone that bought this stupid thing is gone. normal gameplay proceeds.“
I played that back when it was called Team Fortress.
Edit: I didn’t mean that to be dismissive of Fortnite or ignore the vast differences, just commenting on that particular description which perfectly matches playing an engineer in TF2 and I think TF, but that was a long time ago.
My wife’s been playing a bunch of it and honestly best I can tell it’s an Unreal Engine tech demo combined with a easy-to-use game engine for beginners to make mini games in (similar to Roblox’s various games) with integrated hosting, release, discovery, authentication and payment processing.
Which is kinda confusing given Epic also has Core which is also an Unreal Engine tech demo combined with easy-to-use game engine with integrated hosting, release, discovery, authentication and payment processing
Oh and Fortnite has its official Battle Royale mode that’s largely a copy of PUBG
Driving a Cybertruck in the game would be like being a child molestor in the penitentiary. Other inmates may have beef with one another and be ready to shank a mfer if they get froggy; but if a child molester joins the cell block, they team up on him first.
Yes prove intent, but depending on the legal system that might not be enough. Say I believe that spraying someone with sparkling water on the beach would kill you, that does not necessarily mean you attempted to take someones life. Similarly hurting someone in sports does not mean you assaulted them in a criminal sense.
Right in front of the Dunkin, huh? It would be terrible if people kept accidentally spilling their coffee, hot chocolate and the like on it considering you have to immediately scrape bird shit and dead bugs off of it when you get to where you’re going to avoid corrosion. (Really.)
I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.
Sounds like you just didn’t notice/remember the problems in that case. There was/is performance issues that will show up regardless of your hardware setup. “Runs fine on my pc” is simply not true, unless your pc runs on magic.
I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.
I had the same experience with pretty much the same hardware. I played right after launch and had one or two crashes and a few stutters here and there, but otherwise I found it to be a surprisingly stable game, especially considering the wildly negative press it was getting at the time.
Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.
Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.
People don’t like being confronted and told they’re objectively wrong. It’s not a new phenomenon that people report not experiencing problems that we know all systems, regardless of computing power, encounter when playing a given problematic game. And people get defensive when told they just didn’t notice it.
Some stranger’s 5600x doesn’t randomly have the hardware to compile shaders at 10x the speed of top of the line CPUs. A game that suffers from shader compilation stutters will do so on all systems. To say it didn’t stutter for you means either that:
The game never compiled the shaders
You already had the shaders pre-compiled, which isn’t a thing on normals PCs
You never noticed
You’re lying
It’s impossible to avoid for games that suffer from it.
I suppose I’m somewhat fortunate to have been a poor bastard for most of my life. 25fps with moldy potato settings was just fine, as long as the game didn’t crash or deep fry the CPU, so I’m not as sensitive to the occasional drop below 60fps and don’t feel slighted when I have to turn some settings down. Though I can understand being incensed when you’ve poured thousands into a bleeding-edge gaming rig that’s supposed to handle anything at 4k, maxed out and a stable 120fps and it’s the game itself dragging your experience down.
But the stutters weren’t the only problem people reported early on. There were cries of the game being unplayable, on account of endless bugs, visual glitches and repeated hard crashes. Worst I got was the normal mapping on Cal’s face getting real weird in certain lighting conditions. That’s hardly game-breaking.
I’m somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren’t any room for arguments around it.
Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren’t experienced.
I played it on my RTX 3070 shortly after launch, and while there were certainly some stutters here and there and the very occasional crash, for the most part it actually ran fine. I think the poor quality of the PC port has been seriously overblown. Granted I don’t care much about sustaining insanely high frame rates, but the game itself was amazing on its own, and even better having played and enjoyed the first one. Well worth any remaining technical glitches.
it is pretty terrible, I was one of the people who purchased it. I stopped playing because it crashed three times at the same mini boss. but porting backwards gives me some hope for a verified status. time will tell
Pollution and nuclear war destroyed the environment.
The economy is in shambles, big corporations rule over the world and exploit the powerless working class.
Crime has overtaken the country. It doesn’t matter who you are: you are either one of them, or on the receiving end.
Breathable air is a subscription service, and price hikes happen every other month to please shareholders.
Game devs are still releasing games for the PS4 and XOne consoles. Nobody has yet understood the purpose of the next gen consoles. Every other day, someone screams “but muh exclusives!” to the sky. But no one answers back. God remains silent.
I’ll believe it when I see it. I’m running a 10900KF running at 4.2GHz with a 4090 and spinning in a circle on Koboh still drops my FPS to 10-12 from ~110-120 (even with RT fully disabled, since the implementation of it in this game is hot garbage). This game was the straw that broke the pre-order back for me, haha. I played the original on PC and loved it – was surprised as hell to see the sequel have so many problems that the first didn’t.
I just played through the story on PC and it ran fine. Only thing I had issues with was the built in controller support conflicting with the Steam Input API.
Well that’s bizarre, I had wishlisted Kingmakers to keep track of it, but it felt like a ambitious game by an indie dev. To have it suddenly flagged for a live action film adaptation feels out of the blue.
Not to say that the premise wouldn’t fun in a movie, because it most definitely would be.
I have well over 300 games on Epic Games Store. I have played zero. I don’t know why I keep getting the free games every week, but Steam is where I keep buying. Eventually, I’ll play something on there.
I’m the same way but use heroic games launcher even on windows if that is what you run. Its lite on CPU and you have access to epic gog and epic. if you like the games you played then by them on steam then.
Heroic works great on my steamdeck, too. How I’ve played several games from gog or free epic games on it.
I rigged up origin on the SD before there was an easier implementation to do it, though. That was like a 94 step nightmare, but Assasins Creed Black Flag runs great.
Judging by the downvotes, people really don’t like being told not to use our favourite DRM, huh… anyway, the reason people buy on Steam is for all the features and functions. Other than personal controller configs, most will not work with non-Steam games. Family Sharing, Remote Play, Workshop, premade controller configs, achievements, playtime, and any social features. Of course if you don’t use any of these, then supporting a smaller store is great!
I still use steam it is the best no doubt but my concern is everybody spending money there. Steam does not require you buying game from them. You can buy steam codes all over internet.
My thesis is to decentralize your purchases while still using steam. I still buy some games there but smaller devs will sell codes direct so that's my preferred route. For AAA shite, i will do gray market codes because fuck them.
Gamestop sells codes too.
Steam return policy is good though to check games out, so something to keep in mind.
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