It sounds nice, and yeah, that’s primarily publisher responsibility, but developers are allowed to talk to their publishers about pricing strategy. Framing it as if they have zero responsibility is a bit of a cop out. Limited comments and we don’t have the full story, but it makes it kind of sound like they didn’t even bring it up.
Absolutely. Sure Publishers want their cut, but it’s an agreement between Dev and pub. This just feels like Bungie blaming Acti-Blizz for all the things people didn’t like about Destiny.
Microsoft isn’t their publisher, they’re their owner. You’re utterly deluded if you think Obsidian is in any capacity to talk the price down with Microsoft, especially after Avowed failed.
ROFL I guess these dudes want to live a power fantasy through Geralt instead of accepting the natural next step; since they are following the Witcher Books for the most part, Ciri was bound to be the lead character. I feel the Witcher 4 will be an excellent game, there’s interesting ground to cover with Ciri. The only bad thing will be if there is no first person mode, as I tend to avoid games with women as leads…I like to look at men from behind, not ladies. I hope the art team chose a design that doesn’t try to make her into a thirst trap (as that low-key makes me not want to play games with female leads).
ROFL Never, good looking male butts are so rare in video games… I could never do that to Astarion, as I don’t find it particularly overwhelming. I see so many guys that have occasionally well-defined cheeks in pants, it’s a feature, not a bug. This was a Kinsey Scale 2 guy who was way too uncomfortable with how often his eyes drifted to Asatrion’s rear, as that digital man has a whole bakery.
That’s why drag personally believes all RPGs with character customisation should have gender selection unless there’s a very good reason why not. The one good exception drag has seen is Pentiment - in that game you’re a mediaeval writer who hangs out with the monks at the Abbey. That story can’t be authentic with a woman player character. But that’s a very rare situation. Even games with named main characters can have gender select. Look at Prey and Mass Effect. It’s an accessibility feature.
In first person, there is no issue playing a female lead for me. I just have an issue with the common thirst trap design which has been a default design choice in games. As a gay dude, I find that sort of objectification is gross (the same is true for lead men in games. Except in the games that’s the point).
Especially when the camera does that pan to that lady lead’s ass in third person…Its not the vibe I seek when playing a game. 🙃
Any game with a leading lady that is serving cunt without the objectification I can easily play. Bayonetta is an example of one such game, she’s a force of nature, it feels as if she has a strong sense of agency. She’s not been made just for the male gaze.
The death cutscenes were absolutely gratitudous in the first entry, but honestly, if you can get past that the whole series is quite good and it’s really great storytelling and acting watching Laura arc from terrified recent college graduate put into unthinkable situations that she must find a way to survive all the way to cocky know-it-all who must literally nearly end the entire world and accidentally kill many countless innocent people to finally find hubris and actually start being a decent human being
I did watch someone else play it (they cut out a lot of the death scenes). I liked the evolution of the character, as she grew despite being put in situations that were wilder than what any normal college graduate would face in the real world. Learning from her decisions, and not being broken by them, is something that I admire about the character building of Laura. I hope any future games won’t have those gratuitous as fuck death scenes or that lead dev dude who wanted players to feel ‘protective’ over Laura (dude was a weirdo).
lead dev dude who wanted players to feel ‘protective’ over Laura (dude was a weirdo).
Oh yuck!
The good news is past the first game the death cutscenes are far less gratuitous, and honestly as long as you’ve got decent enough reactions you don’t see very many of them. The third game in particular puts a ton of effort into being respectful, including for example, actually having NPCs speak in local languages with English subtitles rather than a crowd in Mexico City all speaking English for example
That’s another detail that I loved, natural spoken language felt like an immersive choice, which served to make me feel like I was part of the game (even though I was watching someone else play). It sucks that more games don’t do this, especially if they are set in foreign places.
You’ll fix every complaint and be able to make every man in the game into a waifu once mods are officially added. It’s gonna be a game I play for the next 5-10 years for sure.
Oh yeah. It definitely has that classic Bethesda jank in many of the normal places, but it still feels good in all the ways that matter. Like you’re finally awake.
Yeah, OP’s videos in the posts were the exact ones I would have linked. Go watch those.
Haelian’s reaction is more informative than just being an average reaction video, because he describes the decision making in the choices Angel1c made.
Nice idea to make Xbox and PC one platform, but given how badly the ROG Xbox handheld was implemented (since you can’t play Xbox games on this “Xbox”), good luck with that.
Problem isn’t that, since the handheld is just running windows it can only run games with a PC release. If the game was never ported to PC they currently have no way to play it. They really thought through the whole release real well.
Honestly I’m surprised they’re still thinking about that. The last major release they had was RDR2 in 2018. That was 7 years ago now. In that time not only have handhelds and more PC devices exploded but also PCs as a whole thanks to COVID. It’s just more popular than it ever was. If they go forward with console only they better have a massive kickback from Sony now that Xbox isn’t playing as much, otherwise they’re missing out on tons of sales.
Edit: Actually writing that out, I bet the PC port is planned a year behind and always was, but GTA 6 was planned years ago before the boom. I wonder if we’ll see RDR3’s PC come at the same time.
Yes. Kinda. Some games from the X1 era aren’t available on PC, like Halo 5. X360 games that are backwards compatible but weren’t actually released for PC, like Red Dead Redemption, won’t be available either.
So it’s been reported that the PS 5 suffers from performance issues, especially during long play periods due to being perfectly optimized and this is his latest response:
“Known issue of perf dropping on PS5 pro after several hours of continuous play,” he said. “Workaround until we patch: Quit game and restart. Sorry for the friction!”
I mean, he’s an airheaded out-of-touch fellow-kids piece of shit, but he’s not entirely wrong about restarting a game if it starts getting fucky after several hours of continuous play.
Also, I’d suggest to just about anyone that they should probably at least get up and walk around, maybe get some fresh air, if you’re gonna be gaming all day. Your devices need breaks too.
Honestly for a new game three or for hours sessions on a game like this is pretty normal and people are saying that it’s a constant drop in performance after just an hour or two and continues to get worse until your running like your in a 1070.
And no these consoles and computers are not expected to need a break after just a two hours of running, that’s not how good applications work.
The only games I know of that need to restart every once in awhile are Paradox games and ultra modded Bethesda games. Paradox because sometimes the game needs a restart to let the AI reprioritize and for Bethesda it’s because of memory leaks that become a problem after too many mods. The fact that Borderlands 4 is that bad out of the box is fucking sad.
If you have to buy it, you own it. Make it free to play but have in game purchases. Everyone knows free games can shut down any time. I play lot of mobile apps until I get tired of playing it, then delete.
I avoid buying games that requires online connection. It means the game is unplayable without it.
It’s sickening what companies can get away with just because it’s legal. Just because you can doesn’t mean you should.
There’s a beta test branch on Steam that was uploaded 5 months ago, and the game has been age rated in South Korea. Yes, that game is coming. For good reason, it’s also the belle of the ball when it comes to marketing deals, so as much as it’s a meme to say maybe it’s at the next Nintendo Direct, it might be at the next Nintendo Direct. For everyone’s sake, I hope it gets its release date soon so that we can stop talking about it.
Published by Krafton, the same fucknuts that screwed the Subnautica 2 creators out of their $250 million dollar bonus to plow into some lame AI venture 🤮
Didn’t see Krafton mentioned. I was hoping they were just the publisher and the studio was independent, but alas:
On 11 November 2022, South Korean video game publisher Krafton announced that it planned to acquire Neon Giant for an undisclosed amount - which was scheduled to begin on 14 December.
Almost all of the “Top 10 most replayable games” I have are Indie games, especially in the last 10 years.
They’re games like Factorio or Project Zomboid which I keep getting back to a year or two after I last played so much of it that I got fed up.
Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero, worse so for games which seem open-world but are in fact linear.
Mind you, some older AAA jewels in that style (such as Oblivion) do get me to come back eventually, but it takes something like 5+ or more as I basically have to forget most of the story before it’s interesting to play such a game again.
If Price matched “Hours of Fun”, almost all of the AAA stuff would be way cheaper whilst many Indie games would be far more expensive.
Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero
I mean, I gotta disagree, at least in part. Some of these games don’t age well. But I still know folks who line up for the “WoW Classic” experience. Hell, I know people who have been playing since the game came out in '02/'03(?) and now they’re out playing with their kids. I know one family who plays with their grandmother, ffs.
I think one thing that really gave Blizzard and Nintendo titles staying power was the choice to deliberately tack towards the cartoon-y style of art. When you’re not going for that hyper-real experience, the games age better. Hard to pick up a vintage Laura Croft or Devil May Cry without feeling its age. But Wind Waker? Mario 64? They do just fine.
For me it really depends on the game and whilst the “glitzy” is often an indirect indicator of a game which is limited in its replayabiliy - I suppose because often they’re games were there was much more investment in looks than gameplay - I should have added “highly curated” to that sentence since for me games with a story meant to be experienced in a certain way are pretty much “play once”.
Most of the games which I keep coming back to again and again in quite short cycles have emergent gameplay elements and even the entire game area is different from play to play - not just Indie Games like Factorio, Don’t Starve, The Lone Dark in Survival mode and Project Zomboid but also something like The Sims - whilst of “story” games, there are very few I go back to (as I mentioned Oblivion but also Fallout New Vegas and Fallout 3) and when I do it’s after much more time, I suppose because I have to forget most of the story for it to be fun again.
My impression that in the last decade AAA has focused mostly on just two kinds of games - “Glitzy AAA open-world-ish” RPGs and multiplayer battle games - and for me the first have limited replayability unless they’re a world with A LOT of depth were the story is but a small part of the game, whilst I can’t be arsed to play the latter ever since online battlefields were swamped by kids in consoles as I really don’t have the patience to babysit somebody else’s ill behaved kids (still waiting for game makers to figure out that Adult Only servers would be immensely popular).
It’s not that AAA can’t do games with massive replayability, it’s that the AAA part of the industry seems to have gone down the route of games being either “curated experiences” or massive multiplayer were the emergent gameplay comes the actions of other players, whilst many Indies - having way smaller budgets - have gone down routes were the gameplay is “self-assembling” emergent, often with the game area being procedurally generated, which adds up to something less predictable were two runs of the game whilst sharing some similarities are in practice sufficiently different not to feel repetitive.
Similar to “we absolutely swear this will be the last major update!! For reals this time!” ReLogic. I still wonder how in the hell they are still making enough/any money to keep their studio working on games after all this time?
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