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vzq, do games w BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"

I really really liked ME1 and 2. Sure, there are some nits to pick, especially with the act 2 gameplay (stupid mako, silly scanner), but they are great games.

LetMeEatCake,

ME2 is a good game in isolation, but I think it played a big part in getting Bioware where they are now.

ME2 saw them move far, far more into the action-RPG direction that was wildly popular at the time, with a narrative that was in retrospect just running in place (ME2 contributes effectively nothing towards the greater plot and zero major issues are introduced if it is excised from the trilogy). I feel the wild success ME2 saw after going in this direction caused Bioware to (a) double down on trend chasing, and (b) abandon one of their core strengths of strong, cohesive narratives. ME3 chased multiplayer shooter trends, DA:I and ME:A both chased open world RPG trends, Anthem chased the live service trend, and the first try at DA3 chased more live service stuff before Anthem launched to shit and they scrapped the whole thing to start over.

All while, of what I saw first hand (of those I played) or read about secondhand (of those I did not play) none of those games put any serious focus on Bioware’s bread&butter of well written narratives. ME3 in particular is a narrative mess, with two solid payoffs (Krogans + Geth-Quarians) and the rest being some of the worst writing I’ve seen in a major video game.

ME2 was great. ME2 also set Bioware on a doomed path.

ryathal,

ME2 vastly expanded the universe of mass effect from the very bare bones level of the first game. It makes the reapers into more than vague robot threat that kills the universe every so often. It established other races as more than basic caricatures. You can keep the basic narrative intact without it, but you lose the sense of payoff in 3 without seeing krogan as a dying race, geth as a sentient race that deserves equality, and the truly desperate nature of the nomadic quarians.

3 was pretty good until the final ending that was clearly rushed in establishing the full reasoning behind each choice. Yes it had multi-player tacked on, but it was clearly a rushed effort and cutting it wouldn’t have fixed the story. The multi-player is also the best coop gameplay I’ve ever played and nothing has came close to the feel. You’re problems with 3 and other Bioware releases seem directly related to the broad direction EA was forcing everyone down.

bouh,

There is a big failing in ME2 that made me sad: the shift to a human centric story and universe.

ME3 I don’t see anything interesting in the scenario right from the start. It’s very similar to DAI btw.

BrowseMan,

Ah that’s true, I realize it now that you put it your finger in it: ME2 is really a “let’s tour the universe” kind of story fleshing out the background of known races (and adding new ones) and places.

NotAGuyInAHat,

I think you’re putting an awful lot of blame on ME2. Visceral combat in no way precludes good storytelling.

bouh,

This is very true. And it’s ironic because when I saw BG3 I thought that bioware paved the way for it. They had everything to make a BG3 since kotor and nwn2, they successfully kick-started their own IP with ME and DAO, but they went on the path of ME3 and DAI instead.

They mistakenly thought the kotor and neverwinter nights ways were different. And then they failed at adapting to the openworld era.

1stTime4MeInMCU, do gaming w Why did Baldur's Gate 3 blow up? Larian lead writer says it's thanks to "a big gamble" with CRPG standards

I haven’t played it yet but would like to so no spoilers please, but from what little I’ve seen it just looks like reskinned and slightly upgraded D:OS2.

DOS2 is one of my favorite games of all time and i am somewhat suspicious that people think Baldur’s gate is some novel masterpiece when really it’s that Divinity is super under rated and relatively unknown by comparison. Can anyone who has played both games weigh in on this?

And if it is the case that gameplay is very similar, is it just the setting / writing that is much better in BG that makes it stand apart or was it just coincidence / hype that made this game succeed harder?

HumbertTetere, (edited )

A lot of the great things in D:OS2 are present in BG3 and it probably wouldn’t be a success without them.

For an upgrade, Baldurs Gate 3 has great cinematics with motion capture and it feels like the dialogue writing offers more interesting, sometimes outlandish options. Often, winning a skill check just earns you a witty line, but it feels great.

I have encountered one remarkable situation were I really didn’t expect something to work, but I was able to play it out exactly as I would have been able, interrupting the main characters dialogue by switching to a companion and doing something and the NPC reacted as I had hoped.

1stTime4MeInMCU,

I love unique dialog, makes games feel so immersive :)

ono, (edited )

It has been a while since I played Divinity: Original Sin 2, and I’m still in Act 1 of BG3, but from memory:

D:OS2 has fewer bugs and better performance. This isn’t surprising, of course, since it has had more time for polish.

From what I’ve seen so far, BG3 has:

  • More balanced battle mechanics. In particular, battles aren’t dominated by excessive surface/cloud effects or telekinetic barrel drops, and I haven’t yet had a fight where I felt unfairly disadvantaged by my party lacking one specific ability.
  • Far fewer instances of the targeting UI lying to me and causing frustration in battle.
  • More world to explore.
  • Richer lore, as told through books and journals all over the world. It reminds me a bit of Elder Scrolls in this respect.
  • More interesting writing. (This might be subjective, but I would be surprised if most people disagreed.)
  • More character depth.
  • More immersive voice acting. (For example, the voice actors almost always understand the context of their lines. They often didn’t in D:OS 2, which I found distracting.)
  • Better character animation (outside of cut scenes, some of which are a bit awkward).

The gameplay is indeed similar, of course, as it’s the same kind of game, from the same studio, using a revision of the same engine. But this one is IMHO better in almost every respect, and I think I’m more likely to play it again when I’m done.

i am somewhat suspicious that people think Baldur’s gate is some novel masterpiece

Novel? Not really, except maybe to people who haven’t played its predecessor, or good BioWare games, or D&D. More like an improvement on what came before it.

when really it’s that Divinity is super under rated

Where in the world have you seen D:OS2 underrated? I sure haven’t.

and relatively unknown by comparison.

Well, yes, that’s to be expected. D:OS2 didn’t have half a century of role playing game history or Hasbro’s marketing budget behind it.

1stTime4MeInMCU,

Thanks for your insights. I meant underrated in terms of exposure. As you indeed pointed out, it’s highly praised by those who have played it. And it’s not a hidden gem by any means it just feels less zeitgeisty than BG is. I haven’t actually seen the numbers so that could just be anecdotal.

With your incidental review, I am excited to play it! Probably after Starfield though :)

OttoVonGoon,

Hasbro’s marketing budget behind it.

Agreed on all points except this one. Swen said that they had to pay Hasbro to use D&D and that Hasbro didn’t provide them with any funding.

ono, (edited )

Swen said that they had to pay Hasbro to use D&D and that Hasbro didn’t provide them with any funding.

I don’t think that precludes Hasbro from marketing the game. It might be interesting to see what promotional stuff they have had a hand in. At the very least, it’s on the digital games page of the official D&D site.

TowardsTheFuture,

To be fair the game still had a huge fucking budget. You don’t have that many voice lines and get them all to also do mo cap and make a CRPG with that much content on a small budget.

Ashtear,

To me, the biggest improvement in BG3 is how much looser the gameplay progression is. Since being just two levels behind meant death was all but certain in D:OS2, the path even on an “open” map like the Reaper’s Coast was still very much on rails. XP gain was so tight that side quests weren’t really optional, even to the point of discouraging roleplay by doing things like passing persuasion checks and then killing everyone anyway to squeeze every last drop out of the map. The first D:OS also really struggled with this until later in the game.

BG3’s first large map is a little tight, but even a new player can easily go off script and pick and choose what quests they want to undertake once they hit level 5. Encounters with enemies two levels higher can still be comfortable after that point, even three higher if the player has a good party build or has mastery of the battle system. And the player will want to, because the game is huge. It’s such a delight to just go, and it’s exciting to see Larian turn a major weakness into a strength.

But essentially, BG3 meets or improves upon every system in D:OS2. The dialogue scenes are the most flashy improvement, supported well by good writing, voice acting, and mocap. The only thing I found to be a step back was the soundtrack. I don’t think it’s bad, and there are some standout songs for sure, but D:OS2 really excelled in that area both in terms of the quality of the music and how it was used in battle (but then I’m a sucker for cello). It also won’t compare favorably to D:OS2 in its current state in terms of polish, but D:OS2 wasn’t exactly bug-free on release, either.

A big part of why this game is so big in the zeitgeist right now is because Larian was able to pounce on a lull in the release schedule. I’d call the pre-release hype for this game average at worst for that reason alone. Early reviews were beyond glowing, marking a studio’s successful graduation to AAA development with a game that has no aggressive add-ons or DRM. That will spur gaming enthusiasts to generate all the marketing you need.

foyles,

It is a DoS game, except with DND leveling, stats, and combat mechanics. Many of the stuff I find weird or backwards always traces back to DND rules. The 5e? rule book gets mentioned a lot. I don’t play DND and knew nothing about it before BG3. Learning the new level-ups, stats, calculations, and mechanics in BG3 is learning DND. There are a small amount of Sorcery point spells in DoS, but most of the spells in BG3 are Sorcery points. The normal spells that don’t cost sorcery points are called cantrips, and there are very few of them. I wish all the spell casters in BG3 were warlocks, as they play the closest to DoS spell caster classes, but only get 2-3 spell slots per battle. That’s 2-3 spells they can cast per short rest. It wouldn’t be so bad if everything refreshed on a short rest. And warlocks cast spells at their max level too, so you don’t have to be forced to cast level 1 spells at endgame like the other spell casters. Also, warlocks are pigeonholed into using 1 normal spell (cantrip) all the time, eldrich blast. At least it’s powerful and fun to spam.

There are also a bunch of ritual spells, which are not labeled when looking at the level up screen. They don’t cost spell points outside of combat. Talking to animals spell is one, which is nice for roleplaying/talking outside of combat (and I highly recommend talking to all the animals).

Conentration spells are also a mence, because you can only have 1 active per character. Summon a cloud? Need concentration for that. Summon a fire or rock wall? Concentration. Cast a buff on allies? Concentration to maintain it. Use them, but they limit the interactions a lot.

Talking about interactions, there are far fewer elemental ground effects and interactions. Some are in the game, but you have to take like 2 turns to do damage because most surface effect spells don’t do damage. Explosive barrels are still fun.

That being said, the new common actions (jump, dash, push, dip, etc.) are a great addition to the game.

I recommend the game still, because it’s mainly DoS with DnD combat. The story is better, and like the witcher, has a lot of heart and soul poured into the stories (and lots of sex and nudity, which can be disabled in options).

Also avoid fextralife wiki. Use the bg3.wiki as that’s going to be maintained better. (I’m not going to be talking about the drama with fextra here).

One last thing. The game is easier than DoS, and gets easier as you progress. I hope there will be a harder mode coming.

Cethin, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

And I mean, that’s maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except “OMG LOOK AT OUR GRAPHICS!!!”.

This is exactly what AAA gaming is. Some guys in suits dictate projects to make money. There’s no passion behind them. They can’t do anything unique or interesting because it may not make money. They just make safe games, and they’re generic and boring as hell.

Jaysyn, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Jaysyn@kbin.social avatar

Or maybe EA is just a garbage corporation that aren't actually good at making video games?

Psythik, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

Why not? The constant updates are what kept me playing for so many years!

InterSynth,
@InterSynth@lemmy.dbzer0.com avatar

I think the developer meant they can’t have a decade of C:S DLC included in vanilla C:S2.

jpeps,

100%, the comments have been infuriating to read. This is the obvious interpretation.

pete_the_cat, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

I haven’t played Cities: Skylines in years, this looks great but hopefully they fixed the stupid traffic AI. I hated that when you built a wider road to decrease congestion half of the cars would ignore the opened lanes and still pile up in the original ones.

snooggums,
@snooggums@kbin.social avatar

Sounds realistic though.

iAmTheTot,
@iAmTheTot@kbin.social avatar

That is one of the areas of the game they specifically worked on to improve. There's dev diaries about how they improved it.

pete_the_cat,

Nice, I remember that being a huge issue in the original with many people complaining about it

Psythik,

You could fix it somewhat with mods, by forcing cars to take specific lanes. Didn’t solve the problem, but it helped. Can’t wait to try the new traffic AI in the sequel.

Goodtoknow, (edited )
@Goodtoknow@lemmy.ca avatar

Widening roads is never a good answer in game or real life, it induces new demand and will eventually become more congested. Need to build a train line instead

chunkystyles,

I understand what you’re getting at, but even cities with lots of public transit get choked with traffic in CS1. The traffic AI is abysmal.

Goodtoknow,
@Goodtoknow@lemmy.ca avatar

Have you tried the expansion pack where you can be car free with Plazas and places?

chunkystyles,

Yes. Still choked with traffic. You can’t get rid of cars completely.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

do you actually think just adding lanes will infinitely increase the capacity of roads?

pete_the_cat,

Yeah… That’s how these things work ya know. A 4 lane road has higher capacity than a 2 lane road assuming there arent any choke points.

sigh,
@sigh@lemmy.world avatar

just 1 more lane bro

Swedneck,
@Swedneck@discuss.tchncs.de avatar

yeah uh, i think you’ll find that you need junctions, which create chokepoints?

even with highways you get chokepoints at the ramps, and they are extremely absurdly costly.

stankmut,

It does increase the capacity of roads. Two lanes holds twice as many cars as one lane. Four lanes hold twice as many cars as two lanes.

You’re probably thinking of induced demand, but that’s related to traffic congestion and not capacity. More lanes ultimately means more cars are getting places, but any individual car will see that congestion is just as bad as it used to be.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

yeah see what’s happening here is that you’re completely ignoring junctions: even in the ideal case of a completely straight road you still need junctions to get on and off the road, which will put a hard limit on throughput.

This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.

3 lanes in each direction is about the most you’ll ever need, which is what you’ll tend to see on big highways in europe. And really most of the time you’ll do just fine with 2 lanes.

stankmut,

I actually had a whole paragraph about junctions being a limit and then deleted it since i didn’t feel like it added to my point. I also was going to add a point about how much space the lanes take up and that even if more lanes added capacity, it didn’t necessarily mean they were the right option.

SwampYankee,

This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.

Yeah, fuckin’ Americans, putting their McDonald’s right next to roads… I mean, just look at this. What a disgrace.

https://mander.xyz/pictrs/image/58b13ec1-a34d-410f-ad28-c5342a44255a.png

Swedneck,
@Swedneck@discuss.tchncs.de avatar

yeah uh, you do realize stockholm is infamous for having shit traffic, right? Precisely because it took a lot of the road design from the US.

Your example only proves my point.

SwampYankee,

I’m just struggling to imagine where you would put a business except for next to a road, regardless of whether there are cars on that road or not.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

there’s a difference between a road and a street, a road is meant for quick throughfare and streets are destinations.

what happens a lot especially in america is trying to do both at once, which results in a street that is incredibly stressful to try and enter/leave and is miserable to be near outside of a car, and yet doesn’t allow traffic to flow smoothly and quickly.

These are commonly referred to as “stroads”, and the solution is to decide whether you want a street or a road and design it as such. In dense areas this means you have to bite the sour apple and accept that not everything can be a dedicated throughfare, the best solution is a backbone network of throughfares with streets branching off.
In less dense areas you can have the best of both worlds by simply putting a street on the side of the road, with some greenery between them so people have somewhat of an enjoyable view, and then connect the streets to the road at either end.

Psythik,

This article on their website goes into detail on exactly how they’re planning on fixing the traffic issues. The AI will actually change lanes this time!

stevedidWHAT, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game
@stevedidWHAT@lemmy.world avatar

What happened man I thought I just needed a new GPU man, surely Bethesda isn’t being run by a fuck wit.

Surely the last set of games and Bethesdas trajectory is solely the fault of the devs despite being across several game universes and still somehow pumping out the same shit you’ve been playing for 20 years now LOL.

Bottom of the barrel is all that’s left, sleep tight Bethesda, you had a good run

echodot,

They just need to update their game engine to something more modern. Like Quake or something

Astroturfed, do xbox w Starfield surpasses 6 million players to become Bethesda's best launch yet, beating Skyrim and Fallout

It’s on gamepass right? I wonder how these numbers would compare if it wasn’t…

WereCat,

I mean, peak on Steam is still lower than Baldurs Gate 3 daily count after over a month since release. So I don’t think it’s THAT successful, though the numbers are not bad for a single player game.

derekabutton,

But for anybody on both game pass and steam, it’s cheaper to just play on game pass. That skews the data quite a bit. I’ll play it for “free” now and then buy it on steam in 5 years on sale if I ever get the inclination.

dreadgoat, do games w The Metal Gear Solid Collection is so true to Hideo Kojima's "original vision" that it needed a new content warning
@dreadgoat@kbin.social avatar

This seems like a marketing move. When the Parental Advisory Label was created for the music industry, some bands and labels went out of their way to make sure they got it put on their albums, sometimes even altering their content just for that purpose, because it would actually drive sales. Of course every kid listening to rock and rap wanted "the real shit."

Here again we are being promised "the real shit" by a meaningless content warning.

It also helps Konami keep its distance from Kojima, which is probably what both of them want.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@sh.itjust.works avatar

I really wish game company owners weren’t so easily miffed.

PT would’ve been epic if it went well the way.

theodewere, do games w After 27,000+ Steam reviews, Overwatch 2 is graded as 'Overwhelmingly Negative'
@theodewere@kbin.social avatar

unlike Baldur's Gate 3, absolutely everything about this game was designed specifically with microtrans in mind

Bizarroland,
@Bizarroland@kbin.social avatar

Oh my God, you can't just say microtrans. The proper terminology is "gender dysphoric little person"

yeather,

Actually that’s the wrong use of that word in this context. It’s actually a “queer questioning point of sale system” he’s talking about.

theodewere,
@theodewere@kbin.social avatar

could be short for microtransient, and then we're talking about little hobos.. and who doesn't want to talk about little hobos..

vaultdweller013,

No no no thats also wrong, it stands for micro transmission. Ya know for small vehicles.

kostel_thecreed,

Even you got it wrong! They were talking about the micro figurines for transformers! How you could miss that!!!

1984,
@1984@lemmy.today avatar

pcgamer.com/how-blizzards-reputation-collapsed-in…

Blizzard used to be great. Now they are awful.

arefx,

They’ve been awful since Activision got involved. I knew that was the end the day the news broke, people told me I was wrong. I wish.

Also they sexually harassed an employee to suicide. That tells you all you need to know.

Omega_Jimes,

Blizzard has been on a downward trend for a lot longer than 3 years.

sunbeam60, do gaming w Nintendo has filed over 30 Tears of the Kingdom patents, registering things you wouldn't even notice in the game

This just ain’t how patent law works.

Nintendo has IP lawyers. They have to, at their scale, because they will constantly be bombarded by patent trolls, licensing companies etc. trying to extract profit out of Nintendo. So, like any other large business, they hire IP lawyers to protect themselves.

Most patent disagreements are resolved by cross-licensing. That’s where one business says, in response to a law suit, “oh, but you’re actually using 6 of our patents, so maybe we can come to an agreement”. A patent is both a shield and a sword. Even against trolls they can be useful, as they can be used to argue against troll arguments, if it gets to court, or pull in other business to the defense, if helpful.

IP lawyers know this. So they extract every patent they can out of everything a company does, as a way to build up the IP bank.

So, I highly doubt “Nintendo wants to prevent others” bla bla. It’s just IP lawyers doing their job.

I’ve sat in MANY discovery sessions with IP lawyers where they push and prod at software I, or my team, have written. “So, what you’ve effectively done is written a unique data structure to connect elements in memory?!”, “no, it’s a linked list, next question please”.

Clbull, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

MapleStory’s problems aren’t just the predatory MTX shit, which got so bad that they actually released a Reboot server that disabled a lot of this stuff, but just overall content bloat.

On top of the 5 core explorer classes (Magician, Thief, Warrior, Bowman and Pirate), there are Cygnus Knights versions of these classes, and 29 overpowered hero classes that are mostly based on the 5 aforementioned class groups

Big Bang streamlined the game excessively and ruined the overall flow of Victoria Island, making it vastly more linear. It also made Ossyria much higher levelled. Whereas for example you could probably survive in Aqua Road as a level 35, it now has a level 80 requirement. One of my characters is stuck near Ariant because they changed the second zone to be a 120 zone.

HawlSera, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Maybe if you market it at all so that I’ve actually fucking heard of it that’ll help?

DoucheBagMcSwag, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

A GENERIC AAA (visual only) single player shooter was a bad idea.

Aveum was literally mid. It just looked good since it was the first game to use UE5.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Yeah, AAA for quite a while now has really only had any impact on graphics, and maybe on how playtested it was. That is one hell of a load bearing maybe. No correlation to quality on any other metrics.

elgordio, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Most notable thing about this game was it was one of the first to launch with FSR3 frame generation. Other than that I think I’d have completely forgotten about it.

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