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Aielman15, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Aielman15@lemmy.world avatar

I’ll go counter-current here and say that it was a fun game. IGN review sells it really well, and I had fun while playing it. I’d say the main problem of the game was releasing in a year already full of big-name releases, and a marketing campaign that was too quiet - I’m honestly surprised it cost $40 million, because I only heard of the game by pure chance.

Carighan,
@Carighan@lemmy.world avatar

Yeah I will say, it’s painfully generic and I hate the MCU-style humor, but it’s not a bad game per se. It’s just in no way shape or form triple-A, except for looking rather snazzy.

The worst offense to me though is how there’s no magic in the game. Just guns with weird graphics. They managed to not make the magic feel like, well, magic. That’s the big flaw of it to me. Everything else is minor by comparison. Still, not a bad game, just not a good one either. At least for me.

TheLowestStone,
@TheLowestStone@lemmy.world avatar

Just FYI, the term triple-A doesn’t refer directly to the quality of the game. It simply means it was made by a larger, well-established company.

TSG_Asmodeus,

The terms have changed a bit over time, but generally “AAA” now means (in the industry) a large studio makes a game with a large marketing budget. If you think of those games that are published by EA, but made by one of their smaller studios and has a smaller marketing budget, that’s “AA”.

Much like “alpha” and “beta”, the meanings are changing so quickly it’s hard to keep up with what the industry means and what players mean.

I’m so old when I started in games “alpha” meant a feature complete game with a few crash bugs, and beta meant no (25% repro, or whatever the studio chose) crash bugs and all assets added and working.

Now it’s basically “alpha” means a demo, and “beta” means they’re buying time for GM release.

sukhmel,

Regarding the alpha/beta point, increase in internet availability and rolling updates probably made all the work in that shift. In the old days if you published a raw product it would take a hell of an effort to amend it. Now it’s just a matter of a user not plugging the internet off for some time ¯_(ツ)_/¯

TSG_Asmodeus,

This started happening when studios got bigger and marketing controlled release dates. By the 2010s or so, the actual devs had zero say. So some idiot owner would promise a game in 18 months, half the ideas would be removed due to time, and a rushed product went out.

“Games as a service” was just corporate speak for how to streamline putting out a game with less components and then adding them over time.

Unfortunately it worked, and players bought in.

GunValkyrie,

I agree 100%. The magic was not magic. It was just different looking guns. Which made the game seem more dull to me. Even if it was an okay shooter.

Zahille7,

Is there “ammo”? I know there’s like a reload/recharge system isn’t there?

Edgelord_Of_Tomorrow, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

Years of loading screens

PM_ME_FEET_PICS,

Poor.

Klystron,

I was actually pretty impressed with the loading, especially after coming from bg3. It was pretty much instant for me.

123,

Coming from bg3, I had the opposite opinion. BG3 loading screens take a while but it doesnt load very much unless your loading saves a lot. With Starfield you get hit with a small loading screen constantly like when transitioning in/out of ships, buildings, planets, etc.

Klystron,

I save scum like a mother so bg3 was pretty painful to get through. Starfield was a breath of fresh air.

ech,

For me it’s not the speed, but the quantity. Docking? Loading screen. Launching off planet? Loading screen. Changing planet? Loading screen. Landing on the same planet? Loading screen. The only solution is to fast travel everywhere in an “immersive” space sim RPG. NMS and Elite:Dangerous have solved this issue. Bethesda needs to get with the times already.

TropicalDingdong, do games w The Witcher 3 dev says "one of the longest email threads in our company history" was about "how naked Geralt should be" in the iconic bath scene: "When he gets up, how much butt should we show?"
@TropicalDingdong@lemmy.world avatar

100%

And all, ideally with a

nice fruitbowlhttps://files.catbox.moe/47ze7c.mp4

Deceptichum,

The only way we could see 100% is if an invisible ghost hand spread his cheeks without blocking the view.

atomicorange,

Let’s get the writers working on it!

pntha,

so, a tropical ding-dong?

Rivalarrival,
@Rivalarrival@lemmy.today avatar
thetrekkersparky, do games w Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day"

I haven’t bought full price games in ages. Games are always released half finished now. Wait six months to a year until it goes on sale and they actually finish the game.

AlphaOmega,

I honestly can’t remember the last time I paid full price for a game. Between free amazon prime games, epic games, gog, and steam demos/freebies: I hardly have time to invest in new games.

I used to buy Madden/NBA2k every year up until 2008 or so, now I grab one every five years at $10. Includes all the bugs from the previous version.

I have 1000s of games now and don’t have any time to play them. BG3 is the only game I’m considering spending $40 for.

nfreak,
@nfreak@lemmy.ml avatar

I’ll gladly buy indies, breakout titles with huge reception (BG3, E33 etc), or games from well renowned studios that have yet to let me down. Anything else I’m fine waiting for a sale. With these $80 price tags I don’t see myself buying a AAA title again for a LONG time.

Case,

I felt that way about CyberPunk 2077 and CDPR.

CDPR hadn’t let me down. Yet. Ultimately, they redeemed themselves, sure, but at launch… whew, there were issues.

Game companies CAN redeem themselves. Business wise though? Its hard to recoup that kind of shaken faith in investors, board members, etc; let alone the people you’re actually trying to sell to.

There are so MANY fucking games out there these days, that I’ll look at something new, and decide I don’t like certain elements of the gameplay, and just move on.

If a feature looks more frustrating than fun? I’m good, thanks.

I’ve played hard games on the hardest setting for the challenge. I’ve also played “easy” just to get drunk and enjoy a story.

If it isn’t fun though? Then what am I doing here?

I already spend 8+ hours a day on the computer and hate it, but at least they pay me.

tonywu,

The only game I paid full price in recent years was BG3, because it’s worth it, and the people who worked in the game were worth it.

Seefoo,

yea, but BG3 didn’t release in a complete state. With that said, Larian has delivered on their promise and that’s really a good example of how a AA/AAA title can do early access in a good and healthy way.

Goretantath, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

Definitely deceived into thinking you are purchasing a game though.

kevin2107,

servers ain’t free. I know ubisofts are a bunch of pricks but if you run servers indefinitely without generating income you’ll eventually run out of money.

Sauerkraut,

Sure, but in that case they need to make the server code open source so game owners can run their own servers.

Or they need to include a lan / offline mode

omarfw,

Not every game is an MMO requiring vast server farms. A game like the crew 1 that is past it’s prime is not expensive to keep a few servers running for. It’s a negligible cost.

They could also put in the time to give players the tools to host their own servers, or simply allow offline play. This used to be standard for all PC games. They chose to do neither of these things in an obvious effort to force players towards the sequel or their other games. They should not be permitted to do anti-consumer things like this.

ampersandrew,
@ampersandrew@lemmy.world avatar

Even MMOs have been run by amateurs. If you make the servers available, someone will figure out how to run it.

kevin2107,

yes scaling past a couple hundred users becomes an engineering nightmare

Korhaka,

Depends on the game for what point scaling further gets difficult. I think Factorio can do near infinite with the clusterio mod and from a server host perspective it’s very easy to setup. You just need enough servers, the mod allows cross server interaction.

TheGreenWizard,

Good point, thats why we should be able to run servers ourselves after the game dies

kevin2107,

that’s a good point too. however it’s very possible they’re using proprietary code that’s used in other IP. Especially the core game engine, which you’d have to open source too.

CrackedLinuxISO,

The server code could also be released as a binary blob under a proprietary license. No different from distributing any other piece of software.

kevin2107,

It could be but it wouldn’t take long before it’s replicated in a way thats not propriety or just stolen by devs in countries where that means nothing.

They are a giant shitty conglomerate they will find 10,000 reasons

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

Uhoh, the widdle baby corporation can’t handle hosting their game!

They should be forced to give people the tools they need to host.

alehel,

I agree with this, however, I also don’t think they should be allowed to call it purchasing. If you don’t own something, then you didn’t purchase it. The button for games like these should be “long-term rental” or something to that effect.

ITGuyLevi,

I’m okay with servers being shut down eventually, my issue is we don’t know when. If they want to call it a license and that it will be revoked later, well fucking plan it out and tell people. Did the game get cheaper as the clock ran down? Did the people buying 10 years of access pay more than people that only got to play it once? I’m pissed for the people like me that sometimes take a few years to get to playing their games only to find the servers are gone and they thought they were buying something (or at least licensing something) they would get to use.

Of course they would probably find that if they told people how long they could use it, a lot of people wouldn’t pay them for it (i.e. their business would fail without intentionally deceiving their customers).

the_trash_man, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

🏴‍☠️

samus12345,

It becomes more and more ethical as everything becomes more and more enshittified.

Lemminary,

Whaaat? You can’t just 🏴‍☠️ without a 🦜. Were you raised by wolves?? Smdh

LordWiggle, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version
@LordWiggle@lemmy.world avatar

Although ubisoft is a shit company, don’t think it’s the only one. Every game you bought on Steam, Origin and Epic aren’t your property either. You just bought the right to play their game for as long as they allow you to.

If you truly want to own your products, buy on GoG (you will get the offline installer as a download) or pirate. Because when you pirate, you have more rights and benifits than a paying customer.

Companies don’t even care anymore, it’s just a money grab with the newest bug simulator. As soon as the first purchase bubble ended, the project is abandoned and people are stuck with a piece of junk they do not even own.

In the exceptional case a dev truly delivers, like indie studios or Larian studio, the game dev world goes mental as it shows how corrupt and fucked up they are.

Support the few proper devs, pirate the rest. I pirate everything these days and when the game is good I’ll buy it.

Joeffect,

If steam ever goes away pirating will increase by at least 1000%…

LordWiggle, (edited )
@LordWiggle@lemmy.world avatar

I have over 500 games on steam. If the platform dies, that would be a major loss for me.

Honestly, platforms like steam and Netflix made me stop pirating. But with the increasing amount of streaming services, with increasing prices and more and more limitations and loss of rights, loads money grab junk content, I dusted off me old pirate hat. I am a paying usenet user, I automated all my movie and TV show downloads, I pirate games first and only buy them when they are worth it. I use Grayjay to view YouTube, because it has more freedom than a premium user.

I’m happy to pay for stuff which is good, I refuse to pay for junk, limitations and loss of my rights.

interdimensionalmeme,

If steam goes down my only fun in life will be making a virus that makes multi cellular life impossible

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

You don’t own the games on GoG either. You just get to keep a installer in case you lose your license.

LordWiggle,
@LordWiggle@lemmy.world avatar

Which is like a physical copy of the game. But if the game is only online and the servers go down, you own an installer of a non-functioning game.

Glytch, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"

DRG Survivors is innovative enough for what it is. More importantly it’s well-made and a fun addition to the world of DRG. Does it reinvent the genre? No, but it does some interesting things with its different challenges so it stays fresh for longer than most bullet heavens.

icerunner_origin, do gaming w Publishers are absolutely terrified "preserved video games would be used for recreational purposes," so the US copyright office has struck down a major effort for game preservation

I’d say it’s time to push the argument that the Library of Congress needs to be piercing games as part of the cultural history of the USA. If the legislative branch won’t abide private efforts then it’s time to make the government do it.

icerunner_origin,

Bonus points if you can get them to preserve all the NSFW mods as well.

BearOfaTime,

Well, fuck yea, of course it would have to, as it’s part of the history!

(Just watched the Pentaverate, and the bar scene comes to mind, where everyone is cussing their brains out).

averyminya,

What a weird show that was lol

Melonpoly, do gaming w Star Wars Outlaws doesn't let you free aim and fire from your speeder because Massive didn't want you to "feel as if you can ride in and assault people"

Why the fuck theme it around bounty hunters then?

TallonMetroid,
@TallonMetroid@lemmy.world avatar

Are they actually bounty hunters? The trailer made it seem like they were gladiators competing in a blood sport league.

Alexstarfire,

Does that change the ridiculousness in this statement?

TallonMetroid,
@TallonMetroid@lemmy.world avatar

Maybe not this specific statement, but I think it certainly highlights that everything about the game in general has been kind of a mess.

Devdogg,

That’s a different game called Star Wars Hunter.

Lightor,

It’s around Kay, who is a scoundrel , not a bounty hunter. VERY different.

Melonpoly,

One of the definitions of scoundrel is “A wicked or evil person; someone who dies evil deliberately.” Bounty hunters can be scoundrels too.

If Key was an actual scoundrel it would’ve made the game much more entertaining. The unconfident scrawny teenager Kay is now doesn’t fit in with the outlaw world at all.

Lightor,

You’re using the dictionary definition and ignoring Star Wars established lore and terms.

starwars.fandom.com/wiki/Scoundrel

And she very much fits the mold of a Scoundrel. Have you ever watched Star Wars lol?

Melonpoly, (edited )

I see, I didn’t know that the word meant something different in Star Wars.

And yes I have.

Why does being a scoundrel excuse not having the option to shoot from a speeder?

Lightor,

I doesn’t really, I know they explained why they made the choice. Dunno if I %100 agree with it but playing the game it doesn’t feel like that big of an issue, for me at least.

My point was more to say that she wasn’t a bounty hunter. A BH might be more aggressive and lean into combat more, where a Scoundrel is going to try to use tricks, smooth talking etc.

Melonpoly,

Fair enough, thanks

tacosanonymous, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"
@tacosanonymous@lemm.ee avatar

These guys are fucking hilarious.

Okay, Todd. We are all wrong and you’re right. The game is super interesting and there aren’t six times too many loading screens. GotFY.

FartMaster69, do games w As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG

With all due respect, outer worlds is a $40 game at best.

Macaroni_ninja,
@Macaroni_ninja@lemmy.world avatar

As a huge fan of Obsidian I strongly agree with you.

echodot,

I think I had it on my wish list because I was never going to pay full price and then when it came down in price I looked again at it and I just thought nah, I actually don’t care. So I never bought it.

They’re not exactly starting from a solid foundation.

If any game was going to get away with being $80 it’d be something like grand theft auto or one of the next call of duties, not this one. But maybe they’re trailing it on a game that they know will only be moderately successful at best anyway, that way they don’t lose huge amounts of money if it fails to win over players.

Kolanaki, do games w As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG
@Kolanaki@pawb.social avatar

Wishes everybody could play

Good news!

As long as it doesn’t have Denovu, we can!

Blumpkinhead,

What is Denonvu?

Kolanaki,
@Kolanaki@pawb.social avatar

A DRM that is notorious for being not only hard to crack, but also causes performance issues in the games that use it.

Maalus,

Denuvo, not whatever you said

Psythik,

deleted_by_author

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  • LunarLoony,
    @LunarLoony@lemmy.sdf.org avatar

    Oh no, someone misspelt a brand name, whatever shall we do

    Psythik,

    IDK but I hope someone comes along with an answer

    bjoern_tantau,
    @bjoern_tantau@swg-empire.de avatar

    It’s what I do with Denuvo games. De non vue.

    Zedd_Prophecy,

    Fit Girl Repacks here we go.

    eugenevdebs, do games w "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books"

    Good to know the VA isn’t a dickhead chud here. I’m not aware of him beyond this, but that’s at least a small win in my book.

    stoy, do games w "I don't know" how much Borderlands 4 will cost, Gearbox boss says, but it had "more than twice the development budget for Borderlands 3" and "it might be" $80 like some Nintendo and Xbox games

    B1 was fun and interesting, B2 was brilliant, BTPS was fun, but slightly less so than B2, B3 was just annoying cringe.

    And yeah, I played through all the games to completion including the DLCs.

    DragonTypeWyvern,

    I was just flabbergasted that they decided to make all of their perk trees boring and lame. I genuinely don’t remember anything about the characters other than disappointment.

    Roland, Mordecai, Brick, Lilith: character design masterpieces. Distinct styles and strengths but not overly limited. Zer0, Salvador, Gage, Axton, Magic Chick 2: great, less type specialized but that’s not a bad thing.

    Everyone else? Just walking gun stats. And not particularly fun ones.

    stoy,

    I don’t even remember bothering with the spec trees on B3.

    I did play as Claptrap i B3 to get some variation, his special was just stupid

    Lightsong,

    That’s pre-prequel not BL3.

    stoy, (edited )

    Ah good catch!

    I mixed it up, in BTPS I did indeed play as Claptrap the last time I played it, I played as Moze when I played B3

    Marighost,
    @Marighost@lemm.ee avatar

    Borderlands 3 had some of the best gameplay in any shooter I’ve played, story and difficulty be damned. Tiny Tina’s Wonderlands was back to form, despite its disappointing post-game and 3-room DLCs. The only reason I’m excited for 4 is because the gameplay looks solid and they’ve yet to tell a single joke.

    stoy,

    I never liked the gamplay in B3, though to be fair, I did grow up on UT2004, which other have told me is very floaty, so I may be biased on that…

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