The Xbox GOTY is baffling. You had Dead Space, Pentiment, and Hi-Fi Rush as the nominees and they picked Starfield? I get it’s the most popular but all three of those were way better. Hi-Fi Rush got scammed.
The rest of the rewards seem good. I’m glad Cocoon got some recognition.
Ben Starr deserved his Best Lead Performer win. His performance as Clive Rosfield in FFXVI is one of the best I’ve ever heard. The game also won Best Audio, which is also well-deserved in my opinion. Game of the Year was obivous, but I don’t think Resi 4 Remake should have gotten the PS GOTY. Starfield as Xbox GOTY seems controversial, but I’m fine with it.
I remember liking Witcher 3’s. It made the world feel large and lived in. Although I’m not the kind of person who needs to complete everything on a map. I have heard people complain about that
There are some decent ones where you can find fragments of stories told through letters and/or environmental storytelling, but most of the question marks are just mindless monster nests, bandit camps and buried treasure. Skellige in particular is notorious for all the question marks in the water that are just vendor trash flotsam to collect.
In general exploration in TW3 would be more rewarding if the itemization wasn’t so scuffed. The only gear worth using is the Witcher sets (which you craft), which really lessens the excitement you feel when looting. There were so many times where I found a guarded treasure, defeated the boss and looked at a cool unique sword, only to realize its stats were beyond atrocious.
Yeah, I think that’s why I didn’t have an issue with it. I remember only doing maybe 1 or 2 of the barrels in the water in Skellige. I mostly used the question marks as small distractions as I went from one quest to another. I never focused on clearing them out.
You’re right that most of the items weren’t that rewarding to get. It’s mostly just busy work. Hopefully rebirth keeps that stuff to a minimum and just has a large map with cool locations and unique well written side quests. Maybe a few collectibles scattered around the map to reward exploration too.
The first thing I do with any open world game is turn of all map/quest/achievement markers except for maybe the active selected quest. It makes gaming so much more organic. Aso when you do a replay you can still find fresh quests on your second/third plays.
The ending of part 1 was literally killing a manifestation of the concept of being a remake. It’s a sequel to FF7R, in which the subtitle “Remake” was a red herring, not part 2 of a remake.
Considering how much it smacks you in the face, it amazes me how many people fail to see or completely ignore the subversion of destiny/fate plot point.
No one fails to see that after playing the game. As the person above you said, the game title was deceptive. We were told it was a remake, but were given something else instead.
Essentially “Remake” was the subtitle of the game, rather than a term like remaster. It was subtle until the end, but you’re remaking the story’s timeline. It’s a sequel, not a remaster or reimagining of the original.
Also, yeah you’re definitely high. Like damn dude.
Like with any skill, the yt videos feature the 1% of the time when they get to show off progress. But of course the other 99% of the time is spent on the struggle bus. And like with any skill, if you can learn how to slog through the lows, the highs can be a very rewarding experience.
There’s really nothing like seeing someone play your game for the first time. I assume it’s similar to a musician showing off their music, or a director showing off their film. But that interactive element is very unique; getting to see how people interact and respond emotionally to this thing you built. Actually, maybe it’s like being a toy maker.
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