derbis

@derbis@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Can somebody explain why game makers don't start their own companies together? angielski

It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...

derbis,

As a counterpoint to most of the cynicism here, this is how the company I now work for formed. Caveats include: the founder had a lot of money because he had previously worked for a big name Internet company when it was a startup, and we spend almost all of our time as contractors for other studios rather than developing in-house IP.

derbis,

Holy fuck. 373 games. I’m very touched that so many are giving their hard work away to support this cause. Got it and added the extra payment on.

derbis,

Ngo monitor is right wing bullshit with zero credibility.

derbis,

If it helps, this is the first time I hear it 🤷‍♂️

derbis,

There’s a Stardew valley mod that does this but it seems development has stalled

deleted_by_author

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  • derbis,

    Wow that was fascinating, thanks. For those who prefer to read, there was a full transcript!

    derbis,

    Dave the Diver! It looks so goofy but give it a shot. It’s got hilarious cutscenes, and a really well executed blend of roguelike, restaurant game, resource management, and story RPG.

    derbis,

    My hunch is that those layoffs are going to come from the more peripheral efforts like that malware startup they acquired

    derbis,

    Seems really ridiculous to me that they can write an article like this and still use terms like “deathbed,” “barbones console,” etc.

    If anything this shows that hardware matters less and less. The game itself is king and Nintendo is really good at it. Beefier hardware has diminishing returns and people who write articles like this seem to have cut their teeth on the big leaps: 8 to 16 to 64 bit and don’t realize that doesn’t really matter anymore.

    derbis,

    If it’s a third person game, I’d rather be looking at her ass throughout the playthrough than his.

    derbis,

    I’ve only played the first three you mentioned, but I would say they’re all far from minimal focus on combat…

    Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

    apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

    derbis,

    I haven’t played this game and I’m not really apprised of what the players’ dissatisfactions are, as I’ve not been paying attention to it.

    But as a working game dev, he is 100% right about that. One thing that seems… unique to gamers as hobbyists is how confident they are in their opinions and assumptions about the how and the why. It’s pretty frustrating. Everyone is entitled to their opinion about the outcome. But 97% of the rest of what gamers have to say beyond that is toilet paper.

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