I kinda hate the guy so it’s hard for me to keep the tone neutral but I’ll try my best.
Long story short: He’s a popular streamer that had a few controversies that caused many people labelled him as arrogant or egotistical.
The latest one is his take on the “stop killing games” initiative that he was against. He had a video a few months ago were he misrepresentated the movement and spread misinformation (whether or not this was intentional or misinformed is up for debate) and caused a significant drop in the momentum of the movement, refusing to accept any criticism and doubling down on things. That was until recently were the initiative was in the last month and a half before the big deadline at only around 50% of the required signatures, but then huge momentum sprung up with a lot of people marking him as the “villain” of the movement and because of his controversy before it wasn’t long before word spread.
This has obviously led to harassment of the guy(which I feel is too far personally) which he responded to by tripling down on his opinion causing further being labelled as the villain. Eventually the momentum carried it over the finish and people are happy that he didn’t get his way.
whether or not this was intentional or misinformed is up for debate
It’s not, in his response to the initial controversy he cut out the part of Ross’ video that directly contradicted his misrepresentation, he’s a lying piece of shit.
I hope the wording of the petition is very clear. The last time this was brought up in the UK the government of the time basically just brushed it off by intentionally misunderstanding the petition. You can’t give them any leeway to do that this time.
I suspect they would’ve brushed it off regardless, they didn’t want to deal with it. There’s another 100k UK petition (The one linked to at the bottom of the OP text) that would force them to re-look at it with more depth which is also ending quite soon.
Yes I’ve already signed it, and I signed the original. Although even back then I suspected that the petition was simultaneously too vague and too specific.
It was vague in that it didn’t really explain what it was asking to happen, and didn’t really make the distinction between a product being technically still functional and a product not working because the servers have shut down. While at the same time being too specifically focused on games rather than server run software in general. What happens if Adobe goes down, does everyone lose access to photoshop?
I just feel that this has a better chance of succeeding if they were to de-emphasize the games aspect, and allow politicians the wiggle run to focus on the corporate business side of things.
Yoshi’s Story. Yeah it’s short, and level unlocking is weird as all outdoors, but people really hating on it for being too easy? Bro, it’s a YOSHI game. That’s a quarter of the appeal! It’s a game you can get younger kids involved in, or you can play after a hard day when you want to turn your brain off partially.
Plus almost everything in that game is adorable. And 64 bit sprite art is goated
Its the context and expectations. The last “Yoshi” game was a mainline Super Mario World 2, and people expected similar scope and challenge but in 64 bits. Super Mario 64 had further primed people for crazy genetlrational leaps. Yoshi’s Story was a fine game, but it wasnt SMW3 by a longshot.
Exactly this. Yoshi’s Story was a follow up to Yoshi’s Island, often considered one of the greatest 2d platformers of all time. I spent weeks if not months completing Yoshi’s Island. Then when Yoshi’s Story came out, I rented it and completed it over the weekend.
That’s a bit reductive. Perhaps plenty care but don’t know to even look for this thing to sign, or are too young to know how games used to be made, or didn’t get the message about this petition in their own language. 1M signatures is an absurdly high threshold to clear; that’s one out of every 450 people in the EU.
I think that reframing it in the context of consumer protection for digital planned obsolescence might benefit this campaign. Ultimately, this is bigger than games and I think it could benefit from a broader appeal
And it’s something that only applies to a fairly small subset of people. If we look at Steam users (decent indicator of people passionate about games), Germany has the highest in the EU at 3.6M. 3.6M is ~4.3% of the German population, so if we extrapolate to the EU, that’s ~19M Steam users.
If we assume that’s an accurate measurement of people who would be interested in this petition, you’d need 1/20 of them to sign. I’m not in the EU, so I don’t know how popular these petitions are or what the requirements are (do you need to be voting age?), but if I assume a lot of people who play games are young, and that young people tend to be fairly uninterested in politics, getting 1M signatures would be incredibly difficult even if it’s something that all games agree with (and I would imagine most would care about this at some level).
So yeah, getting >400k signatures for something like this sounds like amazing success.
Yeah, under 50% of the required signatures and it’s just a few weeks from expiring, there’s no chance this will succeed unless some big-name influencer gathers support for the petition, which at this point I doubt will happen.
It made some people talk about the problem, though. That’s a step in the right direction.
I’ve played Subnautica so much that it’s no longer a challenge, even on hardcore. I installed this mod (Deathrun Remade) to increase the difficulty and had the most fun I’ve had in a while
Many of us have been doing this from the beginning, but it represents a fundamental misunderstanding of how gacha games work.
Most people do not pump loads of money into these. Many don’t pay anything at all. But those people are not the target audience. These companies are going after the whales. Basically gambling addicts who will destroy their entire lives to pump everything they have into it.
Which is exactly why these games either need to be illegal, or the law needs to put caps on how much individuals are permitted to spend on these.
Most games were never made to be modded. The communities are hacking mods into these games, many of which were even designed to make modding harder. (Because mods compete against sequels or something? I dunno. Intellectual property is a mental illness.) It’s not terribly surprising that games that weren’t meant to be modded have confusingly inconsistent methods for loading mods. Because those mods work fundamentally differently from game to game. If a mod happens to be easy-ish to install, chances are it’s either quite a simple mod (a model/texture replacement or some such, or just something that’s not terribly hard to mod) or a lot of work has been put into making it easier.
It’s more that most games aren’t made with consideration for modding, this means you can have core gameplay elements hidden in encrypted packages and modding is limited by what you can actually get access to. Sometimes the devs/publishers will actively make mods harder though. Really depends on the game, the company, how determined people are to mod it, how long the game’s been out for, the engine and probably a bunch else that I haven’t thought of right now.
Also the timeline usually matters. Mod methods can change as game patches are released. Mods can have mod patches. Mods can be deprecated for new mods or mod methods. Mods can have other dependencies. Install order sometimes matters.
I think OP is right; mods can be messy, complicated, and a lot of work.
This really depends on the type of person you are. I find with the time pressure each in-game day that every time I launch it I get caught up in a mess of wiki pages and spreadsheets figuring out the ideal crops to plant and when, what gifts people like and when to gift them, etcetera etcetera. It became stressful and I stopped playing it after finishing most of the main objectives.
You can play it, at your rythm,
Performance isnt mandatory,
You can learn the game before going “meta”, discovering things by yourself, etc.
Do not compare yourself to others or directly going on a wiki, to start paying it…
Perfection is fun with time. Its a solo game, why you should run it for real ?
i bounced off tunic super hard. i love the puzzle aspects, the cryptic manual pages, and figuring things out, but the combat was way too brutal, even on the easier setting. the bigger white ghost enemies at the very start killed me so many times i no longer want to go back to it.
Understandable. It got pretty frustrating for me too at various points. I’m kinda bad at this kind of combat in general. Most of what motivates me to push through it in games like Dark Souls or Tunic is being interested in the world. But sometimes not even that’s enough.
I didn’t have too much trouble up until the first real boss. Thankfully there was a save point pretty close by so I just threw myself at it more times than I’d like to admit.
The game throws big bosses at you at a time when you won’t have range weapons, and expects you to dodge these big sweeping attacks that would be more appropriate fighting with ranged weapons. And by the time you get a ranged weapon, it’s too late, and they’ve raised the stakes again for future bosses to the point that having a ranged weapon isn’t even an advantage.
I was forced to reduce the difficulty just for the bosses. All of the other enemies were mostly fine.
Try playing Environmental Station Alpha. Super cutesy robot, absolutely unfair difficulty for a Metroidvania. Which is a shame, because there’s an interesting story and gameplay buried in that difficulty, and I love Metroidvanias.
I’ve slowly acclimated to Soulslikes since Tunic, and a common theme is that they make you think you need to be pressing more buttons, when they’re often teaching specialized bits of patience. In Tunic’s case, a lot of people expend their stamina too quickly.
I thought the reward for the puzzles was not good enough, either. When you play Outer Wilds, you figure things out, unlock a wonderful story, and learn tricks for other puzzles. When you play Tunic, you (eventually) figure things out and get a bad ending for a game that barely reveals anything, story-wise.
I also thought that requiring a web app or a bunch of paperwork to figure out the language was far too inconvenient for a game made in the 21st century. They borrowed the wrong lessons from Fez.
hey i learned to read the language in fez fluently. this is more like they took the wrong lesson from double fines Hack’n’Slash, where the glyphs are absolutely everywhere and look so much alike that the easiest way to decipher them is to replace the font.
I just finished playing tunic (good ending). A friend and I were playing it at the same time. If I didn’t have that friendly competition I would have dropped it so many times. There is way too much manual work in this game that you often times aren’t playing a video game anymore.
At the end of it all I didn’t feel a sense of accomplishment just relief that I’m done with the game. Only to find out after doing the secret puzzle is just more meta puzzles outside the game.
Outer Wilds on the other hand is fantastic and not having to use a pencil and paper to advance in the game is A+.
bin.pol.social
Ważne