bin.pol.social

ShaggySnacks, do gaming w Three developers' different philosophies on difficulty for their games
@ShaggySnacks@lemmy.myserv.one avatar

Pathologic 2 Devs

My true desire was for this town to never have a direction or goal marker, not even once. It’s intellectually offensive. Who do you have to be thrust a map marker under a free person’s nose, saying "Here is your goal. You’re too lazy and stupid to figure it out on your own, and I am not without mercy towards lesser minds, so I’ll do the work for you. Go there. Go and don’t forget to thank me for choosing your goal for you. Love, The Powers That Be.

Oh you died? Here’s a debuff. Oh you thought you could save scum to get around the debuff? Ha! That debuff is on all your saves.

Why? We’re Russian devs. Life is brutual and hard and so should this game.

The_Picard_Maneuver,
@The_Picard_Maneuver@piefed.world avatar

You don't know how hard you're selling me on this game.

ShaggySnacks,
@ShaggySnacks@lemmy.myserv.one avatar
TachyonTele,

Get it. It’s an experience.

(Don’t bother with 1, the sequel is basically a remake)

kazerniel,
@kazerniel@lemmy.world avatar

And for those who don’t want to play it, but still want to experience its world and themes, HBomberguy made a fascinating 2-hours video essay about the first game: Pathologic is Genius, And Here’s Why about the first game.

recklessengagement,
@recklessengagement@lemmy.world avatar

Well now I want to play it

Korhaka,

Oh you tried to mess with my saves? This isn’t a battle you want to start, out come the VMs.

DupaCycki,
@DupaCycki@lemmy.world avatar

I don’t know if that was the intention, but this is great marketing for Pathologic 2. In fact, I’ll look into this game later today.

RightHandOfIkaros, (edited ) do gaming w "The balance on this game is trash!"

The only time I agree with this is with aircraft. Aircraft are extremely vulnerable to small arms fire in real life. But for whatever reason games decide they have the same health as a tank or submarine.

I mean, Battlefield usually has aircraft survive tanking a direct hit from AA rockets, which isn’t very fun to play against. It usually leads to exactly what happens when you join a BF lobby: 1 guy hogging an attack helicopter all game with a K/D of like 145/3. Even when players pick Engineer, the kits are too specialized to provide meaningful ways of dealing damage to both land and air vehicles, forcing you to generally focus on only one. Which are you going to kit for, the land battles, or that one guy that obliterates everyone when he has the heli but can’t do anything against all the other vehicles in the lobby?

jerkface, (edited )
@jerkface@lemmy.ca avatar

easy: stop playing EA

Tattorack,
@Tattorack@lemmy.world avatar

Planetside 2 is even worse. There’s a whole AA tank turret you can unlock, and it hardly does damage to anything besides the smallest fighter, and has a spread like a blunderbus.

Infantry have an AA lock-on option that basically works only at point blank and takes a ridiculous amount of time to actually lock. Even the smallest aircraft take 3 or 4 hits to actually die, and that’s only if they don’t have fire-suppression which heals back a third of your craft’s health.

Complain about it and all the flyboys come out the woodworks crying that AA should only be a deterrence, rather than a serious threat. Oh, and skill issues (while fly boys are the ones who farm infantry by hovering above lock-on range abd spam rocket pods).

brucethemoose, (edited )

Don’t forget the freaking colossus, an unobtanium railgun which still won’t one hit liberators or composite ESFs. It’s ridiculous.


But to be fair, skill gap is a huge thing. New pilots get utterly obliterated, while skyknights or good lib/galaxy crews are basically immortal and make aircraft look a little less fragile than they are. And stuff like the A2A lockons being so mediocre doesn’t help.

Also, aircraft in Planetside 2 are all more like attack helicopters, not really “fly by” bomber-droppers like in some other games.

Tattorack,
@Tattorack@lemmy.world avatar

Flying on Planetside 2 was an exclusive club. Certain pilots would literally stop fighting each other to shit on the new guy until they give up.

brucethemoose,

Certain pilots would literally stop fighting each other to shit on the new guy until they give up.

Yeah, that was really stupid, heh.

And we use past tense, but there’s still one pretty full server to play on, right? Maybe I should play some while I still can, for nostalgia…

RememberTheApollo_, (edited )
@RememberTheApollo_@lemmy.world avatar

Yeah, agreed. The vehicle whores in BF are awful. You either get a clown driving the vehicle into the convergence of 7 AT/AA weapons and just sitting there getting everyone in the vehicle killed in 2 seconds or you get the unkillable whore who takes hit after hit after hit and won’t die. Not much in between. Really most vehicles are way over-armored in BF, one or two good AA missiles or AT hits should disable or destroy anything, but it’s a game so the vehicle campers get to do what they do.

Cethin,

Part of the issue is the Battlefield flight model, at least in the past, was really shitty. It was an incredibly arcady system where you really can’t travel quickly or be agile. Helicopters in real life can avoid being shot. Helicopters in Battlefield can’t, so they need to survive being shot instead.

There are better games out there that don’t have this issue. Squad helicopters can still take more shots than they should, but they can all be taken down with enough small arms fire (if you hit the right spots). The light helicopters can only take something like 3 5.56 rounds, but they’re really agile and a good pilot doesn’t get shot.

thisbenzingring, do gaming w A small moment in gaming history

there’s a common last name in some Sioux heritage… Killsenemy and a bunch of years ago a lot of American Indians with the last name were getting their accounts banned but the pale people with the same last name we not.

probably due to the n8v way of pointing out it’s KillsEnemy

tiramichu, do games w Robocop: Rouge City

Bizzarre mistakes in signage, just like in real life! Realism++

Quicky,

This is still my favourite:

Welsh out of office

tiramichu,

That page won’t open for me because it’s http only, won’t upgrade to https, and my browser won’t allow it.

But I know the story you mean and it’s brilliant lol.

Here’s another report on the same: Welsh translation gaffe

Quicky,

Yeah that's the badger. Absolute classic.

Ulrich,
@Ulrich@feddit.org avatar

Badger badger badger badger mushroom mushroom?

BorgDrone,

Kind of dumb to set the auto-reply to a Welsh text, you’d expect that people needing the services of a Welsh translator won’t be able to understand the text.

Dremor, do games w Developer Interview: my Q&A with the dev who runs 'the' Switch piracy freeshop
@Dremor@lemmy.world avatar

For those who wonder, yes, this is OK according to the community rule 6.
Talking about piracy is OK. What is forbidden is directly linking to it. Mainly for legal reason, not because we condemn it.

Nonetheless, OP asked for permission beforehand, which is nice. Authorization was of course given.

DrGrout, do games w What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews.

Take-Two Interactive Software, Inc. Owns Rockstar Games, Zynga and 2K. So if that’s all their games, it includes at least these: Bioshock series, Borderlands series, Civilization series, Grand Theft Auto series, Mafia series, Max Payne series, NBA 2K series, PGA Tour 2K series, Red Dead series, WWE 2K series and XCOM series.

Amazing stuff!

damdy,

That’s just a list of games that used to be good and now suck.

Godwins_Law,

I object to that for XCOM

DacoTaco,
@DacoTaco@lemmy.world avatar

True, it was always bad :p

inlandempire, do games w What is your favorite indie game?
@inlandempire@jlai.lu avatar

First :

  • Outer Wilds
  • Disco Elysium

Then :

  • Inscryption
  • Carto
  • Spiritfarer
  • Pyre
hank_the_tank66, do games w What are some good examples of "Where the fuck do you go" kind of games?

Zelda: Link’s Awakening on the GameBoy Color in the mid-90s. I got to the second temple, and was totally stuck - to progress I needed to learn to jump, which I inferred was in this temple, but I just couldn’t figure out where it was.

Wandered all over the available map, which of course was constrained due to lacking the jump skill and other story-driven tools. Nothing.

Finally bought a game guide, which explained to me that I needed to bomb a wall in one room in the second temple to progress. It was indicated by a small crack, a staple in Zelda games but invisible to me in my first experience with the series.

The cherry on top was that by that point, I didn’t have any bombs to break the wall, and I recall that I didn’t have the ability to buy or acquire any and had to restart the game to progress past the point where I was stuck.

After that point, Zelda: Links Awakening became one of my favorite games of my childhood. It is hilarious how much frustration it caused me before that realization.

naticus,

Some games really do depend on learned conventions from previous games which can feel a bit unfair to the uninitiated. It’s a double edged sword of avoiding too much tutorializing vs alienating newcomers.

spankmonkey,
@spankmonkey@lemmy.world avatar

Quality design will show you the important parts early on without needing to explicitly state them. Leaving that out in sequels is poor design.

MudMan,

Yeah, well, the original Zelda flagged bomb spots even less, so...

It's weird to me that Simon's Quest gets so much grief for this when Zelda 1 and 2 (and particularly the localized version of those) were full of that exact "defer to the guide" nonsense.

In fairness, some of that stuff comes from trying to play older games out of context, since a lot of tutorializing used to happen in the manual, but not on any of those NES examples.

InverseParallax,

OG LoZ was just:

Step 1: “Here’s a rusty stick.”

Step 2: “Kill God.”

caseyweederman,
@caseyweederman@lemmy.ca avatar

I’m playing Oracle of Ages for the first time in a while, and it is not great! The level design is flawed. The eighth dungeon is a a dark room, some ghosts, and a hint owl that tells you to “attune your ears to the sound of sword on stone” which, right, standard Zelda fare, good of them to make explicit the reminder. But none of the walls clank! You need to push one of the non-pushable statues out of the way, in the dark, to even expose the bombable wall. I went over the whole place twice, and then thought “oh maybe they’re doing a cool metapuzzle thing and I’ve got to leave the dungeon and bomb a new entrance” so I went out and tested the whole area with my sword and then bombed everything in case I was just misinterpreting the clank sound.

The underwater dungeon had the interesting raise/lower water level mechanic, but I explored in loops for an hour before looking up where to go next. I’m not saying it’s supposed to be easy, I like a challenge, but it felt like the layout was deliberately withholding information, which is bad design.

The Long Hook is an upgrade for the Switch Hook. The improvment is marginal and the puzzles that require it feel confusing (I finally have the tool for this but it’s not working (before you know about the L2 version)), forced (this is the same puzzle but the anchor object is two tiles further away) or frustrating (oh of course I was supposed to know about the offscreen anchor).
The Long Hook has an entire dungeon dedicated to it.

It seems all my fond memories are actually from Oracle of Seasons. I wonder if they had parallel teams working on them.

SkunkWorkz,

I sorta had the same problem with Ocarina of Time. Was stuck in the Deku Tree basement. Didn’t know you had to use a stick with fire to burn cobweb. I thought the game was broken and was thinking about returning the game until I accidentally solved it by fucking around. Not sure if Navi explained it or not, but my English wasn’t very good when I was 10 and the game didn’t had my native language as an option.

uninvitedguest,
@uninvitedguest@lemmy.ca avatar

Yeah Link’s Awakening is the one that came to mind for me. Even after having beaten it, the next time I played it I would still get stuck.

chunkystyles,

When I was 5 or 6, my grandmother got a NES and three games. One was Crystalis.

Me and my two cousins played the game in turns, and we eventually got to the first boss, which was quite an achievement because there are puzzle elements to the game.

We could not beat this boss. Several years later, I have my own NES and I borrow Crystalis. I’m pretty sure I got to that boss again and realized something. Hitting him produced a sound that no other monster had. It sounded like hitting solid glass. I finally intuited that I wasn’t strong enough and leveled up to level 3, and wouldn’t you know it, I beat the boss.

It’s one of my all time favorite retro games. It was so ahead of its time. Worth playing if you’ve never tried it.

brsrklf,

Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.

It’s supposed to tell you running makes you jump farther. Translated text doesn’t mention jumping and instead sounds like a weird nonsensical idiom about “travelling far”. Specifically travelling in the sense going on a trip, not just going from place A to place B.

SolarMonkey,

I had a similar problem with ocarina of time (and lemme tell you having to run around in not one but multiple times was a… blast…)

It was the first Gannon fight where you shoot the paintings… I’d never played a Zelda game before and it took me ages to give up and look it up (thankfully this was after the internet was born, and walkthrough sites were all over)

bravesirrbn,

I got stuck in the first dungeon, because one room required pushing two blocks together but I didn’t even think any of these blocks could be pushed at all!

Bought the official guide book a bit later

metaStatic, do gaming w My basement wasn't always so clean I admit. Bad habits can be broken.
@metaStatic@kbin.earth avatar

LCD monitor

This could have been taken yesterday.

also, Fruity Loops isn't a game you fucking cheater.

acosmichippo,
@acosmichippo@lemmy.world avatar

OG xbox 360

ModernRisk, do games w Thoughts on Mario Kart World

Seemed fun but I noped out of everything the moment, I heard the prices.

Steam Deck OLED + Emulations is the way to go.

tias, (edited ) do gaming w What's your favourite it's all in the gameplay game?
pbjamm,
@pbjamm@beehaw.org avatar

The Dwarf Fortress model. Losing is fun!

Kolanaki,
!deleted6508 avatar

Idk… RimWorld feels less genuine when they anthropomorphize the RNG, so it feels like it’s doing shit to you on purpose (because it kinda is).

Fuck you, Randy! I bet you thought that destroying my colony with 137 manhunting Boomalopes was pretty fuckin’ funny, you sick son of a bitch.

viking,

Rimworld definitely makes it harder when you’re doing well. You can control the parameters a bit though in the storyteller settings. It depends on your colony’s wealth, number of people, how long it’s been since something ‘bad’ happens (colonist dies or gets injured), etc.

TheOakTree,

This is advice I’ve given to new Rimworld players, and I hope it was helpful. The game (on most difficulties) is itching to give you the next “scenario.”

Building your wealth in valuable equipment is not very good at the start of the game, because your town’s silver value will go up much faster than its defensive/offensive capabilities. You end up putting a target on your back for raids.

Better to build a surrounding wall and set up trap corridors than to worry about getting everyone a gun.

viking,

I’ve had success doing that too. Buttload of traps. The raids that will circumvent your traps are definitely a problem though. Also the raids that just have a bunch of grenadiers can destroy your defenses in no time.

TheOakTree,

Yeah, definitely can’t rely on it for too long. Double granite walls can hold off basic enemies for a ridiculous amount of time, though.

soulsource,
@soulsource@discuss.tchncs.de avatar

You can’t say “Losing is fun!” without linking the comic!

Image

(Source: Dwarf Fortress Wiki article on Fun)

baggins, do games w Nintendo Confirms Backwards Compatibility for Switch Successor!

Guess what Nintendo? Backwards compatibility has been confirmed using this EMULATOR, but it won’t be played on your hardware anymore.

DmMacniel,
@DmMacniel@feddit.org avatar

Or it will be just a hardware revision instead of an actual new console.

baggins,

As in I ain’t buying anymore Nintendo consoles anyway so it doesn’t matter what they release.

jol,

Oh no, but that’s illegal. Please don’t. - love, Nintendo

Cethin,

I willing to bet the new console isn’t significantly better hardware (which was already outdated when the Switch released), but just made to have a system the didn’t already have emulators for it. The Switch emulators work perfectly (better than the console). The new one probably is focused specifically at preventing them from working and not being a better device for consumers.

AFallingAnvil, do gaming w Can anyone help me identify this Xbox controller?
@AFallingAnvil@lemmy.ca avatar

Are you sure it isn’t a custom designed one? It took 15 seconds to mock up basically the same thing here: …xbox.com/…/xbox-wireless-controller

Even the text is in the same place by default so I think this was just someone’s custom order

Lojcs, (edited )

That website was really tempting… until I remembered that these run on AA batteries and don’t have gyro or a touchpad. M$ really selling an 85$ controller without the features of the 50$ ps5 controller

Edit: apparently dualsense are 75$ now?? Wtf. and apparently they’ve never been 50$? Just discard my comment

thingsiplay,

that these run on AA batteries

Its actually a plus for me. I don’t want to use proprietary batteries and rather use standard AA sized (rechargable) batteries. They can be charged with any battery charger, you can have multiple of them and each pair lasts much longer than any builtin battery. I agree on the other parts for missing gyro and price though.

theskyisfalling,

Yeh this one cost me £4 and came with a recharchable battery pack. I’ve always used my controller wired (playing on PC) but now maybe I’ll try wireless!

thingsiplay,

If latency was an issue for you, I can assure that its not even for competitive gaming. I played years with friends Fighting games in a competitive manner (offline) and since 360 days it was wireless. And in general with modern controller and batteries, a pair lasts for me at least a week if no longer, when I play at least 5 hours per day. Can’t beat that! Replacement is also cheap. Good if you don’t want to rely on original batteries in the future.

theskyisfalling,

Nah I’ve never had issues with latency and don’t play anything competitive I’ve always just prefered wired to be honest. My favourite controllers were the wired 360 controllers that got rid of the massive bump at the back and were a really nice weight. I wish they did an official modern wired only version.

Megaman_EXE,

100%! I love controllers that use AA’s. So much easier to replace the batteries. I’m dreading the day I need to go hunt down replacement batteries for things like my DS, 3ds, Playstation controllers, etc. It’s probably not hard to find replacements. But it requires more work than just whipping out some rechargeable AA’s and calling it a day lol

Rai,

I think I paid 40USD for both of my Dualsense controllers, but both on a heady sale.

Megaman_EXE,

Yeah I was also surprised to hear ps5 controllers went up in price. It made me sad

theskyisfalling, (edited )

Thank you for the info, I just presumed it wasn’t custom as it looked too well done and I wasn’t aware of this service. Thanks so much for the reply!

AFallingAnvil,
@AFallingAnvil@lemmy.ca avatar

Happy to help!

comfy, do gaming w The sino-soviet split of the modern age.
@comfy@lemmy.ml avatar
  • ZA/UM International
  • ZA/UM (Marxist–Leninist)
  • ZA/UM League
  • The People’s ZA/UM
  • Popular ZA/UM

[1]

mindbleach,

“Where’s the Popular People’s ZA/UM?”

“He’s over there.”

CrabAndBroom,

Splitters!

MagnyusG, do games w Are there Cozy shooter games?

Deep Rock Galactic, play solo on the lower difficulties and just vibe and mine. Bosco the robot that follows you on solo missions can kill pretty much everything for you most of the time, or you can have it do the mining and tasks while you shoot everything in sight.

reddfugee,

Rock and stone!

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