bin.pol.social

xspurnx, do piracy w Is It Farewell To The Internet Archive?

I can’t believe these are the times we live in. The services of the Internet Archive are invaluable for scholars and students alike. No library can afford all the printed books/journals or licenses needed for an adequate approach to most topics. And to be honest, shadow libraries are also much needed when publishers lock away vital knowledge (which was often gained through support from public grants).

This seems just another example of how capitalism will bring about the downfall of our civilization as it hinders the progress of science.

EddyBot, (edited ) do piracy w With PLEX blocking Hetzner Hosting, I'm thinking of Moving to Jellyfin, but I have some questions.

If Jellyfin would do such stupid thing, somebody would fork it to a new project
in fact this did already happened in the past: Jellyfin was forked of Emby after they changed their license

cooopsspace,

Jellyfin is unable to do that because they don’t have centralised auth like Plex does.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Not like it could be implemented.
But the the community would (as OP said) fork the project.

cooopsspace, (edited )

There’s absolutely zero way that is going to get pulled into the actual Jellyfin project, hence a fork is unnecessary.

It’s unreasonable to take responsibility for apps a user runs on their server.

But when you all of a sudden see a heap of Plex IP addresses hitting your provider with mass media sharing rings you’ve got problems.

Jellyfin however is just serving HTTP/S. Thats it. You can’t ban Nginx or Apache.

kadu, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@kadu@lemmy.world avatar

I’m going to be honest, I find things that can permanently mess up your save (in the sense that you’ll get a lesser experience or not reach the ending) is extremely bad game design. It’s something I’d expect out of a 2 hour arcade game, not a modern release.

There are a lot of horror games in the PS1 that are “if you didn’t do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever… Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you’ve failed”

Baldur’s Gate might be a great game, but sometimes it’s “dice rolls makes things spicy and each run its own thing!” mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.

This is bad game design, even if ultimately the game can be good in the end.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.

0110010001100010,
@0110010001100010@lemmy.world avatar

I’d like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it’s complete and utter bullshit. I’m doing good just to finish a game, there is pretty much zero chance I’m going to play it again.

I’ll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.

Davel23,

I'm impressed your house has time to play games at all.

all-knight-party,
@all-knight-party@kbin.cafe avatar

You should give your house regular lunch breaks, it's unethical to make it be a house all day.

ulkesh, do gaming w I watched 2 hours of starfield gameplay and an hour of review
@ulkesh@beehaw.org avatar

Sounds like you simply don’t like science fiction video games then. Thanks for letting us know. I’m gonna go play some Starfield now.

amju_wolf,
@amju_wolf@pawb.social avatar

Well I (not OP) would love me some actual Mass Effect 4, for example. Not really excited for a sci-fi Bethesda RPG though.

gaytswiftfan,

what lol — he doesn’t like starfield so that immediately means he doesn’t like science fiction games??

I’m a huge scifi and fantasy fan and I refunded starfield after 4-5 hrs

sexy_peach,
@sexy_peach@feddit.de avatar

I love death stranding for example.

farcaster, do gaming w Armored Core VI: Fires of Rubicon Review Thread

I enjoy these review threads. Very convenient to get an impression of a just-released game. Thanks for sharing.

chloyster,

Ofc! I always really enjoyed these back on reddit too. Opencritic makes it pretty easy to export this into a nice format for Lemmy (if you use the reddit option for copying)

theangriestbird,

I was just going to ask what the lineage was there - I also noticed the similarity to the reddit threads. Thanks for keeping the tradition alive on beehaw!

gaytswiftfan, do gaming w The Steam Deck is changing how normies think of gaming PCs.

normies is cringe. reminds me of way back when it started to become more socially acceptable to be nerdy and people got mad about it

sounddrill,

This guy normies!

Veraxus, do gaming w Steam Deck VS rivals
@Veraxus@kbin.social avatar

Steam Deck's secret sauce is the software. Steam Deck's software isn't all OSS yet (it's NOT the same as the publicly available SteamOS), so the alternatives are all running on Windows which... is not good (especially for a handheld).

Honestly, just get a Steam Deck. The "power" differences are just not meaningful at that form factor right now.

Toribor,
@Toribor@corndog.social avatar

Additionally, power costs battery to actually use it. Sometimes it’s better to opt for lower settings anyway if you’re going to play on the go.

erwan,

Yes, battery and heat meaning you’ll hear the fans and feel your device get hot.

bermuda, (edited ) do gaming w What game mechanics do you love and hate?

I hate when games try to make you feel like you have player agency when it’s really just a cutscene and you’re pressing a button. Whether it’s a QTE or “Press F to Pay Respects.” Recently RDR2 was a huge offender of this, featuring probably half a dozen cutscenes where all you do is press W or up on the controller to walk forward or whatever you’re doing. Like there’s one where it’s probably 5 minutes of walking forward interspersed with dialogue. I understand why the developers made you walk that far. It adds to the tension and it adds to the feeling of despair that the character is currently going through. But I think it would’ve been fine if it was just a regular cutscene instead of “Press W to walk” and if you let go you stop walking, meaning you can’t even take a break.

edit: also I dislike stealth games with unrealistic “alert” systems. In a good example like Metal gear solid v, you get a solid 5 to 10 seconds if a guard is outside hearing / sight range of other guards, so even if you’re spotted you’re still fine as long as you take them out quickly and silently. And even if you dont take him out quickly, he’ll still only be able to alert people nearby or he needs to take some time to alert on the radio. On the other hand, in cyberpunk 2077 if just one guard saw you for even a fraction of a second, the entire base would be alerted. I guess lore-wise it makes sense, but from a gameplay perspective it was the least fun I had in that game. Trying to stealth my way through an entire place only for the whole thing to come crashing down because somebody saw my shoulder from 15 meters away. It came to a point where I was just going in guns blazing because stealth just wasn’t worth it.

Spider-man from 2018 was also like this. The enemy hideouts or whatever were based very heavily around the game’s stealth mechanics, but if just 1 guard became alerted, everybody would become alerted and it would start its stupid wave system. The game heavily encouraged you to take out guards silently so it didn’t send in wave after wave of them, but it was just so incredibly punishing to be silent in that game.

BruceTwarzen,

Yeah it makes me feel like a dumbass.
I recently bought marvels midnight suns because it was on sale, i didn't even onow it was a card game. I usually don't really play card games. The game is fine, actually i kinda like it. But the things i don't like are the things when you don't play the card game. You just awkwardly walk around in 3rd person. After every fight it's the same. You walk to a guy, go to bed, skip 3 cutscenes, walk to the forge, walk to the upgrade thing, walk to whoever you have to talk. Probably 1/3 of the game is walking the same path every ingame day.

Make an option to skip all of that. Make it a drop down menu or something.

gus,
@gus@kbin.social avatar

Ehh I disagree with using RDR2 as an example, but I think QTEs in general are probably my least favorite game mechanic. I actually quite like walking around in RDR2 during the missions. A huge aspect of the game is just immersing yourself in the map/world and listening to the NPCs. I can see it getting old during replays but for me it's a hell of a lot better than watching a cutscene and being prompted to hit a button. I vividly remember fishing with Dutch and Josea for at least a half hour just listening to them chat with Arthur

scrubbles,
!deleted6348 avatar

Agree with you, I remember where the person is talking about, press x to walk on guarma, which did drag on, but they were shipwrecked and he didn’t know what was happening yet. Rdr gets exceptions to me because it’s so cinematic, to me the game is realistic, but so much that you aren’t playing a game, you’re watching a movie.

bermuda,

My issue is less that it drags on and more that it’s basically barely even gameplay. You’re pressing a button for minutes on end, then letting go when they talk, then pressing again when they walk again. It’s boring. For a game as cinematic as RDR2 you’d think they wouldn’t be afraid to just make it a cutscene. If they wanted gameplay then at least let me walk around a bit.

scrubbles,
!deleted6348 avatar

Right but it’s a story, it doesn’t all have to be rootin tootin cowboy shooting, the storytelling is a major part of it. It helps the player really feel like theyre expercing Arthur. I get what you’re saying, but they definitely purposefully chose these devices from a storytelling perspective.

bermuda,

Yes and I’m saying the made a bad decision, no matter how purposeful it is. I find your reasoning to be really flawed here. Just because they chose to tell the story that way doesn’t mean I can’t complain about it.

dinckelman, do games w Thoughts on the humble bundle this month?

When the two flagship titles are sports scamware, and a largely discontinued set of expansions for a dying mmo, i dont even know what to say

yesman, do games w Games Where Nothing Happens (SPOILERS for various game plots)

Every Zelda game is a sisyphean adventure where you never really defeat the evil or restore Hyrule, you just reset the board for the next evil apocalypse.

JackbyDev,

Except there are consequences for failure. See the timeline split stuff.

UltraMagnus,

The newer zelda games are interesting since you can see how the world has changed between botw and totk, but on the macro scale you’re definitely right. Most zelda games have formula of “all is well, bad guy appears to threaten realm, link saves the day, back to normal”. BOTW was an interesting way to change that formula - hyrule isn’t restored after you beat ganon, but things change with new settlements being formed and so on in totk

Zwrt, do games w Games Where Nothing Happens (SPOILERS for various game plots)

The stanley parable, in a way.

the end is never the end is never the end is never

Gaxsun,

the end is never the end is never the end is never

P1nkman,

I did LSD and played through the Deluxe Edition - holy fuck, I had fun!!!

Hadriscus,

oh, nice. I like getting high and playing surprising games, it usually makes the experience even more pleasant. But I never did LSD, and I’m not sure I could handle it. How does it affect playing something like Stanley Parable ?

P1nkman,

Well, it was just funny. It kind of fucked with my brain, but i think i managed to get through the entire game in about 6 hours. I would not play Last if Us, Resident Evil etc, but I also once had a blast in RDR2 on LSD! It was after I had completed the game.

Would love to try something similar to Stanley Parable - I’m looking at Don’t Press The Button! for my next trip in October.

Hadriscus,

I can understand having a good time in RDR2, that game can be lovely and atmospheric

prole,

Seems like a recipe for an existential crisis

catalyst,
@catalyst@lemmy.world avatar

Stanley walked through the red. door.

owenfromcanada, do games w Is there a alternative platform to roblox for players and gamedevs?
Valmond,

Godot is really good, but it doesn’t distribute your games, right?

dormedas,

No. Distribution is left to the developer.

But the silver lining is that you’re outside of a walled garden and outside of a company’s control.

Valmond,

Yeah but I don’t think anyone of us are going so big that’d be a hassle :-) and it could just be opt in too…

WhiskyTangoFoxtrot, do games w Stop Killing Games reaches its goal of 1.4M signatures, covering the risk of valid signatures going under 1M

Thanks, PirateSoftware!

pleasestopasking, do gaming w What are signs that the game devs aren't gamers themselves?

When you can’t tap a button to fill the text dialogue, and have to wait for each letter to individually populate for 15 speech bubbles in a row.

Coelacanth,
@Coelacanth@feddit.nu avatar

I just played through Pentiment and even on the fastest speed dialogues were painfully slow. It wouldn’t fix all the other pacing issues, but the text popping up instantly would be a huge improvement.

Maestro,

I loved that game and I love the setting and art, but it's soooo much reading. And I love reading, I really do! But it began to wear me down near the end.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have very mixed feelings about it. I also adored the art and setting, and I really appreciate the historical research that has gone into making it. And there were some well written characters in there.

But man, the game is sloooooow. The last act in particular was like pulling teeth. Reading is fine when what you’re reading about is interesting. There were so many banal, shallow and uninteresting conversations in there that really tested my patience.

saigot,

or even worse when you have to wait for the voiced dialogue to finish before it lets you continue.

SEND_BUTTPLUG_PICS,

I like that BG3 let’s you skip the voice dialogue but I wish there was an option to speed up the voice acting because I really love the voice acting and the story is great but I find myself spacing out during long cutscenes. I don’t want to skip them I just want them to speak quickly!

brsrklf,

I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.

They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.

BroBot9000, do games w Old gamers don't understand what mobile gaming has become
@BroBot9000@lemmy.world avatar

Games as a service is a scam and goes hand in hand with gambling and addictive mechanics used to keep people hooked. It’s absolutely toxic.

Nintendo is a corporate shithole but at least they make some sort of semblance of non abusive games.

“Portable gaming” is always welcome but the business model of phone games is fucking disgusting.

atomicpoet,

Then don’t play games-as-a-service on mobile. Plenty of great mobile games you can buy outright, no strings attached.

Worried about ownership? Back up the APK files—problem solved.

You don’t have to swallow every business model you hate. Choice is still on your side.

BroBot9000,
@BroBot9000@lemmy.world avatar

I don’t. You are exposing children to those exact mechanics and normalizing that behaviour. Without further thought in the future they will go for increasingly scammy shit tactics.

atomicpoet,

My kid knows full well what is allowable and what is not. She has never spent money on micro-transactions.

leave_it_blank,

Seriously, you played behind your mom’s back. As did I and everyone else. Be careful, talk to her about the shitty tactics. She has to be aware of them, spot them, and know how they work to be able to avoid them. The hardest part will be for her to actually believe it. Those life service shit uses the most disgusting psychological tricks.

Or she will spent all her money behind your back someday.

We all had our tricks, and children will always be cleverer than their parents.

missingno,
@missingno@fedia.io avatar

We all know that decent games exist, somewhere. But the amount of effort it would take to wade through all the shovelware and gacha to try to find an even halfway passable game on Google Play simply isn't worth my time.

And with the mobile market being what it is, it arguably isn't worth it for developers to try and sell any serious game as mobile-first, because it's so difficult for those types of games to succeed when mobile gamers want gacha and those that don't simply aren't playing on mobile. If it's truly worth my time, it should be ported to other platforms.

atomicpoet,

Honest question: how do you find “decent” games elsewhere?

Because all storefronts on PC and console suck when it comes to discoverability.

Do you just accept what marketers and “gamers” tell you about value?

missingno,
@missingno@fedia.io avatar

Word of mouth is certainly a large part of it, yes. People talk about successful games. One way or another, the games I like make it onto my radar when I see buzz about them.

But what are the most successful games on mobile? What are the games mobile gamers talk about? Gacha. It's all gacha. Whatever else is out there, nobody's talking about it and I'm never going to see it. Nor do I have any reason to go searching through a toxic cesspit in the hopes that maybe I'll eventually find something, when it is far easier to look elsewhere, on platforms that haven't been thoroughly corrupted by the race to the bottom.

But again, the real takeaway I want to stress is that the market has been this way for long enough that both gamers and developers know the well is poisoned, and it will never be unpoisoned. The fact that mobile has become dominated by gacha has reinforced itself - everyone not interested in gacha has left the platform, and mobile developers will keep selling more gacha because that's what the remaining audience wants. They even know that the average mobile gamer won't spend money on a more ethical business model.

I know that developers know that I know that this is what mobile is. The way I see it, mobile itself has become a red flag. If a game is trying to be more than gacha trash, well why don't the developers have the sense to put it on other platforms where non-gacha gamers are? If not, they're shooting themselves in the foot and I have no pity.

atomicpoet,

Here’s where you and I differ: I don’t trust word of mouth. I don’t trust canons. I don’t trust marketing. And frankly, I don’t trust the so-called “gamers” who repeat the same tired narratives.

Instead, I dive deep—into the bowels of app stores, into archive.org, anywhere I can find games no one else has played or talked about. Then I judge for myself whether they’re worth a damn.

That’s how I’ve uncovered hidden gems, and why I know most of what passes for “good taste” is just groupthink dressed up as expertise.

The only people with real taste? The ones willing to seek things out and form their own opinions. Everything else is just noise.

missingno,
@missingno@fedia.io avatar

So what, you just buy games at random and hope maybe you landed on something good? Without anything that would make for an informed purchase? Sounds like a horribly inefficient way of running headfirst into Sturgeon's Law.

atomicpoet,

Sometimes I do buy games on a whim.

But usually, I’m a deal hunter—I scour for discounts, read descriptions carefully, study screenshots, and watch gameplay footage. If it grabs my interest, I pull the trigger.

Surprisingly, most of the games that catch my eye turn out to be pretty good.

You should give it a shot. Ignore the hype, forget word of mouth and influencers. Dive into something completely new and different—you might just be pleasantly surprised.

missingno,
@missingno@fedia.io avatar

I do. But to me, step one of filtering out Sturgeon's Law is looking in the right place - platforms that are not overflowing with so much poison that I already know I'm unlikely to ever find what I want.

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