bin.pol.social

metaStatic, do gaming w My basement wasn't always so clean I admit. Bad habits can be broken.
@metaStatic@kbin.earth avatar

LCD monitor

This could have been taken yesterday.

also, Fruity Loops isn't a game you fucking cheater.

acosmichippo,
@acosmichippo@lemmy.world avatar

OG xbox 360

ModernRisk, do games w Thoughts on Mario Kart World

Seemed fun but I noped out of everything the moment, I heard the prices.

Steam Deck OLED + Emulations is the way to go.

tias, (edited ) do gaming w What's your favourite it's all in the gameplay game?
pbjamm,
@pbjamm@beehaw.org avatar

The Dwarf Fortress model. Losing is fun!

Kolanaki,
!deleted6508 avatar

Idk… RimWorld feels less genuine when they anthropomorphize the RNG, so it feels like it’s doing shit to you on purpose (because it kinda is).

Fuck you, Randy! I bet you thought that destroying my colony with 137 manhunting Boomalopes was pretty fuckin’ funny, you sick son of a bitch.

viking,

Rimworld definitely makes it harder when you’re doing well. You can control the parameters a bit though in the storyteller settings. It depends on your colony’s wealth, number of people, how long it’s been since something ‘bad’ happens (colonist dies or gets injured), etc.

TheOakTree,

This is advice I’ve given to new Rimworld players, and I hope it was helpful. The game (on most difficulties) is itching to give you the next “scenario.”

Building your wealth in valuable equipment is not very good at the start of the game, because your town’s silver value will go up much faster than its defensive/offensive capabilities. You end up putting a target on your back for raids.

Better to build a surrounding wall and set up trap corridors than to worry about getting everyone a gun.

viking,

I’ve had success doing that too. Buttload of traps. The raids that will circumvent your traps are definitely a problem though. Also the raids that just have a bunch of grenadiers can destroy your defenses in no time.

TheOakTree,

Yeah, definitely can’t rely on it for too long. Double granite walls can hold off basic enemies for a ridiculous amount of time, though.

soulsource,
@soulsource@discuss.tchncs.de avatar

You can’t say “Losing is fun!” without linking the comic!

Image

(Source: Dwarf Fortress Wiki article on Fun)

baggins, do games w Nintendo Confirms Backwards Compatibility for Switch Successor!

Guess what Nintendo? Backwards compatibility has been confirmed using this EMULATOR, but it won’t be played on your hardware anymore.

DmMacniel,
@DmMacniel@feddit.org avatar

Or it will be just a hardware revision instead of an actual new console.

baggins,

As in I ain’t buying anymore Nintendo consoles anyway so it doesn’t matter what they release.

jol,

Oh no, but that’s illegal. Please don’t. - love, Nintendo

Cethin,

I willing to bet the new console isn’t significantly better hardware (which was already outdated when the Switch released), but just made to have a system the didn’t already have emulators for it. The Switch emulators work perfectly (better than the console). The new one probably is focused specifically at preventing them from working and not being a better device for consumers.

AFallingAnvil, do gaming w Can anyone help me identify this Xbox controller?
@AFallingAnvil@lemmy.ca avatar

Are you sure it isn’t a custom designed one? It took 15 seconds to mock up basically the same thing here: …xbox.com/…/xbox-wireless-controller

Even the text is in the same place by default so I think this was just someone’s custom order

Lojcs, (edited )

That website was really tempting… until I remembered that these run on AA batteries and don’t have gyro or a touchpad. M$ really selling an 85$ controller without the features of the 50$ ps5 controller

Edit: apparently dualsense are 75$ now?? Wtf. and apparently they’ve never been 50$? Just discard my comment

thingsiplay,

that these run on AA batteries

Its actually a plus for me. I don’t want to use proprietary batteries and rather use standard AA sized (rechargable) batteries. They can be charged with any battery charger, you can have multiple of them and each pair lasts much longer than any builtin battery. I agree on the other parts for missing gyro and price though.

theskyisfalling,

Yeh this one cost me £4 and came with a recharchable battery pack. I’ve always used my controller wired (playing on PC) but now maybe I’ll try wireless!

thingsiplay,

If latency was an issue for you, I can assure that its not even for competitive gaming. I played years with friends Fighting games in a competitive manner (offline) and since 360 days it was wireless. And in general with modern controller and batteries, a pair lasts for me at least a week if no longer, when I play at least 5 hours per day. Can’t beat that! Replacement is also cheap. Good if you don’t want to rely on original batteries in the future.

theskyisfalling,

Nah I’ve never had issues with latency and don’t play anything competitive I’ve always just prefered wired to be honest. My favourite controllers were the wired 360 controllers that got rid of the massive bump at the back and were a really nice weight. I wish they did an official modern wired only version.

Megaman_EXE,

100%! I love controllers that use AA’s. So much easier to replace the batteries. I’m dreading the day I need to go hunt down replacement batteries for things like my DS, 3ds, Playstation controllers, etc. It’s probably not hard to find replacements. But it requires more work than just whipping out some rechargeable AA’s and calling it a day lol

Rai,

I think I paid 40USD for both of my Dualsense controllers, but both on a heady sale.

Megaman_EXE,

Yeah I was also surprised to hear ps5 controllers went up in price. It made me sad

theskyisfalling, (edited )

Thank you for the info, I just presumed it wasn’t custom as it looked too well done and I wasn’t aware of this service. Thanks so much for the reply!

AFallingAnvil,
@AFallingAnvil@lemmy.ca avatar

Happy to help!

comfy, do gaming w The sino-soviet split of the modern age.
@comfy@lemmy.ml avatar
  • ZA/UM International
  • ZA/UM (Marxist–Leninist)
  • ZA/UM League
  • The People’s ZA/UM
  • Popular ZA/UM

[1]

mindbleach,

“Where’s the Popular People’s ZA/UM?”

“He’s over there.”

CrabAndBroom,

Splitters!

MagnyusG, do games w Are there Cozy shooter games?

Deep Rock Galactic, play solo on the lower difficulties and just vibe and mine. Bosco the robot that follows you on solo missions can kill pretty much everything for you most of the time, or you can have it do the mining and tasks while you shoot everything in sight.

reddfugee,

Rock and stone!

Carmakazi, do games w Corporate greed is killing RuneScape. What do people play instead?

There are fan projects like 2009scape that you can play for free.

LucidNightmare,

I agree. 2009scape scratches the itch that RuneScape provides and it’s playable offline. The game doesn’t have every single quest, but the addictive part is still there.

2009scape.org

affiliate, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

it really lasted less time than liz truss

scrubbles,
!deleted6348 avatar

I’m really happy that the one time I got to visit the UK was during Liz Truss’ time in office. It was wild seeing the protestors, and when I landed back at home I heard she was gone.

rob_t_firefly,
@rob_t_firefly@lemmy.world avatar

It’s like the UK decided to be welcoming by putting up a whole Chaotic Prime Minister just for the benefit of your visit.

pyre,

i think it’s exactly 1 scaramucci

Paradachshund, do gaming w I typically avoid online games but this is why I'm fine with it in Elden Ring

I absolutely love online lunatics like this (and also they have way too much time on their hands 😅). Gaming wouldn’t be the same without 'em.

blackwateropeth, do games w Does AAAA just mean awful triple A games now?

I mean, the only AAAA game, as called by Ubisofts CEO, was complete dogshit. So technically all AAAA games are bad :)

Paradachshund, do games w Recommendation engine: Downvote any game you've heard of before

This one isn’t super new, but Druidstone. It’s a story based tactics game with some RPG elements and it’s just excellently done. I’ve never heard anyone else mention it and I think more people should know about it.

SandLight,

It was pretty good, but I got stuck on an annoying mission and dropped it. Really wish that dev had just made grimrock 3, but I respect not wanting to do the same thing over and over…

Reach,
Paradachshund,

Thanks for doing what I didn’t have time to!

Also available on GOG for those who prefer.

100, do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation

I wish for more fun and casual multiplayer with strong competive side like TF, none of this matchmaking toxic shit no-fun allowed with elo

Maalus,

TF2 has matchmaking even in casual

IMongoose,

And DOTA2 has the worst matchmaking I’ve ever seen in casual too. My third game I was placed with the sweatiest sweats and it completely turned me off the game.

meant2live218,

Back in the golden days of community servers, it sure as heck didn’t.

catloaf,

I’m pretty sure you can still join servers like that. I haven’t played in years, but last time I did, the server browser was still there. A lot less lively because it was hidden compared to the matchmaking button, but it was still there.

meant2live218,

It still exists, but a lot of communities shut down after official matchmaking was implemented.

Maalus,

It does now and for quite a while

woelkchen, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
@woelkchen@lemmy.world avatar

Somebody needs to tell the games team that they make their own operating system. This is Windows-only. WTF.

Virkkunen,
@Virkkunen@fedia.io avatar

Runs perfectly fine on Linux though, with DX11 or Vulkan. On Windows, Vulkan has some performance issues that make it quite unenjoyable, but in Linux for me it plays a lot better with Vulkan than Windows DX11.

woelkchen,
@woelkchen@lemmy.world avatar

Runs perfectly fine on Linux though

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform. They’ll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port’s alpha test.

How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?

Virkkunen,
@Virkkunen@fedia.io avatar

Yeah I get what you mean, but with Linux gaming I think it's great enough that it runs with Proton and no one is blocking it. I also believe they'll port it to native Linux after the alpha stage is done, but remember that the game is in a closed alpha state, so at no point this should be taken as "Valve not dogfooding their platform". All we can do right now is wait and see.

woelkchen,
@woelkchen@lemmy.world avatar

with Linux gaming I think it’s great enough that it runs with Proton and no one is blocking it.

You clearly missed many news from the gaming sphere.

remember that the game is in a closed alpha state, so at no point this should be taken as “Valve not dogfooding their platform

Yes, it is. Sony is developing their games for PlayStation first and Windows as an afterthought. I’m not saying that Windows should be an afterthought but SteamOS should be a development target from day 1.

All we can do right now is wait and see.

Grab your Steam Deck, install Counter-Strike 2, and look at the state of Source2 games right now.

Vilian,

They are beta testing, remove the OS issue and they van focus on games issues

woelkchen,
@woelkchen@lemmy.world avatar

They are beta testing, remove the OS issue and they van focus on games issues

SteamOS needs to be day 1 development target for all things at Valve. With your attitude we end up with CS2 broken on Steam Deck until now.

Vilian,

A yes, because Steam Deck is the most optimal platform to play competitive FPS

woelkchen,
@woelkchen@lemmy.world avatar

A yes, because Steam Deck is the most optimal platform to play competitive FPS

That’s not even the argument. The argument is that Valve’s own game teams should be able to support their own hardware.

KeenFlame,

No. Development occurs on windows machines, so this is where they deploy. It’s essential for a studio to work on core mechanics, gameplay loop and feel. It’s obviously going to be steam deck day one.

woelkchen,
@woelkchen@lemmy.world avatar

No. Development occurs on windows machines

“Development occurs on” and “development target” are different things.

It’s obviously going to be steam deck day one.

Sure, like CS2 is on Steam Deck since day one and still broken.

KeenFlame,

Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It’s how 99% of all editors work. Why would you try to argue something that you don’t know how it works?

ngwoo,

Valve is probably perfectly happy with just making sure proton compatibility is good. They don’t expect developers to change their whole workflow to cater to the Deck, that’s why they’ve done so much work with proton.

woelkchen,
@woelkchen@lemmy.world avatar

Valve is probably perfectly happy with just making sure proton compatibility is good.

Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.

They don’t expect developers to change their whole workflow to cater to the Deck

The point of cross-platform middleware is specifically not to “change their whole workflow”. 🙄

that’s why they’ve done so much work with proton.

Valve is also doing much work with SDL and so on to target native development, that’s why it’s embarrassing that they don’t target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.

Failing platforms are those where the platform vendor doesn’t even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. “Microsoft is perfectly happy with just making sure Prism compatibility is good” and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don’t unexpectedly break on an update is proper SteamOS native versions.

arefx,

They are going to add Linux support the game is in alpha.

woelkchen,
@woelkchen@lemmy.world avatar

They are going to add Linux support the game is in alpha.

That’s not day 1. Why do I need to say it over and over again? It’s not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?

arefx,

Because they are developing the game for windows first since that’s where 93% of the customers are. Are you even thinking this through?

woelkchen,
@woelkchen@lemmy.world avatar

Because they are developing the game for windows first since that’s where 93% of the customers are.

Why not develop for Windows and Steam Deck equally then?

Are you even thinking this through?

Definitively more than you.

arefx,

You’re pretty funny but you clearly aren’t smart.

BaroqueInMind,

It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

I use Arch, btw and play only on Linux, so I’m not being biased, just speaking truths.

Virkkunen,
@Virkkunen@fedia.io avatar

I wouldn't say that's the case because it's Valve, and they work on a very unique way. Besides, the work they did with Proton, SteamOS and Steam Deck shows that at no point they believe developing for Linux is waste of efforts or an afterthought. They go out of the usual way to make things better for Linux. I fully expect them to port Deadlock to Linux once it hits beta or release.

woelkchen,
@woelkchen@lemmy.world avatar

I fully expect them to port Deadlock to Linux once it hits beta or release.

Like CS2 that has severe bugs on Steam Deck to this day? www.youtube.com/watch?v=_PycIuATXaw

woelkchen,
@woelkchen@lemmy.world avatar

It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

Yeah, why would Nintendo develop for Switch or Sony for PlayStation when it’s clearly a waste of development time and and money and Windows is clearly the superior development target?

I’m not being biased, just speaking truths.

No, you speak nothing of truth regarding game development has a platform holder.

skulblaka,
@skulblaka@sh.itjust.works avatar

Yeah but Valve, who is making this game, made SteamOS and the Steam Deck in house. It’s their own product. It would be a monumentally stupid move to release a first party game that doesn’t run on their own first party hardware.

0xD,
@0xD@infosec.pub avatar

It’s still niche. You’re living in your dream world, not reality. It’s the entire point of proton - not to have to create two versions of the game. As long as it’s compatible it’ll run nicely on their hardware.

mox, (edited )

I’m with you in principle, but I think it’s unlikely that Valve are building the game themselves, given that they haven’t done much of that in ages.

It’s reasonable to think their first priorities were finding a development studio [Edit: or even in-house developers] capable producing a good game, and helping them to do so. If the developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.

Let’s just hope that they’re being guided along to way toward design decisions that make a native port relatively easy if the game turns out to be good.

Edit:

The project is reportedly led by “IceFrog”, which looked like a studio name when I first read it, but it’s apparently a person. So maybe this is in-house development after all. Great! It would be nice to see Valve making significant games again.

Nevertheless, gathering a team with the talent and vision to make a good game is harder than finding people who can learn a certain API or platform, so if they have the former, it would make sense to let them target the platform they already know and get the game out the door. Doing it in-house just makes it even easier for Valve’s linux folks to guide them in design choices that would simplify multiplatform support later. (Cross-platform development isn’t all that hard if you plan for it from the start instead of painting yourself into a corner.) If the game is well received, it would then make sense to invest more time into training the devs on linux and doing a linux-native port.

Or to put it another way: Yes, Valve has an OS that keeps them independent from Windows, but that’s just one tool in their kit. Proton is another tool. That gives Valve flexibility in how they bring a game to market, and how they prioritize/schedule various phases of the project. This still-unannounced game might be Windows-only for now, but I would not assume that will be forever.

woelkchen,
@woelkchen@lemmy.world avatar

If that studio’s developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.

So you’re saying, if Sony or Nintendo made a new console and contracted an outside developer, that developer should develop for Windows instead of the new consoles because they are unfamiliar with the new tools and APIs? Why even develop using Source Engine (2)? Why not also give in to a total Unreal Engine monopoly because that’s what every game developer knows? CS2 on Steam Deck is bad right now.

mox, (edited )

No, that is not what I said at all. Either you’ve misunderstood, or you’re arguing in bad faith. Given that you’re now pushing an unrealistic all-or-nothing point of view and putting words in my mouth, I think it’s some of both.

0xD,
@0xD@infosec.pub avatar

Don’t waste your time. These people are blinded by idealism and don’t care about reality, just being angry.

themusicman,

Valve is absolutely developing this game themselves

pycorax,

I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.

woelkchen,
@woelkchen@lemmy.world avatar

I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.

Clueless people act as if Proton was like Java, a “write once, run everywhere” environment…🙄

pycorax,

Not sure what you mean here with your sarcasm. Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again. Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

woelkchen,
@woelkchen@lemmy.world avatar

Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

SteamOS is Valve’s own OS. Steam Linux Runtime is Valve’s own development target. Steam Deck is Valve’s on hardware. It’s a stable platform that doesn’t move constantly like chasing Windows compatibility through reverse engineering. Win32 is not Java, Proton is not OpenJDK. Windows games on Proton break constantly. The only way into the future is proper SteamOS versions, not buggy afterthoughts.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again.

Steam Deck is not OS/2. Steam Deck is more like a video game console and needs to be treated like one with proper ports instead of broken shit like CS2, especially for Valve’s own games. Portal on Nintendo Switch works better than CS2 on Steam Deck because it’s a proper port, not an afterthought.

Stop repeating the same false arguments to me over and over again, as repeating those would make them right. If anyone of you would ever be put in charge of PlayStation, that entire business would collapse within months.

Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

Maybe Valve should improve that for their own platform then instead of relying of tools by a hostile competitor. It’s just dumb.

Thunderphenol,

It’s really not? You can play it perfectly fine on linux. Performs great for me with 0 issues so far.

woelkchen,
@woelkchen@lemmy.world avatar

It’s really not?

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform.

You guys making the same comments over and over again. I can literally paste previous replies because nobody of you cares to actually read.

Thunderphenol,

That’s because I don’t understand your point. You complain about it being only for windows yet push away their efforts of bringing windows games to linux (which is proton). So indeed, the quality of proton is very much the point as it dictates the quality of the game on linux to a general extent.

Not to mention that this IS an early development build, I would say that its perfectly reasonable for them to only make the early builds for windows since that is where a majority of the play testers are likely to be (not to mention that linux -> windows tools don’t exist unless you want to game on WSL2).

So what are you trying to complain about? The fact that they aren’t exclusively pandering for steam deck users? If that is the case, I must admit that it’s very childish to just expect that and I hate other companies for making this the norm.

x00z,
@x00z@lemmy.world avatar

All of their games have native Linux builds. So if this one doesn’t support Linux out of the box, his opinion is quite valid.

Thunderphenol,

It’s not out of the box though is it? Considering that this is a game that hasn’t even been revealed to the world in the first place.

x00z,
@x00z@lemmy.world avatar

My bad, I meant when it gets released.

Thunderphenol,

Ah I see. Sure, if there is no native linux build on the games release, I’ll be complaining too.

NaibofTabr, do gaming w Do you know any singleplayer games that are infinitely replayable?

Minecraft?

Hard to do better than the OG endless sandbox.

Daryl76679,

Definitely was my first thought. I think that I’ve spent way more time on that game than I’d like to admit.

simple,

Even if one gets bored of the game itself, there’s a practically infinite number of mods and community content out there. New game modes like skyblock, mods that turn it into an RPG with magic systems, mods that make it an in-depth factory building game, mods that take you to new realms and thousands of items to discover… There’s a lot to enjoy.

Adventure maps are also fairly underrated. There are tons of community-made maps that can turn it into a different game. Notably, there was a huge Hogwarts campaign with quests and spells that turns it into a harry potter game: www.youtube.com/watch?v=BKcsoE5X4fc

msage,

OG endless sandbox is Dwarf Fortress.

slowly retracts into bushes

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