Every game that ever gets released when you check gaming forums within the first month of a game’s release lol /s
Im joking. I get the sentiment that a finished product should be fully complete and inspected by a QA team before release. But still, the fuckin extreme hatred ill see for the game and its studio, regardless of the company’s history, is soooooo fuckin wild. And almost everytime when I get to the point of buying the game, ill check the steam reviews and it’ll be mostly positive after like one patch release.
I’ve been curious about this recently after seeing all the reviews for MindsEye. I’d never heard of it until a few days ago, yet all the reviewers I pay attention to are talking about how it’s the worst game ever, while the footage they show makes it look fine. I haven’t played it, so I can’t disagree with them, but the vitriol for something that appears to be completely average is surprising.
There’s a lot of videos and articles like this one discussing how Stage 1-1 of Super Mario Bros for the NES is a cleverly designed tutorial for the core game mechanics.
my hot take is that even though portal is a masterpiece this song is so cringe because i associate it with unfunny “the narwhal bacons at midnight” type redditors
the counterpoint to me not liking a song from a Video Game because it of its association with Internet Culture has to be something other than “get out more”
I feel like the association of Portal with that era and that type of person, even though I think most of them probably became different people with age, even though I was practically one of them, makes the song a little harder to enjoy. I am aware of Ellen McLain’s (GLaDOS voice actress) opera creds and think that’s super cool though.
Sorry to the composer, it is not your fault. Similarly, I think maybe the same thing happened with Undertale. I think I played before the fandom got a bad reputation, so it and its songs are not quite tainted in my mind, in fact I’m a big fan of the game’s use of leitmotifs (am I using the word right?) and really enjoy its music, but if I came in after I saw the fandom, I might like the work less through no fault of the composer.
Right? I grew up in oblivion so when Skyrim came out with its dull brownish greys I was super disappointed, still can’t really get into the game that much. Then a miracle happened and the Witcher 3: blood and wine came out. Toussaint was such a breath of fresh air, it reminded me that why I loved fantasy games was to feel like I was in a fantasy
There is another comment that says this, but for clarity there is a franchise called “Total War” that has multiple editions which is exactly what you are looking for. They also have the ability to control the specific battles on the field like an RTS or you can play it with the battles operating like Civ. I personally really like the Total War Warhammer 3 edition (but I’m a Warhammer fan).
Op, this is it. The franchise has been around for decades and covers many historical eras. Recently they got into fantasy and did well with it, though personally I prefer the historical titles with the dynamic dueling.
Like Dr_Nik said, battles are either RTS style that you can choose to control, let ai take over and observe the battle instead, or you can autoresolve and skip a battle entirely. The overall gameplay is similar across each game, but the mechanics and ai behavior vary wildly across titles. If you don’t like one game, pick up another and you’ll probably love it
I will throw in another vouch for this series. It is exactly what you’re looking for. I haven’t played any of the more recent entries but I’ve heard they’ve been received very well. Total War: Rome 2 is a classic, but for something more modern I’ve heard only good things about Three Kingdoms, though I haven’t played that one personally.
Agreed with this. Started in the CIV world with 5, then a buddy introduced me to Rome:Total War and it was like finding crack. I still like to take over all of Europe at some point once a year.
Just a heads up OP, the games are limited to regions of the world, it’s never the full globe.
Minecraft. You think that there’s no way to play Minecraft “wrong”, right up until you accidentally fall into the 4-block wide valley that I’ve cut through the entire map or walk into the liminal space that I’ve mined out just above bedrock. Fuck cutesy cottages and Minecraft in minecraft- let’s just build superstructures that disappear beyond the draw distance of the map. Fuck creative mode- let’s do it while we’re facing down mobs day and night. Fuck explosives- do that shit with a pick like a goddamn man. You haven’t really seen confused rage until your child discovers hundreds of unexplained and unexplainable brutalist towers extending into the distance like the gravestones of alien gods when they thought you were building a farm over the next hill.
Shit like this I have only seen in a Manga once, forgot the name, but basically bunch of robots that humanity made were let loose without humans(they died) and they kept building giant megastructures for no reason without stopping It’s just absolutely surreal and I just love it
There’s a great level of detail mod that can keep distant structures and terrain loaded in. I think it’s called Distant Horizons. That and a render performance improvement are the only mods that I play with, makes such a big difference.
It’s insane to me that people think they will somehow go braindead the minute they don’t have a job. Is that how they act once they get home after a long and exhausting day of labouring? Just sit down in the couch and die, staring at the white wallpaper until they collapse? From my only related experience with actually existing in this life, I fucking hate how I don’t have time for anything, ANYTHING, ever, because work work work, only to go home and work work work some more as an adult with actual responsibilities. Retirement ya, i might get a quarter of my shit in order, at best, but I’d probably just stock it with more responsibilities that I really don’t have time for, but a window of more time means a window of thinking about more shit that has been neglected or needs doing because things always do.
A decent amount of people really do just park their ass on the couch and cease existing. I’ve watched more than a few people retire and die shortly after from having nothing to live for.
I noticed over covid that many people were telling me that they were happy to be working again after being furloughed (temporarily paused employment in the UK) because they’d been losing their minds with nothing to do. I couldn’t understand it, I was busy and really happy.
Here in Canada we had a similar system and I had friends on CERB for some time. Many of them didn’t know what to do with themselves. The ones who took it well were already accustomed to finding their own fun in the world, and did everything from DIY renovations to prototyping products they want to sell.
I wouldn’t know personally, I was working the whole time. Longest I’ve been off for was 3 months and I was more concerned with survival than keeping busy. But I’d like to think I have a lot of projects to work on. I’d love to move out of the suburbs into the country proper and have a workshop. Making custom furniture and electronics is so fun but I barely have time for it.
Thanks for sharing. You’re definitely right about the divide. I just found that I had so much time I could do everything I needed and wanted to do (granted, within the confines of social distancing at the time). Housework was joyful because I could do a good job of it, and have time for hobbies, and have time to relax from both. Aside from all the suffering and madness in the world at the time, it was a genuinely satisfying experience at home.
I had a kid and was working at the office 5 days a week during COVID so my experience wasn’t nearly as peaceful lol. But I could see how much some people thrived from it and I hate so much that our societies have taken that back from them.
To be fair, that is exactly what I do some days after work because this shit is needlessly exhausting. I think I need like a year of sickly Victorian style bedrest because I have been so burned out for so long that I don’t really have much of a sense of self at this point.
Is that how they act once they get home after a long and exhausting day of labouring? Just sit down in the couch and die, staring at the white wallpaper until they collapse?
Replace the wallpaper with a television and this is awfully familiar in my neighborhood.
Your time in this world is one of your most valuable assets. If a game is incredibly boring to you, you should put it down and play something else that you enjoy.
The same goes for pretty much everything in life, not just games. It might suck in the short term, but just don’t put up with friends/partners/jobs you don’t like. Make a change
Tin Can is a space survival simulator, where you are trapped in an escape pod after the loss of your ship. There are a few systems in your escape pod, and each system has components you need to look after. Your pod regularly flies through astoroid fields & other space phenomena that break these component parts forcing you to repair, replace or do without the systems keeping you afloat.
I did mention in the rules, if it was good enough to actually be your game of the year, you can make an exception. (I’m trusting that doesn’t mean we see Baldur’s Gate 3 on top or something)
My point is that gaming could abandon “A/B” in favor of something more like an actual spectrum of Height, Weight, and Gender Presentation instead of just awkwardly renaming the binary? I wouldn’t get so up in arms about gender replacing body type.
Okay, but an in-depth character creation system that lets you pick and adjust individual features is a lot more work than just manually creating two models and asking the player to pick one. Adding that means something else gets cut.
Putting in half a dozen body types and a boob slider shouldn’t be a ton of work, but devs who only offer two player models to choose from in the first place probably aren’t putting that much thought into character creation.
Putting in half a dozen body types and a boob slider shouldn’t be a ton of work
Body types no but you also need armour and clothing for everything. You quickly get a combinatorial explosion which you can then reign in with shape keys (“sliders”) which make all assets harder to develop.
You can’t automate generation of shape keys. An artist needs to go over every single asset and make it work for every single extreme point on every slider, then make sure that the automatically derived in between points look good and fix those if required, in all slider combinations.
And it’s probably still going to clip during some animations because going over absolutely everything is just prohibitively expensive.
In the context of Runescape this is just a hellish mess, because its ultimately a codebase from the late 90s with graphics created everywhere from the early 00s to the mid 20s. Oh and as an MMORPG anyone who was a player but stops playing is a lost sale so no pressure at all
There is definitely pestering, doesn’t matter what they say or do. People will always pester so all we can do is hope it doesn’t get to them, which we’ve seen happen many times to others. But I don’t think there’s a reason to worry here, they know what they’re doing.
There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.
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