Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn’t “shoot at enemy until it dies” needs to be taught by another player or read upon.
Came here to say this. The new player experience is an awesome upgrade in terms of getting people into the world and narrative, but you're still thrown into an ocean of systems and content without a map. If you're not following a guide or piecing things together from the wiki it's very easy to get totally overwhelmed.
this is probably the best answer imo. This does sound like genuine addiction, and OP’s best bet might just be to work with a therapist on breaking the loop that makes gaming such a honey trap for them.
I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.
I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.
I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.
But when I think of a God game I really mean a game where you literally play as a god and can do god stuff.
In all of your examples the player either controls what each character does or just whoever is is command of the colony. You can’t do miracles and supernatural stuff at the click of a button, you don’t control nature itself, your character is a human like anyone else.
Still fairly old, but newer than B&W: From Dust . Replace trainable animals with fluid physics and light hearted songs with didgeridoos, and it’s kind of similar.
I’m absolutely baffled as to why more than one game I’ve ever played had fishing in it.
I love the X series (despite the unfortunate name), but the literal real-time days you spend waiting for money to appear in your account are still more engaging than any fishing minigame ever.
I agree with fishing mini games, it’s almost never anything like actual fishing, but some sort of weird experience that requires a combination of precise timing, button mashing or both.
That being said I think it’s insane to me that Nintendo crammed a fishing mini game in basically every Zelda game except for BotW and TotK, the two games where it would actually make sense. I just wanna chill and throw out a line. It’s every other zelda game where I just did the minimum amount required to get a bottle or whatever I needed.
I don’t mind the fishing mini game in Breath of Fire 3. You can see all the fish and it’s just a matter of skill not patience. That said, it’s optional (the only fish you need, I believe you can buy) and trying to 100% it is a chore I’d rather not do again.
I would say theoretically not. If you only do new construction nothing you touch has had shit on it yet. But then again it is intended for shit so it depends on where you draw the line
And FFS don’t send me weird rage-filled basement-dweller DM’s on all my platforms demanding to know why I’m friendly to Epic. The last time I posted something with Epic news in it, some of you really took it badly.
“Omg how dare you write good news about another multibillionaire gaming platform that is not steam? I’m literally crying and shaking right now 😭”. It’s so sad that people go this low on the internet.
Anyways, don’t pay attention to them, love your work on the fediverse!
I’m shocked to see Donut County mentioned. But you’re right, it’s a perfect pleasant game similar to the perfection of the first Portal. In fact, it’s my son’s favorite video game, by far.
Biased because I’m pro steam deck, but yes, Steam Deck will offer you the full steam library of games, on top of games from other platforms / consoles through emulation
Steam Deck will offer you the full steam library of games
*some exclusions apply.
Of my nearly 300 games in my library, 36 are fully steam deck certified. While another ~70 have some layer of compatibility. Leaving almost 1/3rd of my library not usable on the Steam Deck.
1/3 sounds high. Just because it isn’t verified doesn’t mean it won’t work, and most of the non-anti-cheat-related compatibility problems are solved by installing Proton GE.
Some games that say not supported actually work fine. I was disappointed to not be able to play some older games like Jedi Academy, but I installed it, set a community made controller mapping, and it works with zero issues.
Sure there are some games that don’t work, but a lot more do than just the ones that are steam deck certified / playable.
Either that or this magical thing called GNSS :)
Openstreetmap has roads mapped down to a couple decimeters and Japan has its own satellite constellation QZSS, which in combination would be more than enough to find the center of the road and then slowly work your way outwards to the edges.
That doesn’t all fall at once haha. They continually plow after every snow fall and add to the existing piles. How they manage to keep stacking and carving it so perfectly and so high is a mystery to me, but I’m sure the snow is only this high in this particular area. It’s likely an attraction or something
Ok awesome! They use GPS and bulldozers and plows. That makes sense. That said, seems like they do wait for it to all fall then they carve it. Very fucking cool.
That was such a cool read. Thanks for that, I’ve had a rough few days and to read that at 630 this morning set me right for some reason. Have a great day, friend!
Sometime in early March, a bulldozer specially equipped with both a GPS and a mobile satellite phone is sent up the mountain and over the Snow Canyon. The GPS and sat phone work in tandem to provide the driver a detailed video screen image of the dozer’s location in relation to the center of the snow-buried highway. This driver’s job is not to clear snow, but simply to lay out an accurate track of the road itself. Following the GPS dozer is a team of dozers that will begin the clearing operations.
I feel the same. The atmosphere is decidedly less doom-like in my view and I’m a little skeptical of these new gameplay mechanics. Riding flying dragons? I’m also not a fan of the way Marty Stratton handled the situation with Mick Gordon, which has damped my goodwill for the studio. I bought Doom 2016 and Doom Eternal on launch. I will not buy this game until it is bargain bin prices.
2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.
Just keep moving and turn the bad guys into chunks. Need nothing more.
I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.
The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).
2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.
The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more
the player character expressed flagrant disregard for any narrative elements
They don’t. Doomguy does like two things in the very beginning, but it’s not like they don’t care, but rather about what Hayden has to say and his justifications for everything that has happened, that’s the part which he doesn’t want.
You meet Hayden later in his office, with a few minutes unskippable “cutscene,” but it’s not like Doomguy ignores him or jumps out of a window in the middle of it.
I love my original GameCube. Still have it hooked up to an old tube TV and there’s a lot of nostalgia around putting the little mini-CD in and booting it up. But it’s so much easier to fire up dolphin.
I got a Steam Deck recently and have been surprised at how well the 6th (GC, PS2, Xbox) and 7th (Wii, PS3, 360) generations can be emulated now compared to a few years ago. I hadn’t messed with emulating systems past 5th gen (N64, PS1, Saturn) for many years. It’s wild to me that I can smoothly emulate Dragon’s Crown, a PS4 game I currently have on my PS5, on the Steam Deck if I want, although I chose the PS3 one for less power needed since they’re pretty much identical. Even given it’s a less demanding 2D game, emulating a PS4 is impressive.
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