I wouldn’t say it’s a flop but it is kinda light on content. I finished they game on week 1 played a bit more on week 2 where nothing changed I then uninstalled it. I’m back right now because they’ve released new content though.
Most games do have huge concurrent player falloffs pretty quickly helldivers 2 currently has a 24hr peak of 63k and I wouldn’t call it a flop. Path of Exile 2 currently has a 24hr peak of 17k players, I wouldnt call it a flop. Somehow Dragon age veilguard was at the top of the steam charts in week 1 and we all know it was a flop. I’m not sure steam charts are a particularly useful metric. Fromsoft seems very happy with the amount of players in NightReign and that’s probably the most useful metric we have.
Looks amazing. I’ve played tons of factorio, only tried satisfactory once for a little bit before going back to F, but after this post, I might have to give it another try.
Yeah, imo satisfactory has the ability to have both worse spaghetti and prettier factories. The world itself is also just very beautiful and full of detail, especially if you have a good enough computer to turn on all the fancy lighting and graphics settings.
I’d suggest looking at some building tips videos on Youtube. Builds look tons better when you align things properly, and there are some handy tools in Satisfactory like grid snapping and nudging that can help with getting everything just right.
I really miss the days guides were text with images instead of YouTube, YouTube, YouTube. Blah blah typical Lemmy anticorporate views, but more importantly, I’d rather just read and have something I can CTRL+F instead of having to sit through a video. At least transcripts help with trying to skip to the part I need. And at least people who don’t handle reading so well have a format someone is guaranteed to have made a tutorial in. But as a reader I am saddened by watch a video being what everyone suggests now for tutorials. Especially because nowadays, sometimes there is only a video, no book or article.
Yeah at first during onboarding when you’re running like one smelter into one constructor on the ground with a wavy belt and spamming power poles everywhere it’s kinda goofy but when you start designing factories you can make some cool looking stuff.
I’m about 85 hrs in and will probably stop playing around 100. I’m playing solo btw, and it’s been fun but it feels like there’s no end game for me. Even as a group I would question if the end game is even worth it. All I have left to do is unlock all the skills (but there’s no challenging and engaging PvE content to justify it), and build a big base for funsies, which is what I’m doing now.
They need challenging repeatable PvE content to keep people like me engaged, or rewarding pvp gameplay. I was hoping the Deep Desert would be more akin to something like Rust, but really all they’ve done it taken the last tier of resource materials, spread them out over a very boring and empty map, and force you to be pvp flagged to get it. And you have to fly everywhere there, 1) because it’s fast and avoids worms, and 2) because the only vehicle combat is shooting rockets from the ornithopter so you’re dead to pvp if anyone else comes after you and you’re not in one.
With regard to vehicle combat, I find it very strange that the very first NPC we meet has a man-portable surface-to-air missile launcher, but there don’t seem to be any anti-vehicular weapons that players can use.
Or at least I think there aren’t; I’m not nearly as far as you are, but I looked ahead in the research tab and didn’t see any.
Hah, so true! I haven’t heard or seen anything about a portable rocket so I think you’re correct. The only heavy weapons (which won’t help against vehicles) are essentially the big machine gun and flamethrower, the same ones the heavy NPC’s have.
You can craft that same missile launcher, it’s not even a unique weapon, but a normal tech tree unlock. You can also use a lasgun against vehicles (which you need to find a schematic for or gain from a mission).
Why it’s easy is because the window control buttons are slightly different on steam then on every other window on the PC, putting the big picture mode button right behind where the minimize button usually is. Why Valve did this? No fucking clue.
My thing is I wish there was an easy way to get out of BPM. The few times I’ve accidentally switched to it, it takes me at least twice as long to find out where the button to switch back is
Edit: whenever I go to the power button on the sidebar in BPM, it never gives me an option to exit, just to turn off my PC completely.
I love big picture mode for my use case - my living room PC boots it automatically for couch gaming with a controller. That being said, the button to launch it from the steam desktop client is very poorly positioned and I also understand the complaints about the Xbox button causing it to launch.
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