bin.pol.social

kratoz29, do games w What games popularized certain mechanics?
@kratoz29@lemm.ee avatar

Please people, help me out with this, which game popularized any modern game to be a huge ass open world action RPG?

My best bet is that it is The Witcher 3’s fault.

PunchingWood,

First thing that came to mind are the Dragon Age games before, at least Inquisition was sort of action RPG.

Before that in a lesser extent the Assassin’s Creed games, although they were more action than RPG.

That said, I greatly enjoyed all these games, including Witcher 3.

tfw_no_toiletpaper,

Probably any Bethesda game

Cornelius_Wangenheim,

GTA3 is the one that started the trend.

kratoz29,
@kratoz29@lemm.ee avatar

Hmm, it lacked the RPG part though… GTA San Andreas on the other hand 😀

Cornelius_Wangenheim,

I wouldn’t call most of the modern ones real RPGs either.

MalReynolds,
@MalReynolds@slrpnk.net avatar

Been around since at least early Final Fantasy / Chrono Trigger SNES era (for some values of action). Maybe Atari ‘Adventure’.

Buddahriffic,

Could even say it goes back to the Zelda games on NES. Metroidvania games might also count. Those games all have the “you might progress in any available direction” mechanic, which IMO is the core of the open world mechanic.

There’s also some games like Star tropics where the whole world was open (as in you could return to previous locations) but progress was more linear.

Would super Mario world count as open world? Not as old as the NES ones I mentioned, but I’m curious. Or say if you could go back to previous worlds in SMB3, would that be open world?

XTL,

en.wikipedia.org/wiki/Hunter_(video_game)

en.wikipedia.org/wiki/Elite_(video_game)

en.wikipedia.org/wiki/Angband_(video_game)

Depends on how you constrain that idea. Open worlds were a very early idea, but old computers were somewhat capacity limited in how much content you could have.

r00ty,
@r00ty@kbin.life avatar

I would say older than that (well maybe not elite), as much as the tech could handle it you should include:

https://en.wikipedia.org/wiki/Turbo_Esprit

Here you had several town maps, including dual carriageways, main roads, side roads, one way streets. And you could just drive down any of them. They were all nondescript, but the amount of memory really limited what could be done.

There was also the games using the freescape engine. Driller, Darkside and Total Eclipse. These were all about as open world as you could achieve on the hardware of the time.

In terms of "open world" the definition is open to interpretation. I'd argue that text based adventures were open world too in their own way. So it really depends on what features people agree makes an "open world" game as to what the first game that contains all those features was.

UndercoverUlrikHD,

It started long before that, I think ubisoft in general was hugely influential in that trend.

iegod,

Outcast

Nibodhika,

Open world RPGs were always the goal, old games tried to mask the hardware limitations by using several techniques. By the time the Witcher 3 came along open world RPGs were the most common thing, in fact at the time lots of people called the Witcher a sellout because of that, it’s like if it had come up a couple years ago and had base buildiechanics, EVERYONE else was doing it.

There are LOTS of examples that pre-date TW3, I’ll limit myself to a few, just because it’s the ones I played. In the 90s and early 2000s I used to play Ultima Online, which is an MMO from 97 that has a vast open world. But if you want first person, Oblivion is old enough to drink.

ICastFist,
@ICastFist@programming.dev avatar

In a way, I’d say World of Warcraft (2004 onwards) popularized that.

Here’s your starting place. Here’s a bunch of easy quests and monsters.

You quit the starting area. Everything feels huge and really, really fucking far away. One step in the wrong direction and you’re assaulted by an enemy with a 💀 for a level. Not only that, most people would only see the loading screen once before doing an hours-long playthrough and that also increased the sense of “fucking huge world”

djsoren19,

I think the fault lies with Ubisoft and Assassin’s Creed. They really championed the idea of a bloated open world stuffed with systems that don’t really interact with each other, and now AAA gaming just keeps trying to stuff more mechanics in the pile.

9point6, do games w What games popularized certain mechanics?

The first RTS is an obscure Japanese game called Herzog Zwei,

Westwood studios then made Dune 2 and Command & Conquer which basically polished and popularised the genre for the rest of the world.

Pretty much every RTS that followed took at least some inspiration from how those games worked

RootBeerGuy,
@RootBeerGuy@discuss.tchncs.de avatar

Warcraft came a year before Command & Conquer and improved on many concepts that Dune II introduced.

9point6,

Yeah, you’re right to highlight warcraft although I don’t think it’s a clean line with Warcraft between dune 2 and c&c. C&C was probably around 2 years into development by the time Warcraft came out, and my assumption is most of the actual game design was pretty finalised by that point. Though I’m sure some minor influences made their way in, I don’t think Warcraft massively affected the kind of game we got in the end.

But yeah that’s not to diminish the contribution of warcraft to the genre, there’s loads of games that followed copying the Warcraft style of RTS, even as part of the c&c series in the end with Generals.

pixeltree,
@pixeltree@lemmy.blahaj.zone avatar

Towards the end of the decade Total Annihilation would be released and it’s modern day fan made remake, Beyond All Reason, is really good. Sad there’s no campaign though, I really loved the TA campaign

djsoren19,

gonna be real, WC1 was not a huge title at the time. I think a lot of people look back, rightly, at WC3 being one of the greatest RTS of all time and then think the whole series was lauded at release, but Warcraft: Orcs and Humans was just okay.

makr_alland, do games w What games popularized certain mechanics?

Spacewar! was a F2P PvP game with no microtransactions and no battle pass. Although it’s hard to quantify exact player numbers (it precedes Steam charts), for a while it was the most played videogame in the world.

Its real-time graphics and multiplayer combat were very influential, and widely copied by many other games.

sneezycat, (edited )
@sneezycat@sopuli.xyz avatar

It also popularized the “mechanic” of online matchmaking through steam for pirated and abandoned games. Thank you Spacewar, very cool.

Edit: the Steam one is a test game for their steamworks system with source code from the original game. The more you know.

Jakeroxs,

Wow this brought it full circle, the name looked familiar but then it clicked, back in my pirating days lol

MajorHavoc, (edited )

for a while it was the most played videogame in the world.

I see what you did there!

Space War historySpaceWar is the first game to be frequently ported to different computers, back when computers took up a big portion of the room they sat it, and when “porting” was practically re-coding, from scratch, in Assembler.

rimjob_rainer, do games w What games popularized certain mechanics?

Ocarina of Time is the mother of modern 3D gaming with Z-targeting.

dumblederp, do games w What games popularized certain mechanics?
@dumblederp@aussie.zone avatar

WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.

I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.

huginn,

Quake 1 popularized mouselook

Panties, do gaming w Weekly “What are you playing” Thread || Week of August 18th

Blasphemous, a 2D Metroidvania game with a very distinctive art style.

So far loving the world design and level design, it reminds me strongly of Dark Souls, without feeling like a clone in any way. I do unfortunately suck at platforming, and this game is so far not forgiving about it…

chloyster,

Nice! Yeah blasphemous slaps. The platforming as you say though is unforgiving. I hate the instant spike KOs… Something the sequel thankfully changed

Panties,

I was honestly hoping that they had added something later in game that makes it no longer instant death… So that isn’t happening then?

At least I have the sequel to look forward to

chloyster,

It unfortunately isn’t happening

Anticorp, do games w What games popularized certain mechanics?

Warcraft started an entire genre of games. Blizzard took that concept and created StarCraft, which spawned million dollar tournaments.

Pea666,

You mean RTS games? Warcraft is from ‘94, two years after Dune 2 was released.

rimjob_rainer,

I think he means Mobas or Tower Defense games

RootBeerGuy,
@RootBeerGuy@discuss.tchncs.de avatar

Yeah, however before Warcraft there was Dune II. But I am not sure which one was more popular at the time and I think Dune II came way before Warcraft.

I think why Dune II is more notable though is that the first Dune game was more of an adventure style came, not a strategy game. Then they changed the game with its successor and introduced the asymmetrical factions that each had a few unique units with differing strategies.

Warcraft took that concept further of course. But even there its rather Warcraft II that really had a big breakthrough.

plumbercraic, do games w What games popularized certain mechanics?
@plumbercraic@lemmy.sdf.org avatar

I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.

sexual_tomato,

Dune was the second RTS ever though

dustyData,

Maybe because that one didn’t come from videogames. Selection sets or groups have been a thing on UI for a long time, ever since vertex editor on CAD software.

Lemminary, do games w What games popularized certain mechanics?

The Sims for the scrub-the-toilet mechanic.

cyberpunk007, do games w What games popularized certain mechanics?

Souls games. Popularized invasions.

rustydrd,
@rustydrd@sh.itjust.works avatar

Perfect example that “popularized” is different from “popular”.

scutiger,

And also the concept of your collection of souls being recoverable from your last point of death.

I know the “death bag” mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it’s gone for good.

RightHandOfIkaros, do games w What games popularized certain mechanics?

Metroid, which spawned more than half of all indie games.

cyberpunk007,

More than half seems bold, otherwise I agree

RightHandOfIkaros,

It sure feels like more than half of them label themselves as some blend of metroidvania, as long as it isnt a cardbattler or a roguelike, its 100% going to label itself a metroidvania.

cyberpunk007,

I guess I just look at it as you’re saying FPS, MMO, RPG, RTS, etc are less than half.

PunchingWood, do games w What games popularized certain mechanics?

Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.

Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.

Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.

gibmiser,

Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

PunchingWood,

I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.

Pea666,

Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.

MossyFeathers,

I can confirm that you could pick spawn points in BF2 and BF2142.

Katana314,

I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.

MeThisGuy,

desert combat? that was the shits

PunchingWood,

I can’t remember if that mod had squad spawns. But I definitely remember playing it a lot, that was an absolutely revolutionary mod with so much content, not to distract from other great BF1942 mods though. I believe the original DICE team originated from that mod team to create Battlefield 2 as well.

sp3tr4l,

DICE hired a few of the DC devs to work on BF2, then promptly laid them all off about 6 months or so after release, and then the laid off devs and others who weren’t hired made Kaos Studios, and made Frontlines: Fuel of War and Homefront, before being corporate acquisitioned into non existence.

sp3tr4l,

There were a few BF42 mods that, on certain maps with certain vehicles, allowed you to spawn in vehicles.

IIRC, Forgotten Hope had a number of para-assault maps that allowed players to spawn inside of the aircraft they would parachute out of.

I believe you could also do this in… I can’t remember the name of it, but the Star Wars themed 42 mod (which the BattleFront series either largely copied or was directly inspired by), I think it had some spawn-in-able vehicles as well.

Also BF Vietnam, the official game, used a similar concept of having ‘tunnel exits’ that could be built/placed by Viet Cong engineers, which were placeable spawn points, and the US had the ‘Tango’ … mobile river boat with a helipad thing… which was a mobile spawn point.

I am 99% sure it was BF2 that first introduced being able to spawn on a player, I don’t think any of the mods for the earlier games pulled that off always had to be a vehicle or placeable static object.

chiliedogg,

Battlefield 2 intruduced that one.

dogslayeggs,

I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.

AlexWIWA,

Renegade was some of the most fun I ever had in a shooter. Truly a unique experience

breadguyyy, do games w What games popularized certain mechanics?

dark souls

witty_username, do games w What games popularized certain mechanics?

Which game popularised the now household mechanic of being shut down after a couple of years?

Viking_Hippie,

Congress.

ampersandrew,
@ampersandrew@lemmy.world avatar

EverQuest required a subscription fee every month and created a gold rush. The shutdowns come when you don’t find the gold that they did.

illi,

Weird calling out EQ which os still going and even getting expacs afaik

ampersandrew,
@ampersandrew@lemmy.world avatar

It is, and I don’t think it’s even the first game to require a subscription fee. It was just so successful at it that everyone wanted that monthly recurring revenue. When it doesn’t work, they’d often rather see the game cease to exist.

ZombiFrancis,

cries in Asheron’s Call

wcSyndrome, (edited ) do games w What games popularized certain mechanics?

Maybe cheating a bit but there are several genres of games that are named after the games that popularized their mechanics such as roguelike/roguelite, souls-like, metroidvania

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