nie pamiętam, nie czytam już za dużo takich form pisanych dłuższych i poprawniejszych, a tym bardziej po polsku. No nie umiem po prostu. Do tego dochodzą te przeklęte dzieciaki które mówią, że wielkie litery to rodzaj naburmuszenia, a kropki złości. Na pewnym etapie też to była forma unikania fingerprintowania przez pisanie “inaczej” niż pod innymi aliasami. Teraz jak robię masę błędów niecelowo, to nie bardzo mogę ją stosować :-)
No i nie oszukujmy się, nie ma konsekwencji. Jedyne co mnie ciągle lekko frustruje to pytania bez znaków zapytania - co jest o tyle zabawne, że też mi się coraz częściej zdarza w konwersacjach online.
Styl pisania, także popełniane błędy, są relatywnie charakterystyczne dla danej osoby, czyli próbka tekstu uprawdopodabnia identyfikację (ang. fingerprinting).
no jak masz dwa konta, które nie chcesz, żeby były łatwe do powiązania ze sobą, to lepiej nie popełniać absolutnie tych samych błędów interpunkcyjnych czy ortograficznych na obu.
I know DirectStorage helps with read performance, I can’t use it because Linux, and I’m not intrested in running benchmarks for the heck of it - I would rather like to know how much storage speed affects loading times in your (or anyone’s) experience, in practical scenarios, with all the CPU-bound, GPU-bound, memory-bound and network-bound loads affecting your (or anyone’s) average gaming session.
I’m not necessarily talking about SATA or NVMe SSDs specifically, not even SSDs specifically; I think you could theoretically surpass an NVMe SSD’s speed with large enough RAID0 setups of hard drives, if you ignore seek times and some other factors.
… if you’re asking what SSDs I have, unfortunately they’re all SATA :c
It’s something I feel like more recent Nintendo games haven’t done.
References to past games are still a thing they do quite a lot. Weirdly enough in Super Mario Odyssey they went all in on Donkey Kong nostalgia. 3D world has the Comet Observatory, reimagined levels from 64, Bowser’s Fury brought back Bowser Jr’s paintbrush from Sunshine.
Breath of the Wild is chock full of references, ruins of old places, every land feature name is evoking something, be it a character, an old boss, whatever, music cues from the Temple of Time, Spectacle Rock dungeon, Dragon Roost Island…
Echoes of Wisdom borrowed like 70% of its map from A Link to the Past. Again. They already did that in A Link Between Worlds. Not a fan of that one honestly, I love ALttP, Nintendo please stop nostalgia farming it for subpar games already. I like my maps to feel fresh.
Mario Kart World is almost nothing but references, most tracks are from past episodes, and you can find stuff like SNES circuits on the roads around the official ones. And there are loads of remixes of past games music, from NES to Switch and everything in between.
You’re right. I guess it was a lack of good sleep these past few days and the frustration with trying to find the Mii maker that made me think that way.
On the topic of World, i was playing through it today and noticed what you were talking about. Going through it in the Grand Prix i kept picking up bits and pieces of older courses mixed in there. Mario Circuit was the one i noticed the most but i also noticed a few others too.
to be fair, that is the whole point of the game, its competitive, i miss lightbikes on iphone, was a fun ripoff with new mechanics like 3d maps (multiple rotated planes lol), jumping, and boosting, added a lot to the game
I thought the weapons were samey until I saw some videos discussing it. The weapon combination system is crazy! Some of them genuinely feel unique, playable, and fresh (though I did not reason my way into any of these on my own).
Roblox is a pure abyss devoid of humanity and I wish them just the worst. Also I belive 100% that everything you wrote is the truth, but I also believe in adding some sources when the matter is of such a significance
I made a post about it for a more general discussion but I think it’s worth saying here too: Chris Hansen is an irresponsible hack at best and he is very likely to misinform. There are far better people around if you want to learn about the many harms to children caused by Roblox.
It is a little stiff concerning the combat portion of the game. I just played Banishers Ghost of New Eden. So maybe that is why I feel like it is rigid combat model.
I think the early weapons are stiff but the later ones have better move sets. What is cool is if you find a move set you like it is attached to the handle, so you can swap that with a blade you’ve upgraded. New moves, retain your upgrades. Unfortunately doesnt work with the special weapons, which tend to have some of the better move sets too, but still a neat feature.
This is, very unfortunately, what happens in every internet space which is targeted towards children and allows communication among users. It is by far the easiest way for anonymous predatory adults to make contact with typically unattended children. I would like at some point to see a child-oriented space on the internet have the highest priority of children’s safety at some point, but there hasn’t been one yet.
I mean I’m sure there’s been some… but well how popular would they be. I mean the long and short of how it has to be done… no private messages, all public messages heavily monitored. Which unfortunately isn’t a recipe for making a site popular with kids.
I don’t know how spooky youre looking for, but Obscure and Obscure II: The Aftermath are classic co-op Survival Horror gameg. Well, theyre not that scary, really. Sometimes it makes you laugh because of how ridiculous it is. But still, the game was fun and when I played the game with my brother, I went in with zero expectations and walked away fairly impressed.
Abiotic Factor can be a bit spooky at times in the same way the game that inspired it, Half-Life, was sometimes spooky.
Both Resident Evil Outbreak games on PS2 are playable on emulator but they have a pretty involved setup process. If you have the technical capability to follow the instructions, that could be fun. Of course, with RE, there is also Resident Evil 5 and Resident Evil 6, which aren’t really call that scary since theyre more action focused, but they are cooperative capable.
Sons of the Forest is also pretty good if you are looking for a more open world survival atyle game. Also has quite a few spooky moments and enemies.
In that same idea, Project Zomboid is like a zombie apocalypse Diablo. But with more survival based mechanics. The game isnt that scary once you figure stuff out, but the risk is always there that your character could permanently die at any moment.
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