bin.pol.social

Buffy, do games w For those of you who enjoy open-world games, how big of a world is too big?

Hot take, but the open world nature of Elden Ring drove me crazy. Coming from a series grounded by its tightly knit and highly curated environments, I never understood why Elden Ring is so unanimously considered the “peak” of the series.

I enjoyed my time with it, but I couldn’t help but wonder what the game could have been without the open world inclusion. So for me it’s not necessarily “how big is too big”, but whether or not the gameplay necessitates an open world.

al_Kaholic,

Agreed the level designs in dark souls coupled with the exploration made them s tier an adventure. Elden rings was ok but with all the traveling I felt more like a tourist.

delcake,

I’m with you on it, because my completionist tendencies saw me trekking between one too many copy-and-pasted side dungeons in the 50 hours I gave Elden Ring before I couldn’t take it any more and never came back to finish the game.

It’s not like the moment-to-moment combat is any less fun than the games that came before it, but since the game lets me indulge in my worst tendency of finishing every optional thing before progressing things it just felt like a meaningless checklist slog.

It’s definitely a “me” problem, but it’s just one reason why I tend to prefer a more focused experience than a sprawling open world.

Buffy,

The copy-paste dungeons were a big issue for me. And the amount of reused enemies and bosses. There is definitely a way to “optimally” play the game for the best experience. But I’d say that goes against the nature of what an open world is supposed to represent.

dukemirage, do games w "...Mommy!!.." (Hades)

mark spoilers please

Nima,
@Nima@leminal.space avatar

deleted_by_author

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  • dukemirage,

    yes and

    Nima, (edited )
    @Nima@leminal.space avatar

    deleted_by_author

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  • AwesomeLowlander,

    not click links clearly marked

    Most users are going to see the image directly without clicking anything.

    Nima,
    @Nima@leminal.space avatar

    deleted_by_author

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  • AwesomeLowlander,

    I’m merely pointing out the flaw in what you said. No need to bring up the other arguments when I wasn’t part of them.

    Nima,
    @Nima@leminal.space avatar

    considering lemmy is so spread out and there’s many apps for it, I think post formatting is down to user preference and choice.

    I’d suggest swapping to a view that will at least show titles so you don’t make the mistake of clicking on something or seeing something that’s a spoiler for you.

    my point is that its on the user, not the OP. especially given the game its from.

    AwesomeLowlander,

    (For the sake of this discussion, we’re talking spoilers in general, not whether a 5 year old game should be considered spoilerable)

    Wait, so your solution to spoilers, is to tell everybody everywhere to stop having auto loaded images in their feed? Instead of, you know, having the OP spoiler tag their content? Wow.

    murmelade,

    Just block OP who posted, I did. Ezpz solution. Damage already done so all we can do is block them so they can’t do it to us again and move on.

    Klear, do gaming w Three developers' different philosophies on difficulty for their games

    I had read some posts on Usenet back then with some players saying UV wasn’t as tough as they hoped it would be. (…) I thought “Oh really? Ok then. You’re all dead.” (…) It wasn’t meant to be fair, or even finishable. I can’t even get past E1M3 in nightmare. Any level with backtracking would be almost impossible.

    • John Romero
    hopesdead,
    @hopesdead@startrek.website avatar

    There is a secret level in Doom II described in the biography Masters of Doom by David Kushner. It was made as a prank, where the boss had the face of one of the Johns and moved at 200% faster speed than the player. I’m not sure if this made it into the retail or shareware versions they shipped.

    The_Picard_Maneuver,
    @The_Picard_Maneuver@piefed.world avatar

    You don't see this kind of attitude as often in games these days. Maybe indies.

    Gladaed, do gaming w Three developers' different philosophies on difficulty for their games

    Game being hard means the struggle of the character can be conveyed to the player.

    Xirup, do games w "...Mommy!!.." (Hades)

    This game is so beautiful.

    kurushimi, do games w "...Mommy!!.." (Hades)

    🎶 🎶 it’s in the blooooood 🎶 🎶

    Acidbath, do games w Which year was the most stacked for game releases?

    if we going by quantity, I think 2007 was the most stacked, like omg the amount of hype for these games at the cafeteria lunch table was insane. www.imdb.com/list/ls087306278

    it honestly feels weird hearing people call these games “classics” xd I am NOT ready for this!

    UltraMagnus,

    Yep. There are people who can vote who were born after Portal came out XD

    ryathal,

    It think it has to be 2007 just because there are games that didn’t crack the top 10 that year that would be goty in other years. It’s also a huge year for multiple platforms, pratically every major franchise had a good release that year.

    Baggie,

    Ditto this, 2007 was a fucking crazy year. All that next gen hit at once, people still taking risks on unique ideas. Nowadays you only see that kind of stuff from the indie scene, though they’ve been doing a great job with it IMO.

    prole, do games w "...Mommy!!.." (Hades)

    Man, the visual style of both Hades games is breathtaking sometimes

    NastyNative, do games w Which year was the most stacked for game releases?
    @NastyNative@mander.xyz avatar

    1997

    rozodru, do games w Which year was the most stacked for game releases?
    @rozodru@pie.andmc.ca avatar

    2001 or 2011.

    2001 easily had the most games that were highly rated and as others have said you some real classics. The PS2 was hitting it’s stride, the original Xbox Launched, and the Gamecube was right there.

    2011 also had some damn amazing games: Arkham City, Portal 2, Skyrim, Skyward Sword, Minecraft, Mortal Kombat 9, Starcraft II, Bastion, Uncharted 3, Battlefield 3 to name a few.

    FreeAZ,

    Dark Souls was 2011 and it was way more influential than all those games (except maybe Minecraft).

    tyranical_typhon,

    Demon’s Souls came out years prior.

    simple,
    @simple@piefed.social avatar

    as a ps3 exclusive that wasn’t even close in popularity but yes most of ds1 was copied from demon’s souls

    AmazingAwesomator, do games w Which year was the most stacked for game releases?

    i was going to go with '06, but it looks like '04 was revolutionary for many game genres, and considered a major milestone in video game history due to its lasting affect on future titles.

    en.wikipedia.org/wiki/2004_in_video_games

    tyranical_typhon,

    MGS3

    Half-life 2

    World of Warcraft

    Fable

    Far Cry

    Warrior Within

    Motherfucking San Andreas

    Yeah, I think we have a winner. It’s 2004.

    danciestlobster, do games w Which year was the most stacked for game releases?

    Maybe a hot take but I think this year has been one of the best for gaming in a long time. We got Claire obscur, kcd2, Hades 2, silksong so far

    tyranical_typhon,

    Zoom zoom.

    orenj, do games w For those of you who enjoy open-world games, how big of a world is too big?
    @orenj@lemmy.sdf.org avatar

    Elden Ring is right on the threshold of too big.

    bytesonbike,

    Elden Ring DLC for me.

    At least the main game, the world was kind of flat.

    The land of Shadow’s map was kind of difficult to read. There was too many layers. Some things were underground. Some were above ground.

    If the world wasn’t connected but broken by portals or something, it would have been fine. But condensed like that made it feel too big and I overwhelming.

    Jakeroxs,

    I feel like having a toggle for overworld/underground similar to in the base game would have been very very nice.

    slimerancher, do games w Day 476 of posting a Daily Screenshot from the games I've been playing
    @slimerancher@lemmy.world avatar

    Congratulations on completing the wall!

    orochi02, do games w For those of you who enjoy open-world games, how big of a world is too big?

    Morrowind

    RightHandOfIkaros,

    Morrowind was exactly the perfect size for its content.

    I would argue Daggerfalls map is unnecessarily large for the content it offers. At least Morrowinds NPCs have regional variation. In Daggerfall every innkeeper is exactly the same NPC. Its a technical marvel of its time, but by current standards is rather shallow.

    orochi02,

    Yea i think I mixed it up

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