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SlurpingPus, do games w Day 477 of posting a Daily Screenshot from the games I've been playing

Haven’t played ‘Max Payne’ in twenty years, completely forgot what it looks like in-game, and still the first thought from the screenshot was “Max Payne”.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Both the games have really iconic art styles (and i’m sure the silhouette of Max gives it way too)

SlurpingPus,

Dunno about the artstyle: a lot of 90s to early-2000s 3d shooters had that grimy look, perhaps to show off the textures. But the jacket and the casually lowered gun definitely factored into the recognition.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I might be a bit biased too with the art style. My first playthrough was only last year and it’s really stuck with me. But yeah, the jacket and gun are definitely factors

SW42, do games w Day 477 of posting a Daily Screenshot from the games I've been playing

In can still hear the voice of Jonathan Davis saying “Max Payne” in a Russian accent

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It lives rent free in my head and will just pop in occasionally

radiouser, do games w Day 477 of posting a Daily Screenshot from the games I've been playing

Brilliant game. Not sure if I preferred it over MP1 but damn did I enjoy it. Hope you did too, OP.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I liked them both a lot. I think just so i don’t have to pick i’ve written them off as both good but scratching different itches

umbraroze, do games w Day 477 of posting a Daily Screenshot from the games I've been playing
@umbraroze@slrpnk.net avatar

Oh crap. Reminds me that for some reason or other (Mostly just time issues I guess, and because dualbooting Windows was pain I guess) I never completed Max Payne 2. As a giant fan of the first game I loved it.

Wonder if I need to go dig out the discs. Wait wait what, I already have MP1&2 on Steam? How? When did I get them? Never mind. Hope these aren’t a massive headache to get running

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I was able to get it running on Linux pretty easily. There’s some issues with widescreen (stretching) there’s an easy fix with that using the WINEDLLOVERRIDES=“d3d8=n,b” command and a patch though (or you can put up with it like i did for my first playthrough)

Alcyonaria, do games w Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation.

Down to test and review whatever you need.

Jarr, do games w Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation.

My wife is interested and would love to try it.

Road_Warrior_10,

DMd you :)

msage, do gaming w A cold take on balancing
Lag, do games w Sliced off the tip of my thumb, what are some good one handed games?

Cities Skylines 2, and www.openfront.io

CheeseNoodle, do gaming w A cold take on balancing

It sucks when this happens in primarily PVE games too (looking at you warframe), classes go from feeling unique and having roles in a party to all being able to do everything equally effectively and becoming hemogenous.

yakko, do games w I finished all (current) main quest content for Death Trash

This looks interesting, thanks for the write-up!

Menschlicher_Fehler, do games w I finished all (current) main quest content for Death Trash
@Menschlicher_Fehler@feddit.org avatar

Still waiting for the full release before buying/playing it. I tend to burn myself out on Early Access games before they are finished, never returning for 1.0.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I often agree with this, though for Death Trash given the slow pace of major updates I figured I’d just jump in. It only took me about 10 hours to beat the main content, and a few more hours poking around to feel finished with the game. This isn’t something like Zomboid with a big sandbox element to sink hours and hours into.

Honestly, at the pace it’s being updated I don’t know if it will get a huge proper ending.

Rusty, do gaming w Three developers' different philosophies on difficulty for their games

Does anyone remember the devs of Diablo 3 saying that the internal team found the game difficulty is too high and then they doubled it. https://lemmy.ca/pictrs/image/6ae5f82b-6bce-44e3-819d-f7dab1183c16.jpeg

chicken,

That’s weird, I don’t remember that game being very hard, at least on the normal difficulty

HereIAm,

On launch it was quite “difficult” in that good gear was rare (and why wouldn’t you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.

Rakonat,

Yeah I remember the travesty of that game at launch. Competent gameplay hamstrung by devs leaving room for their micro transactions. But, you didn’t need to spend real money. You could grind for 20+ hours with pitiful low magic time until you find something mildly better or sell the good items you do have on the auction house to try and close loop to get better stuff.

Blackmist,

It wasn’t. But then you got to Inferno on act 2 (like 4 times through the game) and died over and over to flies.

catnip, do games w Sliced off the tip of my thumb, what are some good one handed games?

Citizen sleeper! Card games also work

MaggiWuerze, do games w I finished all (current) main quest content for Death Trash
@MaggiWuerze@feddit.org avatar

I played it for a while when it cane out, but I’ll also wait until its done, so I can actually finish the story. Too bad its taking this long, but the game and story were fun, so I’ll be patient

cecilkorik, do gaming w A cold take on balancing

Also, at least in single-player games, and sometimes in multi-player too (depending on exactly where and how) balance is actually not even necessarily a goal you should be pursuing at all. The imbalance is the point, the BFG should be allowed to be the BFG, it doesn't need to be balanced. Even better is subtle imbalances that are not necessarily telegraphed directly. Not only does imbalance indulge the power fantasy when players can take advantage of it, but discovering those hidden "broken" mechanics makes players feel like they've either lucked out or outsmarted the game and is actually deeply gratifying on its own.

It can also lead to some very emergent metagames that maybe haven't been considered. Sometimes the instinctual reaction to immediately patch out and hotfix any mechanic that is found to be unintentionally overpowered might mean you're just being the "no fun allowed" police. And games are supposed to be fun. And in multiplayer sure you have to think about the fun of all players instead of just one, but maybe you should give some thought to what would happen if you embrace the mechanic instead. Maybe it could be a per-game setting instead of just removing it. Maybe it could turn into a whole new game mode. If some people are having fun with it and could have fun using it against each other, maybe let them? It's understandable if you're trying to make your game into an e-Sport but even sports have different leagues with different sets of rules.

Balance is overrated IMO. Imbalance can be entertaining, hilarious, and fun. Consider trying it.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar
Ephera,

Yeah, I also have to say that I’ll often not even bother trying to work out what’s good and what is not, because there’s a voice in the back of my head that says, well, it should all be equally viable, because of balancing.

That’s a big part of the reason why I like random map generation, because it isn’t possible to make all options equally viable. Sometimes, you level up your axe skill and never find a good axe, and just have to deal with that.

Venator,

Fun should take priority, and I think it usually does. It’s just that in popular multiplayer games people usually find the optimum play style and then only do that, which can make the game quite boring and repetitive. One of the most viable ways to counteract that is to balance it so other play styles become more popular and make the game a bit more varied.

Another option can be to add some randomness to some mechanics so which play style is best isn’t as obvious or changes more frequently.

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