Pretty much any jrpg for Gameboy, DS, PSP and PS2 (haven’t tried many newer). I loved them a lot as a kid/teen but now when I try to play them do I get bored very quickly… I think the audience is supposed to be kids and teens so I am not surprised I don’t enjoy them anymore
I recently replayed Legend of Dragoon, and I’d do it again.
I tried to play Golden Sun again though, and it just has WAY too much dialogue. And not in a good way. Just lots of filler dialogue that doesn’t add depth; it just restates the story and what’s currently going on.
I get you. I’ve been going through a lot of “best of” lists for various consoles and it’s tough going back and playing them because they were obviously made for a younger audience and and having never played them as a kid I don’t really feel the same pull.
The Kirby games are a big one. I’ve seen a lot of recommendations but can’t really get into them.
Gen 1 pokemon. It was awesome to experience, but the formula is just better in later versions.
GoldenEye, I did try it years ago, but going back to one stick for a shooter is really awkward.
Wow, I don’t have the time for an MMO anymore and they are a lot less fun after your first experience.
Oblivion and Morrowind, the changes in Skyrim are almost all improvements, and the mod support is better. You can smoothe out the edges of the older games, but it’s a long process I’m not interested in. I’ll stick with find memories.
Have you tried the mouse and keyboard mod for GoldenEye? I imagine it makes everything incredibly easy but it could be different enough to justify a playing one more time
I don’t use steam too much, but I did get Minishoot Adventures, and it’s excellent.
It’s like if Zelda was a bullet hell. The base difficulty isn’t too hard, but it’s challenging enough. And you get to explore and do dungeons. It’s really fun.
Thanks for the recommendation! I hadn’t heard of it before but bought it on sale today. Looks pretty good and I appreciate they have options for people who suck at bullet hell games 😆
When you die in this game there’s no real penalty other than going back to the last checkpoint. So even if you leveled up or something you keep that, you just might go back a few screens. It’s great!
It was! Just beat the true boss and got all the powerups. I don’t think I’ll do all the arena stuff, but it was super worth playing, especially for the price.
During the few months of the year I consider to be my “gaming season”, I mostly stick to 1 game at a time as my primary focus, but I’ll often have a game or few on the back burner that I’ll work into the schedule now and then.
This year I’m focusing on the Doom remake (Doom 2016) as my main game. To be honest, the game is stressful for me, so even though it’s been an absolute blast for me to play, it’s nice to have some alternative games to switch over to after I’m done with Doom.
I agree, it’s very hard to keep up with the stories when juggling multiple games at the same time. Almost as hard for me, if not harder, is keeping up with the controls. Every game is different. Games in the same genre can and will have vastly different control set-ups. Even games in the same franchise / series can have different controls from game to game. Yuck.
So, the control aspect and the story aspect are part of my inspiration for my secondary games. Right now I’m playing Halls of Torment. I guess there’s a story? But it doesn’t seem super relevant or necessary to keep up with. This game is in the same genre as another secondary game I play (and the main one from last year) called Vampire Survivors. Controls for both of these games is super basic. As I mentioned, if there’s even a story line to them, it’s irrelevant to my enjoyment of them.
I also have the Castlevania Dominus Collection which is includes all the metroidvania-style Castlevania games from the Nintendo DS. I played all of them back in the day on original hardware, so there’s a great deal of “recall” in terms of controls and story. And this is probably one of my favorite genres of game.
Typically only 1 story game (first playthrough) like Blasphemous or Outer Wilds. And then only roguelites or sandboxes on top of that like Factorio or Slay the Spire.
I barely played the AC games as they came out, but recently decided to give Unity a try. It’s a really stunning presentation much of the time, but I find myself setting the game aside quite regularly as the quests / missions can be rather dull. I should perhaps try to do better at picking what to do in the game, as the immersion can be compelling.
For a long time 3 was my favorite. But I started playing black flag and damn dat shit is good. I think I just didn’t like it back then because it was different from 2 and 3.
I had to stop playing when I saw the review for AC 3 (I think) from Zero punctuation.
He pointed out that the quests were almost entirely “gofer” quests… You know, you go over there and get that, then go fer that other thing and go…
I started the game not long after and I have to say, he was right. And every time I was given a quest to go somewhere only to talk to someone with little to no reason for doing so other than, I have nothing better to do in the game… When that happened, I heard his voice in my head talking about how annoying gofer quests were.
It annoyed me, and I stopped playing as a result. Never got past the first chapter.
Slay the spire, FTL, and Into the Breach probably have the most hours from me because the controls are entirely cursor driven and can be paused indefinitely.
Balatro is quickly taking the space that the built-in Windows solitaire game used to.
Those are the ones that I open when my brain can’t brain.
At least one idle game. I just finished antimatter dimensions after a year or so. Starting on NGU idle next.
And one “100% attention” game like outer wilds or hollow knight.
I loved the original and the Ezio titles, found the American Revolution one ran a little too much on rails (here you ride with Paul Revere, and here’s an unskippable ghost-train ride of a sequence where you have to shoot some goons; meh), and found the Victorian London one a bit dull. I haven’t yet played Black Flag, but may do so next, given that people rate it, though am not excited by any more recent ones.
Unity is really good, contrary to its reputation (at least on PC). The parkour flies flows nicely and doesn’t suffer from the grappling hook bypass of Syndicate, it’s still the best-looking game in the series, there’s a lot of attention to detail and the story doesn’t overstay its welcome, even if it sometimes annoys with time jumps and the series habit of having to cram in historic events that you already mentioned. Yes, the map is overflowing with icons, but at that point in the series, that’s to be expected.
Compared to Black Flag, parkour, combat, stealth (especially stealth), presentation, architecture and NPCs are vastly superior, but it’s less whimsical and of course doesn’t have those fun (if repetitive and far too easy, unless you go for the big ships right in the beginning) arcadey ship battles and boarding attacks. Black Flag is definitely better at hiding and spreading its collectibles out, making discovering them a bit more of an occasion instead of an (admittedly still highly addictive) checklist chore due to its larger and more varied game world as well as the novelty of being able to leave your ship at any time, even in the middle of the ocean or near a tiny sand bank to go out and explore.
bin.pol.social
Aktywne