How so? I actually think in recent years, they’ve gone away from making you log in all the time, with less daily quest and much better catch up mechanics, so it doesn’t matter too much if you don’t play for weeks or even months.
I’ve given up on every major developer/publisher, so-called AAA garbage, except for capcom for monster hunter and square enix for final fantasy. I’ll be extra sad the day they too go the way of every other greedy lazy “AAA” game company…
At least indie devs care to make a good game and not try to make a money printing IP machine with some game like aspects in it.
Even Capcom I’m not preordering. If wilds is getting good reviews a couple days after launch I’ll get it. (Even though I’m pretty sure it will be a good game)
I feel like monster hunter is kinda hard to mess up, unless they suddenly decided to make it turn based with micro transactions for extra turns or something lol
The “story” is: omg big monster messing up the ecosystem, go fight! So it’s really all down to gameplay lol
$70 is going to be the new normal price for AAA. Prices haven’t increased in decades. I don’t like it, but that’s what it is. It’s not AAAA because of the price, nor is that even a thing.
AAA comes from credit rating scores. It essentially means nearly guaranteed returns. It was used to identify games that need to be stocked for game stores. AAA is going to sell. AA is slightly less but still good. Etc. There is not AAAA credit rating. That was just stupid marketing buzzwords that don’t matter.
as a hige indi/small developer fan i see great times ahad. AAA will fail, clmpanys will close and developers will find new homes in smaller teams. by 2030 i predict a golden age for AA and and perhabs also a new golden age for indi.
These games have infinite replay value and people like them. That’s all a top ranking game is. Many have tried to replicate these successes and failed (in recent memory, Concord). There have been a huge number of good games coming out too. But they’re not somthing you put 2,000 hours into with your friends.
There’a a big element of the snowball effect too. Big games attract more players than small games. Esports are a lot like normal sports in that regard. People make new sports pretty often but Football, Basketball, Baseball etc have been around for 100+ years so they have large communities and social relevance. If I asked my buds to go out for a match of “whipple stick”, my new favorite sport, they’d just laugh at me.
On the other hand, new games CAN become huge if they’re built well enough. A few of the top 10 were released less than 10 years ago, which says a lot about how these “main games” DO change over time. I think Deadlock will get up there after a few years of polishing.
From what I read it was over 8 years in development, it should’ve been well beyond a rework, or maybe even a couple, already.
I’m almost certain that Sony, as any boss, was quite done with the whole fiasco and just said “fuck it, let’s go” and just see what happens. It probably wasn’t worth the time and effort to keep putting resources into a project going nowhere.
Starfield’s biggest flaw was in trying to make a grand space game given that Bethesda’s strength is sandboxy, exploration focused, RPGs.
I am of the mind that exploration fundamentally does not work in a space game because the scale is too big. There’s waaaay too much space on even a single planet to populate with meaningfully interesting things to find. So there’s maybe one or two interesting handcrafted things per planet and you spend all your time in system and galactic scale maps to find them, rather than stumbling across them while out on a walk.
The only space games that work imho, are either ones with tiny planets like The Outer Wilds, or ones that are more linear and driven by very good writing and space is more of a backdrop than the actual millions of km you have to travel through and explore (like The Outer Worlds, or Mass Effect).
So I think Bethesda has a higher chance of success in literally any other, more limited, setting, given that writing isn’t their strong suit, but all that being said, I still don’t know if they’ll course correct.
There is also the mediocre story, but hopefully they’ll learn the lesson that no, we don’t want something as automagically powerful as a dragonborn or whatever, it worked for skyrim sure, but it’s a not something needed in every title.
Working from a zero prisoner to hero was always the goal and should be again.
I think the issue is that they still have their developers write their own quests rather than hiring a team of dedicated writers like other studios do nowadays.
The games will never be narratively coherent when everyone is pulling in a different direction.
I think Skyrim’s was better because there was less central control. I know that stuff like the whole Werewolf quest was just made by a passionate designer and dev who made it after hours, but that during Starfield development a lot more got run up the chain and there was less individual freedom.
I suspect that stems from the massive procedural generativeness but am not sure.
Azimuth is a metroidvania game, and something of an homage to the previous greats of the genre (Super Metroid in particular). You will need to pilot your ship, explore the inside of the planet, fight enemies, overcome obstacles, and uncover the storyline piece by piece. Azimuth features a huge game world to explore, lots of little puzzles to solve, dozens of weapons and upgrades to find and use, and a wide variety of enemies and bosses to tangle with.
It is open source and available for Windows, macOS, and Linux.
I am now 45. I tried Deadlock, was overwhelmed, some other player told me to “fuck off” through the vocal chat because I was in the wrong lane, I uninstalled.
Generally, I don’t have time anymore to play online games that are about grind and skill. I don’t want to play only one sort of game. I want a game with an end so that I can move to another one.
MOBAs were cool at the time of warcraft 3. Let’s move on.
If youre looking for a game with an end then you might wanna stick to single player. Online multiplayer is designed to keep players coming back for more
I enjoy MOBAs a lot, but their communities tend to be so toxic… I’m playing other multiplayer games because I am tired of the toxicity (among other things).
When your core gameplay loop is all of 15 minutes long that feeds into a 40-60 hour repetitive grind to unlock a slightly better item, new title or recolored cosmetic, combined with a complete absence of quality or competent writing, innovative mechanics while it’s apparent most of the budget went into marketing and pre-rendered cutscenes that can be just watched on youtube, yeah it’s bad to give potential customers a 30 minute demo that displays everything your game is without hinting any additional benefit for purchasing the full game.
I’m a bit hesitant about allowing or not linking to the website archives.
For the time being, and while we discuss about it among the mods, I’d like to ask you to refrain from posting any link to said archive.
If we decide to allow it, I’ll restore the comments containing said links I’ve removed.
Thank you for your understanding.
Final Edit :
After carefully considering both sides arguments, and talking about it with LM admins and the mod team, we decided to keep the direct links removed.
LM allows meta-discussions around piracy, but not linking to possible pirated content. As we do not have the means and resources to check the whole 12Go dump to make sure no there is no copyrighted content in one of those Rom Hacks. More information here.
Rom Hacking is a gray area which is, depending on your location and/or interpretation of your local law, allowed or not. LW is under EU Jurisdiction (see that part of the TOS), and has to abide with rather restrictive law on that matter. There is unfortunately no broad “fair use” exception in that jurisdiction, only specific exceptions listed here. None of them seem to be applicable to Rom Hacks, which mean that they are to be considered potentially illegal under LW jurisdiction.
From what I see in the archive link I posted, it only contains patches, not playable games, neither original nor patched. You need a copy of the game already to make any use of it.
You don’t need to have the full game to be considered as piracy. Anything allowing to break a DRM could be considered as such.
Edit :
I understand that most of you do not agree with that, and I do too, but as a mod I have to put my feelings on the matter aside and put the community and lemmy.world interest first. If we get DMCA (or the EU equivalent), consequences could be quite significant for this community or the server itself.
You can find a more specific explanation of my stance here :
Thank you for taking the time to share your expertise.
In the EU, things are a bit different. US Fair Use is quite open ended, with a lot of room for interpretation. In the case of EU copyright laws, the list of exclusions is explicitly listed in Information Society Directive Article 5.
In my opinion this could fall into either art. 5.3(d), art. 5.3(i), or art. 5.3(k), but I’m no copyright law specialist. I do have one among my friends, but she kinda got a child last week, I’m not gonna bother her for that 😅.
First, please take into consideration that lemmy.world website and organisation is bound to EU laws (as stated in the TOS). As such, in the current case the EU copyright laws, that are as previously stated, far more restrictive than the US ones.
As you stated, the objective of ROM patches is to modify copyrighted material. One of the right protected by copyright in the EU is the right to modify a software.
By default, if no licence is given, software is considered as being under the most restrictive licence available (even if the source code is freely available), which means, in this case, an “all rights reserved” licence, which prohibit software modification.
In the EU, third party patches are considered as derivative works, and requires an explicit authorisation from the copyright holder to be published and used on copyrighted material. Some exceptions exists, as previously stated, but applying them here would be quite far fetched.
For now, and while I keep researching on the application of EU copyright laws to try to find a flaw that would allow me to authorize those links, I’ll have to keep those links removed.
The comments would be restored if the link are removed by the comment authors.
Functionally speaking the distinction is negligible. Users won’t be able to download patches from the site, and new patch submissions won’t be accepted.
People also used RHDN as a news source to find out about new hacks and translation releases, and it was the best resource for doing that. And it sounds like it still will be going forward, so... I disagree with you on that.
For the same reason that YouTube music refuses to play offline content stored on your phone until there’s a live internet connection - particularly helpful when you’re outside of coverage.
That reason is that you are the product and playing without being tracked doesn’t make any money.
Unless something has recently changed, I was unable to play music that was downloaded inside YouTube music but refused to play if there was no internet access.
No, it’s not the same; not even slightly! Youtube Music is a monthly subscription, whereas Ubisoft presents the transaction as a sale. Ubisoft has no right to gatekeep your property away from you.
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