Elden ring was my first “souls like” game and it was also an open world game too. For a gamer who wasn’t accustomed to these kinds of games, it was a totally different experience for me.
Elden ring I think is still much more accessible for a newcomer. If you try Dark Souls 1, you’ll realize that the difficulty of the game also learns pretty hard into more tedious aspects.
Getting cursed in Dark Souls 1 means you’re HP is capped to half until you find the cure, as an example.
I always figured this was an intentional part of the design philosophy. The game lets players write and read one- or two-sentence strategy guides anywhere in the world. I took the hint and figured they wanted me to look up strategy guides.
What’s your concern? I’ve never heard any issues with purchasing anything on VPN. In fact, it’s recommended to save money by getting around geo-pricing
It is against the steam subscriber agreement to use a VPN. Particularly if you’re using it to get around a region restricted game. Will they check and catch you? Probably not, but they can. It’s definately not recommended though.
(assuming your home country is USA) You are allowed to purchase games from US websites while you travel. As long as the purchase is linked to your US payment method, with US residence address on the bill, it does not matter where I’m the world you connect from.
You might raise suspicion if you bought something via NL VPN, using Dutch credit card and address. Otherwise you are all good.
This whole quest scene was so unexpected, disturbing, hilarious and made me fall in love with the game. The timer for this choice makes the situation feel like a real intense JESUS FUCK WHAT DO I DO moment
Simulation games, like the ones Maxis used to make (other than SimCity). SimEarth, SimAnt, SimTower, etc. Those were educational and fun.
I also once played a simulation game that realistically simulated running a shipping business where you shipped things by boat, sailing your fleet from port to port, dropping off your cargo and loading new cargo, giving the occasional bribe, etc. while avoiding bankruptcy. I think it was called “Port of Call.” It was made a long time ago, and I haven’t played anything quite like it since then.
I consider any mission that starts with an unskippable cut scene, especially one that lasts several minutes, to be bad. Needlessly wasting the player’s time is unforgivable.
I consider any mission that instantly fails if you step outside an invisible and unstated boundary, especially in an open world game, to be bad. Punishing the player for creative thinking is unforgivable.
I consider any mission that presents a challenge, and then cheats to force failure when a skilled player is about to succeed, to be bad. Breaking the physics of the game world in order to artificially cancel excellent play is perhaps (barely) forgivable, but terrible game design.
So I guess I don’t get to be in your gang. But I’m glad you had a good time!
(P.S. The game world was beautiful, at least. Props to the folks at Rockstar who did that.)
Make your cut scene compelling, or at least interesting, and people will slow down and experience it willingly. Once.
Force players to slog through your cut scene whether they enjoy it or not, and you’re just being self-indulgent, ignoring the fundamental purpose of a game (entertainment) in favor of your own ego. If you want to do that, make a movie, not a game.
Forcing them to do it again after they’ve already watched it (during a subsequent play-through, or after your game crashed during the mission, or because they made a mistake and want to retry) is well beyond game designer arrogance; it’s just plain bad software design. How would you feel if you had to read and click through time-consuming new user help screens whenever you launched an app, and not just the first time you used it, but every single time?
Red Dead Redemption 2 is particularly bad in this area, as it has cut scenes as long as ten minutes, and not only forces them down the player’s throat, but also makes it impossible to save the game just afterward, so fully restarting a mission requires slogging through the cut scene again.
Note that the emphasis here is on unskippable. Cut scenes on their own are fine. Even slow ones.
Honestly for an MMO it’s still a good price. MMOs in particular people sink a tonne of hours into, so it’s pennies per hour which (like gaming in general) is a pretty good rate for entertainment. That doesn’t mean huge mark ups like these are anything but infuriating.
I’ve said it before and I’ll say it again, Runescape should have tiered membership for multiple characters. For example, one character for $10, three for $20, ten for $50, etc. This would make it easier on player’s wallets, and frankly it would encourage people to play the other game modes.
Having said that, I think the larger problem is that the people that develop the game get peanuts for pay. Most of them are fans of the game and just want to work on it, but doing so shouldn’t trap them to a low income. It’s not a good sign when developers can leave the company and earn a higher salary streaming Runescape content.
What can you expect when the company is owned by an investment group.
I see what you’re saying, it is a lot of memberships taken out of the game, but I would argue no one running a bot farm is paying for membership with Earthly currency. They wouldn’t want to tie legitimate credit information to any of those accounts, and so they obtain membership through bonds purchased with in game gold.
It’s in part what has driven the cost of bonds from 5 million gold to 15 million. As a result, I’m of the opinion that bots aren’t a revenue source for Jagex.
Whenever you’ve had your fill. Whether it’s 5 minutes for 500 hours, there’s no sense wasting your time playing something you don’t enjoy. I’ve played Pavlov for over 300 hours and am still going back every week. There’s no longterm goals and that’s perfectly fine, if I ever get bored with it I’ll uninstall and move on.
This is just to keep a tally for myself. I don’t force myself to keep playing if I don’t like the game then I just stop (skul was the most recent game that I just stopped playing). Just wanted some milestone for these odd genres for fun.
Got it! One thing you could do is see if the game has any time trial/challenge mode, or if there are any community challenges (like nuzlocke for Pokemon).
The whole things just a massive labor of love from a relatively small indy studio. At one point it was an RPG Maker game that was delightfully well polished in terms of story, art, and environment. After the devs got tired to rpg maker limitations, they ported the whole thing to Unity and re-released it as a free Enhanced Edition update. Childhood me played the shit out of GBA Harry Potter and the Prisoner of Azkaban and it very much scratches that JRPG itch.
For first person shooters (mix of first introduced and popularised):
Doom: started and popularised the genre. Also started and popularised rasterized 3d graphics for gaming (though the game itself was still 2d). Also first fps multiplayer and modding
Quake: various game modes (Deathmatch, capture the flag), as well as being the first true 3d fps. Popularised multiplayer and modding.
Team fortress (quake mod): Different specialist characters.
Goldeneye 64: popularized multilayer console fps, taught character size can be a significant advantage/disadvantage, depending on if you got Oddjob or Jaws.
Half-life: started horror fps genre, (mostly) seemless world
CS: customizable loadouts instead of search for guns each time you spawn, more game modes
UT: AI bots
Perfect dark: secondary fire for weapons
Deus ex: rpg fps
Halo: finally figured out a decent controller control scheme (one stick looks, one moves, button for grenades rather than needing to select grenade from list of guns). First fps I remember vehicles in, too.
Battlefield: large scale multiplayer
Socom: fps game that isn’t first person, online console multiplayer
Call of duty: using gun sights to aim
Far cry: open world fps
Doom 3: used lighting (or lack thereof) to bring fps horror to a new level.
Crisis: famous for pushing hardware and people caring more about the benchmark results than the game itself (I tried the second one, it was ok but I didn’t really get into it)
Call of duty: zombies (and other alternate game modes), kill steaks, online progression (unlocking guns and attachments as you level, prestige levels)
HL2/portal: brought physics and its involvement in fps games to a new level
TF2: f2p, microtransactions (though not predatory or p2w so the game isn’t remembered for this)
Borderlands: loot-based fps rpg
Metro 2033: fps survival
Halo reach: custom maps
Destiny: MMORPG FPS
Overwatch: hero-based, and hero roles (dps, tank, healer)
I second this, I got into the beta on Friday and have been having a blast. It’s remarkably polished for a beta and everyone who gets in can invite as many people as they want and those people can also invite as many people as they want and so on and so on. So it’s spreading like wild fire, should be pretty easy to get into.
I 100 percented it before going into mods. There is no spoon is very achievable, I did it in half the time it takes. Best part is you can just do a multiplayer run with it, you and your mates.
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