bin.pol.social

BirdEnjoyer, do gaming w I hate the term "Boomer Shooter"

Lol try being a Roguelike fan.

You correctly tell people that Pokemon Mystery Dungeon is a Roguelike and they look at you like you've grown a second head.

Sometimes this stuff happens, and there's basically nothing you can do about it.

Instigate,

I feel like a lot of people haven’t ever played Rogue and so struggle understand what Roguelike actually means. Fair call, it’s a very old game with essentially no graphics, but to understand the genre properly everyone needs to give it a go at least once in my opinion.

Side note; love me the whole Mystery Dungeon franchise. I still need to pick up the Shiren the Wanderer series.

JohnEdwa,

Major part of it is that some people differentiate hard between rogue-likes and lites, and others simply do not, and the two will never get along with each other. The thing being that if there are any type of permanent upgrade/unlock systems that makes the game easier the more you play, it is not like rogue, where instead of grinding for more max hp or dodge percentage, you “grind” knowledge and experience as a player.

Which means that there are very, very few actual roguelikes because upgrade systems are just so cool ™ and every game obviously needs one. Or three.

TheOakTree,

Does that make pixel dungeon an actual roguelike? Never played the original rogue.

Vodulas,

I believe it is a roguelike, yeah. Probably my favorite one too.

naevaTheRat,
@naevaTheRat@lemmy.dbzer0.com avatar

I hate how difficult it is to find games I like when it used to be so trivial.

2010: “I want to play another game like rogue”

“Ok try these 10 games which are all excellent, and then there’s these 50 which stretch the definition but rhyme with it if you like”

2020: “I want to play a game like rogue”

“Here’s a 3d looter shooter with multiplayer and 9 currencies for upgrades between short runs”

Kyrgizion, do games w What does getting "delisted" off Steam means for games I already own?

I have plenty of since delisted games. Nothing changes, unless they require some sort of always-online component that has also since gone offline.

Okami_No_Rei, do games w What are some good games with *zero* replayability?
@Okami_No_Rei@lemmy.world avatar

Tunic is a solid 10-15 hour adventure game, and I highly recommend playing without spoilers as several experiences are information-locked like Outer Wilds. It’s an isometric adventure game heavily inspired by Zelda with some Souls influence bleeding into the lore, mechanics, and boss fights. Replayability is limited to speedrunning and challenge runs.

Bastion is a wonderful adventure game with a heavy focus on combat. It’s a precursor to Hades from the same developer, and shares the same mechanical DNA minus the rogue-lite elements that Hades introduced. The followup game, Transistor, is also worth checking out, though it didn’t quite hit the same highs for me as Bastion. Both are 10-20 hour adventures with limited replayability if you want to achievement hunt.

More games to check out:

Psychonauts and Psychonauts 2

Journey, Abzu, and The Pathless

Subnautica

BugleFingers,

I would highly recommend Tunic as well, played through with a GF and it’s an amazing game! (Single player though)

Tier1BuildABear,
@Tier1BuildABear@lemmy.world avatar

Saying Tunic has zero replayability is absolutely insane to me. IT EVEN HAS A NEW GAME PLUS!!

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

NG+ is optional since it’s not required to finish the game or appreciate the story. It’s there for the challenge.

Tier1BuildABear,
@Tier1BuildABear@lemmy.world avatar

“Finishing the game” comes before the “replayability” aspect though. You finish the game first, THEN you see if it’s replayable. So… Yes, I completely agree? Replaying is usually always optional lol

CrayonRosary,

I kind of agree with OC’s sentiment. The game is a masterpiece, but the puzzle solving and metagame is half of the game, if not more. Once you’ve solved that, replaying it is just going through the motions of a pretty OK action adventure game. I dunno.

It’s like playing Braid after beating it. Another masterpiece of a game! You could speed run it—which I was very much into—but the thought of playing it again after that just doesn’t interest me. It’s just going through the motions.

That being said, its been years and years since I’ve played it and there’s a new anniversary edition coming out with new content. I’m almost certainly going to buy it.

I loved the built-in speed run of that game. You only had 45 minutes to beat the whole thing. The first time I accomplished that, my time was 44:58 and some change! I lost my shit that I managed to juuuust squeak in a win! 😂

I ended up getting it down to 37 minutes. There are so many tricks in that game to speed it up. I wonder what the official best time is. Back in the Xbox 360 days there were a lot of cheaters using the back-end to submit bullshit scores. Or people doing save trading and all having the exact same time down to 1/100 of a second.

Tier1BuildABear,
@Tier1BuildABear@lemmy.world avatar

I’ve got my Tunic time down quite a bit too, and since your upgrades carry over I’m super OP with my health, magic, and stamina spanning basically the entire screen lol. To me it’s fun to go in and just do a run here and there. Personal preference obviously but there’s certainly replayability there.

Patches,

For Tunic - you will 100% be expected to play like an old school game. So keep physical paper notes of what you see or you’ll be going back and forth.

catalyst,
@catalyst@lemmy.world avatar

+1 for Tunic especially if you go for all of the late game puzzles and other stuff that I shall not spoil. I have the Tunic plushy up on my shelf!

Abucketofpuppies,

I definitely played through Bastion at least thrice. There is enough build variety that you can make another playthrough feel totally different, not to mention the difficulty modifiers. First game that I took the time to 100% for achievements.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

Bastion’s story doesn’t necessitate multiple plays. Sure, it’s fun to play through again and try different builds. I’ve also 100%'ed the game.

The important thing, I think, for OP’s question is that it can be finished in one play. It has a satisfying ending from which the player can set down the game and move on.

fireweed, (edited )

I would somewhat disagree with Subnautica. There are lots of different settings you can tweak to make the game harder or more survival-oriented that might warrant a replay (although probably only one) if your first play-through was on a simpler/easier mode. Plus there are the creation modes where you can create your own base without restrictions, which sort of counts as replay? Mostly though the setting in Subnautica is quite unique, and short of playing Below Zero you won’t be able to find that vibe anywhere without playing the game again. However as a story-oriented game I’d agree it has lower-than-average replay value.

Okami_No_Rei,
@Okami_No_Rei@lemmy.world avatar

I find Subnautica has less replayability than other survival games since the map and questline is static. Once you know where everything is and you’ve seen all the plot beats there’s not much reason to play the game again unless you want to challenge yourself with a speedrun or, as you said, one of the harder difficulties.

I wouldn’t consider creative mode or sandbox mode to be a core part of the game. They’re great for fucking around or as an extended tutorial, but I see them more as external tools than as part of the game experience proper.

Ragnarok314159,

For me the story really drew me in. It was like watching Terminator 1 and 2 for the first time - you had no idea where it was going but it was going to be awesome.

I have watched both movies again, and while they are great they don’t hit the same as the first time.

Cethin,

I would absolutely consider replaying subnautica if managing inventories wasn’t so bad. Playing it to build up a base would be fun if it wasn’t such a frustrating process to deal with. I think all crafting should pull from all inventories in your base, and also preferably adding inventories just increases the size of one large abstract storage system of your base that you don’t need to worry about organizing.

As it is, once the story was done I was done. I had become so annoyed with building out my bases that I just couldn’t be bothered to do it again.

dandroid,

+1 for Tunic. Fantastic game. Not too long. Get it on sale.

I played it on my Steam Deck when I had Covid and was banished from my bedroom so I didn’t get my wife sick. 😅

SharkyAttack, do games w What are some good games with *zero* replayability?

Firewatch. Road 96.

SorteKanin,
@SorteKanin@feddit.dk avatar

How “bad” is the walking simulator aspect in these games? Is it mostly just walking or is there actual gameplay?

cloudless,

Bad if you hate it, good if you like it.

I like walking simulator and Firewatch is great. Lacking gameplay doesn’t mean it is bad.

What Remains of Edith Finch is even better.

SorteKanin,
@SorteKanin@feddit.dk avatar

I haven’t really tried a walking sim before but I suspect I’ll find it boring - considering the reviews on What Remains of Edith Finch, I’m statistically unlikely to dislike it though, so I guess I’ll give it a shot and see what I think :)

wccrawford,

If you like exploration and discovery, good “walking simulators” are actually really compelling.

If you don’t like games without action, they’re going to feel rather boring.

I definitely recommend trying one, at least.

cloudless,

Try changing your mindset when you approach the game, treat it like an interactive exploration or a digital toy. You might get into it more easily doing that.

I would not recommend Road 96 although some people seem to like it.

Instead, I would suggest “As Dusk Falls”.

Carighan,
@Carighan@lemmy.world avatar

Personally I thought What Remains Of Edith Finch was boring as hell as none of the emotional points hit and the super-low-fi sequences made the game feel almost buggy and as a result ruined a lot of the atmosphere.

OTOH, I loved Firewatch, a great short interactive story about someone working in isolation and trying to get away from their life.

Cethin,

I hate the term “walking simulator”. It’s totally missing the point. They’re never about walking, but about discovery. Outer Wilds is a “walking simulator” in that there’s no combat and traversal is the only “action” you take. That’s definitely not what Outer Wilds is about though, right? That term should probably die.

yamanii,
@yamanii@lemmy.world avatar

Road 96

Huh? The point of that game is being a narrative roguelite, everytime you start out different and have different choices to make.

tsonfeir,
@tsonfeir@lemm.ee avatar

Same with firewatch.

TheLowestStone,
@TheLowestStone@lemmy.world avatar

Firewatch has 1 ending and only pretty small changes depending on dialog.

Potatos_are_not_friends,

I felt like the gimmick in Road 96 wasn’t worth it.

It feels more like window dressing. Turning night into day. Or instead of looking for a walkie talkie, it’s batteries.

The beats are too specific and if you had one motorcycle minigame, you had them all.

rainynight65,

Road 96 has quite a bit of replay ability as you’re unlikely to get 100% of all stories on the first playthrough.

2BearsHiFiving, do games w Games that force you to make hard choices

I’m a big fan of Tyranny by Obsidian Entertainment. Classic CRPG, isomorphic for the majority of it. The game starts with you making decisions that set the initial state of the world as you lead the army that finishes your evil overlord’s conquest of the world. Then the game truly starts and goes on to be one of my favourite CRPGs of all time.

JamesBean,
@JamesBean@kbin.social avatar

The word you're looking for there is 'isometric.'

Lycist,

Popped in to mention Tyranny, saw it was the first comment.

Absolutely LOVE Tyranny, its got so many morally questionable choices to make! I really, really hope Obsidian makes a sequel!

Keegen,

One of the few games where I gravitated towards the lawful evil route because it just felt so natural. It’s such a shame we will probably never see a sequel.

EnderMB, do gaming w I banned my kid from Roblox.... what next?

Given that you’ve got some great answers already, there seems to be very few guides on how to deal with this sort of shit as a parent.

Gaming today is very different to what we grew up with, particularly microtransactions, and I think a lot of people would be surprised at how many kids spend insane amounts of money on things like FUT packs, VBucks, etc. Much of this is down to peer pressure, so saying shit like “my kid will never pay money on microtransactions” is wishful thinking.

TORFdot0,

Kids also have different attitudes on what constitutes value to them. So while parents see robux as total ripoff, kids don’t have the experience of playing a game and receiving the whole thing and not being expected to pay real money to skip the hard parts.

Kids aren’t the only ones who waste their money on frivolous gaming transactions though. Millions of adults by battlepasses for games or we wouldn’t have that crap in games either.

WetBeardHairs,

Yeah that’s why I let my kid do specific chores to earn money for mtx. So he has his dripfeed to support whatever costumes or other mtx he sees - but not enough to get truly addicted. Plus I have been very forward with him that the money he spends on mtx is literally worthless the moment he buys it - so I give him normal allowance at a higher rate than his small mtx earnings. My goal is to balance it out so he can have non-standard skins and not feel made fun of for it, but also not grow psychologically dependent on them like some kids.

danthehutt, do games w Good gaming experiences with no HUD?

The Metro series is incredible for this. You have to press a button to check how many bullets are left, or how much oxygen is in your current canister. All kinds of awesome stuff in a bleak, rich world.

Skyrkazm,

I think deadspace 1 and 2 were really immersive and world building. The UI didn’t feel like one. Your HP? It’s on your spine. Literally! It made sense too if you work with others, as it let’s them know if you feel like poo underneath the suit without needing to do anything risky.

Ammo? Literally on the side of the gun.

drasticpotatoes,

Playing the Deadspace remake was a joy because of this. More game designers should rethink how information is presented.

cyanarchy,

I second this. Ranger mode is also my gold standard for how FPS gameplay should feel. Anybody is going down after a couple rifle rounds to the chest, plates or no, and that includes you.

FireTower,
@FireTower@lemmy.world avatar

I third this. It is an excellent no hud game because of all the diegetic elements, like the physical map or the filter time remaining being shown by your watch. Lots of games will have ui menus you have to go through. Metro doesn’t.

PolishAndrew,

That sounds amazing and part of why I loved fallout 4’s survival mode! Does every game in the series have ranger mode?

HeavyRaptor,

Even further in this direction is Escape from Tarkov. I don’t care for the multilayer, but there is a single player mod called SPT-AKI which I highly recommend

Paradachshund, do games w Whats your favorite Main Menu music?

Outer Wilds takes the cake for me.

Wilzax,

That game takes the soundtrack cake for any category it has an entry in

MummifiedClient5000, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Cut-scenes that can be paused, skipped and replayed later.

Koordinator_O,

This so much. Hate it when the cat desides to destroy the whole flat for no actuall reason. You test the pause button just to see it is skipping and you did not safe before the cutscene. so no going back watching the scene.

scrubbles, (edited ) do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
!deleted6348 avatar

I don’t know, this whole 60fps thing is a new demand from gamers. Frankly I don’t care about reviews anymore. Everyone skews negative, and I’m tired of it.

My hard takes:

  • 60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game.
  • RAM should be used. For gaming it would be wasteful not to use it. If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to … you guessed it, gamers bitching about lag. What are you using that ram for anyway when you’re gaming that’s a higher priority? If you’re watching someone and they’re complaining that a game is using too much ram shut them off. They don’t how computers work. These aren’t the days of 256MB of ram. I have 32 gigs. I want them to use it.
  • Marketers are paid to lie. They don’t understand what the game can do, they’re paid to sell it. Cyberpunk was disappointing for many because they believed marketers running unleashed, saying the game would be a revolution, that it would be gaming evolved. It wasn’t. Instead gamers “only” got a fun open world RPG and they were disappointed by it. (And bugs, they had legit concerns but marketing was stupid around that game and every one of their marketers should have been fired )
  • I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel. If you want to start enjoying games more, stop letting them tell you if you should be disappointed. They’re going for clicks and views, and the rage train gets a lot of them. Just try it and return it if you don’t like it.

I haven’t watched anything and I’m excited. I’m not “hyped”, I don’t think it will redefine city building forever. I think I will enjoy my time in a game that is by definition an iteration of the franchise. Maybe it’ll be great. Maybe it’ll be worse than the first, but I’m going to decide that myself, not let some reviewer begging me for a subscribe tell me.

ReversalHatchery,

60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game

It does not sound like 50 FPS on 6 years old hardware. Maybe half?

RAM should be used. For gaming it would be wasteful not to use it.

Don’t be afraid, I do use my RAM. Like, it’s full of other important programs and filesystem cache.
But the game shouldn’t take it away from other programs, and it should also be aware of the fact that windows starts swapping out programs when RAM usage has reached ~70%. This will significantly affect any programs you run simultaneously, but the game itself tooz because it’s less used memory pages will be swapped out more. Random access for reading back swapped pages is much slower than loading the resources in smaller groups sequentially.

16 GB usage sounds like the game has loaded ALL of its models and resources, even those that are not needed (not in view, and probably not even accessible to the player), and probably has multiple copies of most with different resolution and such.

Loading to RAM that much data would be fine if they managed it to only be loaded to a cache, that can be released for other programs, but I don’t think you can do that in any other way than using the filesystem cache, at which point the RAM usage does not even count against your process, or as usage at all.

If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to .

Obviously the game does not have to use all the RAM. It only needs to preload textures and models that are useful on your system (based on graphics settings) and are in use right now or can be in use very soon.
Also, loading from disk is not as slow as you make it seem. Yes it is if your users install games to a drive that’s bad for that purpose (like SMR tech hard drives), or if you haven’t placed the resources strategically, by which I mean grouping resources so that commonly-used-together resources are placed sequentially for a quick and efficient read.
The first problem shouldn’t be your concern: the player shouldn’t expect top performance from hardware that was designed for a totally opposite task.

Marketers are paid to lie.

Yes, but they shouldn’t touch any technical information, including the hardware requirements section. Marketers don’t know shit about the game, just that they want to sell at much licenses as humanly possible.
The hardware requirements, however, is to be defined by those who know shit about the game. Preferably core developers or performance testers, who have an idea about the game’s inner workings and about how much is it expected to use in average and in the worst case.

I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel.

I can agree with that and your point on Cyberpunk. I haven’t played that game, but not because I’m not interested. It looked fun from content that I have seen.

But the performance concerns sound like that it’s actually a huge problem.

I like it that so far it has been described a solid lunch except land leveling and performance, because the first one can probably be addressed in a few months at most if they want it. But even the published hardware requirements were disappointing, and this is a signal that the game will hardly get any better than that, if it can reach it.

Rentlar,

Yeah, same, I’ll reserve my judgement for later. If it’s truly awful and unplayable then I’ll have to finish building my RTX 3090 system, lol.

vanquesse,

60fps complaints go back to the dark days of 360/ps3 ports where HD resolutions on the consoles meant high framerate was no longer a viable option there. Since AAA games started using console as lead platform pc became saddled with 30fps caps as well. It possibly happened even earlier, but that was the time where I started noticing it.

T0RB1T, do gaming w Quick note about Gamescensor
@T0RB1T@lemmy.ca avatar

Tangentially related. Does anybody know if there’s a browser extension or database that collects the obviously LLM generated websites?

I run into lots of websites where all I think is “this can’t possibly be a human writing this, right?” All I can do is show it to my friends and family for validation.

otter,

Time to make one, or roll it into a ublock origin filter

fwygon,

yes please; we need a ublock filter

pixel,
@pixel@beehaw.org avatar

This is a great idea and if it exists I’d love to use it

MagicShel,

If the writing is that bad, it belongs on the list. If it’s that bad and is still written by a human it belongs on possibly an even worse list.

simple, do gaming w I am so pumped for Phantom Liberty and Cyberpunk 2077 v2.0!

Being a patient gamer has worked out once again. I’m planning on picking the game up in about a month after they ironed out most of the issues with the big update. Excited to finally try the game after hearing so much about it.

lustyargonian,

Ditto. Next big sale after 2.0 launch is when I’ll play it for the first time. I’ve not begun Starfield either, already we know they’re going to fix the HDR and add some QoL improvements.

Stillhart,

Honestly not sure what they can do to fix Starfield. Bug fixes and QoL aren’t going to help the systemic issues the game has.

lustyargonian,

Yeah I don’t mean make it a different game but stuff like HDR settings, eat button, mod support can make it a much better experience than what it was during vip access or launch.

Stillhart, (edited )

Modding maybe, but that doesn’t help console players. An eat button and HDR settings are so hilariously inadequate that I think the people excited for those changes already like the game and don’t see the actual issues.

lustyargonian,

ICYMI Mod support would come to consoles as well, now how good or bad it would be is something we’ll have to see.

Yeah, I mean if someone is excited to play any game and they can’t even adjust brightness or have to witness very long loading screens, they would want it to be fixed before their playthrough.

AttackPanda,

I waited on CP2077 till a year into release and had a blast playing it on the Deck. I’m going to do the same thing with Starfield where I will wait to see if they can get it running in the Deck and maybe then give it a shot.

lustyargonian,

It’s already improving almost every week. 3.5 update further improves Starfield’s performance.

AngrilyEatingMuffins,

It was already awesome. It’s gonna be so sick.

eldrichhydralisk, do games w whats your unconcious sign that you really really like the game you are playing

I can tell I’m really into a game when I end up ditching the objectives to just screw around. If I’m following the quest arrow I’m probably just in it for the plot or for some completionist urge, but if I really like the game I’ll start wandering off the main path to just enjoy the environment and satisfy my own curiosity about things.

pomodoro_longbreak,
@pomodoro_longbreak@sh.itjust.works avatar

Similarly, it’s if I really start looking at the scenery. Like zooming in on desks and and where textures meet and stuff to a) see all the worldbuilding details, and b) to see the level designer / env artist’s work up closer.

Rhynoplaz,

I was like level 20 before I started the main quests in Skyrim. 😂

rockerface,

Wait, Skyrim has a main quest?

Deestan, do games w What are some great open source games?

OpenTTD ( www.openttd.org ) is pretty popular and has been for a long time.

nerdschleife, (edited ) do piracy w I am looking into setting up a home mediaserver. Any good guides?

Would suggest jellyfin over Plex due to the latter’s increasing corporate greed.

  • Radar - for movies
  • Sonarr - for series
  • Prowlarr - for indexing

Optional:

  • Jellyseer - a nice frontend for the above
  • Bazarr - subtitles

This is a super simplified list, but the wikis are easy enough to get started with.

Edit: cjf has listed some useful links for the same

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Mobile alternative (Android) frontend: NZB360

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