Statistically speaking most people can find new games in their library they bought and never touched for years. It’s a genius marketing strategy on steam’s part.
Totally! My favorite astronomical “wow” with my daughter was when she was 12. She wanted to learn about photography, so I set up a tripod at dusk to teach her about aperture, shutter speed, and motion blur. We also compared shots with a remote shutter so she could see how the slightest camera shake during a long exposure would result in a blurry shot.
We were about to go inside once the stars came out, but instead I thought it would be fun to show her how they looked with a two second exposure. “Wait, why do they look like little commas? Are they moving?” I didn’t say a word. I just looked at her, and then it hit…
😳”No! We’re moving!”🤯
Facts aren’t nearly as interesting without the connection of self-discovery.
She came really close to another mind-blowing fact: if you’re talking about linear motion, there’s no difference at all between “they’re moving” and “we’re moving”. Too bad the apparent motion of the stars is caused by rotation, otherwise it would have been a great lesson to introduce basic relativity concepts.
She understood the curved lines as illustrating the rotation of the Earth. We didn’t get into motion away from the universal center.
She’s much older now. Tyson’s version of Cosmos came out in her teens, so we watched all of those and then went back for the OG Sagan episodes. She’s my favorite nerd.
It’s a turn-based traditional roguelike + dungeon crawler, i.e. there are no in-game permanent upgrades to make the characters stronger, and only you the player get “stronger” as you become more knowledgeable. If you are into that kind of game, this is absolutely one of the best I’ve played!
The developer Evan has been continuously updating the game for the past decade, with a new, sixth playable hero scheduled to release later this year. The game is also free and open source, so you can even play the full game for free. I bought the Steam version (and has sunk 100+ hrs into it) because it’s so rare for me nowadays to find a game I don’t get tired of after a handful of hours. (Not saying short games are necessarily bad though, some of my faves are very short too.)
It’s not bad if you are an active player. The msq drips are a welcome addition when you have “run out” of content and is very manageable.
That said, I tried to catch up from 80 to 90 and I could just not justify any more hours doing the msq just to be able to raid. It was just hours and hours and days and days of clicking people reading text and going to the next location clicking more boxes
I’ll be honest compared to many of the main FF games like X, XIII or XVI, XIV’s story from ARR->EW, especially once you’re in the last segments of ShB and EW, easily outdoes them. It’s slow as molasses since it has to fit a whole MMO with 2y release cycles into it, but it’s also damn good.
It’s not a controversial take, but survivorship bias is certainly strong with anything like this. People like classic rock because the bad songs from that era have faded into obscurity. The same goes for your favorite retro games; for every Ocarina of Time there was a Superman 64. For every Zelda there were 3 shitty LJN games.
The type of trash is just different. Instead of low-effort cash grab games, now we get high-effort overworked devs making a game that asks you to pay for it over and over again.
You even see this with games that were insanely cash grabby from ten or so years ago. Borderlands 2 made you pay for every level cap increase and tiny piece of updated content as it rolled out. The handsome collection fixed that, but it’s still true that it really tried to toll you at every corner. Game is still highly regarded though.
I dunno. I pulled Septera Core out of a bargain bin shoved together with some forgettable mech game for $10, and it was pretty great.
I don’t think effort is what makes the difference. Games now are designed increasingly in ways that are less ‘risky’ in terms of corporate measures of user satisfaction than they used to be. It’s the kind of measure of satisfaction that sees a quest marker constantly showing your destination as clearly preferable to having to actually look at the world and find your way around.
I’ve run into this with friends of mine who are into modding before. When they see one mechanic that negates another mechanic, or that degrades the output quality of another mechanic, they see it as wasted code. To me, that’s the essence of the tension and release in a game. You create a state the player wants to get to, then you put shit in their way and provide them with various ways of solving your obstacles. That’s basically narrative driven gaming in a nutshell, an interaction between barriers and ways of negating those barriers.
But like, I think that may be part of what’s missing sometimes in pushing these more like real-world convenience-oriented features akin to a GPS app. If you’re making a GPS app, you want it to work perfectly, but in a game it’s kind of more fun if it’s got a little bit of jank in it. Not the actual code, obviously, but the player’s interaction with the mechanic in the game world. A straightforward trip from point A to point B isn’t much of a story.
Honestly, I think it’s just more of the kind of watering down that’s inevitable as you get too much money wrapped up in a project. Corporate infrastructures and IPOs aren’t conducive to art. Or quality in anything else, for that matter. It doesn’t just affect what decisions are made in a game’s development, either. It affects how people are educated, who gets hired, how labor is divided.
There’s definitely something to be said for the effects of nostalgia and survivorship bias on the appearance of retro gaming in a modern context, but there also have been major changes that aren’t just about the decisions of individual companies.
Honestly, my argument that new and old games are both good would be to point straight at the Ratchet & Clank series.
In my opinion, it’s only gotten better with time, and the latest entry in the Series from 2021 is genuinely one of the greatest games I’ve ever played. It’s modern, cutting-edge, requiring a PCIe Gen4 SSD and a DualSense controller for the best experience. It’s just fantastic. New games, even AAA games, can be great so long as the project is being led by people who know how to make good games.
The reason no one is making HL3 is because no one wants to, at least not long term.
Idk if you know much about how Valve is structured as a game studio, but it’s a bit atypical. It’s not like Gabe Newell comes in and says “today everybody starts working on HL3”, projects get greenlit and then whichever employees want to work on them are free to do so, and if they decide they’re uninterested, for whatever reason, they can leave the project.
What this means, is that if a project starts to pick up steam (no pun intended) within the company, more and more people join in, and this creates a passionate team. Various Half-Life projects since Ep2 have been started, none were finished (until Alyx), not because they were decisively axed for more corporate reasons like many other games, but because for one reason or another, the devs became uninterested or burned out, and went to work on other things they actually wanted to work on.
I think at this point, the only way we’ll ever see HL3 is if a team comes up with something completely groundbreaking and is absolutely dedicated to getting it done. Apparently, there just hasn’t been that winning combo yet. I can’t blame them, because if they half assed any aspect of it, they’d never hear the end of it.
That description of how the teams are structured sounds completely made up. They’d never get a game finished if the company was actually structured that way. I’ve personally never worked for a company that would just let me project hop when I felt like it.
… But you’re right that it is often considered the cause of many of their problems: Valve’s unusual corporate structure causes its problems, report suggests
If you look at the list of games developed by Valve it kinda becomes apparent that the only reason Valve is still around (or operates in such a free-flow manner) is because Steam is so profitable. Their release of notable titles is spotty, at best:
I beg to differ. Angry Bird, cut the rope, where’s my water, Space RPG, FRUIT Ninja, and a whole lot more, are classic mobile games in the beginning. They’re sometimes simple, yes, but at least there’s efforts in it to try to be original.
That you didn’t like them doesn’t mean they sucked, look along this thread and you’ll find ppl sharing titles worthwhile back then (me included), ofc, this is not GOTY material, but a game must not be a masterpiece in order to be enjoyable, which ultimately is what all games are for, to be an enjoyable hobby.
I think ARPG is just broader than that. Bethesda games are also described as action RPGs, yet they are neither really about builds or gitting good, it’s more of an exploration / virtual theme park thing.
I think the definition of an ARPG is “an RPG where the player’s skill in controlling the character in an action-game like fashion has a major role in gameplay, as opposed to games where the character stats or strategy is solely decisive”, like in Divinity or most older RPGs.
It’s like when people describe both Doom and Six Days in Fallujah as an FPS, yet they are nothing alike.
I was a bit misleading though, because I also play a lot of the 2.5-year-old AoE4, and a tiny amount of AoM and AoE3 (and expect the amount of AoM to go way up later this year when Retold comes out).
It’s crazy how well that game holds up even today. Also quite hilarious how completely different my playing style is today than when I was 12. I had no clue about how to counter specific units, build order or even luring the boars. I’d absolutely wipe floor with my past self even with the medicore skills I have at it now.
Yeah it’s pretty incredible. I don’t know if I ever played without at least resource cheats as a kid.
I do remember knowing the triangle infantry beats cavalry beats archers, but also thinking “more expensive units must be better”. So I would build m@a-line to counter scouts or knights, rather than spear-line. I probably never built more than 20 vills, either.
I’ll second the suggestion of Secretlab. Pretty sure mine was in the £400ish price range, and it’s really nice for gaming.
Go part of the way through purchasing one, and then close the tab. Within a day or two you’ll probably have a discount coupon. It’s my favourite trick for buying expensive stuff.
I’ve had mine since early 2020 and it’s identical to the day I purchased it. Faux leather doesn’t look the slightest bit damaged or fatigued. (I liked it so much, I got the rest of all their products…)
Third Secretlab, it’s still pricy but far more affordable than HM, has all the lumbar support, and whilst it looks gamer-y it lacks the awful shoulders that makes it bad for you so it’s actually comfortable.
I had to WFH at my parents for 1 day the other week, couldn’t believe how bad my back pain got from 1 day in a crappy office chair. Their support was good too, my magnet head rest kept falling down so they sent me a brand new one
I used a secretlab Titan for 6 years. Currently looking to replace it, but that’s only because the faux leather is starting to peel away. Really solid investment, super comfy.
For OP, I likely tried the $1400 chair that was recommended (Steelcase Gesture) and just sent it back. Decent chair but just didn’t work for me.
I got a girlfriend a long time ago to give the game a shot. She had played stuff before- she was playing BioShock on Xbox when we met. The rats by the big drake on the bridge literally made her cry. Felt pretty bad.
(We did eventually finish the game together in co-op, but we’re long since broken up for largely unrelated reasons)
One of my coworkers at some point told my girlfriend she should go in completely blind when she tried DS1, and I agree with that, but she took it to mean she should under no circumstances allow me to explain the mechanics of the game or the UI. She spent nearly two hours in the Asylum without ever getting to the boss’s fog wall because she wouldn’t let me explain that picking her weapon up didn’t mean she had it equipped. Finally I told her there was a big problem she could easily fix and move on with the game if she’d hear me out, but she still wouldn’t hear any of it, and then 30 seconds later I see her on her phone googling “do you need to use a shield in DS1” 🤦♀️
It was really frustrating because DS1 is hands down my favorite game, and I fully expected her to give up at some point but she gave up before she actually got to play the game.
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