There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately… If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.
At first the narrator wonders how you did that, then he assumes you’ve been using a walkthrough. He shames you and punishes you by slowly draining your score counter… Before reverting it and telling you not to do it again.
I also just installed pop os on my 2021 laptop that was struggling with windows 11. It breathed new life into it. The computer is now as snappy as when I first got it
I’m gonna have to “upgrade” at work soon and it’s going to suck
I got a new computer with win11 a year or so ago. I made them buy me a win10 license because I couldn’t do my job anymore. fucking file explorer doesn’t even work on win11. astounding
That understand gamers about as much as you understand marketing. It’s about percentages. If they get some small percentage to buy the subscription, it’s a win. It matters absolutely nothing how many people are irritated by the ad.
There’s a bit where she has to kill somebody in self defence and then breaks down over it, before spending the entire rest of the game plonking arrows through people’s skulls.
Buying late also has the advantage that if the game is a technical disaster at first, you can wait some months until most of the bugs have been fixed and then still buy it and enjoy it anyways. Then you don’t have to go through the frustrating experience of trying to play a game that crashes or locks your progress due to bugs every half an hour.
Especially if it’s a console game. If it’s PC I can typically manually edit things to fix them, but consoles are locked down. I still remember Fallout 3 when I finished the Operation Anchorage DLC it also marked some other random quest I never started as complete. Realizing I could fix that bug with a console command on PC (ironic lol) made me not wanna play on consoles unless I really have to.
This applies even when the game isn’t a technical disaster. All games have bugs, and many will not be found until they’re released to the public. And then most games have quirks that you as a player don’t agree are good things, and mostly there will be mods to fix those. So waiting is always a good idea, no matter the state of the game at launch.
Yeah, basically nobody does actual beta testing anymore, been like that for at least a decade.
They say they do, but they’re either lying or lauguably incompetent at it, my rule of thumb is bare minimum 3 months for ‘day one’ patches, more realistically, 6 months for them to actually finish the last 10 or 20% of the game they initially rushed out the door not including.
The patient thing also sadly/hilariously allows you to avoid the increasingly more common multiplayer game that just fucking sucks actually and more or less tanks 95% of its player count before the 6 month mark, or has some massive controversial (in terms of actual game features or lack thereof) thing going on.
Correct me if I’m wrong: they all complied because action from the payment processors was imminent, and GOG and Itch have both made public statements about next steps that Valve hasn’t, which doesn’t mean that Valve isn’t taking next steps. Did I miss anything?
Yeah unlike other big companies, Valve still has some trust to rely on. Let’s wait for what they’re saying and doing first.
Also, the quickest path to success will always be to reignin the payment processors. Which should be a no-brainer anyway; they should have no influence on content decisions.
Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.
Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.
So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.
Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.
I like a lot of middle evolutions better than final, Charmeleon included. Wartortle with those wing-ears, the Nidoran middle forms are pretty good. Zubat is better than Golbat. Meowth has more going on than Persian which is just any regular cat from Earth. Voltorb is better than Electrode, but in fairness they're both just Pokéballs--I always thought Electrode should have been modeled after a Great Ball or something.
Are you serious!? First of all, Haunter is indeed S-tier design, but so is Gengar???
Here’s a list of a FEW middle evos who have far better designs than their first/last evos: Wartortle, Dragonair, Arctibax, Dolliv, Rhydon, Dottler — I could go on….!
Am ready, willing, and able to fight to the death over these opinions, so come at me!!!
Going from Haunter to Gengar, they added arms and legs and big square teeth. All of which are functionally unnecessary for a ghost. And the overall aesthetic went from “scary” to “goofy”.
It’s horror in the sense that Bioshock was horror, but much less so. There are some areas with ‘tension’ that you pretty quickly become accustomed to, just as you would in a game where there is a ‘progression’ of areas where each area you move into is quite difficult at first until you get the resources and build the new items from that area.
I highly recommend it on a vr device if possible, but to everyone who has played it knows, it has its moments. But its not as wrote as a run of the mill horror game, i may have given the game a disservice labeling it as such.
I swear, the best way to experience Helldivers 2’s community is to just be decent in games with randoms, maybe watch CommissarKai’s videos (do not go into the comments section) for tips on teamplay, and absolutely positively do not venture into the steam forums, the discord, or any other big discussion forum centered around the game because it w i l l be a cesspit, unfortunately. The Steam forums have the usual toxic trolls, but the Discord (and other hubs) is usually having furious arguments over buffs, nerfs, what is meta, what isn’t, what should be done what shouldn’t be and so on. For a silly little PvE co-op power fantasy game.
I’m not sure if Deep Rock Galactic has this problem, I’ve played it and it all seemed pretty positive but I never got into the game as much as I did HD2.
I take it you’ve never had the displeasure of being dropped into a PlayStation lobby? Lots of TKers and Kickers on PS. I don’t get the same from Steam players.
I’m like this with Genshin. I’ve played it for almost 2k hours, love the exploration gameplay, environment graphics and music, but the monetisation system is extremely predatory, and the character designs and writing are bullshit, so overall I still wouldn’t recommend it to others, or only with heavy caveats. But it really scratches my exploration itch, so I’ll keep playing it myself 🤷
Usually happens when a game was good initially, but then publishers get greedy and push RMT/pay-to-win/freemium features to please investors.
Maybe not a great example, but I played Eve Online for many years, and while the game is actually very playable with RMT (it feels fucking great to destroy somebody’s virtual property they paid 20$ to acquire), it kinda got out of hand and diminished the thousands of hours I put into the game.
I read one recently that complained the devs didn’t listen to them about this one extremely specific sounding request, and therefore cannot recommend it.
The review was at like 1400 hours, and they played 1900 hours.
Which means for another 500 hours, they continued.
I think i already commented on this somewhere else, but a lot of bethesda games are like that for me. The vanilla game is kind of shit, but with a lot of mods it can kind of be hammered into something I enjoy. it’s still kind of bad, but sometimes you just want to eat junk food. I wouldn’t recommend someone go to McDonalds, but sometimes it’s just right there and it’s easy.
Can you find this person whom wandered off into the ashlands? They went east-ish.
I’ve spent more time than I’d like to admit in the Construction Kit to find out where in Vivec’s name I had to go this time. Usually it turned out I just barely missed the person or location I had to go before starting an hourlong search.
That’s what I like about the game. The NPCs tell you where to go to the best of their ability, and you follow to the best of yours. I like it a hell of a lot more than quest markers.
There is at least one occasion where NPCs just straight up lie to you in quest directions though. I can’t think of it off the top of my head but I remember it existing because I complained about it on a forum.
On one hand - great worldbuilding! “Local dumbass gives you bad directions” is a funny and memorable point on top of what might otherwise be a forgettable side quest. On the other hand, I spent the better part of four hours looking for whatever egg mine or ancestral tomb or whatever it was he asked me to find before getting fed up and having UESP tell me “lol no actually it’s off in this complete other direction”, and I’m pretty sure I assassinated that NPC after I turned in his quest.
Yeah I remember some fuckin guy said you can find the herb east of balmora. Que an hour long search and epic journey for the ages only to finally read a guide that says the guy lied
Jesus, the finding people thing was tough, but finding the quest item that I had already looted from a grave and either dropped or sold to a random merchant? Game ending, man.
This was me lmao. On my first playthrough of Morrowind as a teenager I dicked around and did everything except the main quest for ages. Around level 18 I decided to actually progress the main quest. Hasphat, check. Arkngthand, no sweat. Talk to Sharn Gra-Muzgob, she says to fetch the Skull of Llevule Andrano. Cool, go to Andrano’s tomb, looks kind of familiar. Where is the Skull of Llevule Andrano? Cause it sure ain’t here in his tomb. Whoopsie.
Never found the skull, never progressed the quest, had to start a new character to actually experience the main story. I wonder how many potential Nerevarines failed to ascend due to missing minor quest items. Wish I could ask em that inside the Cavern of the Incarnate.
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