It’s rare, but there’s a few indie games where I did not wait for a sale, even knowing I wouldn’t play it for a while, because I wanted to be supportive to devs that made something I wanted.
I’ve even come across games, like If On A Winter’s Night, Four Travelers, that is free, but it’s such a great game, that I just had to buy the supporter pack :) (I even waited a bit for it to go off sale :) )
Moonring is another free game who had to add a $5 megadungeon DLC after being harassed by fans for months to give them a way to support the game monetarily
This thread has some bangers. Thanks for sharing!!!
I really like this “supporter DLC” model. And it legitimately warms my heart to see a lot of people saying they go out of their way to support indies this way.
I read the book’s wiki page, but it doesn’t seem to, besides the title. The game does have a narrative frame of strangers meeting at a masquerade ball on an odd train going through a winter landscape, but most of the game is the self-contained stories of 3 of these travellers, it doesn’t directly talk to the player.
They can’t sell them at a loss without a locked-down ecosystem. Sony learned that the hard way with the OtherOS support for the PS3 that lead to a ton of them being purchased to build cheap supercomputer ls and never spending a dime on games or software to cover the loss.
I think that was overstated. Sure there were some “fun” projects for fun or publicity.
However supercomputer clusters require higher performance interconnect than PS3 could do. At that time it would have been DDR infiniband (about 20 Gbps) or 10 g myrinet.
Sure gigabit was prevalent, but generally at places that would also have little tolerance for something as “weird” as the cell processor.
OtherOS was squashed out of fear of the larger jailbreak surface.
I think that one was also significantly a publicity thing, they made videos and announced it as a neat story about the air force doing something “neat” and connecting relatable gaming platform to supercomputing. I’m sure some work was actually done, but I think they wouldn’t have bothered if the same sort of device was not so “cool”
There were a handful of such efforts that pushed a few thousand units. Given PS3 volumes were over 80 million, I doubt Sony lost any sleep over those. I recall if anything Sony using those as marketing collateral to say how awesome their platform was. The losses from those efforts being well with the marketing collateral.
IIRC, the Deck, at launch, had a limit per Steam account, and it had certain requirements. There’s no reason they couldn’t do something like that here. Sure, it makes it harder to convert console players if they do the same technique, but it could be restricted sales based on something.
There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately… If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.
At first the narrator wonders how you did that, then he assumes you’ve been using a walkthrough. He shames you and punishes you by slowly draining your score counter… Before reverting it and telling you not to do it again.
I also just installed pop os on my 2021 laptop that was struggling with windows 11. It breathed new life into it. The computer is now as snappy as when I first got it
I’m gonna have to “upgrade” at work soon and it’s going to suck
I got a new computer with win11 a year or so ago. I made them buy me a win10 license because I couldn’t do my job anymore. fucking file explorer doesn’t even work on win11. astounding
That understand gamers about as much as you understand marketing. It’s about percentages. If they get some small percentage to buy the subscription, it’s a win. It matters absolutely nothing how many people are irritated by the ad.
There’s a bit where she has to kill somebody in self defence and then breaks down over it, before spending the entire rest of the game plonking arrows through people’s skulls.
Buying late also has the advantage that if the game is a technical disaster at first, you can wait some months until most of the bugs have been fixed and then still buy it and enjoy it anyways. Then you don’t have to go through the frustrating experience of trying to play a game that crashes or locks your progress due to bugs every half an hour.
Especially if it’s a console game. If it’s PC I can typically manually edit things to fix them, but consoles are locked down. I still remember Fallout 3 when I finished the Operation Anchorage DLC it also marked some other random quest I never started as complete. Realizing I could fix that bug with a console command on PC (ironic lol) made me not wanna play on consoles unless I really have to.
This applies even when the game isn’t a technical disaster. All games have bugs, and many will not be found until they’re released to the public. And then most games have quirks that you as a player don’t agree are good things, and mostly there will be mods to fix those. So waiting is always a good idea, no matter the state of the game at launch.
Yeah, basically nobody does actual beta testing anymore, been like that for at least a decade.
They say they do, but they’re either lying or lauguably incompetent at it, my rule of thumb is bare minimum 3 months for ‘day one’ patches, more realistically, 6 months for them to actually finish the last 10 or 20% of the game they initially rushed out the door not including.
The patient thing also sadly/hilariously allows you to avoid the increasingly more common multiplayer game that just fucking sucks actually and more or less tanks 95% of its player count before the 6 month mark, or has some massive controversial (in terms of actual game features or lack thereof) thing going on.
Correct me if I’m wrong: they all complied because action from the payment processors was imminent, and GOG and Itch have both made public statements about next steps that Valve hasn’t, which doesn’t mean that Valve isn’t taking next steps. Did I miss anything?
Yeah unlike other big companies, Valve still has some trust to rely on. Let’s wait for what they’re saying and doing first.
Also, the quickest path to success will always be to reignin the payment processors. Which should be a no-brainer anyway; they should have no influence on content decisions.
Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.
Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.
So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.
Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.
I like a lot of middle evolutions better than final, Charmeleon included. Wartortle with those wing-ears, the Nidoran middle forms are pretty good. Zubat is better than Golbat. Meowth has more going on than Persian which is just any regular cat from Earth. Voltorb is better than Electrode, but in fairness they're both just Pokéballs--I always thought Electrode should have been modeled after a Great Ball or something.
Are you serious!? First of all, Haunter is indeed S-tier design, but so is Gengar???
Here’s a list of a FEW middle evos who have far better designs than their first/last evos: Wartortle, Dragonair, Arctibax, Dolliv, Rhydon, Dottler — I could go on….!
Am ready, willing, and able to fight to the death over these opinions, so come at me!!!
Going from Haunter to Gengar, they added arms and legs and big square teeth. All of which are functionally unnecessary for a ghost. And the overall aesthetic went from “scary” to “goofy”.
It’s horror in the sense that Bioshock was horror, but much less so. There are some areas with ‘tension’ that you pretty quickly become accustomed to, just as you would in a game where there is a ‘progression’ of areas where each area you move into is quite difficult at first until you get the resources and build the new items from that area.
I highly recommend it on a vr device if possible, but to everyone who has played it knows, it has its moments. But its not as wrote as a run of the mill horror game, i may have given the game a disservice labeling it as such.
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