bin.pol.social

ulkesh, do gaming w I watched 2 hours of starfield gameplay and an hour of review
@ulkesh@beehaw.org avatar

Sounds like you simply don’t like science fiction video games then. Thanks for letting us know. I’m gonna go play some Starfield now.

amju_wolf,

Well I (not OP) would love me some actual Mass Effect 4, for example. Not really excited for a sci-fi Bethesda RPG though.

gaytswiftfan,

what lol — he doesn’t like starfield so that immediately means he doesn’t like science fiction games??

I’m a huge scifi and fantasy fan and I refunded starfield after 4-5 hrs

sexy_peach,
@sexy_peach@feddit.de avatar

I love death stranding for example.

farcaster, do gaming w Armored Core VI: Fires of Rubicon Review Thread

I enjoy these review threads. Very convenient to get an impression of a just-released game. Thanks for sharing.

chloyster,

Ofc! I always really enjoyed these back on reddit too. Opencritic makes it pretty easy to export this into a nice format for Lemmy (if you use the reddit option for copying)

theangriestbird,

I was just going to ask what the lineage was there - I also noticed the similarity to the reddit threads. Thanks for keeping the tradition alive on beehaw!

gaytswiftfan, do gaming w The Steam Deck is changing how normies think of gaming PCs.

normies is cringe. reminds me of way back when it started to become more socially acceptable to be nerdy and people got mad about it

sounddrill,

This guy normies!

Veraxus, do gaming w Steam Deck VS rivals
@Veraxus@kbin.social avatar

Steam Deck's secret sauce is the software. Steam Deck's software isn't all OSS yet (it's NOT the same as the publicly available SteamOS), so the alternatives are all running on Windows which... is not good (especially for a handheld).

Honestly, just get a Steam Deck. The "power" differences are just not meaningful at that form factor right now.

Toribor,
@Toribor@corndog.social avatar

Additionally, power costs battery to actually use it. Sometimes it’s better to opt for lower settings anyway if you’re going to play on the go.

erwan,

Yes, battery and heat meaning you’ll hear the fans and feel your device get hot.

bermuda, (edited ) do gaming w What game mechanics do you love and hate?

I hate when games try to make you feel like you have player agency when it’s really just a cutscene and you’re pressing a button. Whether it’s a QTE or “Press F to Pay Respects.” Recently RDR2 was a huge offender of this, featuring probably half a dozen cutscenes where all you do is press W or up on the controller to walk forward or whatever you’re doing. Like there’s one where it’s probably 5 minutes of walking forward interspersed with dialogue. I understand why the developers made you walk that far. It adds to the tension and it adds to the feeling of despair that the character is currently going through. But I think it would’ve been fine if it was just a regular cutscene instead of “Press W to walk” and if you let go you stop walking, meaning you can’t even take a break.

edit: also I dislike stealth games with unrealistic “alert” systems. In a good example like Metal gear solid v, you get a solid 5 to 10 seconds if a guard is outside hearing / sight range of other guards, so even if you’re spotted you’re still fine as long as you take them out quickly and silently. And even if you dont take him out quickly, he’ll still only be able to alert people nearby or he needs to take some time to alert on the radio. On the other hand, in cyberpunk 2077 if just one guard saw you for even a fraction of a second, the entire base would be alerted. I guess lore-wise it makes sense, but from a gameplay perspective it was the least fun I had in that game. Trying to stealth my way through an entire place only for the whole thing to come crashing down because somebody saw my shoulder from 15 meters away. It came to a point where I was just going in guns blazing because stealth just wasn’t worth it.

Spider-man from 2018 was also like this. The enemy hideouts or whatever were based very heavily around the game’s stealth mechanics, but if just 1 guard became alerted, everybody would become alerted and it would start its stupid wave system. The game heavily encouraged you to take out guards silently so it didn’t send in wave after wave of them, but it was just so incredibly punishing to be silent in that game.

BruceTwarzen,

Yeah it makes me feel like a dumbass.
I recently bought marvels midnight suns because it was on sale, i didn't even onow it was a card game. I usually don't really play card games. The game is fine, actually i kinda like it. But the things i don't like are the things when you don't play the card game. You just awkwardly walk around in 3rd person. After every fight it's the same. You walk to a guy, go to bed, skip 3 cutscenes, walk to the forge, walk to the upgrade thing, walk to whoever you have to talk. Probably 1/3 of the game is walking the same path every ingame day.

Make an option to skip all of that. Make it a drop down menu or something.

gus,
@gus@kbin.social avatar

Ehh I disagree with using RDR2 as an example, but I think QTEs in general are probably my least favorite game mechanic. I actually quite like walking around in RDR2 during the missions. A huge aspect of the game is just immersing yourself in the map/world and listening to the NPCs. I can see it getting old during replays but for me it's a hell of a lot better than watching a cutscene and being prompted to hit a button. I vividly remember fishing with Dutch and Josea for at least a half hour just listening to them chat with Arthur

scrubbles,
!deleted6348 avatar

Agree with you, I remember where the person is talking about, press x to walk on guarma, which did drag on, but they were shipwrecked and he didn’t know what was happening yet. Rdr gets exceptions to me because it’s so cinematic, to me the game is realistic, but so much that you aren’t playing a game, you’re watching a movie.

bermuda,

My issue is less that it drags on and more that it’s basically barely even gameplay. You’re pressing a button for minutes on end, then letting go when they talk, then pressing again when they walk again. It’s boring. For a game as cinematic as RDR2 you’d think they wouldn’t be afraid to just make it a cutscene. If they wanted gameplay then at least let me walk around a bit.

scrubbles,
!deleted6348 avatar

Right but it’s a story, it doesn’t all have to be rootin tootin cowboy shooting, the storytelling is a major part of it. It helps the player really feel like theyre expercing Arthur. I get what you’re saying, but they definitely purposefully chose these devices from a storytelling perspective.

bermuda,

Yes and I’m saying the made a bad decision, no matter how purposeful it is. I find your reasoning to be really flawed here. Just because they chose to tell the story that way doesn’t mean I can’t complain about it.

KoboldCoterie, do games w What's your favorite case of a game making fun of you?
@KoboldCoterie@pawb.social avatar

My favorite will always be the ‘Spent 15 Hours at the Alien Strip Club’ achievement in High On Life.

:::spoiler Dialog “How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that’s permanent, by the way. Everyone on your friends list can see that forever.” :::

CatZoomies, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)
@CatZoomies@lemmy.world avatar

Some of my favorites have already been mentioned.

Hellblade: Senua’s Sacrifice by Ninja Theory

https://lemmy.world/pictrs/image/e5fe610c-46e8-45ce-b723-fe28697f1449.jpeg

This lady is a standout from recent games I played in the past several years. Senua is an incredible character, complex, driven, and felt very human. I and probably a million other gamers connected with her deeply. Won’t say any more to avoid spoilers, but she was in one of the greatest games I ever played. Her actress, Melina Juergens, was perfect for the role in many ways (which I won’t say why here to avoid spoilers for those who haven’t played this game). Haven’t played the sequel yet, but I remember Melina won an award at the recent Game Awards for her performance in Senua’s Saga: Hellblade II.

0li0li,

You beat me to it!! She wins in my book.

CatZoomies,
@CatZoomies@lemmy.world avatar

She’s an absolute badass. I cheered her on, suffered with her, and cried when I finished the game. I felt every emotion she had during the game, because I felt like I was on the journey with her by her side while she faced her trials. Beautiful and unforgettable experience.

Coelacanth,
@Coelacanth@feddit.nu avatar

Great pick, she’s up there for me too. I also only played the first one but thought it was an amazing experience.

TheFeatureCreature, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)
@TheFeatureCreature@lemmy.ca avatar

Honestly? Aloy from the Horizon games. She’s maybe not the most rounded character, but she is a very strong, determined, stubborn, and intelligent person. She knows what she wants and will stop at nothing to get it. I think it also helps that the games don’t really have many choices or multiple endings, which I think was a good design choice. The story belongs to Aloy, not the player.

Also she’s not a protag (sorta, you can play as her) but I would like to give a shoutout to Lae’zel from BG3. I suspect a lot of players haven’t explored her character questline much because of how prickly she is at the beginning, but her character development is extensive and, at times, heart-wrenching. A story of someone getting the entire fabric of their life and soul torn out from under them.

Goodeye8,

My issue with Aloy is that she was such a Mary Sue in the first game. I can give some benefit of doubt to her on the account of the spoilers, but my god literally the only time she failed was at the beginning of the game during the trial and even then it was more a force majeure than anything she did wrong. She could thrust herself into any situation and come out on top with nothing dragging her down.

I’m found her more relatable in the second game because in the second get we at least get some hints of her mission being a burden on her and when she is caught off guard by a superior opponent she doesn’t magically beat them. But even in the second game she doesn’t have a lot of depth. There’s so much more depth Aloy could have but the writers never gave her the depth she deserves. And I don’t want people to think I’m dunking on Aloy, I think she could be a very interesting character if she had been properly fleshed out as a person. It’s an issue all Horizon series characters suffer, they all lack depth. Some of them are flatter than the Bonneville Salt Flats.

And I completely agree with Lae’zel. She’s my favorite characters from the BG3 party of character. She’s literally how you described Aloy: determined, stubborn and intelligent. If we ignore the zealotry (which stems from her upbringing) Lae’zel is very similar to Aloy because she thinks she exists solely for the sake of her mission, she is indominably determined to fulfill her mission and she will step on anyone who gets between her and her mission. I find it pretty weird how Aloy is almost universally liked while Lae’zel is one of the least liked companions. I guess it’s the difference of seeing the world through the eyes of the person vs seeing the person as they are within the world.

jjjalljs,

None of the guys at my old job liked lae’zel. I think because she’s kind of mean. I’m like that’s what I’m here for. I don’t want some pushover passive aggression like shadow heart, and karlach is fine I guess, but lae’zel making people lick her boots is the shit. I’m not even into being dominated but I do like women with agency.

rumschlumpel,

TBH I don’t even hate that part of her, but couple that with her people’s fucked up society that she wholeheartedly endorses until a certain part of her personal quest …

I’d probably have been more willing to explore her quest if I actually liked that part of her. Didn’t quite click for me.

AtariDump, do games w Xbox consoles are now getting a fullscreen Xbox Game Pass Ultimate ad at boot, just a day after a 50% price hike was announced

Surprised this isn’t like three verification cans.

https://lemmy.world/pictrs/image/652a6cd4-8b4f-4db4-853e-2006b4654ac9.jpeg

Kolanaki, do games w Xbox consoles are now getting a fullscreen Xbox Game Pass Ultimate ad at boot, just a day after a 50% price hike was announced
@Kolanaki@pawb.social avatar

Why not just have a button that says “give us more money, you fat piece of shit?”

quackerjo,

That’s currently in QA as we speak… Slated to go live Q1 2026.

proton_lynx,

Microsoft? QA? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

yesman, do games w Games Where Nothing Happens (SPOILERS for various game plots)

Every Zelda game is a sisyphean adventure where you never really defeat the evil or restore Hyrule, you just reset the board for the next evil apocalypse.

JackbyDev,

Except there are consequences for failure. See the timeline split stuff.

UltraMagnus,

The newer zelda games are interesting since you can see how the world has changed between botw and totk, but on the macro scale you’re definitely right. Most zelda games have formula of “all is well, bad guy appears to threaten realm, link saves the day, back to normal”. BOTW was an interesting way to change that formula - hyrule isn’t restored after you beat ganon, but things change with new settlements being formed and so on in totk

Zwrt, do games w Games Where Nothing Happens (SPOILERS for various game plots)

The stanley parable, in a way.

the end is never the end is never the end is never

Gaxsun,

the end is never the end is never the end is never

P1nkman,

I did LSD and played through the Deluxe Edition - holy fuck, I had fun!!!

Hadriscus,

oh, nice. I like getting high and playing surprising games, it usually makes the experience even more pleasant. But I never did LSD, and I’m not sure I could handle it. How does it affect playing something like Stanley Parable ?

P1nkman,

Well, it was just funny. It kind of fucked with my brain, but i think i managed to get through the entire game in about 6 hours. I would not play Last if Us, Resident Evil etc, but I also once had a blast in RDR2 on LSD! It was after I had completed the game.

Would love to try something similar to Stanley Parable - I’m looking at Don’t Press The Button! for my next trip in October.

Hadriscus,

I can understand having a good time in RDR2, that game can be lovely and atmospheric

prole,

Seems like a recipe for an existential crisis

catalyst,
@catalyst@lemmy.world avatar

Stanley walked through the red. door.

owenfromcanada, do games w Is there a alternative platform to roblox for players and gamedevs?
Valmond,

Godot is really good, but it doesn’t distribute your games, right?

dormedas,

No. Distribution is left to the developer.

But the silver lining is that you’re outside of a walled garden and outside of a company’s control.

Valmond,

Yeah but I don’t think anyone of us are going so big that’d be a hassle :-) and it could just be opt in too…

WhiskyTangoFoxtrot, do games w Stop Killing Games reaches its goal of 1.4M signatures, covering the risk of valid signatures going under 1M

Thanks, PirateSoftware!

pleasestopasking, do gaming w What are signs that the game devs aren't gamers themselves?

When you can’t tap a button to fill the text dialogue, and have to wait for each letter to individually populate for 15 speech bubbles in a row.

Coelacanth,
@Coelacanth@feddit.nu avatar

I just played through Pentiment and even on the fastest speed dialogues were painfully slow. It wouldn’t fix all the other pacing issues, but the text popping up instantly would be a huge improvement.

Maestro,

I loved that game and I love the setting and art, but it's soooo much reading. And I love reading, I really do! But it began to wear me down near the end.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have very mixed feelings about it. I also adored the art and setting, and I really appreciate the historical research that has gone into making it. And there were some well written characters in there.

But man, the game is sloooooow. The last act in particular was like pulling teeth. Reading is fine when what you’re reading about is interesting. There were so many banal, shallow and uninteresting conversations in there that really tested my patience.

saigot,

or even worse when you have to wait for the voiced dialogue to finish before it lets you continue.

SEND_BUTTPLUG_PICS,

I like that BG3 let’s you skip the voice dialogue but I wish there was an option to speed up the voice acting because I really love the voice acting and the story is great but I find myself spacing out during long cutscenes. I don’t want to skip them I just want them to speak quickly!

brsrklf,

I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.

They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.

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