The short answer is in many cases it’s just not worth it. Maintaining a Linux build is not free and the possible market share gain is fairly minimal. Add to that the possibility you get it for free through proton and your reasons for investing the dev effort shrink.
I’ve heard an argument for maintaining Linux builds because Linux users will provide better bug reports but that mindset is unlikely to ever survive in a big studio
Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
Counter point: it’s a studio who made a groundbreaking open world series (jak and daxter) who only later became known for linear games returning to their roots
Why there are few native Linux games compared to Windows or even Mac? angielski
Does the existence of Wine compatibility layer discourages the creation of native Linux games?
Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC (www.videogameschronicle.com) angielski
Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
What games popularized certain mechanics? angielski
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry....