Sounds more like a playerbase problem rather than a problem with the game. Paladins is a hero shooter very similar to Overwatch and while the playerbase (EU) isnt that big ive been finding matches for years now whenever i feel like.
If you wish to turn your brain off and pass some time then you can’t go wrong with either Destiny 2 (which is free-to-play) or Borderlands (1-3 it doesn’t matter) These are fun games with extremely addictive gunplay and all of them have Classes/Roles systems. I’d say test the waters with D2 with its fun customisation system (transmog, armour colours etc) and if that is not your cup of tea then go for Borderlands which you should find pretty cheap.
If your rank is the same as hers, you wouldn't be getting wide matches. Wide matches are specifically for teams of people with a very wide distribution of rankings, therefore the name "wide". So finish your placements and see what you get. But for me and my friends, even if we get wide matches, the longest we've ever waited was 8 minutes for a game.
For Honour. It’s a competitive sword fighting game. You’ll like the combat system. She’ll like devising a strategy on how best to lead the creeps to overrun the enemy castle.
Or maybe you’ll prefer Foxhole, a persistent trench warfare simulation game where players manufacture every bullet and build every fortification. It’s not as fast paced as Overwatch, but I bet she’ll like digging a trench for you to use for cover as you nail fools and slowly take ground from the enemy.
There is definitely pestering, doesn’t matter what they say or do. People will always pester so all we can do is hope it doesn’t get to them, which we’ve seen happen many times to others. But I don’t think there’s a reason to worry here, they know what they’re doing.
There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.
I second this, I got into the beta on Friday and have been having a blast. It’s remarkably polished for a beta and everyone who gets in can invite as many people as they want and those people can also invite as many people as they want and so on and so on. So it’s spreading like wild fire, should be pretty easy to get into.
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