Not easily. The laugh track isn’t a separate audio stream by the time you get the episode. It’s all mixed together with the dialogue and music.
Watching a sitcom with the laugh track missing seems like it would be awkward. The actors are constantly taking extended pauses between lines, or sometimes in the middle of a line, while the laugh is happening.
Just the Invidious instance I found on the official list a long time ago. I like them because they’re relatively local, super reliable, and unlike a lot of other instances they actually have the download feature enabled. But yeah, their domain name is a bit awkward, lol.
They’re music videos where the music and singing is cut and ‘ambient’ noise like squeaky shoes, breathing, grunting while doing dance moves, etc is dubbed back in. You’ll see what I mean if you watch one. It may be the same thing but I’ve just always heard of them referred to as “musicless music videos”
I did. It was quite funny listening to just the lyrics. Would have been nice if they managed to keep the original vocals but that whispering voice made it funnier.
I used to work in a nightclub. We had a TV show book the club during the day to shoot some scenes, so the cast were acting out drinking and dancing, but without any music. It’s probably the most surreal thing I’ve seen in my life.
It might make for some very choppy transitions in certain areas, you’d need a way to smooth it out to make it less abrupt while still cutting out the majority of it in the parts where hard cutting wouldn’t work well.
Very much so, because to me it openly announces that the game is centered in its design about something between:
Microtransactions
Extrinsic motivation
FOMO
None of those are a good story, great characters, good world building or good intrinsic gameplay design. And they don’t need to be for a live service game, but it also means it’s inherently worse as a game than the same underlying idea not developed as a money squeeze service.
Fez: a 2D plateformer in which you can change the perspective to create ways to unreachable plateforms
Baba Is You: a puzzle game in which you move blocks with words written on them, combining them to create small phrases which become new rules of the game.
Super Paper Mario for the Wii also has a mechanic like that. You’re in a 2D paper world (obviously) but you have the ability to temporarily turn 90°; walking through enemies and opening the possibility to i.e. pass some walls.
Depends on the TV. For gaming, it would be essential that it has some form of gaming/low latency mode.
Also, why would you pay extra for a “good” main board? That’s literally the one thing where you can go cheap without a problem if you’re not investing in the high-end segments of the other components.
As a sidenote: have you looked at something like a SteamDeck for your kid? It’s a full fledged PC that you kid can hook up to the TV and if you want to watch something on it the kiddo can still use it with the build in display. the base model is also dirt cheap for what you get.
I played a lot of Elden Ring with a steam deck plugged into a cheap TV. I wouldn’t want to play anything competitively on one, and I wouldn’t want to play FPS on it like that, but overall it wasn’t bad.
Get the lowest model with a microSD card and go to town for a few hundred bucks. If it’s ever not enough it’s pretty simple to break one open and replace the drive with a 1TB drive. I have dozens of games installed across microSD cards and shaders filled my drive. Took me about 20 minutes to replace it. Would take someone with no knowledge probably an hour.
Second on going for a more budget motherboard. They seem the most likely of any to change acceptable inputs over time. A proper 1080p (preferably 144hz but 60-90 isn’t unacceptable) monitor will give a lot of longetivity.
Thank you for the motherboard advice. I was under the assumption that it’s something you buy once good and it shouldn’t change.
I should look into steamdeck. I know nothing about it 😅 Price wise it seems interesting, but that makes me doubt about specs. I’ll review some sites and YouTube’s to get a good idea of what it can do.
Mass Effect Andromeda. The reviews convinced me I’d hate it, but I couldn’t stand the thought of possibly missing some lore after I loved the first 3 so much. Turns out it was actually pretty good.
No Man’s Sky. It looked slow and grindy but people kept hyping it up. I caved, and forced myself to play 20 hours trying to find the good bits. I never found them.
I think the hate for Andromeda was a little overblown. I enjoyed the heck out of the game, regardless of any weird facial expressions! It of course was never going to live up to the original trilogy but it stood out on its own in a lot of positive ways
No Man’s Sky. It looked slow and grindy but people kept hyping it up. I caved, and forced myself to play 20 hours trying to find the good bits. I never found them.
That’s a game I tried as well but I feel like I set myself up for failure by trying to see everything the beginning of the game had to offer versus exploring naturally.
Yeah, also getting strong “not for me”-vibes. Looks like a less grimey Fallout in space. Graphics seem to be far less amazing as I imagined from trailers.
Edit: Buuut I think lots of people will have fun with this and that’s cool!
Really encapsulates the meaning of beauty a couple different ways.
Tetris Effect, particularly if you can play in VR.
Though if you’re strictly talking “aesthetically pleasing”, the options get wider. I absolutely loved the aesthetics of Hi-fi Rush. The absolute beauty of this comic-esque, cel-shaded world with every element, background and forground, moving to the rhythm of the soundtrack just blew me away when I started playing. But I’m a slut for rhythm games, so there’s just something about everything tiny fiber of the space connecting and syncing up that gets me.
I just use the unique named backpacks I find. Like I have a “backpack,” “Bewildered Adventurer’s Backpack,” “Old backpack,” “Rotting backpack,” etc.
I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.
If you pick up container items like satchels and backpacks, you can use them as nesting storage in your inventory (perfect for all the letters and notes you pick up for example). But you can’t name the container, it’s just “pouch”
Oh shit, I didn’t even think of picking those up. I only just discovered I can pick up the books that default to reading on click. Didn’t even think to use that on backpacks.
I think Satisfactory hits a few of these targets, if you haven’t already tried it. The amount of resources is determined by a map that is not procedurally generated, so there is a hard cap to your resources per minute, though the resources never run out. So end game focuses more on playing efficiently rather than brute expansion.
Indies really are the way to go for both customers and developers if they want a better, more ethical and respectful environment. It is a risky career path, but given how many major publishers treat the developers under them, it's not like sticking with mainstream would lead to a comfortable stable livelihood either.
Baldur's Gate 3 really put me in a dilemma, but I think I'll ultimately buy it because I want to support Larian Studios more than I want to avoid Wizards of the Coast. I wouldn't trust Wizards enough to get One D&D and the likely tabletop lootbox hell they are scheming, but BG 3 is delivering a good product that deserves support. Though buying the Divinity games is an alternative if you don't want WotC to get any money.
On the other side of the spectrum: Older games that I own on CD-ROMs are much faster to pirate, download, and install than it would be to find the CD in the attic and then hunt for the USB CD Drive ;)
limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
In some sense that’s correct. You’d have more options, but you wouldn’t take them. Having a limited inventory forces you to make choices. Yes, you can use that scroll/potion/whatever, because you’re gonna run out of room, so feel free. On the other hand, I think that many devs don’t consider inventory management enough! I think that it’s often an afterthought and could use more dev attention.
What game mechanics do you love and hate?
Hate: instakills. Diablo 4 and Risk of Rain 2 are my current games that have this. ROR2 is not as bad, you can prevent this by getting enough defensive items. D4 is worse about this. You can be chewing thru trash mobs just fine but get to a boss and immediately die. There’s no ramp up to this.
Inventory management is one aspect of Diablo 1 that I liked a lot. If you played MP, you could either transfer your gear to mules… But if you wanted to play “as the game is intended”, you had very limited space to carry between games and had to choose which items you want to carry with you to the next game. I did a playthrough through the 3 difficulties with Warrior a few years ago and I loved having to make these choices.
On the topic of instakills, I always mod them out of Fallout 4 and Skyrim, because it’s annoying as hell that I can be instakilled from full HP, when it would otherwise take several hits to even endanger me.
If you play RoR2 on PC, you owe it to yourself to install some Quality of Life mods, like one that fixes or improves the game’s built in one shot protection. Also, auto sprint.
There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.
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