bin.pol.social

ShranTheWaterPoloFan, do piracy w How can I find my schools Adobe Premiere/Photoshop Elements 2020 key?

If you think it’s crazy your school uses three year old programs wait until you find out how many businesses are running XP!

user224,
@user224@lemmy.sdf.org avatar

My school is running Windows XP on many computers. Only this year they finally got rid of 32-bit machines.

WeAreAllOne,

I’ve seen BMS software running on Windows XP since 2008! And I mean they still run.

NuPNuA, do gaming w Steam Deck VS rivals

Steam Deck is shaping up to be the “Nintendo” of handheld PCs. Not the most powerful thing on the market, but cleverly put together with its own bespoke software that allows users to customise and tweak games at the system level via quick access to its features. Having windows on the other machines makes your access to games better but means you have to dig harder or install extra software to do what the deck does. To paraphrase Sega’s 90s marketing, It Does what Windon’t.

bookmeat, do gaming w What is up with Baldur's Gate 3?

Game is good. People like to talk about stuff they like.

FlashMobOfOne,
!deleted7243 avatar

It’s that simple.

LetMeEatCake,

Most great games never get anywhere near this much buzz.

I think it’s a product of the genre. BG3 is in the CRPG category, which had a bit of a resurgence lately between Pillars 1+2, Pathfinder 1+2, and (perhaps most relevantly) DOS 1+2. Good games in an existing category of game helps build up buzz in that category and more players. More players creates more demand… but there hasn’t been that much being made in the CRPG bucket lately.

Then, on comes BG3. It fits in that bucket. It has much higher production values than the other recent games in that bucket. It’s got one of the most valuable CRPG IPs attached to it with Baldur’s Gate. And it’s reportedly amazing as a game on top. The last part wouldn’t get it anywhere near this much attention on its own, but in conjunction with the others it’s gotten lots of buzz.

I also feel like Larian handled the early access part really well for keeping the game in discussion without making the game oversaturated in gaming circles. They got a lot of “free” (not actually free, but you know what I mean) marketing out of that.

sneaky_b45tard, do gaming w Are there any good VR games yet?

For me Half Life: Alyx was not even the best VR game but maybe one of the best games i played in my 20+ years gaming experience. It really shows how great VR can be if developers put an immense amount of time, effort and love into a game. Other honorable mentions: Pavlov VR, Blade and Sorcery (especially the Star Wars mods) and War Thunder

travysh,

Completely agree. I had experiences in Alyx that were unique to any other game I’ve ever played. Things that are just not possible outside of VR.

ter_maxima, do games w Pop it in your calendars

Publishers are cancer. Self publish whenever possible !

Wolf,

You Don’t Need a F-ing Publisher*

*unless you do.

It would just require smaller teams making lower budget games that are more focused on Art than sales, which I would be really happy about honestly. Too many people are in this industry solely to rake in the big bucks.

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

A self-published game with a focus on quality will outperform any AAA game.

Wolf, (edited )

If you are going to compete with AAA games it’s going to require a big budget, which not all Devs have access to.

A high quality AA game would probably do great, but would be unlikely to outsell a AAA with hundreds of millions of dollars for budget.

Obsidian made a fantastic game with Pillars of Eternity 2: Deadfire but it was considered a ‘failure’ sales wise (at least at launch), despite being well received.

Obsidian sold to Micro$oft despite making very high quality games and their crowdfunding campaigns consistently earning more money than they were asking for. The stated reason was they found it hard to keep their employees paid consistently and they didn’t want to lay people off. Also that they thought they could do just as good as other big players in the industry if they had access to larger budgets.

I think it was a bad move. They managed to survive the massive round of 9,000 jobs cuts to Microsoft’s gaming division (this time), but you just know that Microsoft would cut them in a heartbeat if they thought it would save them a dime in the future. That being said I think it’s understandable to want to see your employees paid, and it’s just a sad fact that AAA games require huge budgets nowadays, so I can kind of understand why they sold, even if I don’t agree with it.

Muaddib,

I’m still waiting for Obsidian to finish writing the second half of Tyranny and I won’t be buying another of their games until they do.

sugar_in_your_tea,

Source?

Pretty much every popular indie game has a publisher. Publishers are great because they provide relatively low cost marketing, the trick is to be careful when signing a contract that you don’t sign away too much while still getting value from them.

Vermingot,

It’s not so black and white, Clair Obscur : Expédition 33 has that level of quality and polish because the team behind it was able to find a publisher to finance it. Everything has nuance, we got shafted on subnautica 2 but we had other great games, some self published, some not

paultimate14, do games w Pop it in your calendars

I’m at least willing to wait until it gets reviews to make a sound judgement.

I don’t think the bonus would have been a big enough reason to delay the game. Delaying a game like this relatively last-minute and giving it an extra year of development is waaaay more expensive than the bonuses would have been. That’s a gigantic revenue spike they were expecting to get this year and now have to push out to next year, and they may well end up paying out similar bonuses next year too.

My suspicion, from the history of Steve Papoutsis, is that Kraftom wanted to add in anti-player elements and the original founders refused. Probably micro transactions, or maybe even having a bigger multiplayer focus to make it closer to a live-service game. Some mechanism to get money from customers beyond the original purchase. I suspect crap like that will be reason enough not to buy the game when it comes out.

Boddhisatva,

Delaying a game like this relatively last-minute and giving it an extra year of development is waaaay more expensive than the bonuses would have been.

Is it still more expensive if they just shelve it and pretend to give it extra development? I haven’t seen any details on why it wasn’t ready for release or what they are changing or adding? A quarter billion dollars in savings seems like pretty good motivation for a company to park a project for 6 to 12 months.

Gullible,

Agreed. Subnautica 1 steam revenue breakdown offers a bit of perspective on why they might want to play pretend.

“How much money did Subnautica make? We estimate that Subnautica made $274,113,745.92 in gross revenue since its release. Out of this, the developer had an estimated net revenue of $80,863,555.05. Refer to the revenue table for a full breakdown of these numbers.”

$274,113,746
GROSS REVENUE

ADJ. REGIONAL PRICING
$24,670,237.13

DISCOUNTS
$54,822,749.18

REFUNDS
$32,893,649.51

STEAM CUT
$48,518,133.03

VAT / SALES TAX
$32,345,422.02

NET REVENUE
$80,863,555.05

paultimate14,

Bloomberg reported that the bonus was tied to revenue targets. So the $250,000 estimate must be estimating significantly higher revenues for them in 2025.

What you posted is just the sales on 1 platform for 1 game, whixh came out in 2018 when games were cheaper.

Gullible,

It’s far and away their most profitable game to date, so it would make sense to get some perspective from it. Can you offer anything concrete about their other platform sales? I’m not familiar with any tools for that

paultimate14,

Is it still more expensive if they just shelve it

Yes. Like, it’s not even a question it’s more expensive to delay it. First of all, they are choosing to pay for 6-12 months of extra development, which alone is probably several times more money than the bonus that they would have paid out. I don’t know what their payroll is, but we don’t need to know because math.

If the bonus was for 1/2 annual salary per person (which would be insanely high), then the cost of the bonus would be the same as 6 months of additional payroll. Meaning that with any longer delay than 6 months or smaller bonus structure than 1/2 of annual salary, it becomes more expensive to delay the game. Both of which are incredibly likely in my opinion.

And that’s just salary. It’s possible the studio was planning on laying people off after release, but more likely that they would have moved to a other project that is currently wrapping up pre-production. So this is causing a cascading effect unless they hire additional staff to catch up.

Then you have marketing costs. The rule of thumb in the industry is that half the overall budget is marketing. There are all sorts of contracts they probably had- digital stuff like banner ads on websites, on the console digital storefronts, partnerships with twitch streamers and YouTubers and review websites, physical stuff like cardboard cutouts and fliers. They may have started printing for boxes for physical releases (though I’m not sure whether this game would have had one or not). They may have started acquiring merch inventory: shirts and stickers and backpacks and flashlights and more perhaps. Some of these contracts they may be able to postpone or cancel, but they certainly aren’t getting back 100% of what they paid.

And in all of this time they aren’t getting the huge revenue spike they were expecting. The vast, vast majority of a game’s revenue comes at launch (excluding live services, which this hopefully will not have). They need to survive another year on the trickle of revenue coming in from the sales of their other games, or Krafton may need to pump more of their own money into Unknown Worlds. Or debt.

chocrates,

According to one of the articles above the publishers operating profit last year was "only" $300m so that bonus would make the shareholders mad I guess.

captainlezbian, do games w The Steam controller was ahead of its time

I prefer AA for controllers actually. Rechargeable AAs are good these days and you can just swap them out. I actually really hate this trend of integrated batteries in things where it isnt necessary. Yeah we need new form factors of replaceable batteries, but the switch from replaceable and standardized to neither is definitely causing problems and costing us money.

dualpad,

Trying to find replacement batteries for integrated batteries is a pain too, since might not be able to find an OEM replacement or battery from a reputable brand. So you end up having to go with whatever random no name battery that could be worse than the OEM battery and end up dying after less than a year.

My preference is rechargeable AA or AAA. And even better if the controller itself can recharge the battery like drone controllers.

vxx,

I got some good rechargeable AA for my controllers about three years ago and will never go back. I have one pair more than controllers and I always have a charged pair read to switch out if needed.

I got 2500mAh batteries from duracell and the charge lasts for days of activity on my xbox controllers. Longer than my PS4 controllers with integrated battery for sure.

dualpad,

I’m still using the same AA eneloops I used since I picked up my Steam Controller all the way back in 2015-2016. And I also used it with my 360 controller too. Just keeps chugging along being good for a month before I need to swap.

Yeah the PS4 battery life has been crap and I don’t know why. Was finally able to replace Sony controllers with 8bitdo now that Steam provides support for the extra buttons to be mapped to unique keys and use analog triggers and gyro together. So been nice not having to spend money on the dualsense, which doesn’t even have hall effects/TMR sticks.

rufisium,

I prefer 38650 batteries.

innermachine,

Took me a long time but I settled on Xbox one controllers. I use rechargable batteries but can run the AAs if u want. AA batteries have longer shelf life if u let the controller sit long periods vs rechargeables always seem to discharge. Support in just about every game. Can be had reasonable price on sale now and then and lots of parts available for them. Id never buy a controller with a non replaceable battery!

fishbone,

8Bitdo controllers are pretty hit and miss, but this is a big hit for them. The Pro series (and maybe others) comes with a rechargeable battery but the slot also fits 2 AA batteries.

If only they could get their software more feature rich and consistent.

peoplebeproblems, do gaming w Don't touch me with that stuff

Choom, you gotta remember any Edgerunner know they’re gonna flatline young.

Most people get chipped to perform their job, which is basically to barely survive a corpo life. Some have chrome for medical reasons. Most people don’t wanna be a chrome jock anyway, with cyberpsychosis and all.

Also, ripperdocs are the closest thing to medical attention proles can afford. And I suspect with the jack they make they can afford actual medical care.

Drbreen, do games w Signatures skyrocket for **Stop Killing Games** campaign after big youtubers take up the cause, resulting in 100k signatures in 48 hours. (Details on how to help in text body of post)

I initially read this as a petition to stop games that have killing in them facepalm

Klear,

Still better reading comprehension than PirateSoftware.

Tikiporch, do games w What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality

This is probably more subjective than best/worst. So…

Vanilla Skyrim.

FenrirIII,
@FenrirIII@lemmy.world avatar

It was a fun game, but the main quest was so railroading.

Flamekebab, do gaming w How could they do this?
@Flamekebab@piefed.social avatar

Alternatively - "You never use that thing! We spent so much money on it!"

Rai,

When I was young my parents would not let me get DDR: Konamix. They wouldn’t even let me buy it to play with a controller. Nevermind that I’m at the arcade with all of my arcade friends multiple times a week.

I was at my local tiny game store hanging out as I usually did all the time, and the guy working there (I was maybe 12, he was like 24) EXCITEDLY asked “HEY I got my preorder of Konamix, do you wanna play?!” And I was SOOOOO ELATED to try. I told him about my parents and not letting me get the game, and he was like “yo that’s horrible, I am so sorry!”

I played there for about an hour, until he got off work. As I was getting on my bike, I hear

“RAI!”

“Yes?”

“This is yours.”

Like a movie with a sports guy handing over his jersey to an eager fan, he hands me his brand new copy of Konamix. It was the sweetest thing anyone had ever done for me. I told him he can’t do that, it’s his preorder, and he said “it’s okay, I can get another one; you can’t.”

My parents were PISSED (and they knew I didn’t buy it, I couldn’t afford 40USD at that time)… but they ended up buying me a shitty Madkatz pad so I could play at home. I probably put it 400 hours.

Thank you, video game store dude. I hope you’re doing amazing now.

JakenVeina, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

What I want Supergiant to do is… whatever the fuck they want.

Sylvartas,

Yeah I say let them cook. Their “worst” game is Pyre (iirc it really didn’t sell well) and it’s still a very good game.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I really wanted to like it more because they made some really cool choices in the design of it. I can see why it didn’t sell well, but it should have at least been more influential

Sciaphobia, do games w Catchiest video game song?

Tetris Theme A.

Ensign_Crab,

There are better pieces of music in this thread, but this one is the strongest earworm.

Acamon,

This is one of the songs I hum to myself to get rid of more annoying earworms

Gloomy,
@Gloomy@mander.xyz avatar

My brain defaults to this if I fell the need to fill silence with sound.

unused_user_name, do games w Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games

It might be nostalgia speaking, but I think the real issue is that a 20 year old game can actually be this good and popular. How can it be that it is more enjoyable than anything else I’ve bought over the last year (at least)? Doesn’t that say that game companies in general have dropped the ball on game design, focusing on graphics and money over content and gameplay? As I said, it might just be me stuck in my wonderfully comforting blanket of nostalgia…

MudMan, (edited )

I think it's almost definitely nostalgia speaking.

Granted, by the point Oblivion was made I was the nostalgia guy talking about how Bethesda games kept getting smaller and less ambitious. Most people saying that then did so because they were coming from Morrowind. Not me, I am a proper dinosaur and I was just pissed that after Morrowind dropped everything interesting about Daggerfall to make a console game they just kept moving further in that direction.

Was also not a fan of Fallout getting turned into Oblivion 40K instead of a proper turn-based CRPG.

Which goes to show this conversation isn't new and gaming is old enoung now that it has gone in cycles.

I mean, seriously, Daggerfall was continent-sized and was using procedural generation to make dungeons and build dialogue and quests and essentially reimagining how games could be made in ways that wouldn't resurface until what? No Man's Sky? Oblivion is bad Lord of the Rings. If anything it's the awkward middle child now, because man, the Imperial City in Oblivion feels hilariously tiny and basically deserted against modern RPGs. There are five people running loops and having canned conversations. Coming from Baldur's Gate 3 or Cyberpunk to this is... a bit of a shock.

missingno,
@missingno@fedia.io avatar

"Why is an old game good?" feels like an odd question. It would be silly to ask that of any other medium, wouldn't it? The most beloved classics being beloved isn't an indictment of modern stuff, especially when cherry-picking the greatest hits and ignoring how many flops existed back then too.

pennomi,

Survivorship bias, essentially.

TachyonTele,

I can’t belive people play football. That game is old as hell!

psx_crab,

It hasn’t been updated since forever, can’t believe even pay to watch others play.

Flickerby,

Clair Obscur came out the same time and it’s probably the best RPG I’ve ever played, and I’ve played every noteworthy one in the last 40 years at least. GOTY at the LEAST.

MummysLittleBloodSlut,

You’re just buying the wrong games.

Go play Split Fiction, Balatro, and Hades 2.

ampersandrew,
@ampersandrew@lemmy.world avatar

I hear this rhetoric a lot, which shows me that a ton of people have a much harder time than me finding the good stuff, even though there’s so much of it out there.

Coelacanth,
@Coelacanth@feddit.nu avatar

I mean I am all for criticising creatively bankrupt mush like Ubisoft et al pushes out and Call of Duty 420: Black Ops 69 or FIFA or whatever but we can’t pretend there are literally no good games being released nowadays either. Just now we had a month with both Blue Prince and Clair Obscur: Expedition 33 being released within weeks of each other. BG3 and Alan Wake 2 releasing in the same year was just two years ago.

There are plenty of not just good but great recent games.

prole, (edited )

How can it be that it is more enjoyable than anything else I’ve bought over the last year (at least)?

Possibly because you’re buying the wrong games? Don’t get me wrong, I’ve got a massive nostalgia-on for Oblivion, and I picked up the Remaster, and it’s cool…

But there have been a lot of great games so far this year. Just this month alone, Blue Prince and Expedition 33 have both been fantastic. Both better than the Oblivion remaster imo.

The Indiana Jones game is cool. I haven’t played Split Fiction yet, but it looks really good as well. Just to name a few.

Edit: More that I remembered: Kingdom Come: Deliverance 2. Like a Dragon: Pirate Yakuza in Hawaii. Wanderstop is pretty chill. Xenoblade Chronicles X was finally released on Switch (game map is like 5x the size of Skryim or something…). Atomfall. Lost Records: Bloom & Rage is pretty cool if you’re into that kind of thing.

pulido,

Great art is timeless.

There are modern games that can compete, they’re just few and far between.

qwestjest78, do gaming w Knock yourself out

I have a PS5 sitting unplugged. I was so excited to get it in 2020, but now I have not touched in a year and a half.

Amazing how a steamdeck just crushes modern day consoles. You cant beat that game catalog.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

I was really motivated to get one to play the Demon’s Souls remake, beat it 3 times in a week, and since then I’ve probably spent more time updating the system and collecting the monthly ps+ games than actually playing.

Sixtyforce,
@Sixtyforce@sh.itjust.works avatar

I gave up after PS4 had no games and the few it did have were ported. Except Bloodborne, but emulation caught up and runs it better.

Now I’m just PC/Deck + Nintendo. Xbox I dumped after the 360.

Or just PC/Deck and a used Switch 2 later is my new plan. It’s going to cost too much new.

Maybe not interesting, but it was a big change from being the guy who owned every successful console and some oddballs imports from the 70’s onwards at one point.

shifty,

I’m pretty similar in the console to PC shift. Pretty much had all consoles and handhelds through Xbox 360/Switch/PS3.

I still miss the Wii controls (I hate moving my neck for anything VR) but I don’t think with Switch 2 motion controls/mouse will get me back on Nintendo. Twilight Princess and Metroid Prime Trilogy were awesome on Wii. Only reason I bought a Switch was for Zelda but I didn’t care for it and eventually gave my switch away, never finished BoTW. I don’t think Metroid Prime 4 is enough for me to justify buying a whole console. So I’m planning to get a steamdeck instead of the switch 2.

If we ever see a world where nintendo games are on steam and you don’t need a nintendo account to play them, I would totally buy up all my favorite games and play them on PC.

Otherwise I really don’t care for the business model of re-buying the games I already own, just re-released on the latest console. Don’t care for paying for online access. And the few games they have really aren’t compelling enough for me to justify buying a console when I have hundreds of unplayed games in my steam library. (my humble bundle subscription snowballed my library lol)

Sixtyforce,
@Sixtyforce@sh.itjust.works avatar

Yeah we’re on the same page haha.

The steam backlog included. I actually started chipping away at mine last year inspired by a tuber challenging themselves to get through all of theirs in a dramatically arbitrary amount time for the clicks.

Basically doing the same without the pressured deadline:

  • go alphabetically not picking and choosing or it’ll be all crap you keep skipping over to pick from at the end.
  • play for two hours minimum
  • if you don’t like the game by then, drop it forever.

I got it down from 304 games to…126 as of yesterday lol. Not humble bundle here, but the very first steam sales. The worst are the old indie games publshers bundled in that I didn’t seek out myself. Most simply do not hold up if they ever really did.

MrScottyTay,

I know the exact video you’re on about and it was great

AdamBomb,

Same. I was so hyped for the hardware, but the games never came. I guess it’s because Sony went all-in on live service games that ended up getting cancelled instead of backing lots of single player games like they traditionally had. Steam Deck took my PS5’s place and eventually even got me into PC gaming to play what my Deck couldn’t — and PC gaming on Linux at that. I doubt I will buy any future PlayStations now, not after how this generation went. There hasn’t been a single PS5 game that I wanted to play that hasn’t come to PC anyway. Like you said, can’t beat the catalog. Plus modding capability and backwards compatibility.

Kolanaki,
@Kolanaki@pawb.social avatar

You can’t beat that game catalog

It’s impossible to beat “every game ever made.” Which while it may not play some games now, the platform will eventually play those, too. One way or another.

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