Keep a rotating history of 20 or so autosaves/checkpoints, not 1, in case the last autosave was at a bad spot. Storage space is cheap. Yeah, I can do that myself with manual saves, but why make me do that? Maintaining that isn’t a fun part of the game for me, and it’s easy for the developer to do.
This saved my butt the other day! I got some message that my current save was corrupted or detected tampering? and to stop playing on it. I was able to go back a couple of auto saves, find a good one, and not have to do a bunch of content over again!
At the point the game allows multiple manual saves, rewinding decisions is trivial. There is not much of a point in restricting autosaves too.
The only way a game can enforce permanent decisions is if it only has auto-saves, in which case it could have a couple hidden backup saves just to prevent any issue from ruining people's progress. Even then that's not enough if players are willing to tinker, but at least it's not trivial.
Online saves are an option too but I wouldn't be too fond of a game that is needlessly restricted to online-only just to make decisions permanent.
Also, at least on the PC, it’s possible to just back up saves.
I mean, I feel like there’s legitimately value to having an “ironman mode”, but I’d really like to have the option not to use it, for a number of reasons.
One of which is that sometimes games have bugs – I just hit a bug in Starfield that was easily worked around by rolling back to an earlier save and taking a slightly different action. However, Starfield had autosaved between the action that triggered the bug and it becoming visible to the player, which would have been a problem if (a) I hadn’t manually saved prior to that and (b) Starfield didn’t do the multiple-autosave-slot thing.
The player can always impose not using saves on themselves, but they can’t debug games.
Definitely, technical problems are another reason not to be overly strict.
Ironman mode absolutely has value, but this gets into a greater discussion that I feel more gamers should keep in mind. The value of these restrictions and challenges are your entertainment as well as fairness towards the people you are actively playing with. Game rules are all arbitrary by definition. It doesn't really matter if someone playing by themselves completes an Ironman mode fairly or cheats at it.
It's because gamers were convinced to take game rules more seriously than they deserve that today some believe that fictional items in a remote server they don't control can be worth hundreds of dollars. That hundreds of hours of RPG grind are somehow a necessary requirement to play a match of a game with someone else, and also that paying to rush this entirely artificial aspect of the game is worthwhile.
If the developers of a game prefer that it's played in Ironman that's fair, but there is no need to come up with exceedingly complex and restrictive solutions to police how people play. If they don't want to play differently, that's fine too.
You know you could also make a post about how much you like it, right? The world would not end. A post being on the gaming board doesn't mean it's the objective truth, it's a forum. Both of your posts could be up at the same time, even!
Also it's hilarious to go "at least it's not buggy like the game this expansion is literally for"
I cant remember last AAA game I played that required me to reload the game to get rid of bugs or getting stuck in my own vehicle,I don’t think it’s acceptable.
You realize that the 2.0 update that introduced all those new bugs is unrelated to the DLC right? Everyone got that update and those bugs regardless of whether they paid for the DLC.
I’ve been considering moving to Jellyfin for a while, but I’m worried they will do the same thing in future.
Currently would not be possible. Jellyfin does not have the sort of centralized accounts/logins that Plex does e.g. you’re not asking Jellyfin devs for permission to log into your own server. That’s just a Plex thing.
If you’re asking could they add that “feature” in the future? Highly unlikely but I guess anything is possible. Were that to happen most likely the code would get forked into a new project.
PS - Jellyfin itself is a fork from Emby back when those devs decided to close their source. Myself & tons of other people dropped Emby at that point & migrated to Jellyfin. jellyfin.org/docs/general/about/
I haven’t had a chance to do the research yet, so pardon a dumb question that might have an easy answer. With the setup I’ve described, would JellyFin just be a drop in replacement or would I need to drastically change things to get the same basic work flow?
Offhand it sounds like it could be a drop in replacement for you. But there are a lot of other variables you’d need to consider e.g. if you require specific app/TV support & don’t like the current Jellyfin offerings.
Maybe others can clarify or you can post with any specific requirements/questions in the Jellyfin forums or the lemmy communities !jellyfin / !jellyfin
That aside you could always just try it out & see how you like it.
Ultimately, I think that is what I am doing, but figured it wouldn’t hurt to ask someone with experience with the software already just in case there was an obviouls big red stop sign I was missing. Looks like I have other plans this weekend then playing more Stanfield or Baluder’s Gate 3. Thanks for the help and info.
Plex is so bizarre. I consider myself a tech-savvy person, but I can’t wrap my head around the concept of “I host Example App on my servers. I host, maintain, and pay for the instance of Example App and servers myself. I also pay for a license for Example App. But Example Company controls my instance.” It’s so foreign to everything you can host yourself. It’s such an unfair commercial practice that I can’t for the life of me explain how such a model can survive. Self-hosting is about regaining control in my books. Yet Plex over here thinks they can not only shove down the maintenance burden and costs of everything down my throat, but also control access to my data. The solution to Plex’s retarded ToS violation situation is for Plex to say shit happens, how about we stop controlling everything you do with Plex to such an excessive degree that the media mafia can accuse us of empowering piracy instead of… the person who hosts pirated media on their server? Plex’s biggest business liability is Plex’s own business practices. They’re practically begging the media mafia to sue them.
I thought the phone home was to make it easy to have different devices talk to each other. It’s similar for a lot of IoT products. If properly set up, they don’t need to phone home and can find each other with the setting ayku input. However, many users are less technical and automating this through a central service makes it easier. Most companies also use this to scoop up personal info too, unfortunately.
I hope this is where it stops. Current laws aren’t too favourable towards projects like these and the IA depends heavily on donations so I don’t think they’d be able to withstand multiple drawn out court battles. I’m just waiting to see what gets affected exactly and to what extent.
For a game that’s a full comedy romp, West of Loathing consistently ruined me with laughter. The spittoon descriptions are probably the most derangedly funny writing ever put into the world. I’ve got to remember to play the sequel one of these days. Its also extremely mechanically satisfying, with several enticing roleplaying moments (as well as the occasional dramatic or scary moment that hits just as well as the comedy)
For a game that’s not explicitly only comedy but still hits strong marks, Yakuza 0 is a full meal. While most Yak games are fairly wacky when it comes to sidequesting (1 being perphaps the single exception, as the beginning of the series was quite dry), 0 feels like the one where they really hit their stride. There’s so many flat out ridiculous moments (you’ve most likely seen the chicken, and that’s just one of many) that you even forget this is also a heavily dramatic story and a full blown action beat’em up.
If you liked that it’s based on a browser game called Kingdom of Loathing, the gameplay is not as tight or refined but there’s plenty to do and it’s pretty enjoyable to play when you have some time to kill on a work pc lol.
Surprisingly, Baldur’s Gate 3. I absolutely love D&D, but I tried playing through the Pathfinder video games, Pillars of Eternity, Divinity: Original Sin 2, and nothing stuck with me. I just wasn’t a fan of the CRPG genre, despite me playing in-person tabletop RPGs multiple times a week.
I bought BG3 thinking I probably wouldn’t get hooked, but I didn’t want to miss out when literally every one of my friends is playing it. Well, I am absolutely hooked and have 40 hours in the game and will likely do multiple playthroughs, and I kind of “get” the genre now. I know PoE, PF, or DOS2 may not be as good, but I feel a lot more confident at the prospect of playing them now.
I’m in the same boat, I’ve been playing Death Stranding and a few other indie games once every weekend or two… or three. Now every one of my friends and coworkers are talking about hundreds of hours in BG3, I’ve bought and downloaded it last night to catch up.
The genre itself appeals to me, but the amount of time and concentration it takes me to get into a game nowadays, maybe this gets a kick start.
I'm on Linux, so if I buy from GOG, I don't get cloud saves or automatic updates. If we had Galaxy on Linux, it would be my default store. But it's not on Linux, so I shop on Steam.
Neither are guaranteed by the seller though. They could change their API tomorrow and break compatibility. Unlikely though that is, if they want my sale, they can do the work themselves rather than relying on an unofficial project with hooks into their store.
Lots of weird incorrect answers in the comments. MS 100% has changed CPU architectures and needs to emulate old games. The 360 was basically a PowerMac.
My guess - the Xbox One’s launch catalog was trash, and MS doubled down on emulation to build it out. Then they never stopped. They kept plugging away at it, and now they have a giant asset for GamePass.
MS got a head start because they were desperate for good games in the early days on the One.f
Piracy is effectively legal in Canada, for downloading. ISPs can’t share your private details without a warrant from the courts, and the courts have rejected mass John Doe lawsuits to unmask users.
Plus, infringement for private use has a maximum penalty of $5000, but could easily be set by the first case creating court precedent at 3× the retail price of the pirated media (punitive damages are usually capped at 3× the value of the good, in Canada.)
That means that going to court would be incredibly expensive, could only target single individuals, and would likely set a precedent that they can only get $60 in damages for a $20 movie. Not going to happen.
So, piracy is effectively legal in Canada, for private use. Just don’t be stupid and profit from piracy.
bin.pol.social
Ważne