bin.pol.social

xspurnx, do piracy w Is It Farewell To The Internet Archive?

I can’t believe these are the times we live in. The services of the Internet Archive are invaluable for scholars and students alike. No library can afford all the printed books/journals or licenses needed for an adequate approach to most topics. And to be honest, shadow libraries are also much needed when publishers lock away vital knowledge (which was often gained through support from public grants).

This seems just another example of how capitalism will bring about the downfall of our civilization as it hinders the progress of science.

EddyBot, (edited ) do piracy w With PLEX blocking Hetzner Hosting, I'm thinking of Moving to Jellyfin, but I have some questions.

If Jellyfin would do such stupid thing, somebody would fork it to a new project
in fact this did already happened in the past: Jellyfin was forked of Emby after they changed their license

cooopsspace,

Jellyfin is unable to do that because they don’t have centralised auth like Plex does.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Not like it could be implemented.
But the the community would (as OP said) fork the project.

cooopsspace, (edited )

There’s absolutely zero way that is going to get pulled into the actual Jellyfin project, hence a fork is unnecessary.

It’s unreasonable to take responsibility for apps a user runs on their server.

But when you all of a sudden see a heap of Plex IP addresses hitting your provider with mass media sharing rings you’ve got problems.

Jellyfin however is just serving HTTP/S. Thats it. You can’t ban Nginx or Apache.

kadu, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@kadu@lemmy.world avatar

I’m going to be honest, I find things that can permanently mess up your save (in the sense that you’ll get a lesser experience or not reach the ending) is extremely bad game design. It’s something I’d expect out of a 2 hour arcade game, not a modern release.

There are a lot of horror games in the PS1 that are “if you didn’t do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever… Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you’ve failed”

Baldur’s Gate might be a great game, but sometimes it’s “dice rolls makes things spicy and each run its own thing!” mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.

This is bad game design, even if ultimately the game can be good in the end.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.

0110010001100010,
@0110010001100010@lemmy.world avatar

I’d like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it’s complete and utter bullshit. I’m doing good just to finish a game, there is pretty much zero chance I’m going to play it again.

I’ll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.

Davel23,

I'm impressed your house has time to play games at all.

all-knight-party,
@all-knight-party@kbin.cafe avatar

You should give your house regular lunch breaks, it's unethical to make it be a house all day.

ulkesh, do gaming w I watched 2 hours of starfield gameplay and an hour of review
@ulkesh@beehaw.org avatar

Sounds like you simply don’t like science fiction video games then. Thanks for letting us know. I’m gonna go play some Starfield now.

amju_wolf,

Well I (not OP) would love me some actual Mass Effect 4, for example. Not really excited for a sci-fi Bethesda RPG though.

gaytswiftfan,

what lol — he doesn’t like starfield so that immediately means he doesn’t like science fiction games??

I’m a huge scifi and fantasy fan and I refunded starfield after 4-5 hrs

sexy_peach,
@sexy_peach@feddit.de avatar

I love death stranding for example.

farcaster, do gaming w Armored Core VI: Fires of Rubicon Review Thread

I enjoy these review threads. Very convenient to get an impression of a just-released game. Thanks for sharing.

chloyster,

Ofc! I always really enjoyed these back on reddit too. Opencritic makes it pretty easy to export this into a nice format for Lemmy (if you use the reddit option for copying)

theangriestbird,

I was just going to ask what the lineage was there - I also noticed the similarity to the reddit threads. Thanks for keeping the tradition alive on beehaw!

gaytswiftfan, do gaming w The Steam Deck is changing how normies think of gaming PCs.

normies is cringe. reminds me of way back when it started to become more socially acceptable to be nerdy and people got mad about it

sounddrill,

This guy normies!

Veraxus, do gaming w Steam Deck VS rivals
@Veraxus@kbin.social avatar

Steam Deck's secret sauce is the software. Steam Deck's software isn't all OSS yet (it's NOT the same as the publicly available SteamOS), so the alternatives are all running on Windows which... is not good (especially for a handheld).

Honestly, just get a Steam Deck. The "power" differences are just not meaningful at that form factor right now.

Toribor,
@Toribor@corndog.social avatar

Additionally, power costs battery to actually use it. Sometimes it’s better to opt for lower settings anyway if you’re going to play on the go.

erwan,

Yes, battery and heat meaning you’ll hear the fans and feel your device get hot.

bermuda, (edited ) do gaming w What game mechanics do you love and hate?

I hate when games try to make you feel like you have player agency when it’s really just a cutscene and you’re pressing a button. Whether it’s a QTE or “Press F to Pay Respects.” Recently RDR2 was a huge offender of this, featuring probably half a dozen cutscenes where all you do is press W or up on the controller to walk forward or whatever you’re doing. Like there’s one where it’s probably 5 minutes of walking forward interspersed with dialogue. I understand why the developers made you walk that far. It adds to the tension and it adds to the feeling of despair that the character is currently going through. But I think it would’ve been fine if it was just a regular cutscene instead of “Press W to walk” and if you let go you stop walking, meaning you can’t even take a break.

edit: also I dislike stealth games with unrealistic “alert” systems. In a good example like Metal gear solid v, you get a solid 5 to 10 seconds if a guard is outside hearing / sight range of other guards, so even if you’re spotted you’re still fine as long as you take them out quickly and silently. And even if you dont take him out quickly, he’ll still only be able to alert people nearby or he needs to take some time to alert on the radio. On the other hand, in cyberpunk 2077 if just one guard saw you for even a fraction of a second, the entire base would be alerted. I guess lore-wise it makes sense, but from a gameplay perspective it was the least fun I had in that game. Trying to stealth my way through an entire place only for the whole thing to come crashing down because somebody saw my shoulder from 15 meters away. It came to a point where I was just going in guns blazing because stealth just wasn’t worth it.

Spider-man from 2018 was also like this. The enemy hideouts or whatever were based very heavily around the game’s stealth mechanics, but if just 1 guard became alerted, everybody would become alerted and it would start its stupid wave system. The game heavily encouraged you to take out guards silently so it didn’t send in wave after wave of them, but it was just so incredibly punishing to be silent in that game.

BruceTwarzen,

Yeah it makes me feel like a dumbass.
I recently bought marvels midnight suns because it was on sale, i didn't even onow it was a card game. I usually don't really play card games. The game is fine, actually i kinda like it. But the things i don't like are the things when you don't play the card game. You just awkwardly walk around in 3rd person. After every fight it's the same. You walk to a guy, go to bed, skip 3 cutscenes, walk to the forge, walk to the upgrade thing, walk to whoever you have to talk. Probably 1/3 of the game is walking the same path every ingame day.

Make an option to skip all of that. Make it a drop down menu or something.

gus,
@gus@kbin.social avatar

Ehh I disagree with using RDR2 as an example, but I think QTEs in general are probably my least favorite game mechanic. I actually quite like walking around in RDR2 during the missions. A huge aspect of the game is just immersing yourself in the map/world and listening to the NPCs. I can see it getting old during replays but for me it's a hell of a lot better than watching a cutscene and being prompted to hit a button. I vividly remember fishing with Dutch and Josea for at least a half hour just listening to them chat with Arthur

scrubbles,
!deleted6348 avatar

Agree with you, I remember where the person is talking about, press x to walk on guarma, which did drag on, but they were shipwrecked and he didn’t know what was happening yet. Rdr gets exceptions to me because it’s so cinematic, to me the game is realistic, but so much that you aren’t playing a game, you’re watching a movie.

bermuda,

My issue is less that it drags on and more that it’s basically barely even gameplay. You’re pressing a button for minutes on end, then letting go when they talk, then pressing again when they walk again. It’s boring. For a game as cinematic as RDR2 you’d think they wouldn’t be afraid to just make it a cutscene. If they wanted gameplay then at least let me walk around a bit.

scrubbles,
!deleted6348 avatar

Right but it’s a story, it doesn’t all have to be rootin tootin cowboy shooting, the storytelling is a major part of it. It helps the player really feel like theyre expercing Arthur. I get what you’re saying, but they definitely purposefully chose these devices from a storytelling perspective.

bermuda,

Yes and I’m saying the made a bad decision, no matter how purposeful it is. I find your reasoning to be really flawed here. Just because they chose to tell the story that way doesn’t mean I can’t complain about it.

PonyOfWar, do gaming w How do I get into Doki Doki Literature Club?

Why do you want to get into a horror game in the first place, if you don’t handle horror games well? I don’t see how that could work, as shocking and horrifying the player is kind of the whole point of the game.

TehPers,

This. Games don’t need to be for everyone’s tastes, and often aren’t.

If the story is interesting, then consider watching a playthrough instead.

muhyb,

It also depends on the game too. I’m one of those people who hate horror tag to the guts but there are a couple games I was able to play and DDLC was one of them (The other was Neverending Nightmares).

Currently evaluating to play Needy Streamer Overload but my friends say don’t. :)

TehPers,

My partner played Needy Streamer Overload and loved it lol. Not sure what that means for you, but I guess any game’s worth the two hour demo that Steam gives you at least.

muhyb,

I might like it if it’s kinda similar to DDLC as in horror aspect. According to HLTB, one playthrough is ~2 hours, so probably won’t go that way, since I succeeded to stayed spoiler-free until now.

For some reason, I don’t see psychological horror as pure horror. At least I can tolerate it at some point, most likely not all though. :)

soulsource,
@soulsource@discuss.tchncs.de avatar

shocking and horrifying the player is kind of the whole point of the game

I disagree on the “shocking” part here. DDLC is psychological horror. It does have shocking moments, like the end of Act 1, but this is not the main point. It is way more about relationships than about shock moments. Sadly discussing that part of the game (the later acts…) is massive spoiler territory, so I’ll stop here.

The fact remains though, that it is a horror game, and if the end of Act 1 is already too much, then sorry, but it is only going to get worse. A lot worse. (Or, if you enjoy psychological horror: Better. A lot better.)

simple, do games w What game is a guilty pleasure of yours?
@simple@piefed.social avatar

Goat simulator and its sequels/DLCs. It’s a dumb shitpost game where you run around and create chaos but I enjoy it without any irony for some reason

Katana314, do gaming w It feels good to support

It’s rare, but there’s a few indie games where I did not wait for a sale, even knowing I wouldn’t play it for a while, because I wanted to be supportive to devs that made something I wanted.

DoucheBagMcSwag,

That was me with Dispatch. Got the Deluxe too

Support your Indies. They are the future of gaming once the AAA industry collapses in on itself.

kazerniel,
@kazerniel@lemmy.world avatar

I’ve even come across games, like If On A Winter’s Night, Four Travelers, that is free, but it’s such a great game, that I just had to buy the supporter pack :) (I even waited a bit for it to go off sale :) )

skulblaka,
@skulblaka@sh.itjust.works avatar

Moonring is another free game who had to add a $5 megadungeon DLC after being harassed by fans for months to give them a way to support the game monetarily

MonkeMischief,

This thread has some bangers. Thanks for sharing!!!

I really like this “supporter DLC” model. And it legitimately warms my heart to see a lot of people saying they go out of their way to support indies this way.

That is how gaming should be. <3

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

does that have anything to do with the calvino book?

kazerniel,
@kazerniel@lemmy.world avatar

I read the book’s wiki page, but it doesn’t seem to, besides the title. The game does have a narrative frame of strangers meeting at a masquerade ball on an odd train going through a winter landscape, but most of the game is the self-contained stories of 3 of these travellers, it doesn’t directly talk to the player.

Uebercomplicated,

Transport Fever 2 🙏, only time I ever spent 50€ on a game.

They’re releasing 3, so there might be a second time soon…

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

Dwarf fortress. I bought the game and researched for a week how to play

Lembot_0005, do games w Gaming Pet Peeves

Showing a long plot-explaining intro right after start, before I have a chance to get to “options” and set the resolution, subtitles, etc. I also “love” unskippable short logo videos at start. And a few screens with only “press any button to continue”.

Doc_Crankenstein,

Unskipable splash screens are the worst.

DesolateMood,

Luckily, at least in my experience, most of those are just a .mkv that you can either rename or delete and the game will just skip it entirely. Unfortunately that can’t be done on consoles

Doc_Crankenstein,

cries in console

KoboldCoterie, do games w What's your favorite case of a game making fun of you?
@KoboldCoterie@pawb.social avatar

My favorite will always be the ‘Spent 15 Hours at the Alien Strip Club’ achievement in High On Life.

:::spoiler Dialog “How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that’s permanent, by the way. Everyone on your friends list can see that forever.” :::

CatZoomies, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)
@CatZoomies@lemmy.world avatar

Some of my favorites have already been mentioned.

Hellblade: Senua’s Sacrifice by Ninja Theory

https://lemmy.world/pictrs/image/e5fe610c-46e8-45ce-b723-fe28697f1449.jpeg

This lady is a standout from recent games I played in the past several years. Senua is an incredible character, complex, driven, and felt very human. I and probably a million other gamers connected with her deeply. Won’t say any more to avoid spoilers, but she was in one of the greatest games I ever played. Her actress, Melina Juergens, was perfect for the role in many ways (which I won’t say why here to avoid spoilers for those who haven’t played this game). Haven’t played the sequel yet, but I remember Melina won an award at the recent Game Awards for her performance in Senua’s Saga: Hellblade II.

0li0li,

You beat me to it!! She wins in my book.

CatZoomies,
@CatZoomies@lemmy.world avatar

She’s an absolute badass. I cheered her on, suffered with her, and cried when I finished the game. I felt every emotion she had during the game, because I felt like I was on the journey with her by her side while she faced her trials. Beautiful and unforgettable experience.

Coelacanth,
@Coelacanth@feddit.nu avatar

Great pick, she’s up there for me too. I also only played the first one but thought it was an amazing experience.

TheFeatureCreature, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)
@TheFeatureCreature@lemmy.ca avatar

Honestly? Aloy from the Horizon games. She’s maybe not the most rounded character, but she is a very strong, determined, stubborn, and intelligent person. She knows what she wants and will stop at nothing to get it. I think it also helps that the games don’t really have many choices or multiple endings, which I think was a good design choice. The story belongs to Aloy, not the player.

Also she’s not a protag (sorta, you can play as her) but I would like to give a shoutout to Lae’zel from BG3. I suspect a lot of players haven’t explored her character questline much because of how prickly she is at the beginning, but her character development is extensive and, at times, heart-wrenching. A story of someone getting the entire fabric of their life and soul torn out from under them.

Goodeye8,

My issue with Aloy is that she was such a Mary Sue in the first game. I can give some benefit of doubt to her on the account of the spoilers, but my god literally the only time she failed was at the beginning of the game during the trial and even then it was more a force majeure than anything she did wrong. She could thrust herself into any situation and come out on top with nothing dragging her down.

I’m found her more relatable in the second game because in the second get we at least get some hints of her mission being a burden on her and when she is caught off guard by a superior opponent she doesn’t magically beat them. But even in the second game she doesn’t have a lot of depth. There’s so much more depth Aloy could have but the writers never gave her the depth she deserves. And I don’t want people to think I’m dunking on Aloy, I think she could be a very interesting character if she had been properly fleshed out as a person. It’s an issue all Horizon series characters suffer, they all lack depth. Some of them are flatter than the Bonneville Salt Flats.

And I completely agree with Lae’zel. She’s my favorite characters from the BG3 party of character. She’s literally how you described Aloy: determined, stubborn and intelligent. If we ignore the zealotry (which stems from her upbringing) Lae’zel is very similar to Aloy because she thinks she exists solely for the sake of her mission, she is indominably determined to fulfill her mission and she will step on anyone who gets between her and her mission. I find it pretty weird how Aloy is almost universally liked while Lae’zel is one of the least liked companions. I guess it’s the difference of seeing the world through the eyes of the person vs seeing the person as they are within the world.

jjjalljs,

None of the guys at my old job liked lae’zel. I think because she’s kind of mean. I’m like that’s what I’m here for. I don’t want some pushover passive aggression like shadow heart, and karlach is fine I guess, but lae’zel making people lick her boots is the shit. I’m not even into being dominated but I do like women with agency.

rumschlumpel,

TBH I don’t even hate that part of her, but couple that with her people’s fucked up society that she wholeheartedly endorses until a certain part of her personal quest …

I’d probably have been more willing to explore her quest if I actually liked that part of her. Didn’t quite click for me.

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