Looks like all the games you’ve listed are games where you can spend hours just to grind to the next level, or are filled with mundane fetch quests to keep you busy. If you don’t want to take a break like someone else suggested, you could try to play a single player game with a definite ending. Even if it’s a short game that is only a couple of hours long, you might just need something that has a final cutscene/boss fight and then the credits roll.
Not really sure what games might interest you, but look into Turnip Boy Commits Tax Fraud for a short, 4-6 hour long fun adventure. Or TUNIC if you want something similar to a Dark Souls esque experience, without getting all sweaty and try-hard
Agreed, seems OP is getting tired of the live service grind. Subnautica (start with the first) and Hollow Knight are both excellent single player games to try out.
Oh how I wish those TV manufacturers would get rid of HDMI and replace it with DisplyPort. HDMI mafia does not allow opensource implementations of HDMI specification and so not all latest features of it can be supported by graphics card drivers on GNU/Linux. Death to HDMI!
Well…except the next installations of Fallout and Elder Scrolls. Let’s be honest, that’s what Microsoft were really buying, and neither are anywhere near a release.
Judging by how Starfield turned out, will missing either of those games (which are almost certainly going to be using the same incredibly outdated engine) be much of a loss?
For those of us that miss the lore and story/atmosphere of this games, absolutely.
Don’t get me wrong, Starfield has made me truly worried about the next installment, and I truly believe that milking Skyrim has ultimately left Bethesda in a position where open world gaming just leapfrogged them. The likes of TOTK and Elden Ring have absolutely shattered what they can show to deliver in a supposedly improved generation.
All I can hope is that Bethesda really look at the feedback they received, and take the time to make the necessary changes to their engine. That alone might be enough to at least give a retro feel to the games. I’ll still eagerly await them, but my hopes for them being GOTY are long gone.
The engine isn’t why Starfield sucks. Sure, the constant loading isn’t great but it isn’t the reason there’s nothing fun or interesting to do. It’s also a solvable issue, but they haven’t made the investments they need in the engine.
Starfield is just soulless. The characters are boring, the stories aren’t interesting and don’t let the player choose fun options. The universe is static and nothing matters. There’s just no reason to be involved in the world, so there’s no reason to want to be in it.
They could fix this. I’d say the way they need to go to do so is to stop targeting literally every player. They need to figure out who they’re making the game for and target them. I’m a big sci-fi fan, and I like older Bethesda games. I should have been an easy target for Starfield, but I hated it, not because of the engine but because the stories, characters, and universe weren’t engaging. The engine is an easy target to complain about, but it isn’t what’s holding them back. Indie games can do more with worse engines.
The engine really isn’t suited for the kind of game Starfield wants to be, so it really works against it. But you’re right, even if it were a new shiny engine with the same writing and characters, it would still suck. Likewise, if it had the same creaky engine but actual good stories and characters the constant loading would be easier to overlook. It just has the worst of both worlds.
Bethesda’s game design is just too old. Playing Starfield felt like playing an RPG from a decade ago. Bethesda just got complacent from back when they were one of the only companies that could seriously do an open-world RPG, now we have CD Projekt-Red and FromSoftware with wildly different, significantly more innovative gameplay experiences. Hell, even other AAA devs like Capcom have been able to outperform in the open world space, Dragon’s Dogma 2 was a ton of fun.
No, sadly I think the design is too new. Morrowind was 22 years ago. It is the direction I’d like to see them go again. A complex world that feels lived in, and actually gives players options to play how they want and figure things out for themselves. The newer boring “design for everyone” approach sucks. There’s no soul and nothing interesting.
FromSoft is somewhat notoriously old-school. Their game design has directly evolved from their older games. Look at King’s Field and then look at Dark Souls. There’s so much similarity. Yeah, ER is more cleaned up with a fuck-ton more money and technology available, but it’s essentially the same design.
Obviously Balder’s Gate 3 is just an evolution of classic RPG design, and it did very well. I’d argue CDPR also has taken classic RPG inspiration more than modern ones. A modern RPG design wouldn’t do half the stuff Cyberpunk did, because it’s not targeting everyone (and no one).
Modern AAA design doesn’t pick a target. Their target is everyone and everything, so they do nothing well. Classic design is knowing who your game is for and making a game for them and not anyone else. Bethesda is doing the former.
Holy fuck gamers really do have the worst memories. Cyberpunk is still a shit game after 4 fucking years of patches. CDPR has like 5 titles and one of them is pretty good. FromSoftware has a legacy of bangers a mile long. These 2 companies aren’t even in the same wheelhouse.
Cyberpunk is very much not a shit game, it’s a pretty good RPG with a great variety of character builds and fantastic writing. The devs did an absurd amount of work in order to make the gameplay significantly more fun. I’d also make the argument that Witcher 2 is a really good game, and is what popularized the series enough for Witcher 3 to be such a colossally known hit. The two companies make very different RPGs to one another, for sure, but you’re just being a contrarian if you think the pedigree of the two companies is vastly different.
but you’re just being a contrarian if you think the pedigree of the two companies is vastly different.
Even if we ignore all the other bootlicking and fanboying in the above comment, this statement alone is completely absurd. FromSoftware has developed over 50 games and CDPR has…4? Maybe 10 if you count mobile trash? By the year 2000 FromSoftware had released more successful games than CDPR has released total, good or bad, to date.
It’s no wonder that cyberpunk is such a piece of garbage really when you realize every other game CDPR ever developed has “the witcher” somewhere in the title.
Sure, but, technically, without Gacha games I would t have discovered my ex wife sexting another dude. Because she was attempting to hide the money she spent in credit cards I didn’t have access to, then wanted me to pay.
Which led me to digging around, discovering the unaltered statement, then she got drunk and the phone was open in her hand playing some stupid virtual bingo and a snap popped up and wouldnt you know it
Personally, I really liked Papers, Please. You play as a customs agent checking people’s paperwork as they seek entry into your country. The idea of the game is very simple but it’s surprisingly good at telling a story and putting you in situations that are morally difficult.
The 2d platforming world and top-down world have smashed together. You control one hero from each dimension, who share the same space in the levels. You switch between platformer and top-down modes and must get both characters to the goal. The boss levels are hard but very cool, combining action and puzzles.
Also features local 2-player co-op and a generous assist mode.
Abiotic Factor has been really fun for my buddy and me. Especially with the new update that came out last week. It’s a Half Life themed survival game.
Others that get my vote:
Valheim - Norse mythology themed survival game with Playstationesque graphics
Phasmophobia - THE ghost hunting game(see also Ghost Exile, Ghost Exorcism Inc., Forewarned)
Left 4 Dead - the original Zombie FPS series (see also Back 4 Blood, it’s kinda alright) PILLS HERE!
Risk of Rain - Pretty tough shooter series
Stardew Valley - A modern Harvest Moon, farming/life sim
Don’t Starve Together - If you played Stardew valley in hell, but everyone’s name started with a W
Factorio/Satisfactory - Resource harvesting and logistics sims. One’s isometric, ones first person, one has zerg rushes
Grounded - Honey I Shrunk The Kids: the survival game
Deep Rock Galactic - Left 4 Dead for Dwarves. ROCK AND STONE!!!
Overcooked - cooking and serving game, lots of communication required
Portal 2 - First person puzzle game, also lots of communication required
Barotrauma - Submarine sim on Europa, requires marriage levels of communication
Binding of Isaac - Roguelike shooter that’s sort of Zelda inspired, multiplayer was a little janky last time I tried it, but that was a while ago
The Forest - Excellent horror survival series
Starbound - Terraria in space
Trine series - A modern Lost Vikings, side scrolling puzzles and platforming
Subnautica 2 - A beautiful and terrifying diving/exploration game, original game has a coop mod 8 years in development, but it’s been very buggy
Diablo - First and second games are still very solid experiences and there are some excellent mods out for both
Escape Simulator - Literally an escape room simulator. Has workshop support on steam for even more puzzles.
Green Hell - The Forest, but in the jungle, much more focus on the reality of being stranded in a place where just about everything is likely to kill you.
No Man’s Sky - Space/planetary exploration sim
Dead Island - another zombie FPS
Dying Light - a zombie game with parkour
20XX/30XX - Megaman X styled platformers with roguelite elements
GTFO - Extremely hard, stealth based, alien FPS
Most “Souls” games - Very fun coop summoning, if you don’t mind the sometimes extreme difficulty
Goat Simulator series - Goofy exploration games
Magicka series - Isometric action adventure games where you combine different elements to cast spells
Barony - a true roguelike FPS RPG, voxel based, very hard
Void Crew - Space sim, mission based, sort of Egyptian mythos themed, meant for up to 4 players but definitely possible with just 2
Human Fall Flat - Puzzle/exploration game
Half Dead series - Cube: the game
Orcs Must Die series - Tower defense
Dungeon Defenders series - also tower defense, but with class based
Secret of Mana - One of the first action JRPGS, the remake has drop in coop just like the original, but I believe it’s couch coop, so if you’re not right next to each other, you’ll need something like Parsec to play it
Have a ton more, but those are the ones I can recall having the most fun. Others have probably listed a bunch of them and I probably missed a few good ones, but hopefully a few of them are new.
You could always tinker with some emulators for some retro coop games!
The overcooked series is definitely fun and always comes up cheap on sales for like 3 bucks. It’s definitely one to add to any co-op rotation because it’s easy to learn but hard to execute so you’ll always be going back to get those extra stars you missed.
Note about Overcooked is that the new version that combines 1 & 2 (Overcooked All You Can Eat) seems to have major issues with online multiplayer that never got fixed. You’re better off just buying Overcooked 2.
I’m so nostalgia-driven, I can’t bring myself to play most MMOs because I feel like they’ll die and I’ll losev access to that “world”. If I knew that I could run a private server once the official ones shut down, it would completely change my outlook.
At the very least, a save game editor wouldn’t be too hard to create when running your own server.
Though that got me thinking if there’s some kind of GDPR shenanigans one could already utilize to get all your account data. I kind of doubt it, but it would be hilarious.
GDPR protects user data, not virtual data associated with an avatar you control. We might get there someday, but as of now, you’d only be able to request copies of stuff directly associated with yourself.
It’s funny because a lot of the things that bug you are immersion features that gamers of 20 years ago would be blown away by, regardless of how badly they were implemented. Goes to show how spoiled we are for immersive games these days. But interestingly, it sounds like RDR2 was less immersive for you because of those additional immersion features, because it always had little hitches that completely shattered your immersion. I guess realism has an uncanny valley in games - a game with more simulated elements also needs a higher degree of polish on those elements, as the errors become more obvious the closer you get to reality.
The game isn’t immersive to me because watching one button perform a 20 second interaction just isn’t engaging. Which to me is the forefront of the difference between “immersion” and “engagement”.
That on top of all the little frustrations that OP mentioned. Hitching your horse is a huge pain and takes you out of the moment every time, for example.
Tbh, the entirety of RDR2 feels like that to me. It’s been critically acclaimed as the most immersive game ever, but it just is so far from actually being that for me because of all of these little things that actively take away from it.
Overall, it’s fine. It’s not really a great game IMO, but a prolonged interactive story. The gameplay aspects are sporadic and mostly require you to mash the A button to keep your horse on the trail, else you don’t move along it. With the advertising and gamers both claiming it to be an immersive game, things like these really detract. I went in expecting a cinematic experience and came out of it with the saddest GTA jank and repetitive grinding for time sensitive unlocks.
Add in the senseless unskippable animal skinning and it just results in a good 70% of the game being unenjoyable for me. I played through the story, which was mostly pretty good, and the rest of the game was waiting to get to a destination to do one thing or see one event, then waiting til I got to the next destination. The gunplay is alright, the spontaneous events are funny, sometimes a little shallow but mostly are good. but man… I was disappointed with the game, as a game.
Of course, this is all my personal preference too. I just don’t find watching multiple extended cutscenes and multiple sub-scenes every few interactions. I don’t blame it all on these sorts of things, but I have a really hard time agreeing that it deserves the acclaim it’s gotten when these are pretty significant shortcomings for a game, specifically advertised to be immersive.
Sometimes you want to ride around on a horse and take on the sights, and it sure does to a good job at that. There’s some good tools and gunplay which are pretty fun to play with and… Well, that’s about where the fun ends.
Proton is steam’s compatibility tool, these “medals” basically indicate how well a game works through it. Platnium and gold mean work without troubleshooting. Silver means a little tinkering with settings. Bronze means it can work with effort, and borked means it just doesn’t work.
So, 84% working with 0 effort, and 11% working with light tinkering.
The post is kind of incomprehensible if you’re not already familiar with proton and the troubleshooting website proton DB.
i mean, basically everything works so long as it doesn’t use certain anti cheat systems. But knowing what they play would have been more useful for the sake of discussion.
yah, it’s a bummer, but most people who play games on PC aren’t playing such tittles. The current online player count for league is about 2.5 million as supposed to the total steam active player count of 25 million. A lot of people play league, but, like, it’s hardly a problem that everyone has.
I dunno, I haven’t been able to get Subnautica to work for some reason. It’s likely due to the games own spaghetti code barely being functional on the intended OS’s as is…
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