Reminds me of that Australian law that was proposed to make anything with a relation to casino games Restricted 18 but merely mature for exploitative slot machine loot box mechanics.
I haven’t seen Loot Boxes in a game in awhile, I kinda prefer those to FOMO…
I think the perfect system is you earn Loot Boxes by playing that can contain anything, but you can buy the specific things you want at any time, the boxes themselves are unlocked through gameplay.
Heroes of the Storm did this, and god I miss that game.
HOTS 2.0 did so much good, man. It’s a shame the game’s basically dead. Was a lot of fun to play with my brother
I realised that what brought me back to League was Wild Rift. Maybe of HOTS had a “mobile” adaptation, I’d come back. Just not much (if at all) a PC gamer nowadays
There were rumors Microsoft were going to revive it, which lead to people playing the game, which lead to it getting balance patches again… but no new content drops sadly
Valheim was one of the best selling games and is still a huge success. Indies are getting better and more popular to the point that even big companies like Nexon are indiewashing their studio and pretending that Dave the Diver is an indie game with pixel art instead of a work of one of the biggest publishers there is. In my experience most of the gamers nowadays are people that grew up on minecraft, terraria or probably more likely today - roblox.
So basically no, I don't think so. Maybe big studios want you to believe that and it might be true for a casual FIFA or CoD gamer but for anyone else, there are more options than ever and the supply of good smaller simpler games is just overwhelming, the days are too short to even keep track of them anymore.
I didn’t actually know about Dave the Driver being a big publisher until just now. I felt that game was kinda under-developed for how hyper it was and now I’m even more disappointed.
It only has like 6 major areas and the levels didn’t have that much variety. Plus the side content is fairly under polished. I enjoyed it for the first 60ish percent but was kinda forcing myself to finish it by the end.
Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates one to 1.3 percent of light speed. It impacts with the force of a 38-kiloton bomb. That is three times the yield of the city-buster dropped on Hiroshima back on Earth. That means Sir Isaac Newton is the deadliest son-of-a-bitch in space. Now! Serviceman Burnside! What is Newton’s First Law?
Serviceman Burnside: Sir! An object in motion stays in motion, sir!
Gunnery Chief: No credit for partial answers, maggot!
Serviceman Burnside: Sir! Unless acted on by an outside force, sir!
Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someone’s day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman Chung, we do not “eyeball it!” This is a weapon of mass destruction. You are not a cowboy shooting from the hip!
But don't worry; well make you buy those legacy games in the shop again because fuck you pay me for the 4th time for a game from the 80s/90s. ~ abe Nintendo, probably
There’s some reaction element, but the core loop is learning how to be optimally positioned to use your weapon, how to optimally pace your attacks, when your attacks leave you vulnerable. Then once you get that, you do the same with enemies. You learn where they hit hardest, what you can avoid, what their tells are, and when they’re vulnerable.
If you’re willing to learn and approach the game with learning as a goal, and understanding that you’ll die as part of that learning process, they’re great, because they do a really good job of creating difficulty in a way that almost all damage is predictable and avoidable if you know what you’re looking at and approach it the right way.
If you just want to button mash you’re going to have a bad time.
I am fighting this trend by not buying those games. Online connection for single player means I don’t buy it. Unnecessary third-party account means I don’t buy it. Packing a rootkit installer means I don’t buy it.
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