I'm hoping for a Steam controller 2. I've been using a PS4 and PS5 controller ever since they discontinued the original Steam controller. The gyro on the PlayStation controllers works great, but the touchpad isn't useable (or even reachable) like the Steam controller's trackpads were.
I've been thinking that would be their next product ever since they released an official dock. Seems like the two make sense together.
edit: OK I just read the article and it's probably not a controller. :( It's something with a 5Ghz radio in it, meaning it connects to wifi. A controller with a wireless dongle would only be using 2.4Ghz.
Ik you edited your comment but I also really want a steam controller 2 The first controller is great although running into modern problems like micro usb being trash and rechargeable AA batteries get stuck in the battery compartment. But a new controller with dual thumb sticks would be fantastic! Even if it would make the controller a slight bit more bulky
I’ve got both a DualSense and a Steam Controller – they’re useful for different things. AAA titles with console ports are great with the DualSense (e.g. I’m also using it for Starfield). But the Steam Controller is the one you want for strategy games or anything that doesn’t support controllers at all.
It’s also surprisingly good for flight simming, so long as you can spend the time with customizing the scheme.
That's what I've been doing as well, only using the Steam Controller for strategy games. That means I don't use it much these days (which is too bad, since it's a great controller), but I since it can't be replaced now I figure I'll only use it for the games it really needs.
This should be the top answer. I’m also a person that can’t really enjoy a game unless it has a good story and Disco Elysium blew me away. The best game to come out since 2019 as far as I’m concerned
Impossible Creatures - an RTS where you slurp up DNA from local wildlife and use that to create weird hybrids of multiple animals, then produce those as units that you control to complete missions. Great concept but I think it ended up being a bit unbalanced.
Papers Please - pretty unique gameplay in that you had to literally read through paperwork and approve/reject people at a border crossing. Good social commentary.
It is exactly as shitty as I expected it to be. Another crappy bethesda game in a long line of garbage. I think the last game from them I truly enjoyed was Morrowind. I don’t think New Vegas counts. Fallout 4 was depressing being so close to good. Every moment in that game screams half baked. That quest where you help the robots out with their ship showed me just how possible it was to make the game good, but then it was the only good quests besides maybe the silver shroud one.
Remember Super Mario Maker 2? It included a mode where players could join an online room, whether with friends or strangers, to play courses among themselves. It’s also infamous for the constant slowdowns that players experienced during the courses. Why was this happening, you may wonder? Well, because the players needed to synchronize their state between each other, and since the game was not designed with modern network tools in mind such as rollback (which would probably be too heavy for the Switch), the only way to ensure everyone was on the same lane was to wait for everyone to receive the input data from all other players. And in a game with up to four players at a time, things are absolutely going to get messy.
Everything you stated has been solved in so many games in the past decade. People keep making excuses for it. Smash bros for example.
But the real reason? Nintendo just never really cared about multiplayer for Mario. Multiplayer’s not a big money maker for Mario, and they’ll implement just enough to hit whatever.
And I’m okay with that. Because I play Mario games solo or couch op.
Right? I kept hearing people say things like “it’s a precise physics game with player collision” and my only retort is “the fuck is a smash bros to you?” And that game worked way better even without rollback. Imagine a Mario with it.
I wish this style of subs was just baked into the media. I had the same issue with the Dany parts of GoT and also with parts of BCS (Spanish and German are fantasy languages, don’t @ me)
I have bazaar setup to pull full subtitles (and strip cc from them) but I have never gotten a release without forced subs I’m pretty sure. Maybe check where your pulling releases from, I find Usenet releases are good for including subs in the file.
This. I actually went the opposite route to OP, replaced everything 265 to 264 to avoid playback issues. My content is played on many different devices so 265 simply won’t cut it.
I sometimes stream from my 2014 ultrabook to my TV… never had a problem with x264, but some x265 encodings cut out/freeze/lag during scenes where a lot is happening (motionwise)
For me the math worked out that it was cheaper to get a nuc with quick sync than to pay for the extra storage h264 uses, it’s less than half the bitrate (usually ~2Mbit for 1080 compared to 8+), I have 23TB of content and my Intel nuc power efficiently transcodes to h264 on demand if the device needs it.
Books3 corpus would like you to know that all the data in it is from copyrighted books. It has reportedly been widely used in closed-source AI LLMs. “Rules for thee, not for me” shit. They’ll break copyright and then copyright what they made from it.
You’re allowed to train on copyrighted works, it isn’t illegal for anybody. This article by Kit Walsh does a good job of breaking it down. She’s a senior staff attorney at the EFF.
This has the same vibe as Github (owned by microsoft) training its AI Copilot on repositories under the GPL license, which specifically forbids any work based on it not be made proprietary. Literally a blatant disregard for the license, but it’s ok because it’s a mega-corporation doing it
I presently have both uBlockorigin and Brave’s native adblockers at work, so not sure how it slipped through there. Definitely gonna look at the userscript manager though
dont do that if you are gonna play to use ublock origin stick to ublock origin as braves built in adblock can interfere with ublock origin which can make sites slower to load
Idk if any of you are old enough to remember NonSteamDown, an alternative Steam launcher that gave you access to all Valve’s games (when the only games you could get through Steam were Valve’s own titles). Completely unrelated to your question about Steamunlocked, it just triggered a core memory from my youth.
Emulators typically cut a lot of corners to make emulation faster rather than make it more accurate. A truly accurate emulator would be impossible for the software to differentiate from the actual hardware.
Yeah, a lot of private travelers will not accept doubly-lossy encoded files as a rule. So you can’t just go from 264 to 265. You need the original lossless file.
To OP, yeah, you want a seed box. Both to pin the file up and host it for a while, and to preserve your anonymity (the original seeder is under particular scrutiny.)
It will depend a lot on hardware and/or software but I’d bet users would see some artefacting, ghosting, and general noise when they play your x265 file
As another comment pointed out, an encode of an encode is banned on a lot of trackers… Or at least an encode of an already pretty lossy encode (x264) won’t be allowed
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