bin.pol.social

u202307011927, do piracy w Is It Farewell To The Internet Archive?

I still can access zlib what are you talking about??

Pearlescence,

I didn’t say it was dead, most of its domains were seized by the US, so they were in fact run off like dogs. I made a post a month or two back mentioning the new domain they have.

NakariLexfortaine, do gaming w What are some games that "spin" failure states?

This is an odd one, but Rimworld.

If your colony is close to collapsing, you have a chance for a “Man in Black” event where a stranger in black comes in and, hopefully, turns it all around.

But what if the MiB doesn’t trigger? Hell, what if they’re a pacifist pyromaniac with a meth addiction who wandered into a mass of cannibal sex slavers having a rave over the ashes and dies?

Someone will eventually come. It might take in-game years, but eventually, a pawn will come and want to make those ruins home. You can try to rebuild.

Admittedly, it can be quicker to just call it done and roll up a fresh colony over watching the seasons pass, but I like how even a complete loss doesn’t mean the story is done.

Kovukono,

Wait, does that actually happen? I thought that was just a message and no one came, no matter how long you wait.

NakariLexfortaine,

It can take a stupid long time, but eventually an event should cycle through saying someone wants to join the colony. There used to be mods to force the event after meeting certain conditions, but I have no idea if they’re still maintained.

Duck_Potaaato, do piracy w Where are the downloaded songs in your Spotify program files?

Spotify songs stored on your computer are encrypted/unreadable without the Spotify software.

blakeus12,
@blakeus12@hexbear.net avatar

damn, that sucks.

Kolanaki,
!deleted6508 avatar

There are tools that you can use to grab mp3’s by feeding it a Spotify playlist though.

RandomLegend,
@RandomLegend@lemmy.dbzer0.com avatar

Search for onthespot

lauha,

They do have to store the key somewhere too

ono, (edited ) do gaming w Beautiful games?

Subnautica.

Damn fine game, too, if you look past the engine bugs.

Thebazilly,

Subnautica legitimately made me stop and stare at my screen with mouth agape at the wonder and terror of a glowing undersea behemoth. I’ve never had a game provoke pure awe like it does.

ono,

The excellent sound design helps, too. :)

Faydaikin,
@Faydaikin@beehaw.org avatar

Subnautica is on a whole different level. They made some wild impressions with the first game.

Too bad they dropped the ball on “below zero.”

Zellith, do games w I accidentally bought a game while my VPN was on

Straight to jail. Do not pass go. Do not collect 200 dollars.

No_Eponym,
@No_Eponym@lemmy.ca avatar

Buying a game with VPN on? Believe it or not, jail.

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

Federal “pound me in the ass” prison, actually

Rhynoplaz,

They never told me THAT was an option! I’d have pled guilty.

edgemaster72,
@edgemaster72@lemmy.world avatar

You underpay for game? Believe it or not, jail. You overpay for game, also jail.

HidingCat, do gaming w Steam Deck VS rivals

I'm not a Linux fan, but even disregarding the OS (SteamOS vs Windows), the fact that most of these "killers" don't come with touch pads of any kind makes them an instant loss. So many PC games use a mouse, I'm not using a fiddly thumbstick in its place.

Squirrel,
@Squirrel@thelemmy.club avatar

Without the trackpads, the Steam Deck would be considerably less useful. They open up a huge variety of games that would be practically unplayable with sticks alone. Disregarding them simply for more power is foolish.

HidingCat,

Yes, and funnily enough, also makes running Windows worse, since it's so mouse-driven. Why'd they do stupid decisions like that?

MJBrune, do gaming w Pet peeve, games that won't let you save

I feel like the answer is twofold.

Either the developers hit technical limitations of their save system and couldn’t reliably restart everything. I feel like RDR2 did this because most of their missions were very specific scripted sequences that needed to be kept on track from the start. A lot of roguelikes are unable to save during a run or within a node of that run. For example Peglin and Void Bastards. It’s much easier to say what node or position the player is at than all the AI states, combat, etc. Additionally, automatic saving has always been difficult. Everyone knows the whole “the game auto-saved and now I die instantly over and over again” bug that happens in any game. The way to negate this is to use checkpoints with areas where you know the player isn’t going to get attacked. Another way is to try to detect when you are in combat or not but this can lead to the game never saving. Overall it’s much easier to just save a state that you know the player will be okay to start back up in.

Or the designers felt like it added something to the game like in Alien Isolation. Save points allow you to exit and designers are trying to focus on keeping players playing. So save points are also an exit point. When you allow the player to save, you allow the player to exit without feeling like they must continue going. Designers use this to try to keep their games more engaging. Super Meat Boy removed a few exit points from typical platformers in order to make the game faster. A lot of games try to be so easy to keep playing that they make it hard to stop. In some ways, this can be seen as a dark pattern in game design. Typically though, designers aren’t trying to be nefarious but instead trying to keep the game engaging.

buckykat,

The right way to handle auto saves potentially being at bad times is to just keep the last 5 or so of them, and allow multiple manual saves too.

MJBrune,

Eh, that’s honestly not a great solution. It’s a bandaid workaround. Getting better detection on when to auto-save or auto-saving at known good times is a lot better. The multiple auto-save solution is a good fallback but not the definitive answer. You could also just make the player invincible for 1-2 seconds after a save load and then also cast their position to the navmesh to make sure you save them in a place that they aren’t going to immediately fall to their death or out of the map. A lot of open-world games now just restart your character entirely leaning up against a building in the world or camping or whatever. Making it feel like the player character has their own agency and actions while you just play them for a while.

It’s also a compounding issue, that’s just one of the technical issues over many. In the end, it really depends on the type of game you are building. Every game is released incomplete, even the biggest masterpiece, the developers wanted to do something more. So you balance the technical issues between saving the real-time states or just saving off some simple data like you were at this mission in this area, with this inventory, with these player stats. Even that is a lot to keep track of and test. To then add stuff like AI states, active combat, randomization data, etc. I understand why a lot of roguelikes don’t save most of the active game data. After all, developing games is very hard and the save system is not a high priority to the general experience of the game.

buckykat,

No, those are all worse than just having multiple saves and more user control. I hate those approximate save systems because they force me to waste time getting back to what I was doing when I load a save.

MJBrune,

That’s fair, you can certainly like the multiple saves and more user control. Personally, I feel like it boils down to what type of game I am playing. If I am playing a large RPG then yes, auto-save multiple times and let me have a ton of user control. if I am playing a roguelike in which a run will be over in 15 minutes, I don’t mind not having any control over my saves because I don’t care about an individual run most of the time. If I do, I spend the extra 5 minutes and finish up the run. For something like Just Cause or RDR2, I feel like their general save system is fine enough and gives a good cinematic feeling which outweighs any time I spend getting back to whatever I was trying to do. Which is typically just a few steps away from what I found.

That said I’m probably diving too deep into this stuff. I develop games for a living so I am constantly thinking about the best system for the game. I don’t think every game would be better if it had a multiple-save slot auto-save system. I can understand why it’s not in scope or would hurt the experience. If Alien Isolation had just saved where ever you are, that game wouldn’t have been as intense as it was. It’d ruin the game.

It’s fine to like the system, it works well for a lot of games but maybe it’s not a one-size fits all solution?

nlm,
!deleted4210 avatar

Ugh… I wish more developers kept their customers engaged by making good games instead of creating some meta game to keep the hamster wheel running. That feels like a lot of MMO’s…

MJBrune,

In some cases, yes, they are trying to keep the wheel running and make the player less likely to quit by using psychology. Valve is very famous for deploying psychology in their games. Specifically DOTA and CSGO. But a lot of the time the design intent is innocent. In Super Meat Boy the intent was clearly and well stated that they didn’t want the player to blame the game and to keep them trying again as quickly as possible. If you are going to make a tough platformer then it’s clearly a good design choice to allow players to keep trying as fast as possible. With Alien Isolation, again the design intent is innocent as they are just looking to add tension and give the player some sense of relief from that tension. Most media follows a flow of tension then drops to relief a bit, then tension. If you keep the reader/player/viewer/etc tense all the time then they become dull to it. Frankly, it’s why I haven’t gone back into Red Dead 2 for about a week. The game has just mounted tension over and over again without a break to just be a cowboy. Always something to do and something to prepare for.

emeralddawn45,

That’s funny I found the total opposite with red dead. Too much stupid bullshit like fishing and getting shaved and twenty minute fucking horse rides and not enough actual fun gameplay, just filler all the time. Of course I tried to play it like a completionist when I probably should’ve treated it like grand theft auto and just advanced the story by doing more missions.

MJBrune,

I agree in that regard. It’s more story tension rather than action or shootouts. The downtime doesn’t feel like downtime to me but instead character-building. In the next parts of the game immediately something happens to that character. So they build the character up just to get you invested so when something happens it feels like it went to shit but it’s a constant rushed pace. I didn’t engage in the hunting or fishing more than what the story required as much as I am into the robbery and stuff that mainly comes from the missions but the missions bring this character drama that while really good, is too much at times.

tpihkal, do gaming w That fucking helicopter level

San Andreas when you have to chase the train on a dirt bike.

CarnivorousCouch,

All we had to do was follow the damn train!

CH3DD4R_G0BL1N,
@CH3DD4R_G0BL1N@sh.itjust.works avatar

Shaka when the walls fell

MrScottyTay,

One you learn that you just have to stay a certain distance rather than trying to race it. It’s fine. You just find that sweet spot where smoke is constantly shooting and you’re good

NOT_RICK, do games w Giant Bomb, a web site about video games, has been purchased from Fandom
@NOT_RICK@lemmy.world avatar
Ashtear, do games w What is your favorite indie game?

For me, FTL: Faster than Light still hasn’t been topped. Hades II might get there, though. Disco Elysium, Ikaruga, and Papers, Please are also high on the list.

Flagstaff,
@Flagstaff@programming.dev avatar

FTL!!! And yeah, PP is awesome and so unique!

Delta_V, do games w What are some good examples of "Where the fuck do you go" kind of games?

DOOM

Fuck your Blue Key.

TriflingToad,

still need to get around to beating doom 2. It just got so repetitive I had to take a break

Baggie,

Don’t feel too bad about it, the best bits are the first half or so I’d argue.

finitebanjo,

There is a really fun Doom mod called “my house” that seems totally absolutely normal artsy house recreation at first…

Until you discover the mirror universe and the downstairs (at the time this mod released multiple overlapping layers of level geometry was not technically possible).

Surenho, do games w Game design question : how to make a "trapped" player character?

A 3D game where you’re locked inside a tower with tiny windows that allow you to see outside just enough to understand what’s happening out there while the knight navigates the fortress/castle. You have multiple forms of influencing what the knight does and what transpires outside (sending letters and packages with items, crafting said items or potions, using magic, commanding assistance from other loyal servants, distracting enemies, unveiling traps and puzzles to aid in the quest). The place can be a tower with multiple floors and as you progress you might gain access to new floors of tools, while also having maybe “putting out fires” elements such as keeping a dragon asleep with music, filling a moat so evil minions cannot cross, sending equipment and maybe even firing/camping enemies like a sniper but with a crossbow or smthn.

You make them feel trapped by limiting what they can see and do. When things go out of sight or cannot communicate effectively with the knight and limits their actions it then forces succinctness to their effect on their own rescue.

Dunno just an idea :)

catloaf,

Yes, this sounds fun! I would play this game.

Any kind of “action at a distance” would give you the feel you’re looking for.

PlantJam,

This concept could work great with “combat” in the style of A Plague Tale. If you’re not familiar, the main character is a child. She has a few tools available to manipulate enemies and environmental hazards.

Coelacanth,
@Coelacanth@feddit.nu avatar

This is the way to go for sure. Actually sounds like a really interesting setup for a game.

EarMaster,
@EarMaster@lemmy.world avatar

It made me think of indirect games like Black & White, Dungeon Keeper, The Settlers or The Sims. You can give orders but you cannot directly control your characters / units. If you limit the amount of orders, add a delay / the possibility for an interception or introduce areas where your orders can’t reach your hero it could do the trick.

bjoern_tantau, do games w Recommendations for "girly" games?
@bjoern_tantau@swg-empire.de avatar

My daughter loves A Short Hike and Wobbly Life.

And on her phone Toca Boca World. Though it has a tendency to crash every few months, taking her progress with it.

She also likes Spider-Man but I guess that’s not very “girly”.

i_am_not_a_robot,
@i_am_not_a_robot@feddit.uk avatar

A Short Hike is ace!

Flagstaff,
@Flagstaff@programming.dev avatar

And it’s not that short; the island to me seems to be an actual mile wide in circumference. There’s lots to do in the one environment.

biofaust,

The Hike itself is short. Took me only a few minutes.

steal_your_face,
@steal_your_face@lemmy.ml avatar

Smushi come home is similar vibes to a short hike and I loved it.

HobbitFoot, do gaming w Why doesn't Steam support Android?

Valve didn’t expand Steam into Linux to gain market share in a new market, Valve did it because it is a hedge in case Windows becomes toxic to Steam. There is now a fallback position if Steam is locked out of Windows, and I expect Valve to continue to build in this position.

As for Android, there isn’t a successful second app store that isn’t tied to hardware; even Amazon quit Android. I don’t think Valve sees Android expansion as commercialy viable.

Ulrich,
@Ulrich@feddit.org avatar

Valve didn’t expand Steam into Linux to gain market share in a new market

…I didn’t say anything about Linux?

there isn’t a successful second app store that isn’t tied to hardware

That doesn’t mean there couldn’t be.

even Amazon quit Android

Well everything I’ve read about Amazon indicates that it was atrocious for everyone so that’s unsurprising.

scrubbles,
!deleted6348 avatar

Bro why are you being so argumentative? Person gave you a well thought out response, wasn’t even a tone to him but you fire back like he just insulted a core belief

Ulrich,
@Ulrich@feddit.org avatar

Bro why are you being so argumentative?

What are you talking about? Do you expect me to just reply to everyone who provides a response “Yes, you’re correct” and move on? Am I not allowed to participate in the discussion I started?

scrubbles,
!deleted6348 avatar

If that is what you’re intending then it is not coming off that way.

Ulrich,
@Ulrich@feddit.org avatar

I’m sorry you feel that way, I don’t know what to do about that.

cRazi_man,

Ideas like this haven’t come up for the first time. I expect this idea occurred to Valve and they thought it was not worth the investment of money/manpower/infrastructure.

Valve would either have to publish on Google Play. That would put it in the role of a developer and Valve is not really pushing on its developer role significantly. A huge cut off sales then goes to google.

Or Valve will have to try to make an alternative store… And that is no small feat. Most people will not sideload apps or install other store fronts. I imagine the proportion of android game sales that Valve can get into will be tiny enthusiast communities, and that won’t be anywhere near enough to pay the bills. On this alternative store, Valve will have to get developers to make games…or again they will have to consider developing games in house to get the ball rolling. Their best bet would likely be to use their existing IP to make mobile spin-offs (DotA card game? Or a wild-rift type MOBA? CS:GO turn based tacticle game? Or try to compete with CoD for the FPS market?).

I can’t see any combination of the above that seem like probable success for Valve. It’s admirable that they’re sticking to their niche and what they know. Pushing further into the handheld gaming and console market has been a much better option for them and they’re trying hard. Even in that aspect, the Steam Deck is universally praised…and is selling roughly 2.5% as many consoles as the Nintendo Switch. And no one I know IRL knows about the Steam Deck (other than my brothers, who bought one after I told them I had pre-ordered mine).

Earflap,

F-Droid?

HobbitFoot,

F-Droid’s market share is a rounding error compared to Google’s. Just because another app store exists doesn’t mean there is significant competition between app stores.

Earflap,

That’s not what you said though. You said there is no successful second app store and that’s demonstrably untrue. Just because it isn’t widely used doesn’t mean it can’t be.

HobbitFoot,

For a company like Valve, they are going to need greater adoption than what F-Droid has to be viable.

And I didn’t say that a successful app store was impossible, just improbable enough that it doesn’t justify investing in Android and that previous failures show how hard this is. Valve is still a for profit company and will make decisions to make money.

mtlvmpr,

For a company like Valve, they are going to need greater adoption than what F-Droid has to be viable.

They really don’t. Valve is a private company and doesn’t need all of the money. Just 30%

HobbitFoot,

An android app store is going to cost more than $0 to make.

t3rmit3,

You said there is no successful second app store

it isn’t widely used

So, it’s not successful, but it could be. So they were in fact correct that it’s not successful.

I use fdroid, so I know exactly how badly administered it is compared to Play. There are apps that haven’t gotten updated in months or years, despite the app on Play or Github being much newer. There are typo-squatting apps, and apps uploaded by people who do not own or manage those programs. It’s a wild west experience, and the average android phone user isn’t going to know enough to sort the wheat from the chaff.

Valve would be better off doing their own android offshoot OS.

_cryptagion,

That’s also not what they said. They said there’s no successful second app store that isn’t tied to hardware, which is true. F-Droid exists, but by no metric would it be considered seriously by anyone as a successful competitor to Google. And if there is somebody who thinks that, then you should give me their number, I have this investment idea that is guaranteed to give double or even triple returns, all I need is a seed investment of, say, $20k.

luciole,
@luciole@beehaw.org avatar

(A few days ago I skimmed a super cool post about Steam’s relationship with Linux that says what you’re saying and now I want to give it a thorough read but I can’t find it bee sob emoji. If anyone remembers and has a link to it I’d be super happy bee laugh sweat emoji)

domi,
@domi@lemmy.secnd.me avatar
luciole,
@luciole@beehaw.org avatar

Yes yes that’s it! I’m happy now ~ thanks!

proti, do games w What open-world games on Steam have satisfying movement, like Arkham Knight or Spider-Man?

Why not go to the original? Mirror’s Edge (2008) has still probably the best first person movement of any game. Unlike it’s sequel, It’s not an open world, but many cited it as a plus, since the levels still feel free but very well designed asking you to sprint through - and nearly the whole game you just run and climb with very few interruptions.

VerseAndVermin,

I’ve played the first Mirrors Edge to like 75% maybe three times over the years since it released. I just started downloading the second today. Do you think it is ill advised to skip the last quarter of the first? It has been a while since I played it and I feel like I would burn out again.

Great game. I think it’s me.

Sunsofold, (edited )

I absolutely LOVED Mirror’s Edge. That feeling of hitting flow in game and out of game as you just move smoothly from point to point was just amazing. I played originally on PS2PS3 and almost got the plat trophy. I loved trying not only to find the fastest path but the smoothest, the weirdest, the pacifist, etc. It was great.

Then I tried 2 for like 5 seconds before I dropped it. It immediately felt like a betrayal of the first game. I hated the UI. I hated the color grade. I hated the style. I hated what seemed like a turn toward the violent.

MrScottyTay,

Mirrors edge wasn’t on ps2… Was that a typo intending to be ps3 instead?

Sunsofold,

Yep

Obi,
@Obi@sopuli.xyz avatar

Was also coming in to recommend mirrors edge, what a great game.

nogooduser,

Dying Light, the zombie parkour game was also good and had great movement mechanics.

Jarlsburg,

I recently learned that Mirror’s Edge was written by Rhianna Pratchett, daughter of Terry Prachett.

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