Stardew Valley. I was a big fan of Harvest Moon FOMT and kept hearing that I should play it and when I did was I blown away. It felt incredibly similar and 90% of the time I thought “It would be nice if this is a feature” it was
Fantastic game but lemme tell ya, the controls for that game did not age well. I’ve tried to go back and play it, even on an emulator where I can customize the controls, and it is baffling how unintuitive the controls are on modern controllers. It worked when the N64 controller was considered good. But with how controllers have evolved it’s basically unplayable no matter how it’s configured.
It will literally never happen, but a remaster would be sick.
Lies! The N64 controller was never considered good. That half-stick was one of the worst design choices I’ve ever seen for a controller. Too tall as a thumbstick, too short as a joystick.
It’s playable via Rare Replay, though still a bit rough around the edges. Absolutely avoid any other versions as the controls elsewhere are unusually unusable.
I don’t remember there being any textual dialog in the game except for a few portions of the manual, so I’m not sure what you mean with the central temple. Its main activation comes from both towers, and as someone said, the first simply requires a short trip through a forest and beating a large guard; but the second requires a VERY long path.
West Tower(Assuming north is up/left and south is down/right) You’ll be slowly working your way south down the hill of the main region (not on the first stairs you came up) to unlock more of it and find your shield. But, the path to the west tower requires you to actually travel west past the edge of the first map, out into a wetland area with thin walkways. There’s another boss before you can reach the tower itself.
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