I still have the Mario35 game. Though it's not playable. But i do have the 3D All-stars game, and it works great. So stupid of them to sell that as fomo. They could've been taking in money for years on that.
Low key kinda glad they made it a FOMO game cause the game fucking sucks, so when I sell it for hundreds of dollars in a couple of years I won’t feel bad about it at all.
That’s just how bad Nintendo is at porting their own games! There’s constant FPS dips, and the input lag is so bad that you can literally see the delay without needing any equipment to measure it. It’s so bad in Mario 64 that it renders the game unplayable, leaving you with two games can actually be played (but just barely so. They still have input lag, and it’s much more difficult to control the water gun in Sunshine since the Switch doesn’t have analog triggers).
I much rather play these games in an emulator. At least they’ll run properly.
The collection was fine. There are speed runners who weren’t happy about the version of Mario 64 that they chose to use because you can’t do backwards long jump.
I think most of the hate is due to that. Also the lack of Galaxy 2 was questionable.
The first appearance of “Mario” is in Donkey Kong (1981) where he is named “Jumpman”. The first game in which the character is named “Mario” is Mario Brothers (1983), an arcade game. Mario didn’t become a household name until Super Mario Bros. (1985) on the NES.
Love this game. I will say that not all of its systems are perfect, but I do believe that it is worth pushing through to get to Rebirth, which is simply bigger and better in every way (including photo mode).
Now I’m more excited to get to Rebirth. i wasn’t aware it’s Systems are all too changed. I kind of assumed it was just more of remake and not much else
It’s very big on the open-world model, and the party being a lot more dynamic opens up a lot of choice for how you want to build your standard batch of characters.
There are still times during the story where members of the party will split up, essentially to spotlight each character at least once, but most of the game gives you a lot more party composition choice than Remake.
They simplified some of the character progression, but expanded the Synergy feature from the Remake DLC that allows characters to do special attacks with other characters, which is cool and helps mix things up. Certain combos of characters can be good just for their synergy abilities. And the new party members in this game are just fun.
Everyone also has more capability to deal with flying enemies or enemies at range, just built into their standard moveset. I found flying enemies to be really annoying in Remake, but fine in Rebirth. And everyone has the option to obtain a set of elemental damaging abilities that help with staggering foes to avoid having to use as much MP on spells.
On the topic of pressuring/staggering, they also improve that a lot, where the conditions to pressure an enemy are more varied and easier to pull off, which you can learn by using Assess on an enemy just once.
Everything feels familiar to Remake, so I’m sure if someone simply doesn’t like anything at all about Remake, they may still not like Rebirth. But for anyone who likes remake except for a few peeves with combat or how limiting the game feels in terms of exploration/story railroading, Remake vastly improves all of that.
If there’s only one potential gripe specific to Remake that I may not like as much, it’s just that a lot of the open world mechanics feel a bit Ubisoft-y, but it didn’t really feel as tedious to me to do them all. It’s worth doing enough of them to upgrade the BGM for each zone, at least!
I do hope it eventuates, but…I’ve seen enough ‘credible’ leaks that its right around the corner to last me a lifetime
I hope it arrives for you, because RDR2 is a beautiful game, in its own slow way. Well worth replaying!
I’d love to replay, but I spent so many hours in it. Much like Witcher 3 and Cyberpunk, I think I can’t actually play any more of it because I played so much already
I never played Remake, but when a YouTuber recently did a comparison video between some of their major scenes, I ended up respecting the original so much more.
A great one was when the plate falls. The original made directorial choices that emphasized the brutality of it all so much better, especially by choosing to cut the music. It just seems like Remake’s director was adding so many things simply because he could, making short and direct scenes so much worse by excess creation.
Of note, another JRPG from that general time period, Trails in the Sky, is being remade soon, and that one seemed quite a bit more faithful to me. Still taking liberties to change dialog, but only where it makes sense - they also greatly retooled the battle system with full respect for classic turntaking style.
Playing an indie mystery game called Dragon Detective. I’m on case 4 so far, it’s definitely held my attention with the story. It manages to do a good job with its worldbuilding.
That depends on the player; It’s as hard as you want it to be, (you can over level if you’re struggling, or do a challenge run staying under level, no upgrades, etc.) definitely not hard compared to today’s soulslike standards. If you are new to the genre it may take some adjustment, but the game is worth it.
I have not unfortunately. I tried to give it a try on the Xbox Re release but just couldn’t get into it. I want to go back and give it a try though some day
To me if it’s a new release of a game…of course it should be shared! The first person to post it (preferably with their own views on the game coming written underneath) keeps the community up-to-date with what games look like. Trailer ‘dumping’ really only happens when there’s a big event, and the point of that event is seeing trailers for games. It makes sense to have them shared here.
But posts sharing the same trailer after that first? Removed.
I don’t think of it as ad spam, because it’s not like Rockstar is making a Lemmy account to make sure we see the GTA VI trailer. If we denied trailers being posted, there’d be some very angry Silksong people when that one got the trailer!
Should they be consolidated into one post then? It’s just bothersome to see a bunch of ads (because let’s be real, trailers are ad material) dumped in quick succession. The only ones I’d watch are for games I’m interested in playing, but for the ones I really want to play, I’d rather go in mostly blind so I won’t watch those either.
It’s not just one trailer, either, it’s announcement, release date, “now on steam”, cinematic trailer, gameplay trailer, release announcement trailer.
That’s indeed what we asked to do next time for big events. But when no such big event occurs, it’s OK.
In my opinion, the following trailers are acceptable :
Announcement of a new game -> so we can start talking about that game
Announcement of end of early access or of game release (like Hades 2 recently) -> So we can talk about the game at its release state
Major update of updates of a game (as soon as it isn’t too often) -> So we can discuss how that specific update make that game evolve, for better or worse. I’d honestly still prefer those one to be kept to their dedicated communities, but one from time to time won’t kill anyone.
Globally, that’s also a way to advertise dedicated communities for that specific game, so I think that’s alright.
We’ll discuss all of this with the incoming community rules update.
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