Rabbit and Steel - Cross between a bullet hell and roguelite with raid style gameplay. Requires very close co-ordination with your team to survive (up to 4 player co-op). Punishing but rewarding.
Surprised to see the downvotes (by which I mean, I’m surprised so many people know this, I’d never heard of it at all).
“Roguelike co-op game requiring close coordination” seems like a mega-fail by concept since I tend to think of co-op games as more relaxed. But, looking at gameplay videos, it reminds me of FFXIV raid mechanics in a simplified game format. I can see how that would appeal to some people.
Both are great games, with 1 being a little rough around the edges but still very playable. The gameplay is different enough that it’s worth playing them both imo. Story might be better if you play 1 first, but I played through 2 first, then went back later to play 1 and was pleasantly surprised how good it was.
I probably vehemently disagree with some recommendations to play BG 1 and 2 btw, your mileage may vary. It requires very specific builds and knowledge of DnD, or lots of trial and error. You can easily build a well rounded group and find yourself unable to progress because of lacking one very specific thing. If that doesn’t sound to annoying, it might be worth a shot. If nothing else, rolling characters is fun.
It is, and I don’t think it’s even the first game to require a subscription fee. It was just so successful at it that everyone wanted that monthly recurring revenue. When it doesn’t work, they’d often rather see the game cease to exist.
Iirc (edit - apparently incorrect) Halo was the first to use left joystick as forward/backward and left/right strafe; and right joystick as look up/down and pivot left/right.
I even recall articles counting it as a point against the game due to its ‘awkward controls’ …but apparently after a tiny learning curve, the entire community/industry got on board.
If we're talking Goldeneye, I believe the C-button aiming was an alternate control scheme. IIRC, the default controls had the stick control both your forward/backward motion, but also your left/right turning, instead of left/right strafing, so your aim was controlled horizontally by the stick, but vertically was pretty much locked on the horizon at all times. To do fine-tuned aiming, or to aim vertically at all, required holding R to bring up the crosshairs which you could then move with the stick, while standing still.
In hindsight, it's amazing that we ever tolerated that.
You’re correct. In addition you could strafe using left/right C buttons, and you could look up/down using up/down C buttons, but that was awkward and not really designed to aim.
But we also must remember that those games had an auto lock system. Your character would actually target the ennemies by himself, you would only use the crosshair to dona headshot when you have time to aim, or to aim at a specific object in the game.
But yeah, that seems so clunky compared to what we have today
Metroid Prime used them too, and it worked fine. The game was designed around it, so enemies were either already on your level, or were slow enough to react that you could stop and aim.
The remake has other control schemes, but I don’t use them because I like the one the game was made for.
Tbf it was always gonna be hard to make good fps controls on the N64 controller. The movement itself was fine once you got used to it (including strafing etc), but the real sticking point as you mentioned is the shoulder button aiming. It pretty much forced you to stop dead to aim accurately. So you really had to pick your time to hold position and take a few shots before running again.
I still had a lot of fun with it despite knowing there were better options out there with mouse and keyboard (although come to think of it when I was first playing wolfenstein and Doom I think I played with keyboard only back then).
Goldeneye scheme was forward and back on the joystick moved forward and back but left and right on the stick turned the camera in that direction. The opposite movements were on the c buttons (strafe left and right and look up and down).
It was incredibly disorientating going from that to Turok which used the strafe on the c buttons and looking on the stick. It’s the same feeling I now get when I try to go back to Goldeneye now that the other orientation has been made universal.
On a side note, the goldeneye controls allowed for a unique way of moving around the map with circle strafing that you can’t really replicate in other games.
Goldeneye got it functional, but it was janky. Try playing 4p with the old N64 controllers and you’d sorta struggle to move and aim.
Halo updated the standard with something usable in modern games. I think a few games in that genre also set the expectation that weapons should have no aim penalty while strafing, since console players would use small strafing motions to do light aim correction.
Even more amazing that it was found in the era it was. People were pouring over the skies looking for the next big planet, and instead they found this little guy.
There are still some orbital dynamics suggestions that something large and dark is lurking out there – an ice giant. But it’s still largely conjecture. It’d be interesting to see how they define it should they find something very large (say Neptune mass), but it hasn’t cleared its orbit. Is it a planet or not? :D
Actually 🤓 it was James Cook who found Australia and he didn’t go there by ski but by ship and he didn’t find one little guy but exterminated a whole indigenous population
They only found it because it’s more like a binary dwarf planet system than a planet/moon system, so the telescopes were able to pick up light reflected from both Pluto and Charron, while Pluto alone might have not been bright enough.
Just bought Forza Horizons 4 on Steam, which meant none of my 100+ hours of progress on the Windows Store version carried over. Apparently in those many hours I forgot how absolutely grueling the beginning of the game is.
I’m two hours in, and after basically everything I do, down to even opening the menu, I get the controls yanked away from me, and a plucky zoomer talks at me for 30 seconds about shit I absolutely don’t need explained. One of those was literally, not even joking, to explain to me how to buy items, and that adding multiple items to my cart would equal a higher total price.
It’s like they expect their players to have absolutely no agency or intuition. All I want is to boot a game up, customize a car, and chuck it around. At most I’d be fine with a quick blurb saying “here are the different types of events, here’s your home base. Now go explore.”
If you thought Forza Horizon 4 was bad, don’t even bother with NFS Unbound.
The gameplay is literally:
Be subjected to the worst soundtrack imaginable, with so much cursing even I, who is an auto mechanic in real life, was looking for a way to turn it off
Click “Play” in a safehouse, and click an item on the map
Suffer as your character makes the most cringe inducing, horrible attempts at dialogue readoffs imagineable (seriously, I hate literally every character in the game, cept the old black mechanic guy, he’s alright)
Get trapped in your car the entire drive to whatever you clicked on with the other characters in your car so they can virtue signal and talk about how evil tech corps and evil politicians are ruining the city (which is hilarious because all these characters are illegal street racers that regularly cause millions of damage in the city and multiple fatalities each race)
Then when you finally get to actually race, the physics feel like they were designed for touchscreen controls, same feeling of every NFS game since NFS 2015
All of this in the first hour.
The game is really not enjoyable. Whoever is at EA that keeps approving that physics model and forcing their virtue signalling into the game, stop it. Please. Its tone deaf, and nobody cares because it is a racing game. Racing has nothing to do with all that garbage.
The customization options aren’t even good. The only good thing about the game is the graphics and the fidelity of the sound effects. Thats it.
Yeah I only got into NFS since the 2015 entry. I have some nostalgia for that game even though it was pretty bad, but every game since has just been painful in every way except for car customization.
That’s why I love Forza Horizons. It’s got everything I want in a racing game, it just doesn’t subscribe to the idea of “show don’t tell”.
I’m actually enjoying Unbound rn, but I like rap and Latin music with explicit language. I do agree the story dialogue is trash though. Rydell is definitely the most tolerable character. I thought the Lake being named Lake Virgil was a nice memorial to Virgil Abloh.
My favourite controllers are still the official Xbox controllers because of Xbox Design Labs. I like to have my controller look the way I want. And also they seem to be the only controllers that can still be powered by 2 plain rechargable AA batteries.
I don’t care about colours or AA batteries, I’d rather have a cable personally, I do agree on the choice though.
Anything from the 360 onwards are my preferred controllers. A permanently wired 360 controller that does away with the massive battery compartment it my favourite but these days I use an “Xbox one” version with the USB C cable.
Yeah, as I said, I use an Xbox one controller with a USB C cable. My PC has a USB C port so I just use C to C. I just wish there was a permanently wired official version of the controller that did away with the huge battery compartment on the back :)
Can’t believe I had to scroll this far for this. To my mind, the modern Xbox controller is the perfect controller for PC. Like you said, this the AA batteries and colorways are great, unique features. On top of this, it’s well-laid out, feels good in the hand, and every button, stick, and trigger feels great to use. And most importantly, it has the broadest compatibility. Every game recognizes the Xbox controller, and almost every game has Xbox button prompts built in.
The only thing missing is hall-effect sticks, but I’ve never experienced stick drift on an Xbox controller so it’s not like I would notice a difference.
The Xbox controllers are too big for my small hands. For people like me the dualshock 4 is more adapted + it has better build quality and feels sturdier all around
DS4? As in the one for the PS4? It’s a bit of an unfair comparison bc they are different gens, but i would definitely argue that the current Xbox Series controllers are higher build-quality than the DS4. My Xbox One controller had creaky, rattly shoulders and an okay but not great d-pad. The newer ones fix that, fortunately.
All that said, I will not dispute that it’s probably less ideal for smaller hands. Sony has always gotten that part right.
As someone who sometimes buys these, the price, when on sale, is often cheaper than buying wood and hardware to build my own outer cabinet, control deck and screen.
There’s trade-offs - the materials used aren’t quite as nice as I would pick, but then the included, already applied, art is very nice. And there’s the convenience of not having to plan out all the details like control layout, monitor, side art, top bezel.
To me, it’s really a piece of furniture, rather an affordable way to play the included games.
The CPU cores also only last about 5 years, for me. Which isn’t good, considering that a cheap modern computer will easily last 8-15 years.
I, personally, don’t give a ton of consideration to the included games. I’m really just buying the outer shell and licensed artwork. That’s what I’ll be looking at when not playing.
I’ll replace the innards with a Raspberry Pi when it dies, if not sooner. So I’ll play whatever games I want that fit the control scheme.
I also replace all of the controls, about half the time. The included controls outlast the CPU core, but don’t feel as nice to play on as a set that’s reasonably easy to replace them with.
Pandora’s Box is a game machine, with games pre-loaded. It tends to have thousands of arcade games pre-loaded.
It’s a popular choice for restoring actual full size arcade machines, with dead motherboards. It’s also an option to upgrade (or just revive from motherboard death) an Arcade1Up.
With some effort, a cheap PC will do the same job, but some folks like that they’re premade and ready to use.
The advertisements for the game didn’t mention it at all. But as soon as the game starts I was like “Wait is this Whidby Island”?
Which actually kind of backfired on me since for work I had to regularly drive through Whidby late at night. Some of the games monsters were hard not to think about alone at 3 AM. 😂
Technically it’s set in Washington, but fictional Bright Falls is based on Snoqualmie WA, North Bend WA (similar to Twin Peaks) and then also Crater Lake OR
If that’s what the devs said, sure. But the game does literally start with you taking a ferry to an island which always see very whidby/orcas/san juan.
But I’ll admit to my bias, I was driving through whidby at night on a regular basis when I played the game so they always seemed linked to me.
He chooses to beat Elden Ring in this decade and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of his energies and skills, because that challenge is one that he is willing to accept, one he is unwilling to postpone, and one he intends to win, and the others, too.
There were lots of things that impacted how the Saturn sold compared to the PS1. These include things such as its 2D vs 3D performance (it did 2D much better than 3D, which impacted the Japan vs Western sales since the Western market was all in on 3D whereas Japan still had an appetite for 2D games yet), its basis on squares vs triangles for rendering polygons (a major impact to that 3D performance), infighting between Sega of Japan vs Sega of America (the Saturn was developed in Japan to be Sega’s launch into that generation, while the Genesis was still selling well in America, leading to Sega of America pushing the 32X instead, and Sega of Japan forcing their hand on Sega of America and pulling a surprise Western launch of the Saturn, angering devs and retailers who weren’t ready, and leaving Sega of America holding the bag), and the cancelation of what was supposed to be that marquee Sonic game, Sonic X-treme.
Pretty much first-party Nintendo games and a handful of independent games. I had the same desires as you, so all I really had and played and liked was:
Animal Crossing
Tears of the Kingdom (Breath of the Wild was good but TOTK is basically the same game but 1000x better and after playing it I have no desire to go back to BOTW)
Super Mario Odyssey
Clubhouse Games
And if I had known it existed while I still had the thing, I would have gotten Switch Sports.
I hear ya, but I think that’s why I’d like to try them both, in order. More game, without tarnishing the experience of the first.
I’ve never particularly cared for Mario, but in retrospect it’s always felt somehow alien when I’ve tried playing them, like they all have this particular identity, and I’m not in its clique. Maybe I should actually sit down with one on my own and give it a solid try (rather than just sampling at someone else’s place).
Same, although to be fair I think the reason TotK got boring was because it was so similar to BotW. Both of them are incredible games but there's such a thing as too much of a good thing.
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