I think it just depends on whether you feel like the game is respecting your time or not.
A long game that’s eating up time with boring random encounters, fetch quests, grinding that you don’t enjoy, and so on? Ain’t got time for that, I’ll play something else.
But a long game where I’m enjoying near every minute and every aspect, like an RPG that’s been crafted absurdly well and isn’t filled with bloat and has fun combat in every encounter? I’m all in for that.
I think the issue is mainly that for obvious reasons there are FAR more of the former than the latter, even before accounting for personal taste.
For me it’s more that I forget where I was and what I was up to, as well as having to reacquaint myself with the controls. Shorter games don’t have that problem.
Assetto Corsa has a great VR mode, No Man’s Sky, Half life Alyx, V-Racer Hoverbike, Walkabout Mini-golf , Box VR (My workout game), Arizona Sunshine, Observer (great game but too short)
Whenever I see a game needs 50 hours to finish now, I just hard pass. Most games simply do not deserve 50 hours of life. Especially Ubisoft games which just patch out the length with fetch quests. Unnecessarily long games is a big problem and its partly caused by people with “bang for the buck” mindset. Do these people don’t have other things to do? Like going out? Watching movies?
I played the hell out of Subnautica a few years ago. I loved it, and it’s one of the few recent games I played up until the end, even though I spent 90% of my time just exploring and not worrying too much about the main quest.
That said, back then the VR experience for the game was considered pretty bad - like a pasted-on layer that was largely ignored by the devs. If that has changed, I might think about getting a headset.
I cannot wait to one day be able to play Subnautica in VR. Wanting it makes me feel psychotic though because that games scares the shit bejeezus right off my socks.
I tend to lean the same way, with a kid and busy job I just don’t have enough time to finish long games. Hearing something like FF16 is not 80 hours makes me happy.
That being said, I also lean toward sandbox games as I get older with no definitive ending. Factory builders, city builders, colony management sims, etc… even though those games can last hundreds or even a thousand+ hours. The difference is sandbox style games typically always allow you to quick save or save anywhere, and I never have to worry about finishing some storyline to feel good about my playtime.
Into the Radius, to me, had the best “controller” scheme so far and I hope it becomes standard. I played Bonelab afterwards and constantly got frustrated by how often it would have me take out the magazine in my gun when I’m just trying to hold a pistol with a second hand.
Skyrim is next level in VR. Not sure if you can play it on the quest, but the level of immersion in the obscenely large world and exploring it in 3D makes the older engine feel entirely irrelevant.
You can 100% play on the quest (2 at least). I thought it was really good. The scale of everything hits a lot different. Not every mod works but a lot of them do - even the big ones. Archery is super fun.
The unskippable "boring" introduction we've all seen 1000 times in VR is wildly better. You really feel like you're being carted through a town, hearing people all around you talk their shit. Then the dragon.
I didn't actually get that far because space constraints became an issue with where I had my setup, but going to the little town then white run felt like an adventure on its own.
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