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pixeltree

@pixeltree@lemmy.blahaj.zone

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

What are signs that the game devs aren't gamers themselves? angielski

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

pixeltree,
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When a freshly installed game starts at max volume

pixeltree,
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I’ve been playing the early access for it a fair bit and I think it’s gonna polish up really nicely

pixeltree,
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Lol hunt takes six months dev time to make the ui twice as worse

pixeltree,
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There is NO reason for hunts UX to as fucking terrible as it is. They literally took it from bad to straight up awful. Believe me, I know how hard to design and implement a good UI can be, I’m a software engineer. I’m not just handwaving “make it better, duh”. It’s flawed from the user requirements up. It’s like they never used their own ui before. It’s stunning how thoroughly they don’t comprehend how people have a terrible time navigating the game menus.

Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay" (www.gamesradar.com) angielski

“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of...

pixeltree,
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This isn’t DRG, this is DRG survivors

I love diablo-likes, but they're also really annoying. angielski

I’ve been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them… irritate the crap out of me over time, and I want to talk about that....

pixeltree,
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You specifically called out PoEs passive tree, but honestly the tree isn’t the crazy complicated part of making builds–its finding combinations of mechanics that synergize above average. On the tree sure, but the gear and actual skills are really what makes it crazy. Planning around what items can have what mods and what you can reasonably expect to get on what budget is the real brain disabler for me. I love build crafting, but fuck I hate planning rare tier gear.

pixeltree,
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Been there, though I just took a couple hours in the shower with the enema wand set to “pressure wash”

pixeltree,
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Buildcraft + IC2, my beloved

pixeltree,
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Which is kind of funny because that corresponds inversely with the quality of the game lol. The game director changed and they have been killing it every since

pixeltree,
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Towards the end of the decade Total Annihilation would be released and it’s modern day fan made remake, Beyond All Reason, is really good. Sad there’s no campaign though, I really loved the TA campaign

It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out. (store.steampowered.com) angielski

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory....

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