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pixeltree

@pixeltree@lemmy.blahaj.zone

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Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay" (www.gamesradar.com)

“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of...

pixeltree,
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This isn’t DRG, this is DRG survivors

pixeltree,
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You specifically called out PoEs passive tree, but honestly the tree isn’t the crazy complicated part of making builds–its finding combinations of mechanics that synergize above average. On the tree sure, but the gear and actual skills are really what makes it crazy. Planning around what items can have what mods and what you can reasonably expect to get on what budget is the real brain disabler for me. I love build crafting, but fuck I hate planning rare tier gear.

pixeltree,
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Been there, though I just took a couple hours in the shower with the enema wand set to “pressure wash”

pixeltree,
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Buildcraft + IC2, my beloved

pixeltree,
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Which is kind of funny because that corresponds inversely with the quality of the game lol. The game director changed and they have been killing it every since

pixeltree,
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Towards the end of the decade Total Annihilation would be released and it’s modern day fan made remake, Beyond All Reason, is really good. Sad there’s no campaign though, I really loved the TA campaign

It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out. (store.steampowered.com)

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory....

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