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pixeltree, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

I, uh, have kinda given up on progressing for the foreseeable future. I’m bad at platforming, and after struggling for probably around half an hour to get through one aection that was particularly difficult for me, I was met with a surprise boss fight. Nearest bench before that section. It’s brutal. It takes me about 5ish minutes to do that section now, but fuck I wish I were exaggerating. None of the other fights have anywhere near as nasty a runback and it honestly feels like they forgot a bench.

The game is hard and that’s fine, but that instance I feel ok bitching about and don’t feel like I’m a qhiny pathetic fuck for doing so, which is incredibly telling given how easy it is to make me feel like a whiny pathetic fuck.

pixeltree, do games w Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 30 minutes and counting now

Morbius was anti-hyped lol

pixeltree, do gaming w What are signs that the game devs aren't gamers themselves?

When a freshly installed game starts at max volume

pixeltree, do games w A game you "didn't know it was bad 'til people told you so"?

I’ve been playing the early access for it a fair bit and I think it’s gonna polish up really nicely

pixeltree, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

There is NO reason for hunts UX to as fucking terrible as it is. They literally took it from bad to straight up awful. Believe me, I know how hard to design and implement a good UI can be, I’m a software engineer. I’m not just handwaving “make it better, duh”. It’s flawed from the user requirements up. It’s like they never used their own ui before. It’s stunning how thoroughly they don’t comprehend how people have a terrible time navigating the game menus.

pixeltree, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

Lol hunt takes six months dev time to make the ui twice as worse

pixeltree, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"

This isn’t DRG, this is DRG survivors

pixeltree, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?

Which is kind of funny because that corresponds inversely with the quality of the game lol. The game director changed and they have been killing it every since

pixeltree, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?

Buildcraft + IC2, my beloved

pixeltree, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?

Been there, though I just took a couple hours in the shower with the enema wand set to “pressure wash”

pixeltree, do games w I love diablo-likes, but they're also really annoying.

You specifically called out PoEs passive tree, but honestly the tree isn’t the crazy complicated part of making builds–its finding combinations of mechanics that synergize above average. On the tree sure, but the gear and actual skills are really what makes it crazy. Planning around what items can have what mods and what you can reasonably expect to get on what budget is the real brain disabler for me. I love build crafting, but fuck I hate planning rare tier gear.

pixeltree, do games w What games popularized certain mechanics?

Towards the end of the decade Total Annihilation would be released and it’s modern day fan made remake, Beyond All Reason, is really good. Sad there’s no campaign though, I really loved the TA campaign

pixeltree, do games w Looking for Overwatch alternatives

Rock and stone!

pixeltree, do games w It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out.

Definitely looks cool!

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