bin.pol.social

slowd0wn, do games w The Game Awards 2023: List of Winners

I haven’t played many of the indie games on the list, but I’m glad to see Sea of Stars get some love. It’s probably the best game I’ve played in the last year

USSEthernet,

That’s really all I was glad to see. I mainly watched hoping they’d win something. It was a great game.

caseofthematts,

Unfortunately because of poor time management (again), they weren’t allowed to give a speech.

sulunia, do gaming w How are you all playing these insanely complex games?

I just wing it at first, and figure stuff out as I go, even in online stuff. BG3 in particular, by the end of chapter 2 you’ll be pretty familiarized with mechanics. Inventory management is here, but worth doing sometimes. I just unload stuff from main character into someone else in the party.

helenslunch,
@helenslunch@feddit.nl avatar

I’m worried that if I “just wing it” it’s going to make things very difficult as my character will be super weak.

ampersandrew,
@ampersandrew@kbin.social avatar

Nah, BG3 rewards you for just doing more stuff. If you keep doing the things you find as you explore, you'll level up plenty. They also let you respec more or less any time you want after the first couple of hours.

helenslunch,
@helenslunch@feddit.nl avatar

Thank you 👍

entropicdrift,
!deleted5697 avatar

BG3 handles failure better than almost any game I’ve ever played. Fuck around, find out. Be free of your need to always win and just play the game however you want.

Worst case you start over with a totally different character.

Playing out all the possibilities is half the fun!

helenslunch,
@helenslunch@feddit.nl avatar

Cool, that’s reassuring, thanks

kurcatovium,

Tell that to my TES: Oblivion character I picked only non combat skills as primary. Everything was fine when exploring landscape and forests, leveling peacefuly my alchemy, alteration or stealth and lockpicking. It was nice. Until I got to first oblivion gate and found out level scaling is a thing. Then I was f’d up pretty hard. Needless to say I never finished the game because of this.

helenslunch,
@helenslunch@feddit.nl avatar

That is exactly why I’m afraid to dedicate time to games like this haha.

Nepenthe,
@Nepenthe@kbin.social avatar

It can be a little stressful even for me. And yes, the inventory management is atrocious btw, it's a common complaint.

Like someone else mentioned, you can always pay a little to respec if you find out a character doesn't have the stats to do what you're wanting/what they're built to do. That does require gold, and it is something that needs to be read up on and ultimately taken for a test ride to see if it's even fun for you. That many options can feel really daunting.

But I think with enough cleverness, the game can be won with almost anything. Just last night, I watched a playthrough of a guy who had challenged himself to beat the game without killing anyone or manipulating anyone else to kill them for him, and he did it.

Whole game. The only NPC he had no way around personally harming could still be knocked out and left alive. He tricked the end boss into murdering itself through careful use of explosive barrels and he himself never fired a shot — a super cheesy fighting tactic common enough that the term "barrelmancy" is a thing.

I'm not gonna say there won't be reloads, but there are a multitude of ways to handle most if not all altercations. Some things can be talked out of, or allies sought to help.

If not, it could be a huge, horrible fight taken head-on for the awful fun of it, or you could sneak up and thunderwave them into a hole and be done with it. Covertly poison the lot. Command them to drop their own weapon and then take it, and giggle while they flail their fists at you. Cast light on the guy with a sun sensitivity and laugh harder at their own personal hell.

You could sneak around back and take the high ground, triggering the battle by firing the first shot from a vantage point the enemy will take 4 rounds to reach through strategically placed magical spikes.

I passed one particularly worrying trial by just turning the most powerful opponent into a sheep until every other enemy was dead and I could gang up on them. Cleared another fight sitting entirely in the rafters where they had trouble hitting me, and shoved them to their death when one found a way up.

Going straight into a battle is the most expected way to do it, but there are usually shenanigans that can be played, is what I'm saying. Accept with grace the attempts that don't work. If the rules of engagement seem unfair, change the rules.

If it helps any, the game does also reward xp fairly generously. Just reaching new/hidden areas grants a little bit, to say nothing of side quests.

That guy I was talking about, the one that finished with zero kills, ended the game at level 10. The level cap is 12. That was all just wandering around, doing stuff that didn't require fighting.

Know which stat each class mainly uses and focus on that. Do not make the mages wear armor, it is not a happy fun experience. Beyond that, be clever and moderately lucky with your cleverness. You'll be fine.

It's a lot to get used to and does take time to be familiar with all your options, but I started out not very far above where you sound like you are. You do get used to it if you take your time, and I'm certain most people would be overjoyed to help.

Skua,

Oblivion's levelling system was beyond fucked. The optimal way to play in terms of power is to pick primary skills that you know you won't use and then go out of your way to only level those once you've levelled other things enough to get maximum value out of the level up. Or, alternatively, just never sleep so that you never level up and play the entire game at level one.

kurcatovium,

Sad part is I did really like Oblivion world, but that level/power scaling was absolute shitshow that completely ruined it for me.

averyminya,

That right there is the mindset of min/maxing. You’re halfway there already!

NegativeLookBehind, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.
@NegativeLookBehind@kbin.social avatar

It’s almost like Valve doesn’t absolutely hate their customers.

SCmSTR, do games w What are some alternative to soulless videogame franchises?

I've been thinking a lot about this for the past few years, and have noticed a trend in what games I've found to be actually good.

I noticed three very specific commonalities, and all of them have at least two:

  • Foreign (Non-American)
  • Indie
  • Small studio

Basically all of the good games that I've liked in the past ten years have been at least two of these, and I'm sure if you think about it, the great games you've played have also been this way.

Stop buying big US studio games, their shareholders all require them to maximize their income with really anti-comsumer and predatory designs and practices. You won't have fun, and it'll be expensive.

Go play EDF5 with some friends. It's jank but super fun. 6 is being translated and ported to PC soon.

Raft is great, too.

Talos Principle was fantastic, if not a little melancholy.

And weirdly, Minecraft Java is still good fun. Go check out some of the mod packs like All Of Fabric 6. Host a local server, port forward, play with friends. Literally world-class, free content made by grassroots, passionate developers who do it because they love it.

Valheim was great years ago, and while their development cycle is slow, it's been solid.

But seriously. When somebody refers or suggests a game to you, the first thing you should look at are how they make money, because that is ABSOLUTELY where the industry is at, and has been for a decade now. We used to have centralized talking heads like Total Biscuit who would bring up topics and discussions trying to keep these studios and publishers in their place, but he got taken out too early and now the community is ultra fragmented with no central integrous authority to reference and publishers and studios are out of control with nobody to answer to except investors.

It's like the loss of a union, except it's industry wide.

There are gems out there, but you gotta get past the advertising and learn to smell the bullshit business practices. They don't have to be standard, but remember that gaming has only turned into gambling and Gaming-as-a-Service (GaaS) because credit cards got involved post-purchase as a source of revenue.

Sure, good things come from it, but the trade-offs are entirely insidious and clearly motivating for standardized enshittification. We adults made our own graves by accepting and spending. Sure, even if the money isn't that big of a deal and the content you get might be good, you're voting with your wallet and training a soulless system.

It's ABSOLUTELY a mirror world, just like the media - if you consume, there will be more. Stop buying shit games like Diablo 4. Blizzard can take the hit unfortunately, and if those business practices stopped making as much return as they did, they wouldn't be supportable.

Sure, initial prices would go up, but at least the games wouldn't be ruined with money shops, proprietary currencies, battle passes, and all the other ultra predatory shit that makes them money that ruin gaming.

Reward creators and studios that stick their necks out to make something purely fun, despite their CFO compromising and forcing their developers to implement these practices because otherwise they'd: "be leaving money on the table, and we are a business, after all."

But remember:

  • Foreign
  • Indie
  • Small Studio

These are demographics that are typically more resistant and empowered to make FUN games.

CADmonkey,

I have wasted a significant part of my life on two amazing games from (I’m pretty sure) indie developers: Factorio (Wube) and Satisfactory.(Coffee Stain) Both of these games have a lot of depth, and both are stable which is interesting becuase Satisfactory is still Early Access.

alsimoneau,

Just here to plug Captain of Industry if you like factory games.

CADmonkey,

I’ve played Captain of Industry, about 50 hours in it, and it just doesn’t grab me like Factorio or Satisfactory.

devbo,

so aren’t all indies small? and the non-american thing is just taste.

Why cant you just say you only like either:

  • non american games.
  • small studios.
SCmSTR,

Valve is an independent company.

devbo,

cool.

SweatyFireBalls,

Larian (baldurs gate 3) is massive for being indie. I think where your misconception comes from is the term indie. The term comes with a lot of predetermined expectations and definitions, but in spite of this fact very large studios can be indie.

Of course it feels weird to label a studio as large as larian indie when compared to the likes of supergiant(hades) or two brothers of bay 12 who created dwarf fortress. None of the three are technically any less indie, but one certainly feels more indie, doesn’t it?

devbo,

oh, i guess most of the times of heard indie, it was refering to small studios, where as i have never heard anyone call a large studio indie even if they are. thanks for the correction.

julianh, do games w What are some alternative to soulless videogame franchises?

Thumper is the best rhythm game I’ve ever played, and it was made by two ex-harmonix employees who were disappointed by the direction of rock band and similar titles. It throws away all the wish fulfillment and commercial stuff and the result is amazing.

JowlesMcGee,
@JowlesMcGee@kbin.social avatar

I can second Thumper. I bought it on a whim, and have since bought it several more times for more devices. It's such a satisfying game to play. I had no idea about the Harmonix connection, but it makes total sense now that you've said it.

sep, do gaming w AITAH for pirating games before buying them?

Used to do that for decades. Nowadays with steam i just return the game.

0485919158191,
@0485919158191@lemmy.world avatar

I don’t trust the refund policy. If they have a so called refund policy why not force every published to add a 1-2 hour free trial instead? We should be able to try games and evaluate before the money leaves our pockets.

RogueBanana, (edited )

Try it, steam makes it so easy to refund stuff assuming you played less than couple hours and bought it fairly recently. And forcing companies to make trials isn’t as easy as you think. Some indie games still have trial versions but those are pretty much impossible to find in AAA titles as they obviously want people to just buy them and play past the return window.

Edit: Also on your post, who cares? Lot of companies certainly don’t have morals and do whatever they can to milk their users. If you don’t wanna pay for it then don’t, its better than not playing anyway. Buy something if you can afford to and wanna support the studio, especially indie studios who rely on that income to produce more games and the money actually go to the people who deserve it. I personally just grab a bunch of stuff on sale and play one when I feel like it, although a lot of them remains untouched to this date.

Tldr: don’t overthink it, do whatever works for you

0485919158191,
@0485919158191@lemmy.world avatar

They don’t really market their refund policy. And, I know they have a 2 hour playing window. However, what if you’re really into the game and you play 2.5h non-stop not realizing and they you decide to refund but can’t. Sometimes it can take up to 10 hours to actually evaluate if a game is good. Some games have tutorials which can take 1-2 hours if you read everything and play at a slow pace at which point you’re locked out of refund. I don’t support their refund policy at all actually.

RogueBanana,

I would say its reasonable as it applies to all games even the indie ones that can end within an hr so any higher and people might start abusing it.

erwan,

Because the “default path” is different, a free trial would have way less conversion than the current system.

With a free trial you have to take an action to buy it. With a refund you have to take an action to be refunded.

Or they could do it like SaaS, where you’re automatically charged at the end of the trial unless you decide to cancel before… But that’s a bit convoluted and it wouldn’t bring much compared to the current system.

Personally unless it’s a dirt cheap game I do enough research before buying and I rarely have to refund. But I definitely refund if the game is not at the level of quality that I expected.

Katana314,

Don’t trust the software company to do what they have made legally sound claims to doing, and that hundreds of thousands of people have said they’ve done.

But do trust the script kiddies writing crackers not to install invisible keyloggers and ad trackers.

arquebus_x, (edited ) do gaming w The gaming industry needs to become more like holywood

@JohnnyCanuck is right in a bunch of important ways, but there is one additional factor to consider. The reason the Hollywood guild system works the way it does is because no one is contracted to any given studio. It used to be that actors and writers were required to have locked-in contracts - they couldn't work for anyone else - but that hasn't been true for a long time. (There are exceptions: writers and actors can choose to have multi-picture/script deals, in exchange for an up front wad of cash, but it's not the norm outside of the really heavy hitters.)

A standard union protects a worker's existing job, and helps that worker negotiate terms for an existing job.

A Hollywood guild protects a worker's future jobs - because the one they have now will absolutely not be the one they have in 2 years, a year, maybe even in 6 months. This is the nature of the Minimum Basic Agreement (MBA): it dictates minimum terms of employment. It's not designed to give writers/actors the best deal, it's designed to give them the least shitty deal the studios will agree to.

Why does this matter?

It matters because what most people think of as "Hollywood" is all the extremely pretty, extremely powerful, extremely prolific actors and writers who make lots of money and show up on magazine covers and in media podcasts. (No writer is showing up on a magazine, I don't care how pretty he is.) But the MBA is there for the day players, the low rung people, the staff writers, the gal who had one spec script produced in her career so far.

What the WGA managed to achieve recently with its negotiations is an absolutely phenomenal success. But it still only really impacts the MBA - the minimum basic agreement!

So... uh... why does this fucking matter?

The game industry doesn't really have superstars. It doesn't have the equivalent of Tom Cruise and John August. At least not at scale. And the ones who are that shiny are usually studio heads or creative directors, not "employees." So they wouldn't be covered by a union anyway (which cannot apply to managers - i.e. anyone who has authority over other workers).

Suggesting that the game industry adopt the Hollywood guild model is to suggest forcing a pear into a box shaped like an apple. The MBA protects low level employees in their future employment, and isn't really all that great - at least not the way most non-insiders think. It still results in a ridiculous number of workers making poverty wages.

Is that what you want a game voice actor to have? A minimum basic agreement for their future employment? A programmer? A graphic designer?

No. You want them to be in a union.[1] Which will protect their current jobs and create conditions for advancement, sufficient income at the lowest tiers and long term stability. None of which the Hollywood guilds really do.

[1] The distinction between a union and a guild isn't a "real" one in modern U.S. law, strictly speaking. But conceptually, as above, a union is for people in regular employment with a single employer, and a guild is for (effectively) contract workers. The terminology of "guild" came from the older, pre-industrial idea of "the X workers guild" (masonry, carpentry, bricklaying, etc.), which were really just social organizations that sorta kinda acquired enough power to flex their muscles against the people who were contracting them by having minimum demands in solidarity within the guild (does that sound familiar...?). Guilds eventually "became" unions in the modern sense, once people were working with single employers over a long term. Put simply (and a bit stupidly), unions make contracts between workers and companies; guilds make contracts between workers and their industry. Part of the reason gig workers (Uber/Lyft/etc.) in California have been more active about getting better terms is because that state is super familiar with how guilds work, which is exactly what gig workers need, since their employment is with the industry as a whole (they can work for more than one company), not so much with a specific company. (It's also why they're having a much harder time - because California employers are super familiar with all the shenanigans Hollywood studios use to suppress the guilds that feed into them.)

Mothra,

Maybe I misunderstood something in your explanation. But afaik, jobs in the videogame industry are very much like freelance jobs and the position you have today is going to be very different from whatever you will be doing in 2 years or whatever. Heck, you are lucky if your contract lasts more than six months. Same for VFX jobs.

JohnnyCanuck,
@JohnnyCanuck@lemmy.ca avatar

Jobs in the video game industry (especially AAA) are mostly NOT freelance. Most are full time employee positions. Even non-AAA and specialized studios that do work-for-hire tend to have employees. Certain parts of the video game industry, like art and QA tend to be contracted or outsourced, but even then the contractors are often provided through a 3rd party company that employs and provides benefits. Contracts for engineers, designers, writers come into play for shorter periods to ramp up numbers during production and fill gaps. But that’s usually a small percentage of the team.

EvaUnit02,
@EvaUnit02@kbin.social avatar

Most jobs in the game industry are employment, not contracts.

Pxtl,
@Pxtl@lemmy.ca avatar

Why not both .gif

SheeEttin, do gaming w Buggy games should be 100% allowed to be refunded.

If the automatic refund was rejected, you can ask for a manual review.

But if you’ve really started that many runs, and put in enough hours to get that far, don’t be surprised if they deny a refund. You’ve already experienced most of the game. It’s like going to a restaurant, tasting your meal, saying it’s horrible, then continuing to eat it.

Sprite,
@Sprite@lemmy.ml avatar

I requested a refund immediately upon realizing the game is too buggy for a proper playthrough. How is it my fault the game is longer than 2 hours so it doesn’t go under the requirements? Besides, there’s no request for manual review. All reviews are “manual”, but they seldom if ever consider anything besides playtime, for examples look at the trend of running entire game and then refunding. I work professionally as QA, so to me this is plain bullshit. With the amount of time I spent reporting bugs, I should have a second salary, not money spent on a game I cannot even properly complete.

SheeEttin,

They’re pretty lenient with refunds past two hours’ playtime, if it’s not that much more and you don’t have a history of requesting refunds. I’ve been refunded for games after like four hours, but I’ve also only done maybe two refunds tops.

PenguinTD,

Have you consider sending your collection of ticket and professional bug reports to Latina and properly get a 2nd job and earn your justified income?

Granted I haven’t finished my first run, but locking out contents/dialog/story path is part of the deal in crpg no? (Or, like if you killed some NPC and then later not be able to finish a side quest involving that dead guy is fairly normal.)

averagedrunk,

I don’t know that sending it to a random Latina would work. She’d probably be weirded out by some random person removed about a game.

Sivick314,
@Sivick314@universeodon.com avatar

@Sprite @SheeEttin too buggy for a proper playthrough? I have like 300 hours. I don't know what you are doing that you can't play the game, but that is not the experience most people have.

luciole, do gaming w How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.
@luciole@beehaw.org avatar

When my kid was younger he had a “garbage games on tablet” phase as well. As others have said, paid games are the way to go (Play Pass sounds cool). Looking for indie games for Android, or PC games ported to Android gives some good results. Stardew Valley’s an obvious one. I haven’t played Ordia, but it looks gorgeous.

What worked really well for us was to teach him about some dark patterns in simple terms and spot them with him in the freemiums he was playing. “Fear of Missing Out” events/notifications and “Progression Paywalls” are typical ones. It made him realize the game wasn’t built to give him a good time as much as to frustrate him into endlessly spending real money in exchange for some phony currency. In the end he was happy to switch to saner games. It’s a good opportunity to work on their critical judgment basically.

sylverstream,

Thanks for your insights. My goal as well is to teach them instead of just refusing those games. She already starts to understand better.

SV was a favourite but we’ve played it a lot already and we have lost interest. Will look into Ordia!

avater, do games w how do you have fun even a game have a grading system?
@avater@lemmy.world avatar

just play it and enjoy the gameplay :)

Epicurus0319, do games w What games can you recommend that didn't get the appreciation that they deserved?

No Mans Sky. It used to suck, but now I find it quite fun

AnIntenseMoist,

TBF, it kinda sucked on release. I still remember the monoliths of Hydrogen…

still, I use it as one of gamings biggest comeback stories because it is.

Epicurus0319, (edited )

I like the part about how it reminds me of Minecraft, but in space and with tools/weapons that never break and the ability to add more inventory slots. (There are less material options for building player housing though, but at least this limitation has led to some very creative community bases.) That, and I always find it rewarding to discover as many of a planet’s plant and animal species as possible to earn those chip things you can learn crafting recipes with, and many of the planets’ terrain looks pretty awesome since while it is all procedural copypasta, there are countless possible combinations of available ores, rock models/colors/usefulness, terrain color, animal appearances/traits, plant products, hazards, etc. You can use all of this to determine which planets near your spawnpoint are useful and which ones are useless, out of millions of possible planets. I also like how after coming back to that game after more than a year, I found that unearthing the buried tech things gives you 4 of that data thing you need to complete all the tech-trees in the early game instead of just 1. And unlike many games, they update all platforms at the same time, which is great since I find the console controls on the Switch edition easier to remember than the PC controls.

But I do wish the planets had more than just one climate and biome so they’d be more realistic and those 2 undiscovered rare polar animals keeping you from earning lots of nanites would be less painful to track down. My current home planet is a swamp world that has Florida-like temperatures even at the poles and on mountains.

AnIntenseMoist,

If you want a true “Minecraft in space” experience, I recommend Space Engineers. Not as broad as NMS, but much deeper (especially with mods like WeaponCore, MES, and Aerodynamics).

Karlid, do gaming w Should I stick with The Outer Wilds? (EDIT: yes)

It’s a game about exploring. There is a mystery. There are puzzles. Not much spoon feeding to even find either let alone ‘make progress’. The game expects you to explore to find answers. There is no penalty for dying (it is actually inevitable) other than the time it may take to get back somewhere.

perishthethought,

I think I’m wondering if there is more story line or action at some point? I don’t need the story spoon fed to me, but a hint of which direction to go, what sort of thing to do next would be helpful. I guess I’ll just keep looming around and dying often and see if anything else happens.

raunz,
@raunz@mander.xyz avatar

Have you tried just surviving? There’ll be a pretty obvious hint after some time passes

perishthethought,

Not sure what that would be like. Just standing still? When does the fun kick in? I’ve died and respawned about 20 times so far. I’m good to keep trying, if there’s some payoff eventually, as you said.

raunz,
@raunz@mander.xyz avatar

Well I guess knowledge is power, and power is kinda fun. There’s a reason many people say this game is special.
If you don’t feel the game right now, that’s ok, you can keep it on your list for later. But please avoid spoilers like the plague.

TheSambassador,

Explore and be curious. Have you visited every planet? Have you been using the ship logs when you’re not sure what to do next?

The game is 100% about exploring and learning about the world.

Callie, do gaming w Payday 3 Review Thread
@Callie@pawb.social avatar

I’m really disappointed by their absolute blunders when they had a working formula with Payday 2

Can’t play offline

Can’t play solo without queuing. ???

You can lag if you have a bad connection while playing SOLO

Long queues that go upwards of 20+ minutes

Challenges being the only way to level up, instead of actually doing content you want to play

GunnarRunnar,

GaaS really fucks up basic game design. It’s like they intentionally are aiming to squeeze as much as possible out of a lime when they could just aim for a watermelon.

No idea how much always online server structure costs but it can’t be free. I wonder if the console manufacturers favor this type of game design as it brings them some cash in too.

DrQuint, do piracy w Is It Farewell To The Internet Archive?

Uh zlib and sci hub are both still alive.

Pearlescence,

Sci-Hub stopped adding new articles since its court case and Z-Lib had most of its domains seized by the US. I didn’t say they were dead, but tried to convey that they were attacked and forced to either cease their operations or shrink significantly.

janguv,

Right but zlib is full strength at this point, and libgen remained unaffected. Annas archive gives an extensive coverage of it all.

princessnorah,
@princessnorah@lemmy.blahaj.zone avatar

Can you chuck me a link, can’t find the post.

oozynozh, (edited )
Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Not like theres a certain onion to connect to it…

willya, do piracy w Who are DARKSiDERS and what are they doing?
@willya@lemmyf.uk avatar

Definitely seen it before… even probably 20+ years ago. Know nothing about them though. It’s honestly a pretty generic name. What’s the real question?

iHUNTcriminals,

Do they party?

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