Oh my goodness, someone else who played ghost master! What a quirky awesome game! I wasn’t aware it was PC exclusive, because who the hell consideres PC to be “exclusivity”
A lot of the game before you escape the testing track, minus maybe the point you are told about momentum jumps, feel like one big tutorial without even realizing you’re in one. It’s done very well.
When I played through Portal in dev commentary mode, I was surprised at the time to realize they’re basically trying to teach you things through the whole game (or at least heavily signpost). Made me realize a lot about game design, and design in general.
I’m here to say Portal as well, specifically because, once you really look for it, you realise that about 90% of the game is tutorial. Like, seriously, basically everything leading up to “The cake is a lie” is teaching you the skills you need for the final sequence. It’s a massive tutorial followed by one level of actual game, and it’s beautiful, precisely because you don’t even notice that the tutorial hasn’t ended.
Despite not owning one, I really like the Steam Deck because I suspect it has made my transition to Linux far smoother (for a while, I dual booted because I was fearful that gaming on Linux would be difficult.)
There’s a lot of videos and articles like this one discussing how Stage 1-1 of Super Mario Bros for the NES is a cleverly designed tutorial for the core game mechanics.
Outer Wilds has a very elegant diagetic tutorial in the form of a museum and, well, a training ground, whole game is really a multi layered tutorial with scaling level of complexity.
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Aktywne