I’m mostly an RPG/FPS person so that’s what I’ll mention.
We got a remaster of Oblivion that was excellent, The Outer Worlds 2 was a lot better than the last one, and we got Dragon Age: The Veilguard which Dragon Age fans didn’t like because it was more like Mass Effect and YouTube “personalities” didn’t like because there was an option to establish your player character is trans when establishing their backstory. As a Mass Effect fan I absolutely adored it though, so I’m playing through it again right now. STALKER 2 finally came out, and it didn’t have A-Life for some reason, but it does now… it’s also has mod support now too, even on console.
Oh! Speaking of games with mod support on console, we also got Arma Reforger on both PC and console, so that’s opened up mil-sims to a wider audience. and while we’re talking about military shooters, Black Ops 6 came out and it was terrible, and they just kept making it worse all year to the point where even the CoD fanboys didn’t even care when the beta for Black Ops 7 came around. Activision panicked and made a bunch of changes that the community had been begging for years for, but it was too late and when BO7 came out most people didn’t care. Especially since the campaign was Co-Op only and weird. Multiplayer is solid but nobody cares and ActiBlizz is in full panic mode. This whole situation wasn’t helped by the fact that Battlefield 6 had a beta that managed one of the top concurrent player counts on steam because it was so well received. The multiplayer of BF6 was well received on launch, but people complained that the maps are small (they are) but with the first season they released a BR called RedSec and it’s just okay, but it came with a couple new big maps and also every update to BF6 makes it worse in some way so now people are kinda souring on the game.
if I were sick, I’d probably play some RimWorld, or whatever open world RPG I have going, but those are probably more involved than it sounds like you’re in the mood for.
I’ve always tried to avoid fast travel as much as possible simply because exploring and random encounters are the best way to l ensure you’re levelling up as necessary.
If you just fast travel between story beats, you can find yourself underpowered and having to “level farm” to get back on track.
Besides… Exploring is often more fun than the actual game.
As someone who didn’t like Max Payne as much as other others, I’m loving this new era of Remedy.
That being said, I’m waiting for them to integrate it into the AlanWakeControlQuantiumBreakiverse (or whatever we’re calling it) somehow through the remakes.
I’m sure it will be a great game, but I still wish we could play Jessie with similar mechanics to the 1st, I just loved the gameplay. But I trust Remedy, they have always delivered, so looking forward to this one
I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.
In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.
When a fire breaks out on grass, it spreads like it would in real life. In FC2 you could watch a small flame spread and become an inferno. It was awesome. Games don’t have anything like that these days.
Morrowind was perfect without fast-travel. You had to come up with creative solutions. On the way to Balmora and don’t want to hike through the ash hills? Just use the spell Waterwalking and use the river as a convenient highway.
Use Divine Intervention to teleport to the next temple in a town, then use the siltstrider to travel to the next city or boats to go alongside the coast. Mage Guild offered teleport devices to other cities. The Spells Mark and Recall did the rest.
That being said, first mod that I made for Morrowind back in the day, was an extention of the transport network, with a bunch of teleportation points, and random silt strider stops all over. As much fun as it was to jump around, it gets old eventually
That’s the trick to Morrowind. It does have fast travel, it’s just integrated into the world building much better. Between Silt Striders, Boats, Mage Guild Teleportation, Mark and Recall, Intervention spells, and things like Levitation and the Boots of Blinding Speed, you can actually often get around the map faster than in later games (just watch a Morrowind speed run). But to do so you needed to build up both your character, and your own knowledge of the game world.
Fast Travel wasn’t some feature that broke immersion to add convenience, it instead added to both. It enhanced the feeling of exploration, and character progression, while teaching the player about the world.
Until I played Morrowind, I had no idea that planning your commute to work can actually be fun. “Wait, so if I take the StriderBus to there I can transfer onto the MageMetro and then it’s a straight shot over the hill to my destination? Amazing!”
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Aktywne