If you haven’t done so already, I suggest you start taking notes while playing the game. You’ll need to keep track of what you have to come back to a place for.
I’ve recently started using the archipelago randomizer mod to get another taste of replaying it, but unfortunately the satisfaction of completing a rando pales in comparison to that first experience.
I will never not recommend this game. It’s so good and I can’t wait to see what Mobius comes up with next.
7th Saga. It’s a turn based top down RPG (similar to Final Fantasy 1 or Dragon Warrior 1). The games AI sometimes just kills you (and takes great delight in it). Easily the most frustrating RPG I’ve played.
Blaster Master for the Nintendo (NES) as well. Instead of evil AI you get evil level design that wants to kill you.
Now if you’ll excuse me, I’m off to have a sandwich and play some Leisure Suit Larry 3.
Persona 3. It was my first persona game, I loved the characters and the story and it introduced me to the VN medium. I played the port to switch which had quality of life changes, but I do not want to Tartarus again.
That’s fair. I played through reload when it came out, but I couldn’t get through the answer. I really enjoyed the story, but so much Tartarus without enough between it was like eating dry cinnamon.
I haven’t used GrapheneOS myself, but I’ve heard from others that running it in sandbox works. The game requires Google Play Services in order to count the steps in background, so sandbox with Google Play Services should fix that. The API the game specifically uses is the Recording API.
From my understanding, any app installed directly from Google Play should be in the sandbox and have access to Google Play Services. I haven’t quite worked out where the steps are missing, but it seems when the game is open it’s fine, and when the game hasn’t been killed by the OS it’s also fine. If I go back to the game and it has to launch again from scratch, it doesn’t seem to count steps that happened while the game wasn’t running (foreground or background).
I also see this post where others are seeing the same thing, and are not using GrapheneOS. Maybe my use of GrapheneOS is a red herring and there’s actually something else happening.
It was always odd to me that apps need to be constantly active to get the steps. I don’t get why the phone doesn’t just count in the background then allow you to request “how many steps today” or “how many steps since X date/time” via the API.
The game doesn’t need to be active on regular Android and counts steps when killed. I’m pretty sure the reason why it’s like that on GrapheneOS is that when the game is killed, the sandbox is killed and the Google Play Services shut down. If Google Play Services aren’t on there, the Recording API will not count steps in the background.
Probably easiest solution is to let WalkScape to run in the background, when it’s freezed the battery consumption should be basically nothing.
Yeah - battery optimization has tendency to kill apps, even if they’re not consuming resources. If you’re experiencing battery drain from doing this (or if it works fine), I’d appreciate if you send me your findings to our contact email address ❤️
It doesn’t seem to be helping. If I ever work out a more reliable way to get steps counted I’ll let you know. I know some pedometer apps don’t need Google Play Services and use a persistant notification to keep it active, but it seems like quite a significant change from what you currently have which wouldn’t be worth spending time on to appease such a small group of users.
Before Google released the Recording API, that’s what we used. But it was a huge time sink - with the amount of Android devices and operating systems, there were a ton of device specific issues which were impossible for me to reproduce without buying the models that had these, and we don’t have budget for such.
Pixel devices tended to have battery consumption issues with it, and Chinede devices with battery optimization were killing it very often etc.
If you find some way, I would love to hear about it. In the future we’ll be adding in smart watch support, which could help you to count the steps if you have one.
Edit: also one thing to try out if possible is to remove battery optimization from Google Play Services. Your device might be killing that, which stops counting the steps.
Yeah I can imagine trying to do it manually could get pretty tricky. I’ll look forward to the smart watch support (though I don’t own one, I might get one if others report it working well with GrapheneOS).
Edit: also one thing to try out if possible is to remove battery optimization from Google Play Services. Your device might be killing that, which stops counting the steps.
It seems it’s already set to not be optimized. It doesn’t seem to have access to the physical activity permission, but granting that permission didn’t seem to help. It still doesn’t count steps with the screen off.
No matter, thanks for all the ideas, I’ll just keep watching and see if others find a solution. I’ve subscribed to the Walkscape community so hopefully you’ll be posting updates there 🙂
Numer KW, można poszukać danych właścicieli licytowanej nieruchomości i poszukać coś w necie.
Podjechać pod adres, popytać sąsiadów.
3.Jest spora szansa, że przed licytacją i przybiciem w mieszkaniu dalej mieszka właściciel, którego mieszkanie jest licytowane więc generalnie warto uważać z tematem bo będzie się samemu w nieprzyjemnej sytuacji (no chyba, że nie przeszkadza komuś wykopywanie ludzi z mieszkania).
Krafton seems to be attempting to diversify with this purchase and also the purchase of Unknown Worlds. We’ll see how many enshittification mandates they force on their studios when Subnautica 2 hits early access this year (it’s already confirmed to have online multiplayer so eyebrows are raised)
It’s very old, unfinished and jank as fuck. The ai was never very good and could be steamrolled easily with the right tech tree. But those first few turns while exploring and setting up colonies without knowing exactly which tech your nearest rivals would have or if they were planning an invasion was always very fun. Then it would turn into a tedious logistics game of trying to move your fleets or decommission ships that took you the majority of the game to build.
Also, Space Rangers 2.
It’s like an amalgum arcady space shooter but somehow turnbased and space RPG text adventure. It was always very buggy with a UI that is ugly as hell.
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