bin.pol.social

Burninator05, do games w Lara Croft is a Sociopath

You’ve just described the protagonists in most games.

Lost_My_Mind,

Check the manual for Super Mario Bros. The original on NES.

Mario is described as “The hero of our story (maybe)”

Which is kind of a weird way to describe the main character.

Kolanaki,
@Kolanaki@pawb.social avatar

In a time when a lot of children’s media was focused on “eco warriors” and fighting against pollution and stuff, you had a game with an Italian plumber stomping on turtles.

Aielman15, (edited )
@Aielman15@lemmy.world avatar

a game with an Italian plumber stomping on turtles.

Perchance.

mycodesucks,
@mycodesucks@lemmy.world avatar

Keep it up, baby

primrosepathspeedrun,

Beautiful.

TachyonTele,

Why are we saying this?

Hadriscus,

This was hilarious.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

The synopsis in the manual also states that Bowser turned the residents of the Mushroom Kingdom into “stones, bricks, and field horse-hair plants.” In a given playthrough, most players probably smash a lot of bricks. Bricks which used to be Mushroom Kingdom people, who are now dead. Because Mario killed them.

It’s a big maybe on Mario being the hero because he may or may not actually succeed in reaching Bowser and rescuing the princess depending on how much the player happens to suck, and/or of Luigi winds up being the victor instead.

Lost_My_Mind,

Actually, if Luigi wins, Mario still wins. There’s 3 Marios. Mario Mario, and Luigi Mario.

SpaceNoodle,

Who’s the third one?

Hawke,

Mario.

CIA_chatbot,

I mean, pretty sure getting turned into a brick killed them first

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

I think the implication is supposed to be that when you beat Bowser they’ll be turned back.

CIA_chatbot,

Did anything actually imply it or just wishful thinking?

BirdObserver,

It’s just making a joke about the game being challenging (he’s only the hero if you win). Game media used to be a lot more playfully antagonistic back when many games weren’t necessarily designed to be won.

(And while I’m here, that manual has other odd stuff in it that predates Nintendo setting global standards. It has multiple uses of the word “kill”, and it has an “ask your parents” bit about the domino effect).

CIA_chatbot,

It’s my estimation that every man ever got a statue made of 'em was one kinda sombitch or another.

AllNewTypeFace,
@AllNewTypeFace@leminal.space avatar

One example: the early-80s arcade game Elevator Action, in which you play a secret agent who abseils to the top floor of an enemy building and has to grab secret files and make his way down to a getaway car on the ground floor. Well, that’s how it’s described. In reality, you’re a spree shooter rampaging through an office.

TheDoozer,

I remember a comic where one character says “Why are there so many monsters in this dungeon?!”

The other says “because they live here.”

And the first character says “oh. …ooooooohhhh…”

Ashiette,

I believe The Last of Us II actually portrayed this one thing oerfectly. At the beginning you can feel some of Ellie’s hesitation as she comes upon death, but the more the story unfolds and the more she becomes psychopathic. It’s hinted and it’s shown. The last Act of the game is her giving in to her PTSD. I think that, for once, this is absolutely brilliant.

Ashiette, do games w Day 438 of posting a Daily Screenshot from the games I've been playing

The hell house fight is when I stopped playing the game. I think they did a good work with FFVII Remaster but… I also think that it’s really bad that you can’t go back to a place and go farming, that the materias cannot be moved so if you tried something that you did not like then tough luck fighting with whatever team you have.

Plus, I really miss the farming and the lack of “let me just fight some monsters for the sake of it”.

BradleyUffner, (edited )

Wait a sec. I’ve been considering getting this game, and you’re telling me they took out the ability to just wander around and fight respawning enemies? That’s a core memory I have of the original. There is no way I’m getting it if that’s been removed.

7112,

No. You can backtrack a little bit. Just like how in the first game, you get trapped in certain areas till the story progresses.

You can grind in a back area as soon as you get to Sector 7, similar to the first game.

Respawn rates aren’t that great, there is a mod that ups them on PC.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Now that you mention it, it is a bit odd that there’s no farming. I’ve never really noticed it until you pointed it out

MentalEdge, (edited ) do games w Day 437 of posting a Daily Screenshot from the games I've been playing
@MentalEdge@sopuli.xyz avatar

You absolutely need to be switching characters.

The ATB bars fill very slowly when you aren’t playing as a party member, meaning that if you need to use certain abilites or spells, you should focus on playing as the character’s that can use them.

Same goes for limit breaks. On harder bosses you may need to build up a stagger, and then pull off a triple limit break during the stun. But you won’t have all three limit breaks ready if you didn’t evenly play as all three.

Also pay attention to ability effects. Some cause stagger instead of damage, some are single target vs AOE. The game doesn’t do a super good job of telling you what to use when, but read the descriptions and remember to check for weaknesses with assess.

Often assess will literally tell you how to beat a boss with specific instructions like “do a stagger ability during its charge up”, so always always always use it.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Just did the Hell House boss fight and learned all this the hard way lol. I wish i had read this sooner for that. Somehow i barely managed to pull it off first try though

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

That was a fun one! I don’t think fully utilized Aeriths kit until that fight, either.

Intergrade still has some of my favorite fights.

I really wish Rebirth was more difficult right off the bat. When you go into it having played Intergrade, you already know to min-max character usage, and the fights are a little too easy.

A lot of the bosses are spot on tho, and the game absolutely SHINES as you juggle three characters and their full range of abilites. In longer fights you can also go past limit breaks, and use level two and three limit breaks. Lining up three level three limit breaks on a boss is 👌.

And the gameplay does improve massively. The addition of party abilities, powerful mini-limit breaks which you can use if two compatible party members both have the relevant bars filled, are an amazing addition to the combat system.

The combo moves are also a huge qol improvement. In intergrade flying enemies are kind of a pain when playing melee characters like Tifa, but in Rebirth you can have Cloud (if he’s in the party) launch you at flying enemies by jumping off his sword at any time. In Rebirth all the characters get additional combo moves depending on who is in the party.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

That’s the general gist i’m getting with Rebirth vs Intergrade. Intergrade is a good basis, but Rebirth is where it really shines.

lemat_87, do zapytajszmer w Kofeina, kofeina, co zamiast niej
@lemat_87@szmer.info avatar

Ja bardzo lubię bardzo bardzo mocną zieloną herbatę, stawia na nogi jak kawa i dłużej działa

obywatelle,
@obywatelle@szmer.info avatar

Tak mocna zielona herbata to też megadawka kofeiny, więc nie podziała.

lemat_87,
@lemat_87@szmer.info avatar

Właśnie od niedawna widzę, że bez takiej dawki rano mój mózg nie działa jak powinien (mówiąc krótko, uzależniłem się w ch*). Muszę jakoś powoli zejść z tego, żeby nie ucierpiała praca.

obywatelle,
@obywatelle@szmer.info avatar

Hm. Trzeba by zmierzyć ilość tej kofeiny i może faktycznie pomału schodzić. Ale szczerze nie chcę doradzać, nie mam pojęcia jak organizm może zareagować.

Agent_Karyo, do games w Day 438 of posting a Daily Screenshot from the games I've been playing
@Agent_Karyo@lemmy.world avatar

As weird as this sounds, the screenshots make me want to play the original FF7.

I tried it back in the day, but my frame of reference was FO1/2, Might and Magic, etc., so the general JRPG style seemed off.

I am willing to give it another go 25+ years later. There are also seem to be aot of good mods for FF7.

vateso5074, (edited )

There are a few asset upscaler projects that might be worth looking into, but also be careful which version of the game you play, as not all mods support the same versions.

There is the PC 1998 port. Being from a time before controller support on PC was a thing, you’ll have to really try to weasel in controller support somehow if you want it. Some parts of the PlayStation release (glitches and spelling mistakes) are fixed, but it introduces many bugs of its own. Character models have mouths. Supports mods, but a lot of the go-tos may be pretty old and harder to find at this point, and you’ll really need a lot of QoL mods to make the experience workable.

There is the PC 2012 port, which is a (lightly) remastered version of the 1998 port. Character models still have mouths. Contains further localization changes from the 1998 port. It runs far better on modern systems than the 1998 port, adds some (not great not terrible) controller support, and some of the features from popular QOL mods that people used to add to the 1998 version are baked in. This is the version that is currently sold on Steam. Also supports mods.

Then there is the 2015 mobile/console port, which is further adapted from the 2012 PC port. Character models have mouths removed to be closer to the PS1 style. Introduces achievements, better native controller support (still far from perfect), and slightly better support for larger resolution displays. This is the version you can buy on the Xbox Store for PC. Basically no mod support because Xbox App games are very locked down, but it includes the “boost” (cheat) features that Square Enix has included in other Final Fantasy ports (toggles to speed up time, characters do max damage, no encounters) which some may hate the inclusion of, but do make it easier to just play the game for the story if you’re looking for zero grind.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Cheers. I am actually looking for a KB+M experience for Final Fantasy 7, I know, a bit strange.

The 2012 PC version seems like the best bet. That being said, I have a modding guide bookmarked that seemed very comprehensive, need to just go for it.

vateso5074,

Not strange at all, it’s not as though it’s a particularly action-y game.

If someone wanted to play FF7 Remake/Rebirth on M&K, I might have a few more questions, but speaking as someone who still plays a lot of FPS games with controller, you’ll never hear me tell someone that their preferred style is wrong.

nnullzz,

It’s actually 60% ($4.79) right on Steam. Snatching this up today!

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m not big on any sort of full fledged ATB, which is the reason i play the remake over the original. But from what i’ve seen the original is still highly praised and worth going back too. I’d agree and sat give it a go, worst that can happen is you try it and go “Nope, i don’t think this is for me”.

IVII0, do zapytajszmer w Kofeina, kofeina, co zamiast niej

Bieganie. Albo jakakolwiek aktywność fizyczna. Miałem o tyle problem z kawą, że mi zaczęła rozwalać żołądek. I dowolnym innym źródłem kofeiny też, bo raczej pijałem yerba mate niż kawę, i mate w zasadzie działała jeszcze mocniej na rewolucje żołądkowe.

Nie ukrywam też, że od kilku miesięcy, albo w zasadzie półtora roku się po prostu spasłem - dostałem samochód służbowy i wiadomo, wszędzie samochodem, praca przy biurku 3/2 hybryda, więc samego chodzenia nie było wiele. Powiedziałem dość.

Wstaję o 6 i zanim zacznę myśleć, że mi się nie chce, że może jutro, że w sumie to trochę źle się czuje, a może będzie padać, a może za zimno, to padam na ziemię, 30 pompek, zakładam buty na nogi i wychodzę z domu. Czyli wychodzę jakoś 6:10.

Przebiegnięcie 2-3km w spokojnym-średnim tempie nie zajmuje więcej niż 20 minut. Brak czasu nie może być tu wymówką.

I nie potrzebuję żadnej kofeiny. Jak wracam, zimny prysznic żeby szybko się ochłodzić i jestem żywszy niż jakbym i pięć litrów kawy wypił.

lemat_87,
@lemat_87@szmer.info avatar

Z każdym treningiem jest podobnie - nie chce się, zaczynam kombinować i szukać wymówek i mój sprawdzony sposób na to przestać myśleć, przełączyć się na tryb absolutnego bezmyślenia i automatycznie spakować sobie torbę na siłkę i tam jechać. Po treningu nagle się okazuje, że czujesz się jak młody bóg, gdzie 2 godziny wcześniej było stękanie że dzisiaj to chyba nie ma siły.

vikingtons, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.
@vikingtons@lemmy.world avatar

ruby’s rebalanced is the only way I can play CE today via MCC.

I don’t have high hopes for 343 but I gather their CE remaster may expand upon what was available back in 2001 and reintroduce cut content.

chiliedogg,

343 is remastering Halo 1 again?

vikingtons, (edited )
@vikingtons@lemmy.world avatar

I don’t count CEA as a remaster so much as a piss take but apparently, yeah.

This is reported to be a pseudo UE5 port (think Oblivion Remastered (💀)) and will be available on PlayStation. The core of the game will apparently be derived from Halo Reach’s iteration of Blam engine. The “technical details” are all just rumours and you’ve every right to disregard, though the entry coming to PS5 is more or less acknowledged.

I don’t believe a multiplayer component is planned.

AlexisFR,
@AlexisFR@jlai.lu avatar

They are likely doing a remake this time.

teawrecks, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.

Brings me back to the days of modding Custom Edition. Good times…

frongt, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.
aeiou_ckr,

That seems to be the norm here. Never any credit or source.

Maultasche, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.

Wasn’t the flamethrower already in the CE multiplayer?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Yes, it was in the CE PC multiplayer. And, to refer back to the post:

It adds new weapons to the CE campaign

danielhanrahantng, do gaming w Which handheld should I get?

Steam deck, you always want a steam deck.

ztwhixsemhwldvka, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.

Halo CE… Just when I think I’m out it pulls me back in

starblursd, do gaming w Download Eden a Switch emulator as long as you can

Too bad since Google will be killing third party apps in 2026-2027 it wont work long anyways if it blocks unverified apps already installed

missingno, do games w Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.
@missingno@fedia.io avatar

This comparison really feels strained. FF7 was the PS1's biggest game, and by far. It was a revolution that shook the entire industry.

Trails is a cult classic that's beloved by a niche fanbase, and I'm happy to see this kind of game get a shot at wider recognition here, but its impact was in no way even remotely comparable to FF7.

atomicpoet,

Okay, but I’m not talking about commercial appeal. I’m talking about artistic achievement.

What Nihon Falcom accomplished with this game is unmatched. Trails in the Sky is, without question, the most expansive and intricate saga in JRPG history.

Because unlike other series that reset with each new title, Falcom committed to one continuous world. Every town, every political faction, every character connects across dozens of games.

And this game was the beginning of it all.

missingno,
@missingno@fedia.io avatar

What part of this is comparable to FF7?

atomicpoet,

The big thing about FFVII when it came out was the huge—for the time—fully realized world.

It felt like stepping into a movie. There was nuance. And there were story curveballs.

Same deal with Trails in the Sky. Fully realized world—immense. And the narrative ambition is not just huge, Nihon Falcom actually pulled it off.

missingno,
@missingno@fedia.io avatar

The big thing about FF7 was that it came out during a critical transition period for the industry, and Squaresoft put the highest budget of any video game to date into making sure FF's jump to 3D graphics was as explosive as possible. The game was heavily marketed on its technical merits, boasting about how everything this game does could only be possible on PS1. It's full of setpiece moments that are literally just Squaresoft trying to show off their VFX budget (this is why summon cutscenes are so absurdly long). And it blew audiences away because no one had never seen anything like it before. FF7 was a revolution.

Trails certainly has good reason to be beloved by its niche fanbase, but by 2004, it really wasn't doing anything super unique compared to its contemporaries from the same time period. It's a polished game, but I can't describe it as anything more than an evolution.

atomicpoet,

But we’re not talking about technical merits but artistic.

There is no RPG series as big and immense as Trails.

This is Nihon Falcon’s crowning achievement. In terms of sheer craftsmanship, only one other JRPG compares.

missingno,
@missingno@fedia.io avatar

The technical merits were why FF7 was so impactful as a cultural landmark of video game history.

Is Trails a good game? Sure.

Is FF7 the right comparison to invoke? Not even close.

Wildmimic, do games w Weekly Recommendations Thread: What are you playing this week?

Cronos: The new Dawn, it has a great Dead Space feeling. I’m not far yet, but i like what i’ve seen so far.

and Deep Rock Galactic: Survivor has hit 1.0, so if i’m looking for something to play without having to think that’s my goto this week.

Malix,
@Malix@sopuli.xyz avatar

ooh, DRG:Survivor has been on my wishlist for quite a bit. How does it fare against other survivors games?

I keep hearing the early game unlocks a lot of stuff but at some point it grinds to a halt, dunno how true that is. Thoughts?

Wildmimic,

Progression is slower than other survivor games, but they have increased the pace and added a mechanic with gear drops, which smooths out the curve and actually makes builds possible. All in all it’s one of the top survivor games i’ve played. I would place Vampire Survivors (because of the huge amount of content) and Halls of Torment (because i absolutely love the style) above it, but for me DRG:S is a solid 3rd place (and i’ve played quite a lot of bullet heavens)

Malix,
@Malix@sopuli.xyz avatar

I take there’s permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don’t enter the levels unprepared? :D

To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook… etc). I’d assume DRG:S is a bit more straightforward?

Have you perhaps played Soulstone Survivors - it’s the one I’ve played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?

Wildmimic,

Yes, there are meta upgrades; the gear is a parallel system to those upgrades.

And yes, things are more straightforward; you always get a few unlocks that you are close to shown at the start of a run.

I have Soulstone Survivors here, but didn’t have time to try it out yet, so i can’t say anything to compare the two.

Malix,
@Malix@sopuli.xyz avatar

You are entirely responsible for me wasting this weekend grinding DRG:S.

This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.

Wildmimic,

I’m glad we’re both having a good time with that game.

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