I can only think of one reason, because it’s the game your friends are playing.
You have two choices; buy the shitty game with the understanding that the game itself is not what matters but the time spent playing with your friends. Or, don’t buy the game and spend the next few weeks, or months, not playing with your friends and hope they grow bored of the game soon.
Short answer: you wouldn’t buy this game, given your valid criticisms.
This type of extortionate pricing policy speaks to the general user base being nobs, die hard try hards and probably a toxic gaming environment. Having a barrier to entry in any activity prevents total idiots from entering. Consoles have made it easier for people who don’t understand how to operate a PC to play games but that necessarily means those games will be replete with obnoxious people. The advent of smartphones has done that for the internet.
More than not a great start: Only people who have bought the game are allowed to review it, so reviewers are already biased towards liking the game, because only somebody who thinks they would enjoy the game would spend money on it. It’s basically impossible to get a strong negative score by just being run of the mill awful. So “mixed” means that about 50% of people who though they would enjoy the game, didn’t, which is quite damning.
I have been using it since 0.0.2 dropped a while back, but when I first looked into it I thought it was a straight up malware masquerading as a Switch emulator.
I took a break from necesse after no lifing it for weeks after I discovered it. Now that it’s just hit 1.0 I managed to gift a copy to a friend, and watching him outgrow my hard earned knowledge in a day with some guidance in mechanics was probably the most satisfaction I’ve felt this year.
Indies are carrying the industry and have been for a long time. Hmu for some necesse.
I’m at 60hrs and counting. Started new char and world for 1.0 as well as play with my bud and so far we’ve basically caught up to where my pre1.0 save was at.
I want a Call of Doody game where you're running around downtown of a major city looking for a public bathroom while prairie dogging a big old shit kind of like Far Cry 2's malaria mechanic.
I want to see a game where you have to pay rent on a server and you need to spend all of your time working to make in game currency to pay the rent otherwise you’re kicked out. But when you’re sick and can’t play, they will kick you out anyways. And the rent keeps getting up, but the monthly income does not. And when you need customer support they put you on a waiting list and when it’s your turn they say “wrong department, we’re putting you on another waiting list” so you will never get the mental help you need. Yeah, I would definitely play that game, I know I’m good at it.
That’s why I pirate. Even 10 bucks is too much money for these companies exploiting their customers. The only “downside” is no multiplayer. But I only care about single-player anyway :)
The graphics. You need the newer game to be able to play with the rest because they have the newer version, and you want the newer version for the better graphics, but to be able to run it properly you need to buy the high end GPU’s. If yo don’t, you’re a loser, a sad poor person, because everyone else has it and you don’t. So you throw away more money to something completely shit. And children are very easy to catch in this scam.
I don’t like the black ops series. The modern warfare games had a really nice single-player, or at least the first 2 (I haven’t played any cod after that, they already broke it).
I had an intermediary of Minecraft and really gravitated towards the automation, I then saw Factorio on YouTube and was like damn this looks sick. I’m a software developer so it tracks that I like to solve problems.
Recently downloaded Satisfactory though to give that a try.
I also believe I aged out of FPS games as I was pretty above average all my life but just don’t have the time nor inclination to keep grinding anymore to stay really good at them. All about solo games now and just vibin.
Only because I had to explain the differences recently and it’s top of mind:
Satisfactory - Main goal is efficient usage of limited amount of throughput. Resource nodes are static, and efficiency is the name of the game. My favorites usually end up a spaghetti mess of belts, everything being fed the correct amount of inputs and all outputs being accounted for.
Factorio - Main goal is THE FACTORY MUST GROW. Your factory need more input to run 100%? You could figure out how to optimize everything that comes before it, orrrr just slam more out. Resources are randomly generated, and while you can exhaust deposits, there’s always more on the horizon. Explore. Expand. Exterminate. ENLARGE FACTORY. Usually ends up in a beautiful mess of a factory with bots zipping around, and the power flickers every now and then when the biters think they are more powerful that explosives/concentrated beams of light.
bin.pol.social
Aktywne