I like when you include fun or odd stuff, that resembles a lot of old magazines (yeah yeah, I suppose you get comments like that often).
Has anyone shared your posts outside the fediverse? I legit think this is unique and real content, no SEO or AI shit that I doom scroll on a daily basis, that could benefit users from other communities lol.
I guess I do, but I don’t really know so much about the older magazines. I’m young, so I wasn’t around for the magazine era of gaming (much to my own sadness, my Papa tells me all the time how fun it was getting each month’s issue and the included ‘demo disk’). I’ve just spent a ton of time looking at scans of them, finding old archived gaming blogs…idk I just wish the current era of gaming journalism was more fun and less ‘begging’ or trying-to-trap-you-into-ads.
And not anywhere really! My friends Eben and Annie, who run Junk Store for Steam Deck take what I write and edit it so it fits for their sub-reddit. Or did, because now with the next iteration of Junk Store so close, their workload is getting more and more.
Other than that, last year I had a few of my interviews on SteamDeckHQ (because the owner of the site was a friend), and the same for Gaming on Linux for a couple.
These news posts though?! Nope, as they are they’re just here. Thank you for taking the time to enjoy these, I really appreciate it. Without people who love these I’m sure I’d have stumbled to a halt!
I’m still putting it up on our sub-reddit, I’m just linking directly to your Lemmy posts! Need to keep spreading the word about these awesome posts! Also this way maybe more people will join Lemmy!
Your comment has caused me to reflect on the early game, and I think I agree with you. I suspect I hadn’t noticed the slow early game because the catalyst for me playing the game was grieving a friend who had loved the game — this means that even if I had found it painfully slow, I would have been likely to push on regardless.
I’m trying to remember at what point it potentially gets better. It’s hard to say without knowing how far you got in (especially because it’s entirely possible that maybe you just didn’t jibe with this game (which is fine, because subjectivity is cool)); I remember part of what I enjoyed about the game was the general vibes.
That being said, going off the map above, I think the most engaging parts of the game for me happened after Boulder City. The world gets more content dense as you approach New Vegas, and I remember enjoying the anticipation as I got closer to the city, and how I was beginning to feel like I understood the various moving parts of the world better (such as the politics around the NCR).
So I think the short answer is that yes, it does pick up. If New Vegas seems like the kind of game you usually play, it might be worth giving it another crack (but I can’t gauge how far into the game it starts picking up, time-wise)
I generally avoid reviews until I have played something but I did see the reviews were mixed on Steam also, big fan of remedy too. Though maybe that’s skewing my perspective
Oooh, I got you OP. If you liked the dense micro-maps of Into the Breach, check out Bad North. Defend small islands from waves of invaders with limited troops. Not an overly long game, but very satisfying for what it is.
I really enjoyed it as an XCOM combat-ish game that felt like there was work done to make it feel like it belongs in the Gears Of War universe. It’s not infinitely replayable because the campaign has mandatory side-missions that are generated from a limited template and begin to feel stale once you’ve seen all the templates, and by the endgame you have so many special abilities unlocked in your squad that it kind of drifts away from any semblance of feeling like combat tactics and into a puzzle game about min-maxing abilities to combo chain them together (this opinion might read a little oddly but if you’ve played enough turnbased tactical games you notice many game riding this line, with some going extreme one way or the other). It is worth a sale price though if you need a turn based combat fix.
I have to recommend Ascent DX - it is free, quite short, but it condenses everything I enjoy about the metroidvania genre I to a bite sized play session.
Tunic is one of the best games ever made, nevermind just in the metroidvania genre. It is good for reasons I can’t tell you without spoiling some of the magic. Trust me!
Phoenotopia Awakening was stupendous fun and way bigger than I thought it would be. Strongly recommended. Typical side scrolling platforming gameplay, with emphasis on exploration and puzzles as well as the combat and platforming.
Death’s Door was so damn fun, and it felt quite fresh in a way I can’t describe. Its an isometric hack n slash game with some puzzle elements. Tells a cool story, and is a sequel/successor to Titan Souls, from the same devs.
AAAAXY was a lot of fun, and free and open source. Sort of like antichamber meets metroidvania. Short and sweet but also challenging!
Otherwise, as others mentioned, I can’t recommend these enough!:
I’m currently playing Betrayal At Krondor on my old Celeron PC. I played a couple of chapters a few years ago but I left it there, so I’ve started again and I’m on chapter 2. Since the game is slow and mostly text based, I think its gameplay has aged quite well. I’m playing it with MT-32 sound and music thanks to my MT32-Pi.
I’m also replaying Undertale on my PS Vita, it looks great on its OLED screen.
Been playing Clair Obscure: Expedition 33. Finished it last week and I am blown away. Game of the year for me. There is no challenge here. I read that there is a lot more of it after the story so I am going to continue.
I did like Control, and I do like coop-shooters… but I would prefer some story campaign instead of few repeatable/grindable mission-types with minor run-to-run variance.
Overall, I’m definitely wanting to play through this to completion.
So, this game does have some story arc? Genuinely do want to know.
Not really. It’s something I meant to touch on yesterday (and knowing me I probably forgot to bring up) but there’s very little story outside of the basics.
Generally you’re just told what’s wrong and how to fix it. I’ve been hearing Sam Lake had not much to do with it and it was a way smaller team than usual, which yeah. I can see that for sure.
bin.pol.social
Najnowsze