I’ll play one game at a time, binge the hell out of it, then stop right before I beat it (if it’s a single player title) and then never touch it again for at least 5 years.
Same. Mostly because I don’t want the experience to ever end (and because it’s been so long that I forgot where I was and what I was doing if I don’t start over). Apparently it’s an ADHD thing.
I played the first one, and found it to be extremely boring but with potential. Unfortunately, playing 3 and Syndicate afterwards showed me clearly that Ubisoft smothered the potential and cranked up the boring. The worlds they’ve created are certainly immersive, but they’re also devoid of energy. 3 has a half-Native American protage who spends five minutes in his home village and then goes off to the colonies with barely a thought spared for his home, so when it’s played for drama it falls flat because we haven’t seen his relationship to his family. And Syndicate’s characters had might as well be carved from soap with how crude and flat they are. There’s a transgendered gangster from New York who joins the Assassins’ gang, and he has absolutely nothing to add for the entire game. Characters with seeming potential come in, have one side quest, and that’s their lot.
During the few months of the year I consider to be my “gaming season”, I mostly stick to 1 game at a time as my primary focus, but I’ll often have a game or few on the back burner that I’ll work into the schedule now and then.
This year I’m focusing on the Doom remake (Doom 2016) as my main game. To be honest, the game is stressful for me, so even though it’s been an absolute blast for me to play, it’s nice to have some alternative games to switch over to after I’m done with Doom.
I agree, it’s very hard to keep up with the stories when juggling multiple games at the same time. Almost as hard for me, if not harder, is keeping up with the controls. Every game is different. Games in the same genre can and will have vastly different control set-ups. Even games in the same franchise / series can have different controls from game to game. Yuck.
So, the control aspect and the story aspect are part of my inspiration for my secondary games. Right now I’m playing Halls of Torment. I guess there’s a story? But it doesn’t seem super relevant or necessary to keep up with. This game is in the same genre as another secondary game I play (and the main one from last year) called Vampire Survivors. Controls for both of these games is super basic. As I mentioned, if there’s even a story line to them, it’s irrelevant to my enjoyment of them.
I also have the Castlevania Dominus Collection which is includes all the metroidvania-style Castlevania games from the Nintendo DS. I played all of them back in the day on original hardware, so there’s a great deal of “recall” in terms of controls and story. And this is probably one of my favorite genres of game.
I barely played the AC games as they came out, but recently decided to give Unity a try. It’s a really stunning presentation much of the time, but I find myself setting the game aside quite regularly as the quests / missions can be rather dull. I should perhaps try to do better at picking what to do in the game, as the immersion can be compelling.
For a long time 3 was my favorite. But I started playing black flag and damn dat shit is good. I think I just didn’t like it back then because it was different from 2 and 3.
I had to stop playing when I saw the review for AC 3 (I think) from Zero punctuation.
He pointed out that the quests were almost entirely “gofer” quests… You know, you go over there and get that, then go fer that other thing and go…
I started the game not long after and I have to say, he was right. And every time I was given a quest to go somewhere only to talk to someone with little to no reason for doing so other than, I have nothing better to do in the game… When that happened, I heard his voice in my head talking about how annoying gofer quests were.
It annoyed me, and I stopped playing as a result. Never got past the first chapter.
Slay the spire, FTL, and Into the Breach probably have the most hours from me because the controls are entirely cursor driven and can be paused indefinitely.
Balatro is quickly taking the space that the built-in Windows solitaire game used to.
Those are the ones that I open when my brain can’t brain.
At least one idle game. I just finished antimatter dimensions after a year or so. Starting on NGU idle next.
And one “100% attention” game like outer wilds or hollow knight.
Typically only 1 story game (first playthrough) like Blasphemous or Outer Wilds. And then only roguelites or sandboxes on top of that like Factorio or Slay the Spire.
A few. I’m playing through the bonus campaigns of Etherfields, while looking longingly at ISS Vanguard which I haven’t picked up in a week, while playing one-shot games of stuff like Twinfold and Harmonies and Balatro and Slay the Spire (both table and phone). Finished Silent Hill 2R recently and that was awesome. Sometimes when I’m up to it I’ll break out some sort of random Final Girl game.
I know this isn’t true for everyone, but narrative solo board gaming is really, really good for me, and lets me do a lot of gaming that I wouldn’t otherwise be able to do, what with my brain being all busted with stroke damage.
I work a full time job, but I don't have responsibilities like children, so I have way more free time to play games.
I'm currently playing, Kingdom Hearts 2 and Bug Fables, alongside some friends so we can talk about it together.
With my partner, I'm playing, I was a Teenage Exocolonist, discussing our choices and how our game diverged.
I'm also playing solo: Octopath Traveler 2 and Lies of P.
I'm basically hopping around the various games constantly. I'll play one chapter of Bug Fables, then hop over to Lies of P and clear an area and defeat the boss, then jump over to Octopath Traveler 2 to clear a chapter or two from some characters.
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