bin.pol.social

B0NK3RS, do games w Youtuber Geekerwan has find the motherboard of Switch 2 and after reverse-engineer he have simulate the performance on a similar PC
@B0NK3RS@lemmy.world avatar

People who buy a Switch 2 are not the same people who care about this stuff.

Donut,
@Donut@piefed.social avatar

The majority perhaps, but there's still folks who are interested in the tech side of things.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

Ok yeah that’s fair. Most people.

Aeonx21,

Not sure why your down voted.

Agent_Karyo, (edited ) do games w What's a cancelled game you really miss?
@Agent_Karyo@lemmy.world avatar

The Black Isle version of Fallout 3 (Van Buren).

Bethesda’s version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.

Zombiepirate,
@Zombiepirate@lemmy.world avatar

Good pick! I was so bummed when I heard that was cancelled.

Vopyr,
@Vopyr@lemmy.world avatar

But would this game have been successful, given the kind of games that were being released at the time? It would most likely have been the end of the series.

Guitar,

I think it probably would have been the biggest success of the 3 games. But you’re also probably right that it likely would have been the end of the series. Bethesda making them into 1st person open world games was probably the best thing that ever happened to the series. At least in terms of achieveing widespread success.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

That’s a fair point. We did have Arcanum in 2001 and while it’s arguably legendary in CRPG circles, I don’t think it did all that well commercially.

Coelacanth,
@Coelacanth@feddit.nu avatar

I played Arcanum for the first time this year. There are a lot of cool things in it, but it really doesn’t hold up all that well.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

What was your experience like? Interesting to hear from someone who tried it now as opposed to when it was released. I will add that it’s not merely a matter of nostalgia, but you also have a better grasp of the core gameplay and the general storyline beats if you’ve played it several times since release.

Did you get the HD patch?

Coelacanth,
@Coelacanth@feddit.nu avatar

I played the Multiverse Edition which had a bunch of patches and fixes integrated. Including HD I believe.

I think the world building is pretty good, at least parts of it. There is some disappointingly boilerplate Tolkienesque fantasy in there, but the conflict between magic and technology is well realised and interesting and feels grounded in the world. The steampunk aesthetic is cool and I like the Victorian racism angle they’re doing with half orcs and ogres. I liked the newspapers and there are some interesting quests, like the half ogre conspiracy. I thought the peace negotiation was going to end up being absolutely amazing but in the end it is just an anticlimactic stat check.

The combat is absolutely atrocious in every possible way, from balance to animations and whether you play turn based or real time doesn’t really matter, both are horrible. It’s quite possibly the worst AI I’ve ever seen and every fight is just every creature mashing into eachother until one dies. I don’t think anyone or anything has special abilities or different AI behaviour. You can’t use Mage followers because they don’t use their magic, opting instead to charge into melee with their fists or staves.

The tech skills are the most interesting and unique aspect of the game, but involves a horrendous amount of parts collecting, crafting, inventory management and over-encumberance for very little rewards.

The companions feel extremely bare bones by modern standards and it’s extremely disappointing that none of them even get ending slides. I liked Virgil but not even he got any sort of closure at the end.

The main story was okay, it had some twists and funny moments like with Nasrudin. The whole “life was a mistake” angle by the BBEG felt a little tired to me, but maybe if playing Arcanum was the first time I came across that concept it would have blown me away.

The actual writing itself is not bad in terms of the prose and dialogue etc and the game has some funny moments.

The vast freedom you get with character building is probably the best part. I like how varied you can make your characters, although I don’t know that all builds are viable. Props for following the example of Fallout 1 and 2 and including specific “dumb dialogue”, even though I didn’t go for that personally. Having to balance tech and magic with your character build is a fun concept.

Overall I understand why it has its cult following and I’m glad to have played it, but it’s hard to recommend it to people unless they have an extremely high retro game/clunk tolerance.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Thanks for the write up.

I mostly agree. The combat is indeed terrible with both real-time and turn based. Turn based just feels off and pure real time is not viable. I play with real-time with pause.

I had the misfortune of playing as a technologist on my first playthrough in the early 2000s. It was really rough. Over time you can figure out strategies/approaches to make it easier, but I would argue many of them almost break the game.

I agree you need a measure of tolerance for retro gameplay/jankyness and honestly combat was subpar even for its time (Fallout 1/2 combat had many issues by modern standards, but it was definitely much more refined than in Arcanum).

Coelacanth,
@Coelacanth@feddit.nu avatar

To be fair to Arcanum in terms of companions Baldur’s Gate 2 was really the watershed moment in terms of how companions were treated in RPGs. Arcanum released less than a year after it and so while development timelines were shorter back then I doubt they had much time to adjust and get influenced by BG2. Fallout 1&2 doesn’t have it much better in terms of fleshed out companions.

(Fallout 1/2 combat had many issues by modern standards, but it was definitely much more refined than in Arcanum).

I would definitely recommend FO 1&2 easier than Arcanum and with fewer caveats. Maybe that’s just because I think they are fundamentally better and more important games than Arcanum though and so they are more worth suffering through some jank for. They still have a fiendishly retro interface that is quite clunky and the combat is not great, especially without mods. There is some really questionable encounter design in there and they both suffer from tremendous RNG heavy potential misery and loads and loads of reloads. Not least with random encounters.

Also the first few hours of Fallout 2 are absolutely miserable. It’s still one of my favourite games of all time though.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

First few hours of both FO1 and FO2 are pretty rough. Lots of almost comical kiting and a bunch of tiring save scumming seem mandatory.

Combat in the mid to late game is fun though. You have hard encounters, but you also have the opportunity to be prepared.

Coelacanth,
@Coelacanth@feddit.nu avatar

The whole aimed shots thing makes combat magnitudes more fun in the classic Fallouts. Maybe this is telling of when I first played the games (hint: I was a teen), but there is something about taking cheap shots at people’s groin that doesn’t get old. Becoming a Prizefighter by exclusively and indiscriminately punching your opposition in the dick is always going to be funny.

The critical hits and misses are also very entertaining, though definitely add to the notorious RNG. The animations and effects, like disintegrations and splatter, also make combat a lot more satisfying.

tal,
@tal@lemmy.today avatar

Black Isle Studios planned to include a dual-combat system in the game that allowed for the player to choose between real-time (Bethesda Softworks’ Fallout games and Micro Forté and 14° East’s Fallout Tactics) or turn-based combat (Fallout and Fallout 2) but real-time was only included due to Interplay’s demands.

I suppose you’re most-likely aware of them, but if you wanted more turn-based Fallout, have you looked into https://store.steampowered.com/agecheck/app/240760/and https://store.steampowered.com/app/719040/Wasteland_3/?

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

They are on my “to play” list. :)

Croquette,

I am most probably not good at the game, but in Wasteland 3, it felt like you needed the first round advantage, otherwise you would get blown to pieces before you could even act once. That burned the game for me.

Coelacanth,
@Coelacanth@feddit.nu avatar

Thanks to the design documents being leaked back in 2007 (I think) and the original designers being open to contact from some dedicated people, there are actually a couple of fan made attempts at creating what would have been Van Buren. I know of both Project Van Buren and Fallout: Yesterday.

RayOfSunlight, do gaming w Spend money and consume!

Thievery removes the original

Piracy COPIES the original

Fredthefishlord,

What if I stole a clipping from ur apple tree. It’s still there but now I have one too

Is that piracy or theft

Sunsofold,

Guerilla horticulture.

RayOfSunlight,

Technically it is, but we are talking about software, not real life

iamthewalrus, do games w Mini Metro -- surprisingly simple but compelling game mechanics and fantastic UI design

Also worth checking out: Mini Motorways, its successor, on Apple Arcade.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Or steam, for PC.

TechGuy,
@TechGuy@discuss.online avatar

Mini Metro+ is also free on Apple Arcade

gonzo-rand19, do games w Half Life: Alyx is Five Years Old Today

Five years and I still don't have a VR headset lol. These things are enthusiast tech and I am not that enthusiastic about having one.

Half-Life Alyx wasn't called Half-Life 3 because it came out on a platform most people don't have/can't afford. It's essentially a really cool spin-off that I will never play.

Cool that you liked it though, love that for you.

chronicledmonocle,

Spoilers, but the ending of the game greatly affects the Half Life story. It’s not just a spin off.

Duamerthrax,

Yeah. It reads like fan fiction. Marc Laidlaw wasn’t involved. Hell, they didn’t ask Merle Dandridge to reprise her role.

It also doesn’t effect the story if there’s no more story. I’ll stick to the fan made spinoffs.

chronicledmonocle,

Everybody is entitled to their opinion.

Sibyls,

I’m confused though. The platform is the same cost as a gaming console if not cheaper? You can buy a quest3 at a good price.

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

If you already have a (lower midrange) PC, then yes.

MolecularCactus1324,

I managed to scoop one up for $100.

Kolanaki, (edited ) do games w Are there any games like Starfield?
!deleted6508 avatar

X3: Reunion/Albion Prelude

X4

Elite: Dangerous

Spacebourne 2

Shit, even Star Trek: Online does what Starfield promised better, and it’s basically just another dime a dozen MMOs with a high profile licensed IP behind it.

For the most part, it’s either going to be missing a few things you’re looking for, or will offer everything but not actually be good/finished (such as with Star Citizen or anything ever made by Derek Smart, and why none of those are in the above list).

winety,

I’ve had my eyes on the X series for a long time. But they’re “fly around in your ship and do stuff” games and not “fly around and walk around” games, right? I’ve also heard there’s no learning curve, more of a learning wall.

You’re right, Star Trek Online is close to my ideal game. If only it weren’t a janky MMO…

I looked at Derek Smart’s games. I don’t think I’m cut out for this. But they kinda reminded of a GDC talk by Jeff Vogel where he talks about how he makes a living by making these niche isometric RPGs.

Demigodrick,

In X4 you can walk around on ships and stations, jump in other ships etc. It’s very limited though, which is a shame.

The gameplay is fantastic though, you could lose days building an empire.

darreninthenet,
@darreninthenet@lemmy.sdf.org avatar

What about it being a janky MMO takes it away from being your ideal game though?

I really wouldn’t look at DS’s games, they are shite.

winety,

What about it being a janky MMO takes it away from being your ideal game though?

Quite a bit, I think. It being an MMO has some practical consequences, namely the fact that I can’t play it offline and the monetization of the game. It also influences the game mechanics: For example, STO’s combat uses tabbed targeting¹. I like tabbed targeting² but I don’t think it’s the peak of combat systems; a different combat system could/would make the game more engaging and enjoyable.

I can look at the individual parts of the game. There STO shines. But when I look at STO as a one compact package, it doesn’t.

¹ It also has a shooter mode but I remember it being janky as hell.

² I’d actually love to see a sort of “offline MMO” which would use tabbed targeting.

darreninthenet,
@darreninthenet@lemmy.sdf.org avatar

Thanks!

Fubarberry, do games w What are some video game quotes that is stuck in your head?
@Fubarberry@sopuli.xyz avatar

“A man chooses! A slave obeys.” - Andrew Ryan, BioShock

In general a lot of Andrew Ryan quotes are captivating, but that one transcends thanks to both the events happening, and the realization of the plot reveal.

catalyst,
@catalyst@lemmy.world avatar

Yes, I almost posted this same line!

dalekcaan,

Would you kindly?

Grandwolf319,

Finally, was worried I wasn’t gonna find this one.

PunchingWood, (edited ) do games w Dragon Age: The Veilguard | Review Thread

I’m still gonna wait and see, I think user reviews might turn out very mixed in contrast to the critics reviews. Not that I value user reviews all that much, but I’d like to see a bit more from the game before deciding anyway.

What really put me off from this game was the insanely boring dragon fight they recently showed in the PlayStation presentation, it dragged out so long too and nothing really interesting seemed to happen, it felt like a really outdated kind of boss battle, especially after games like God of War and Horizon. It just did not look that fun honestly, but perhaps story and other parts of the game are more entertaining.

jwiggler,
@jwiggler@sh.itjust.works avatar

Looks like Skill Up on YouTube did not recommend – I typically trust his takes over review outlets

CountVon,
@CountVon@sh.itjust.works avatar

Watching Skill Up’s review now, and oof. That art style… that writing. Don’t know who they made this game for, but it’s definitely not me.

elgordino,

Yeah I just watched Skill Up’s video and then was surprised to see so many positive reviews on this roundup. What gives? Are folks so keen for more Dragon Age that they turn a blind eye to such deficiencies? Or is it just a difference of opinion.

CountVon,
@CountVon@sh.itjust.works avatar

Yeah, I don’t get it either. What I’ve seen doesn’t look anywhere close to an 8+ out of ten rating. Will be interesting to see the player ratings on this one…

shani66,

Access journalism. If you agree to say whatever EA wants EA gives you first access to the next game, which increases your views. Idk the exact process for this game, but big publishers often bribe these reviewers with expensive vacations too (it’s why they fly journalists out to demo the game instead of sending the outlets a digital demo), Bethesda did it with 76 for instance.

PunchingWood, (edited )

Just watched the first part of his video. It seems to line up perfectly with what I was expecting based on the gameplay we were shown so far, it’s just outright boring. The amount of criticism and the footage in his review does not line up with the high ratings this game got.

Looks llike it’s gonna be a skip. Shame, because visually it looks nice to me and I kinda dig the art style (except for the Qunari), but if story, animations and gameplay are bad and boring it’s gonna be a no from me.

CountVon,
@CountVon@sh.itjust.works avatar

I don’t dislike that art style in general, but to my mind it seems like a poor fit for a Dragon Age game. I guess they’re pivotinf strongly away from the series dark and gritty roots, which is unfortunate because I think that was one of its strong points.

Nima,
@Nima@leminal.space avatar

weird. Mortismal Gaming rated it extremely highly. and even went so far as to say its his game of the year hands down.

guess people should just form their own opinions.

Ashtear,

Just heard of this guy for the first time in the chatter around reviews for this game (which has been…interesting, to say the least). Similar tastes to mine, so that’s promising for me for Veilguard. Speaking of which, sounds like I should be trying Pathfinder: Wrath of the Righteous.

Nima,
@Nima@leminal.space avatar

i have been subscribed to him for quite a while because we have very similar tastes when it comes to games. so I know what you mean.

his review of Veilguard put me at ease a bit. I’m quite excited to play.

that talent/ability tree looks massive. i wanna get in there and try stuff.

TachyonTele,

“professional” reviewers never tell how the game runs or any problems games always have these days when they’re released. They’re basically useless.

misk,
@misk@sopuli.xyz avatar

I wait for a Digital Foundry tech review before making a purchase on AAA game these days. They tackle what’s quantifiable and add their thoughts on the game in general which is about as much as I need from a professional outlet.

eRac,

Part of the issue is that modern games are usually getting fixes right up to release. Pre-release reviews tend to focus on things that aren’t likely to ever change significantly, like design and writing.

It would be nice if they gave a summary of issues they saw with a disclaimer that they may get fixed instead of omitting that information entirely.

TachyonTele,

They need to stop reviewing games based on “if” patches fix things. What is the state of the game right now? That sort thing.

Banichan, do games w 66 hours in, i made a factory that makes 25 motors per minute. [Satisfactory]
@Banichan@dormi.zone avatar

This game looks like work. I play games to avoid work.

natebluehooves,

It’s ADHD bait. When I am on my meds, I get a dopamine hit every time I progress or solve something.

Blisterexe,

It’s absurdly addictive, it’s hard to explain to your family why you’re having fun making spreadsheets for the gaem

Anticorp,

I eventually quit playing Eve Online when I realized that I was basically just looking at fancy spreadsheets all night.

Blisterexe,

they actually built a spreadsheet program into the game lol

Anticorp,

It occurred to me that I was basically day trading in eve, and spending a ton of time learning systems, and researching deals, and that if I’m going to do that, I should do it IRL, for real money.

SorteKanin, do games w My mental health has improved after deleting games that have microtransactions in them
@SorteKanin@feddit.dk avatar

May I recommend taking it a step further and going for games that have no cycle in them at all? That is, finite games that you can play and actually finish, for good. That’s what I’ve been looking for a lot lately.

Some recommendations:

  • The Talos Principle (puzzles with a story)
  • Outer Wilds (best to go in blind, read absolutely nothing about it, not even the steam description)
  • CrossCode (fast paced fun combat and a cool story and characters. Somewhat grindy but still finite)
  • Beacon Pines (short and sweet visual novel)
  • Chants of Sennaar (language translation game, surprisingly fun and satisfying)
meco03211,

What’s the SorteKanin description of Outer Wilds?

StringPotatoTheory,

I’m not them but…

Outer Wilds is a gem of a 3D first-person indie game. Other games might have you find required items so you can progress (like Pokemon or Zelda games), but in this game it’s all about the knowledge you learn while playing (like Tunic). You explore, learn, and puzzle solve. By looking up anything about the game, or by looking up a solution to a puzzle, you essentially lock yourself out of experiencing that piece of content. It’s all about the journey.

It’s a game you can only really play once, but it is so worth it. It’s my favorite video game and I wish I could forget everything about it so I can play it again for the first time.

SorteKanin,
@SorteKanin@feddit.dk avatar

Well… Without spoiling anything I would say, you are a member of an alien species on another planet. You are also an aspiring astronaut about to take your first journey into space. Let’s just say your journey is quite remarkable.

carbonari_sandwich,

Chants of Sennaar is absolutely one of my favorite games. It’s one of the few games I’ve played where the mechanics of the game and the themes of the game were in perfect harmony.

ICastFist,
@ICastFist@programming.dev avatar

Not every game needs a story or campaign you can finish to be enjoyable. Playing random skirmishes in Age of Empires 2 or Supreme Commander can be loads of fun. Civilization 5 has scenarios that I suspect most players don’t even know exist (also, you can play Unciv for free). You can pick up and put down much like you’d do to boardgames.

Then there’s “infinite” games like Cities Skyline, RimWorld, Dwarf Fortress, Satisfactory. It’s ok to want once and done games, but games that you want to replay when they lack any mtx or dark patterns speaks something about your enjoyment

SorteKanin,
@SorteKanin@feddit.dk avatar

Definitely, not disagreeing with that. I’ve played plenty of those games too. I just find that “enjoyment per hour” is actually better with shorter, finite games. But I also find myself spending a lot of time playing Civ or Stellaris haha

ATDA, do games w PlayStation product manager says ads being shown was just a bug

I love when people say it was a bug.

Yeah bugs happen.

Bugs don’t program themselves to do a specific function, that’s just called a function (language depending.)

elxeno, do games w PlayStation product manager says ads being shown was just a bug

Someone made a typo in the code, ads show up… Happens all the time

CrabAndBroom, do games w 2024 is about 75% done. Let's recommend the best games of 2024, but with a twist: only the ones with no paid DLC!

(Steam, iOS, Android, Switch, PS4/5, Xbox One/X/S)

A deck-builder card game where you make poker hands, but Jokers and other cards give you crazy power-ups. I probably didn’t explain that very well, but it’s absurdly addictive. It’s like the perfect Steam Deck game.

ampersandrew,
@ampersandrew@lemmy.world avatar

Put a space between the # and “Balatro”.

CrabAndBroom,

Should be fixed now!

AusatKeyboardPremi,
CrabAndBroom,
ouch,

store.steampowered.com/app/2379780/Balatro/

Overwhelmingly Positive (97% of 43,242) All Time

Overwhelmingly Positive (98% of 1,908) Recent

95.63% STEAMDB RATING

This game is probably too addictive.

CrabAndBroom,

It definitely is lol

Another_earthling,

At the beginning, it definitly is. But after you played several runs, you get less and less new ways of winning. The game offers you new jokers whenever you make some significant progress and for a while, thats a lot of fun.

I haven’t had so much fun for a while now. I played it for like 40 or 50 hours

revlayle,

Yup this is the one. I bought it a few months ago and played no other games until I bought UFO 50 a couple days ago. Now I play that… And Balatro.

CrabAndBroom,

Those are my two current ones as well lol

Varyag, do games w Horse archers ruin every game they are in.

The age old conundrum of the unit that may or may not be strong in real combat situations, but becomes absolutely gamebreakingly busted when added to videogames, because it’s strenghts translate into overwhelming advantages with none of the real life drawbacks it had to endure, usually via game design, bad balancing or games putting said units in unrealistic situations.

Take for example anti-aircraft guns since WW2. Other than the obvious real example of the FlaK88 being turned into an AT gun by the Germans, several others of these become anti-infantry or even anti-armor rapid firing nightmares in war games, because they’re put well inside their optimal range and within threatening range of infantry and tanks. Which would usually destroy them from afar. The OTO Melara gun is a good modern example. Italian radar guided 110mm naval gun, was never mounted onto a proper line vehicle that was adopted by any country. But the prototypes, like the OTOMatic, absolutely terrorize every game where they appear, as a hyper accurate, rapid firing, high damage anti-everything gun.

Horse archers are just the ancient ages example of that.

FooBarrington,

So you’re saying we just have to add a “horse farm” minigame that has to be played every time the units are used?

lennivelkant,

Announcing the new “Royal Stables” DLC: “Marauders & Massacres” is sure to spice up your medieval farm simulation!

Artyom,

Um…archers on chariots were almost certainly extremely effective in any era they appeared. The main reason they stopped being popular in combat was because horses became big enough to ride after thousands of years of breeding.

DragonTypeWyvern,

Also because they were absurdly expensive for the civilizations that were using them. The loss of their chariots to Sea People invasions and the cost of replacing them is sometimes listed among the reasons for the Bronze Age collapse of the Hittites and the decline of Egypt despite their battlefield victories.

Kusimulkku,

And it takes a lot of time to train soldiers to effectively ride horses, shoot bows and especially to ride horses while shooting bows while also making sure there’s enough money/logistics to take care of those troops. Much easier to give tons of people a simple bow and tell them to have at it. Or spears. Just… spears for everyone.

9point6, do games w Final Fantasy XVI is out now on Steam and Epic Games Store

Okay no exclusivity

This bodes well for ff7r2

ampersandrew,
@ampersandrew@lemmy.world avatar

The exclusivity deals appear to have been good for no one involved: Epic, Square Enix, Sony, or customers, so I think we’ve seen the last of them outside of things Epic publishes themselves.

Asafum,

Good! I refuse to participate in that shit, but it really sucks to have to wait an extra year so some other schmuck can make more money…

emax_gomax,

How was it bad for epic? They would’ve made more from cuts on sales on steam than selling the full game at the lower rates on their own store? God I wonder how dismal their customer engagement rate is.

ampersandrew,
@ampersandrew@lemmy.world avatar

They paid more for it than they saw back in sales or expected new customers. What they’ve said publicly is that they won’t be using this strategy anymore, because it isn’t working. They claim free game giveaways are working, but I have my doubts as to how valuable those user acquisitions are.

overload,

Why do anything other than claim the free games honestly… The Epic launcher needs to improve drastically for it to be viable as a competitor.

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