wick

@wick@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

wick,

I haven’t played this so take my 2 cents with a pinch of mixed metaphor.

My assumption for this game was that DLC would be new copy pasted outposts, weapons, etc. That’s the way a lot of procedural games go. It’s not bad really, you take a good core game and pump it full of new set pieces and toys til hell freezes over.

wick,

The recommended tab is where you will want to stay until you know more. It’s pretty straight forward.

wick,

I recently played battlebit and experienced more bigotry and toxity in an hour than I have in a year of casual league play. I heard the n word more times in that hour then I have ever seen in league, since season 6.

wick,

I can’t play that game, having to wait for a turning animation on every auto makes my blood pressure spike.

In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

wick,

Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.

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