Chozo

@Chozo@fedia.io

Hail Satan.

Kbin
Sharkey

Using Mbin as a backup to my main Kbin account due to tech issues on Kbin.social. May either switch to this one permanently or abandon it, depending on how Kbin's development goes. All my active fedi accounts are linked.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Chozo,

I highly, highly recommend playing BL1 and BL2. They're fantastic games, and wonderfully written. Not all of the humor has aged really well (nothing offensive, just mostly very 2010's-specific humor), but the gameplay still holds up today, IMO. The DLCs for BL2 are particularly good, and among some of the best DLCs I've seen for any game.

Chozo,

I forgot that they were making this. I just checked the trailer, and it surprisingly doesn't look terrible. As far as video game adaptations go these days, this actually seems pretty true to the source material.

I imagine it'll be one of those movies that's terrible for general audiences, but will probably be well-received among its niche. As a huge fan of the first two Borderlands games, it looks solid and I actually want to watch this.

Chozo,

They knew enough to include a first-person fight scene, because that's what gamers wanna see.

Chozo,

I've not read PA in ages, and saw that and thought "Oh wow, the new art style looks pretty good!" Then I saw this was from 2012, and decided to see what the art actually looks like nowadays.

What the fuck happened? Tycho looks like Handsome Squidward with encephalitis, and Gabe looks like every Nickelodeon character in the last 20 years merged into one. I'm curious to know what PA fans think about the style these days, since I've not followed it for a long time, myself.

Chozo,

Is it really a waste of Nintendo's time and money if they keep winning?

Chozo,

I mean, it feels kinda obvious. If there's any company in this space that would never need to use generative AI, it's Nintendo. They already employ some of the most talented art teams in the industry, they're not exactly struggling to produce art or assets.

If this was from a developer who maybe hasn't been a gaming monolith for the last 30+ years, that'd be different. This is like if Bill Gates says he promises not to open his 401k early; like, okay cool, I don't think that was ever in doubt in the last 30 years, Bill, but thanks for letting us know.

Chozo,

A lot of it is going to be game-specific, and spending time tweaking the control settings until you find what feels responsive to you.

The rest of it is going to be technique, and a lot of trial and error to find out what works best for your play style. For instance, I can't do fast-paced, twitchy movements on a controller (even things that are technically possible to do on a controller; I just don't have the dexterity anymore), so I have to adopt a different play style when using a controller. I usually will go for a more support-based role, if possible; opting for long-range weapons/abilities, and playing a more patient, campy game. I play slower and more methodically this way, and try to position myself so that I don't ever get into the situations where I need to react to somebody closing the gap on me in the first place.

For me, it's an entire mindset shift. If I play the same game on M/K, I'll be playing with a much faster, reaction-centric style instead of one where my movements are more premeditated.

Some other tips will be learning to do things like using your left stick for fine-tuning your aim (you can get very precise horizontal micro-adjustments by leveraging your player's position, which can be useful for getting your shot off before the other guy does), experimenting with gyro controls if that's an option for you, or trying joystick extenders (small gadgets that clip onto your sticks to extend their effective length, which may make aiming easier).

As far as what to practice in, I don't know of any aim trainers that are designed for controller, so I'd say you should just practice with a game that you either don't care about or where it doesn't matter if you lose a bunch. I'd recommend The Finals; it's free to play, the default quickplay mode is active and puts you into a match quickly, and it's super low-stakes so you don't have to feel bad about experimenting during a live match. Your teammates don't have loot drops or anything hinging on your success, so if you play badly, nobody cares. And it's got pretty robust customization options for the controller settings (dead zones, acceleration curves, etc), which can help you figure out what settings you respond best to and what to look out for in the settings of other games. It has a huge variety in movement/weapon options, so you'll end up developing skills/habits that will transfer over to other games quite easily.

I didn't mean to weirdly steer this into becoming an ad for The Finals. But it's a very controller-friendly FPS that I think will be beneficial to practice with. I think it's also pretty fun, but that's subjective.

Chozo,

How quickly we went from "I didn't do it" to "I did it, but it wasn't that bad".

Chozo,

The transcripts won't be released unless they're leaked. Giving out any details about the minor he was chatting with risks exposing the victim, who is possibly still a minor. Releasing the transcripts would be an incredibly damaging move, and not to Beahm; people would almost certainly doxx the kid immediately, possibly putting them at even greater risk of harm than they would have been in to begin with.

We don't need to see them, anyway. We're not involved. We have nothing to gain from reading the details. If self-admitting to having inappropriate conversations with minors isn't evidence enough to convince you one way or the other, then I really don't see how reading a sext thread with a child will make much of a difference.

Chozo,

Where did that age come from?

Chozo,

Again I ask, where did you come up with this age? From what I've seen, nobody has specified an age of the victim.

Chozo,

Nickmercs has always been a piece of shit. I feel like he's only ever stepped up to bat for his friends when they've actually done some heinous shit, so seeing his defense of Doc only further confirms my belief that he did it.

Nickmercs' support is an unexpected canary in this coal mine.

Chozo,

That's precisely the problem; they continue to support the game, in the state that it's in. Honestly, an appropriate move would be for them to officially discontinue support for the game altogether (even if that means not having a new IP to replace it with). This means turning off their official servers, and removing the ability to buy/sell inventory items on the Steam Marketplace.

Right now, Valve allows people to sell items for real money (which they take a cut from) in a game that is overrun by bots. They need to either fix the bot problem, or stop taking people's money.

Chozo,

The title suggests that there are files for an actual expansion, half-finished and unpublished.

Because that's exactly what this is. Click through to the source linked in the article, which is a 4chan thread. It's quite a bit more than just concept art, there are actual world map files that were extracted. The files, themselves, aren't made available, but the OP of the thread posted several screenshots of these assets rendered in-engine with a dev build of the game. There appears to have been quite a significant amount of development that was put into this unused area of the game.

Chozo,

Release a SteamOS console and save us Valve, youre our only hope.

Isn't that what the Steam Box was?

Chozo,

That number is not the DbD team, but the Behaviour studio as a whole. DbD is their main breadwinner, but they also have several other active games that they maintain.

Chozo,

I mean, aren't stiff animations true to the source material in this case? The stilted nature of the player movement of the original SH games are a big part of why I loved them, because you're not some combat-trained martial artist who can backflip and parry attacks, you're just a dude, armed with a steel pipe and depression, so of course your movement is going to be less than graceful. That said, the combat still looks way more fluid than the original game, though it's not quite as action-hero-ish as the western-developed SH games were.

I'm more concerned with the visuals. It's really tough to make a judgement on them, since YouTube's compression really chews up anything with foggy graphics, but it looks kinda rough so far.

Chozo,

I don't think anybody's forgotten, it's just that CDPR actually fixed almost all of the issues players had with the game, from performance bugs to totally revamped features and game mechanics. The game is in a much better state now than 3 years ago when that video was made; it's almost unrecognizable from its original release form now.

Chozo,

Yeah, upper management at CDPR ignored the devs who told them the game wasn't ready to ship yet, but they really wanted to take advantage of the new market of players staying home and playing video games after covid first hit.

That short-sighted money grab cost them so much in the long run. It's actually insane to see CDPR's redemption arc play out after how badly they handled the launch.

Chozo,

You can still do some slide-dash shenanigans in the current version, but it requires a few skill upgrades to really take advantage of. It's nowhere near as broken as it was originally, but it's still quite useful for zipping around the map.

Chozo,

It’s also my opinion the female voice actor did an incredible job where as the male voice actor did a great job. Even in the most basic of side quests, it feels like she is giving it her all to be V in that situation whereas on the other hand some lines it feels like he’s just phoning it in.

100% agree. Male V just sounds like "generic video game man who is tough, but not too tough", where as the female V sounds like a hardened, cold bitch that you don't want to fuck with. Cherami Leigh's got range.

Chozo,

Ah, I misunderstood and see what you're referring to now. It looks like the way YouTube auto-truncates URLs caused the link to get mashed into the next line of text on the preview Lemmy fetched. As others mention, that's more of a Lemmy bug than anything.

Chozo,

That's why Spitz said to be angry in the Steam reviews instead of their Discord. People mistakenly took it as a dismissive whine, but that was actually a very important comment that I feel many people overlooked. Sony ain't gonna do anything differently unless there is actual, tangible damage to their brand. That damage doesn't come from chat rooms, that comes from storefront reviews.

Keep the bad reviews coming if you want any hope of Sony relenting.

Chozo,

I'd be down to give Hellpals a try.

Chozo,

To be fair, the game wasn't supposed to be sold in those countries to begin with. Sony and Valve screwed up the region settings.

Chozo,

Honestly, I think Sony is going to be more stubborn than Valve. I saw in another thread where some people were getting approved for their Steam refunds even after passing the 2-hour refund window, so it looks like Valve may already be the first to cave.

Sony's probably going to continue digging their heels in, though.

Chozo,

The short version is that the anticheat software is very invasive on the user's system, and it doesn't even work to prevent cheating in the game.

Chozo,

Sounds like somebody's playing with tilt controls.

Chozo,

Why do gamers spend thousands of hours on games they hate.

It's because that "hate" comes from a place of love, and isn't really hate at all. From the outside, it can be hard to understand, but the people who hate certain games the most are usually the biggest fans. They hate seeing squandered potential when something they love gets ruined by updates.

They don't hate the game, itself. They love the game, and they love what it could be under different circumstances. They love the memories they've had with the game, the connections they've made, the experiences they've shared. The "hate" they seem to have isn't really hate at all; it's passion. They love the game and want to see it in a better state. That's why they're so hyper critical, because they care the most.

Chozo,

I'm about to start Witcher 3 for the first time on my next days off work. Picked it up on a really good sale a couple weeks ago, but have been too engrossed with Helldivers 2 lately to actually start playing it.

Chozo,

In his most recent announcement, he said he's bringing 2 new instance mods. But I couldn't find the actual announcement post for the new team members. Unfortunately, these days Ernest often disappears for days or weeks at a time, so there's really no telling when we'll see the impacts of this.

Chozo,

Who do you think is paying random Lemmy users to complain about headlines on news articles? Seriously, who do you imagine is behind such a ridiculous conspiracy? Where is the value in such activity?

Also, upvotes are public. We can see who upvoted him, and it wasn't bots.

Chozo,

How can you possibly know if an account is or is not a bot in this age of LLMs?

You tell us, you're the one saying the other guy was "clearly upvoted by bots", you show us how you came to that conclusion, chief.

Chozo,

"Bots exist" isn't an answer to "prove that post was upvoted by bots".

Quit being obnoxious, my guy.

Chozo,

Feel free to come up with your own thesis for the behaviour then.

People upvoted him because they agree with him. Not that hard to figure out.

Why do you think a bunch of discussion has formed around a falsehood where all the parties of that discussion seem to agree and yet none have discussed the subject matter at all.

Because the headline is trash, hence the conversation at hand.

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