The monetization of World of Warcraft has evolved significantly since I played during Burning Crusade over 10 years ago. Back then, the model was straightforward - you bought the expansion and paid a subscription fee. That was all you needed to access 100% of the game’s content....
I just started playing WoW again and I don’t feel any pressure from the supposed “dark patterns”, or having to buy this stuff (which I can’t, because I’m not in the US). It has zero effect on my gameplay. WoW is fun and addicting in a sense for sure, but there are way worse MMOs when it comes to this. Just look at any Korean MMO, like Black Desert Online. I’d even argue ESO is way worse than WoW when it comes to monetization.
World of Warcraft's monetization seems to be getting way more aggressive angielski
The monetization of World of Warcraft has evolved significantly since I played during Burning Crusade over 10 years ago. Back then, the model was straightforward - you bought the expansion and paid a subscription fee. That was all you needed to access 100% of the game’s content....