I just came back to Vampire Survivors and to my surprise it got new content updates and new DLCs since I last played it (last year). The reason for coming back to the game was a nice little indie game called Cozy Space Survivors which is exactly what the name promises.
But WoW didn’t really do anything new, just bigger, better, with a lot more funding. Everquest and Ultima Online did everything first, they just didn’t have that Blizzard money.
Sure, credit where credit is due, but profits and reached audience are also very valid benchmarks eventhough they are evil capitalist terms. History is full of inventions that didn’t take off until some big corporation took interest in it.
Prince of Persia: realistic animations with weight. also popularized a platformer subgenre, which was called cinematic platformer but unfortunately the life of the subgenre was cut short due to the advent of 3d.
Diablo: ARPG genre, and even more so loot rarity system (especially the four tiers common/rare/epic/legendary) and affixes in loot as well.
Half-Life: a lot of good things, sure, as pointed out by other comments, but I will also never forgive valve for popularizing the game not fucking starting for ages.
Rogue and maybe more so Nethack: roguelike mechanics.
some really obvious ones are Tetris: falling block puzzles and Sokoban: pushing block puzzles.
also now pretty much obsolete but Overwatch: loot boxes. they existed before, but Overwatch made them an industry standard.
i don’t think they were as influential no. overwatch loot boxes were not only a monetization venue but also the main leveling system. whether you paid or not you always played toward a loot box. and couple with the game’s massive success and popularity it opened the floodgates to this form of monetization to be a standard.
Sports games have been doing it faaaar longer. Madden started in 1988, released a sequel in 1990, then hasn’t missed a year ever since. The baseball and basketball counterparts existed just as long.
Tactics Ogre: The Knight of Lodis is one of the best tactical rpgs I’ve ever played. I was shocked how short it was when I finished only to find I had been playing for over 40 hours.
Another one that comes to mind (that someone can correct me on). Was Uncharted the game that made the “no health bar, but redder screen as you are close to dying” popular?
Nah, CoD2 switched to health regen and dumped the health bar before them. It was partially to adapt to the console gameplay pioneered by, IIRC, Bungee with Halo.
There are many ai companies pirating millions of songs for their profit and they are operating without problems, what they’re going to do to an individual that “stole” a couple songs?
Jonathan S. Harbour of the University of Advancing Technology argues that Tomb Raider (1996) by Eidos Interactive (now Square Enix Europe) is “largely responsible for the popularity of this genre”.
Hell, Max Payne was definitely more popular, and it came out in 2001.
Well you are right but I’m talking about the style and feel that one of those earlier pivot resident evils created. It plays the same as gears of war and all other cover shooters that followed. Sure third person existed but everything today plays in a way that series established.
yeah it was such an improvement so instantly adopted that people forget 3rd person shooters used to put your character right in the middle before that.
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