How would you classify Detroit becomes human? Its been in my queue for awhile. The preview looks great, sounds great, but I havent heard anyone bring it up. Which makes me worry if its worth the time.
Am I correct in my understanding that Volition was doing fine but Embracer group fucked around with their money and now has to sacrifice a company that didn’t do anything wrong in order to save themselves?
I‘m not sure if I‘m missing something, but I‘d be really surprised if Volition was doing fine. Agents of Mayhem didn‘t do well at all and the Saints Row reboot was pretty terrible. Their last somewhat successful launch was probably the Saints Row 4 expansion back in 2015.
It‘s always sad to see a developer shut down, especially one with such history. But I can honestly understand closing a studio which hasn‘t had any great release for over eight years.
By “fucked around with their money” is that perhaps a leveraged buyout? That’s what killed Toys R Us, and various other major high street brands, and it’s also what’s been happening to Twitter.
Edit: Apparently not. Embracer acquired Volition in 2013 after THQ went bankrupt and they put it under the Deep Silver subsidiary, then in 2022 Embracer moved moved Volition over to Gearbox, and then recently a multi-billion deal Embracer had lined up fell through so now they’re cutting costs and Volition ended up on the block. So maybe not so sinister, this one - the studio has been in decline since Agents of Mayhem in 2017.
Disclaimer: I also had a lot of fun with this game but I got it for free with a graphics card.
Part of it was getting rid of the old beloved characters. Shaundi, Pierce, etc. were well loved among fans and sorely missed when the game out. People found the new characters boring and generic, but I don’t know if that criticism survived past the release stage.
It also released with quite a few game breaking bugs which had to be ironed out. Par for the course with big budget games these days, frankly.
As a fan of SR3 and SR4, I missed the zaniness of those entries, but that wasn’t a common feeling among fans of SR2.
A lot of people hated it for how “woke” it apparently was by having… people of color in it? Commentary about racism and feminism or something? I don’t know, it’s been a while since I played so I can’t recall any instances in particular of it being “woke” enough to offend people who care about that. As a woke SJW myself, I felt it was pretty good on that front without being overbearing.
For what it is worth. It is implied that this takes place in the Agents of Mayhem timline as you find the 3rd Street Saints symbol in an abandoned church, Johnny Gat is mentioned in the description of one of the weapons as being a famous person, and you can buy an Agents of Mayhem T Shirt.
So the old characters not being present is explained.
Talk to your IT dept. They might have a student version you can get for cheap.
And btw, 3 years is nothing for software like that. All the major features are already in the software. They just have to keep adding crap to it so people will buy the new version. It’s a big cause of software bloat.
I’m playing a gnome druid with dark urge, his troubled background is what causes the urges but deep down he just wants to be a good guy. Although, the urges do sometimes win, he tries to shop with every merchant to help the local economies. While necromancy is typically considered evil, he views it more as a “it’s stopping living people being hurt in battle.”
I only bought it last week and I’m already up to 50 hours, but I feel there’s so much I’ve missed. The amount of content is insane, and speak with animals/speak with dead just seems to increase it even more. I’ve been talking to every animal I came across and the depth of every character surprises me every time. It’s nothing like Bethesda’s “go talk to the boss, I’m a lowly grunt” esque chats, even the children have their own entire arc. I may be slightly enamored with it, I’d go so far to say this should be the gold standard of game releases.
Lol I missed out on speak with animals with the startled boar near the beginning area and I’ve regretted it ever since. Makes me want to reload a save and see what it has to say.
I discovered speak with animals last night and my friends and I were having a riot hearing what the animals had to say. A cow talked shit at me, a rat led me to treasure. Fantastic
I love to boot up Red Dead Redemption 2 and go on little hunting / fishing trips as Arthur. I play it as close to real life as I can, meaning I don’t just sprint across the map on horseback and get to my destination in five minutes or less. I have Arthur eat breakfast, ride the trails for a few in game hours, eat lunch, ride until dark, set up camp, eat dinner, brush / feed the horse, sleep, repeat. If I go through a town on my way, I’ll usually stop for a day to experience some entertainment or do a bit of gambling. It can take multiple in game days to reach a hunting / fishing spot. I’ll set up a camp once there, do some hunting / fishing for a few days, and then ride back home. It’s just super relaxing for me and helps me appreciate the little details in the game even more.
I never got anywhere near finishing the story due to this. Its a beautifully relaxing game if you just drink it all in and immerse yourself. I’m a big fan of the daily routine at the camp and if I don’t make it back one night, spend the return catching up with everyone and doing some chores.
You can press the power button on the Deck while in the middle of a game and it’ll suspend. Pick it up hours/days later and hit the power button and it’ll instantly resume your game. I don’t believe the Ally can do that.
I am a collector, and inventory management is always the thing that makes or breaks an RPG for me. Unlimited inventory is just completely unrealistic, but on the other hand, making an RPG inventory completely realistic is just no fun. Of course I want to be able to lug all that sweet loot home, including battle axes, broadswords, several full armor sets, myriad other weapons, potions, etc. Having an encumbrance such as Skyrim has makes total sense to me. I love the idea of being able to sort and filter my inventory, and store items in whatever container I own. I also like to be able to compare the stats of new items with ones I own so I know if something is a trade up.
I hate storage block inventories, where items physically take up one, or a few “squares”. I don’t want to play a tile puzzle with my items.
RDR2 has one of, if not my favorite, inventory systems. Your own 'backpack' that had a weight limit and could only carry smaller things. Big things you'd have to lug onto the back of your horse or find a cart. All of your equipped weapons are displayed on your person. If you want to swap weapons you have to run back to your horse and exchange weapons at your saddle bags
I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.
I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.
One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.
Our Adventuring Guild doesn’t look like much on its cover but it scratches all the management sim and tactics RPG urges that I enjoy, while also having some surprisingly cute writing (while still mainlining the classic fantasy RPG themes)
Picked this one up on a whim from a summer sale discovery queue and it’s been such a delightful surprise! I’ll second scratching the RPG and tactics itch, just wish I had more free time in my life right now because the game is turn based crack for me.
Bonus points for being a Unity game which makes it technically moddable (even if the developer has no plans of adding official support for it).
Throwing in Tactical Breach Wizards, because it just came out and has very similar trun based tactics vibes, but with more sarcastic/ absurd humor that you’d expect from Heat Signature or Gun Point (on account of being from the same developer).
Nexus: the Jupiter incident. It is a now a bit old tactical space combat game with a big focus on the narrative. It’s awesome, but I never see it mentioned anywhere.
God how badly do I want to see a remaster/remake. So under rated. With a bit more fleshing out (It’s a pretty short, pretty linear experience) it could easily compete with the mechanics in Homeworld.
I’d much rather have a game like deadlock developed out of love and passion than some suits dictating to the devs to make games they don’t want to. That’s how we get Avengers, Redfall, Gotham Knights, etc…
Especially considering a lot of the creative talent behind Valve’s acclaimed single player catalog are no longer at the company. Valve is a different company now and so their games will be different too.
On the flip side, they still have that Valve spice. Alyx was worthy of the Half Life badge, something I was skeptical was still possible after all that time.
Having played most of these indie games already, I agree with you completely. Indie gaming is awesome, and I can’t wait to see what new games are developed. I’m also hoping to develop my own title, but I have first hand experience with development, and it’s a crazy amount of work. It’s going to take me at least 12 months Just to even get the first town or area in my game done because of how much learning I have to do, how much design and development, then coding. Truly astounding how much work goes into creating something incredibly small scale. These big massive companies with billion-dollar equity behind them, They have all these crazy resources to Create these games absurdly fast. They can just plop down a resource generated set of walls and textures, and in days, You have an entire town created. I’ve seen it done, makes me kind of jealous and hope that indie developers can get this kind of stuff later on
So what’s fun about that series has changed overtime.
When I first got l4d1 I was excited to share a spooky experience with friends. I found the atmosphere of the campaigns and characters interaction to be enjoyable.
When l4d2 came out I was a seasoned player and I felt that the level design was worse (but still fun) than the first game except for Hard Rain, that campaign was very challenging. However the addition of melee weapons was huge and the new variety of monsters appreciated.
But what kept me coming back was how much love went into the game over the course of its lifetime. All the l4d1 campaigns and characters got imported, extra campaigns were added. All for free (on PC) to enjoy.
The workshop added infinite replayability as there’s so many custom campaigns and other whacky content to explore.
Also the PvP mode where your team takes turns doing the campaign and playing as the zombies was easily the best way to play the game in my opinion.
So if you didn’t get into the game with a group of friends back when it was the zombie game to play. I could see why you might not think it’s fun or if you didn’t have any friends to play with. It’s not a great single player experience and the AI sucks.
At the time ‘world at war’ was the other popular zombie game and it’s also pretty simple by today’s standards.
I like the lack of progression, it’s nice to know everyone starts the same with each game. No special meta build just to enjoy the game.
I think the game back4blood seriously shot themselves in the foot by lacking the co-op verses mode l4d had. It’s the biggest complaint I hear against it, that and the lack of workshop support to make your own campaigns and content.
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