Nope. I’m gaming to have fun, not to work off some backlog. And if I buy a game, barely touch it and never play it again, that’s fine. Keep the fun in games and don’t treat it as an obligation.
To be fair, FoMO can be justified. That multiplayer game isn't going to be worth playing in five years time. That game that has cool new tech isn't going to dazzle once things move on, etc..
Yes, but it is more about the cost. Games are pricey enough as they are. Why keep the games perpetually unplayed but then buy new ones and put them aside as well?
Refunded, was expecting an Obsidian interactive world got served a dead open world with static NPCs, static everything. The only saving grace is combat but it’s not nearly deep enough to carry the game. I’ll get it again when it’s at 10-15€ which is the price I’m comfortable playing for this level of competence. Was back to Kingdom come in a flash.
kinda sounds like The Outer Worlds, in a way. Which is kinda the feel I got from some youtube videos I watched about the game. Got to wonder how on earth the current 70€ pricetag is in any way justified.
Oh well, wishlistforgotten, maybe some sale notification at some point comes a long
I thought it was okay, though not without it’s issues. The itemization (everything being “standard -> better -> betterer -> best”) and the size of the playable areas were kinda weak.
IIRC Finished the main game twice, couldn’t be arsed with the dlc though.
Well, it’s a gametype/genre I tend to enjoy greatly - so I can probably overlook quite a bit of jank/issues/whatevs and still get some enjoyment out of it. First round was the “blind go”, second round I wanted to see what can be done differently and what kinds of different outcomes there are. IIRC not much changes when doing stuff differently. Admittedly the second round around was bit of a slog - I think I played it through, but not 100% of it.
To me the “okay” means more of a “more fun than not”. The game isn’t great by any means, but it’s not also off-putting to play, but I don’t feel like I need to re-install the game ever again. Also, the game isn’t terribly long either.
The price tag exists solely to drive people to subscribe for Game Pass. With the kind of content the game offering, it’s a perfectly good 40 dollar game, not a 70 dollar one. A good spin-off to the PoE franchise while still moving the world forward.
I think using LLMs to provide the dialog for NPCs in a RPG is a use case that’s just begging to happen. Ie townsfolk that don’t just give the same few replies every time, and who react to things you’ve done in the past beyond just whatever prewritten options the developer thought of.
That is…actually far better than I thought it would be. It’s clearly not ready yet, but I could see the potential.
The AI model is too happy to serve the whims of the player, but if there was a better model that could actually be hooked in to me hanics like personality scores or reputation, I could see that as an interesting gameplay system. It also needs more checks on what they are and aren’t supposed to know (e.g. why would a Skyrim NPC associate the name Batman with heroism, or why would they know who Gandalf is?).
A (digital) setup like Westworld is probably in the cards someday. Hopefully with more checks in place to keep the AI from rising up though!
Thanks for sharing, this set me off down the rabbit hole, and it seems this is now a popular and viable skyrim mod for organic dialogue with NPCs: www.nexusmods.com/skyrimspecialedition/…/98631
If the feature actually worked as intended I could see myself ignoring the rest of the game and just chatting with the townsfolk.
In reality, I imagine the NPC would totally forget what we were talking about after a certain amount of messages pass. Limited context windows and all that jazz.
A challenge game developers have talked about with integrating LLMs is keeping the dialogue matched to the game world, e.g. you don’t want a Skyrim NPC mentioning a cell phone.
This is what he sees while tripping on acid. In reality he was naked and is now wrapped in newspaper and has a rusty colander on his head. He is actually collecting mushrooms with a plastic knife, though.
Did not expect that a game that’s basically about going from A to B through walking could be that lengthy, having great scenery and a weird, vague but good story.
I’m really excited for its sequel, just hoping it will also be available for PC on release.
Is that correct? Kojima bought full rights to the IP couple of months ago and released Death Stranding on everything immediately. Seems like it’ll be timed exclusive at most.
They’ve only announced it to be getting released on PS5 in 2025. That’s almost all the information there is about the game rn. I would take it to mean timed-exclusive, but that’s still not releasing on all platforms at once.
I wasn’t surprised by the length of the base game, or even by the presence of the post game, but by how much time the game spent ending. You beat the villain, that should be it, right? Lol no, you have to traverse the whole game world without vehicles and no network support. That’s it, right? Lol no, here’s a giant boss monster. That’s it, right? Lol no, here’s a shitload of cutscenes. Then the credits, then cut to black. That’s it, right? Lol no, more cutscenes, then one last delivery… and one last burst of cutscenes, some of which should have come earlier. That’s it, right? Lol almost, you have to watch the credits again, and then one blessedly short cutscene before the postgame, and then you can finally go to the main menu and quit.
Thanks for contributing in unneccessary witch hunting. You’ve shown that Lemmy can be just as petulant and inhospitable as reddit. Nothing I have ever written is AI generated, such a weird criticism and hilarious to lob that at someone considering that even million dollar tech companies who have made “ai detectors” have failed spectacularly with false positives. But you dislike what I say so you’re 100% correct, right? yea that makes sense dude sure.
It’s amusing to me how you felt the need to write this incredibly long “shame on you” rant, like you were really that bothered by some words you saw that you had to write up a long witch hunt and try to harass me.
If you feel like an user may be a bot, please report it to a mod so we can put said user under observation in order to access its behavior.
Your comment seem well documented, but that’s something that should be sent to the mods via PM, not posted on the open.
If you were wrong, and he was legit, you’d have triggered an harassment campaign against him by encouraging others to just conclude he must be a bot because someone said so with a lengthy comment they don’t have the time to fully check.
Edit: clarifying why this shouldn’t be done that way, as my previous take was kinda harsh (I was a bit tired)
Because that’s the price that (most) customers are willing to pay for them 🤷
But, if you account for inflation (using the BLS website ), $50 in Jan of 2011 is equal to a little over $70 today, so a $60 used game is kind-of a discount?
I’ve seen the same thing. Seems like the new behavior is to just let me login, play, and it will get what it needs in the background and automatically update on next launch.
Makes sense not to bother me to update a 0.1 release change after launch (unless it’s urgent) when I just want to play Tetris.
Isn’t this the same behavior web browsers use? Background download and update on next launch?
Not complaining, I prefer this update cycle as default.
One of the last Web 1.0 bastions in gaming. Really hate to see this, especially when Discord is around the peak of its popularity right now. Here’s hoping a more future-proof alternative than that arises.
Terarria can be played as casual or low stress. You choose when to advance the difficulty, and how elaborately you contruct your preparations for the next step. But for a largely stress-free casual playstyle, focus on being a summoner. Also, there isn’t much penalty for dying. So if you can wrap your mind around not being bothered by dying, then any playstyle can feel casual really. It’s certainly a tough mindset to achieve for some of us though, lol.
Not sure if you saw this comment above. Looks like there are ways to change the difficulty. I’m not sure that would help me though. The monsters move fast for me.
Oh I knew that at least. I usually turn that all the way up and play on PC. I was thinking more along the lines of Minecraft passive mode or whatever they call it these days. I suppose it wouldn’t make sense in the context of terraria though. Terraria is about the fights.
Note with Stardew Valley: it is not unplayable without a controller, but if you have clumsy sausage fingers like me, the poor touch controls really took me out of the game.
Stardew valley stressed me out so much I stopped playing before even reaching that first year party. It looks like a casual fun game, but there are so many characters to make friends (even if it’s optional, it’s stressful because of the implication/expectation). And you need to tend to your garden, and even if you don’t do anything, midnight rolls around and you feel like you didn’t do anything useful and it’s overall very stressful to me. May be it gets easier once you get sprinklers and whatnot, but early game was anything but casual and fun for me.
I completely understand. It was very overwhelming for me at first and sometimes can still be overwhelming depending on how my computer is working lol
If you ever decide you want to try it again I highly recommend modding it (and I would be happy to send you what I use). That said it’s not a bad thing to play other games if you like them better :) games should be fun not stressful imo
Alright, I found my list :) I apologize in advance for the length lol. I don’t know how familiar you are with mods, so here is some context:
I use a PC and was not successful in helping a friend get mods on her Mac, so I don’t know if these work on a Mac. Mobile mods are also much harder to get to work mainly because of OS restrictions but also because phones are different, so most of these probably won’t work on mobile. Also, if you already have an unmodded game going you should be aware that adding mods could break it. There are ways to turn them off and on but I’ve only done it once (for a multiplayer game) and it was a lot of work lol. I think it’d be easier if I had a better memory and played more often though. There are also ways to have different folders of mods if you go between single and multiplayer, so that might be helpful if the people you’re playing with have different or no mods.
I get my mods from Nexus Mods and I have the Vortex mod manager, which will tell you when each one is due for an update (with a few errors). There is at least one other mod manager but I have never used it.
These are just the mods I intentionally sought out - each one will have its own dependencies (additional mods to download) - all of them require SMAPI iirc, which is basically a way for modders to make mods work without reinventing the wheel.
The expansion mods will have the most dependences since they add so many things to the game. Also, I have not updated my list for awhile and there has been at least one big update recently, so some of these mods may not work anymore or may now be implemented into the game itself.
I added a brief description of each mod, but their Nexus page will have the best and most updated description, as well as a place for any issues/bugs that have come up.
Tractor mod - allows you to use a tractor to plant crops, go to the mine, etc. I haven’t actually used this one but I’ve had it forever lol. The tractor costs a lot of money so you will not be able to use it right away.
Lookup anything - this allows you to have basically an encyclopedia. Some details include when and where to fish for certain fish, what objects can be used to make other objects, etc. It also has pictures so you know what things look like.
Chests anywhere - this allows you to access chests basically anywhere in the game instead of just when you are directly in front of them. Note that if you are playing multiplayer then only the host will have access to all of the chests if they are anywhere besides the homestead. Something to do with syncing I believe?
Automate - this automates certain tasks, such as using the furnace or making mayonnaise, so you can spend time doing other things like finishing quests and talking to people (or just exploring).
Farm type manager - allows you to spawn various items anywhere (like rocks, plants, monsters, etc). I don’t believe the season matters but I don’t really use this mod much.
East Scarp - an expansion mod. It adds a new location/map as well as new characters and quests. I would consider this the middle expansion if I rank all 3 of the expansion mods I use by size/complexity.
Swim - allows you to swim almost anywhere there’s water. Has an additional download so there can be an underwater map with quests etc. i have never downloaded the extra map. Also, you may want to change the swim button if you download the warp mod since they default to the same button. But it’s not a super big deal if you don’t change it (the button is what allows your player to swim vs prevents it, helpful if you need to do something on the shoreline or the dock and don’t want to jump in the water).
Ridgeside Village - expansion mod. Adds a lot of characters, quests, etc. This is the biggest/most complex expansion mod that I have imo.
Free Love - allows you to have multiple spouses without making anyone mad. I would use alongside the date night mod so you don’t get overrun by date requests! They get offended if you don’t go out with them lol.
Destroyable bushes - allows you to cut down bushes as you would a tree for extra wood. I don’t use it much.
Stardew valley expanded - expansion that adds more characters and quests. I would consider this the smallest one that I have, although it’s probably actually the biggest one if you actually use all of the locations/quests. There are just some things I refuse to do lol
NPC map locations - shows where each person is currently on the map. I think it also shows player locations? Pretty sure lol. Also it works for all of the maps afaik.
Automatic gates - gates open and close automatically
Mikey’s Greenhouse - allows you to make a bigger greenhouse. I recommend setting this one up at the beginning because it’s a pain in the ass if your greenhouse already has stuff in it.
Warp multiplayer - warp to like 6 different locations on the map, including a custom location, without using any equipment. Can be used on singleplayer.
Warp multiplayer (locations) - used alongside the above mod. Not sure why you need both. But you do lol.
Wear more rings - allows you to wear more rings than normal. Can be customized - i think i can wear up to 16 rings but not sure. At some point you don’t really need all those extra rings because you can combine them. However it is very easy to change the number of rings you can wear - it’s a slider bar in the mod menu.
Pause time in multiplayer - allows you to pause the game (works in single player as well). IIRC a majority of the players (both if it’s 2 players) have to agree to pause before it will pause.
Date night - allows you to choose the probability that you will go on a date with your partner. I recommend setting it very low if you have multiple partners. Otherwise two or more will ask you on a date on the same night and you will make somebody upset.
Craftable autopetter - allows you to craft an autopetter, which will save you from the tedious task of petting your animals (you can still pet them if you want but they wont be upset if you dont)
Event limiter - sets the number of events that will happen in a day. I must use this for another mod because i have never configured this one.
Greenhouse sprinklers - adds an upgrade option to your greenhouse so that you dont have to water everything. I believe there are 2 upgrades but i can’t remember why.
Show birthdays - this will tell you everyones birthday on a given day on the calendar. Extremely helpful with expansion mods.
Deluxe grabber redux - allows the grabber to pick up pretty much everything in the area instead of whatever the game limits it to.
Plant and fertilize all - plant or fertilize the entire area with the press of a button. Extremely helpful if you have a large area you want to do at once. Not helpful if you want to plant multiple types of things.
PFM automate - this is another automation mod, I’m not sure which one is current so I would look at the one I listed earlier as well.
Better chests - name, categorizes, change size, carry chests…so many things you can do
Fruit tree honey - make honey from fruit trees instead of just flowers
Gift taste helper - hover tip that tells what someones favorite gift is (calendar or social page)
Skull cavern toggle - change difficulty of the skull cavern. I believe this has been added to the vanilla game since i last updated mine.
Skull cavern elevator - adds an elevator to the skull cavern. Absolutely required to relieve the stress that is the skull cavern lol. You can thank me later 😂
Reverse proposal - allows NPC to ask you on a date
Lockpicks - a purchaseable item that allows you to go into peoples houses in the middle of the night (or whenever else they might be locked). Kinda creepy and i never ended up needing it lol
Custom music - use your own background music. I got frustrated and removed it bc it turns out i really like the game’s music lol
Convenient chests - allows you to craft and cook from nearby chests. I think better chests also does this so idk if i actually use both or not. But either way it’s nice to not have to reach into each chest and grab things. Just remember if you use this that it may use something you were trying to save, so keep that in mind.
Simple crop label - hover tip of what each crop is. Great if you always forget what you planted (especially if you don’t play regularly)
Let me know if I can help in any way :) I hope you find this useful!
I like “Traveler’s Rest” because the game doesn’t force you to keep regular hours at your tavern. If you want, you can spend the whole day crafting and restocking until you’re ready to deal with customers again.
Why are paid exclusives worse, though? I’ve never understood that. I understand why we hate exclusives, but I’ve never heard anyone explain why paid exclusives are worse. Steam has tons of exclusives, some of which are exclusive because they targeted Steam APIs that are proprietary and the developers don’t have the resources or incentive to port the game to another platform. Why isn’t it bad to encourage developers to use proprietary APIs that make it difficult to port games to other platforms?
As a consumer, exclusives are shitty because they restrict where I can buy and play a game. This is true whether they’re paid exclusives, technical lock-in exclusives, lazy developer exclusives, etc. All types of exclusives suck. Is it worse that Borderlands 3 was exclusive for 6 months compared to Borderlands 2 being exclusive for ~7 years, just because one was paid? I can’t understand why the 6 month exclusivity period is worse for a consumer than the 7 year one.
Most of the salt I have for this behaviour from games that were pulled from Steam because Epic threw cash at the developers, or they’re exclusive despite there being no reason to be.
I have no issue with Epic releasing their own games in their store, just like valve do, or EA/Actvision did.
This is the same kinda shit that Valve / publishers pulled when Steam launched, though.
Half-Life and Counterstrike originally didn’t require Steam, and then one day Valve told everybody they’d need to start using Steam if they wanted to keep playing the games they’d already bought. That’s a Valve game, but it’s akin to Epic moving Rocket League to EGS (which also pissed people off).
For more general / non-Valve games, there was a time period where you’d pre-order a physical copy of game and honestly not know if it would require a launcher. Tons of games that launched in early days of Steam didn’t bother to tell consumers upfront that Steam was required, and consumers wouldn’t find out until the game hit the shelves and there was a little note on the back of the box, “Internet access and Steam account required.” In that case, non-Steam pre-orders weren’t even given an exception – every copy required Steam. That seems even worse than the Epic mess IMO. There, the publishers at least made an exception for people who thought they were ordering a Steam game. If you thought you were gonna get a real physical copy of game that didn’t require a launcher, and it ended up requiring Steam, the publisher just told you to either use Steam or pound sand.
I don’t like the behavior either, but pulling already announced / released games and forcing them onto a different launcher is standard practice when a new launcher comes out. It’s happened to paid and non-paid exclusives. It’s happened to EGS and Steam (and probably Origin or Uplay or others too). I don’t see any reason to be any more upset at publishers over the EGS debacle than the Steam one.
My take is that launcher exclusivity shouldn’t exist, because every single launcher has just pissed off / screwed over consumers when there is exclusivity / any requirement to use the launcher.
Yes, in the long run it always is. That’s my point. EGS will probably be successful, and 15 years from now someone will bring up a story about how EGS really infuriated people “back in the day”, and everyone will say it’s irrelevant.
Nobody cares how the service got started. They only care where it goes. It doesn’t make a bit of difference how pissed off everyone is at Epic. It didn’t matter how pissed off everyone was at Steam in the early years. There’s a reason these companies start off by pissing everyone off: it works. There’s no long term downside, and, in the short term, it gets you users. Users don’t show up voluntarily on the early days, and they defend the service once it’s established.
As long as Epic lasts long enough for everyone to later forgive them for their anti-consumer beginning, they’ll be golden. It’s the market standard. The early days will always be viewed as irrelevant. “It was a different time,” people always say. “You can’t compare it to now.”
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