Almost definitely. When they did the initial release, it could have easily been a flop, and if it was a flop, it would have been pointless to have gone in planning to repair and sell refurbished units. Now that sales are showing its a hit, they are taking the time to invest in changes for more long-term support.
Self-tapping screws made sense for a product in an entirely new product category without knowledge if it would be successful or not. Torx screws that slide into metal threads makes a lot more sense for what is expected to be a product with long shelf-life.
The only thing is, the refurb market can’t be that great to pay for this change. You might not think it, but changing to better screws and adding the metal threads is crazy more expensive.
Crazy more expensive for raw profits - per unit, it’s basically negligible.
You could say this if s consumer focused effort to achieve market share or sell more games, but I choose to believe this if just what happens
Personally, I think this is just what happens when you have an employee run tech company. They lose out on like 0.05% profits, but more then make up for it through game sales and reputation
I mean realistically, this is probably a few cents a unit. Across hen million units, that’s real money. But quality pays over time. They lose out on quarterly profits, but they don’t worry about that bs - they’re not publicly traded, and they’ll make way more on a 5 year timespan
Fair point, although I’d argue that this is probably a cheap and standard extra step
Molds and turn around time are definitely expensive… But much cheaper if you wait until the next version that probably will have different mount points for the newer internals
I’m not saying this isn’t worth praising, I’m just saying this is exactly what integrity and giving your employees autonomy looks like. You come back for version 2, and you take your lessons learned, you explore the improvements that you thought up during the last version
It’s just basic craftsmanship, but that has unfortunately been smothered in most places these days. You have to be big enough for this to be an R&D effort you can afford to fail, but small enough no one has bought you up to wring you for value
That and they want as many Steam decks to be working as possible. They don’t make their money on Steam Deck’s as much as they make money on people buying games for them.
Yes! I almost always change a few of the buttons when I get the chance. Extra points if the game is nice enough to let you know when your changes conflict with other presets.
A lot of PC games let you change mouse and keyboard bindings, but not controller bindings, because they have “keyboard and mouse mode” or “console mode” if the controller is used.
I’ve got no problem with having a sensible set of defaults, but if I get a controller with more buttons, unless this is a competitive multiplayer game that needs a level playing field, I’d like to be able to take advantage of them.
Yeah, but if that’s the only way a game developer implements it, they’re tying themselves to Steam. I mean, if I were a game developer, I wouldn’t want to do that, as it’s a lot of lock-in.
I think that Valve’s service is a pretty good one, but they’re taking a 30% cut for doing a number of things for game developers. If they become the only game in town, it’s possible that they might start taking more than 30% and those developers are going to be kind of stuck with that.
It’s common across games, so it doesn’t make sense for game devs to reimplement the wheel, but I’d think that putting as much as possible in the game engine would be a reasonable place.
Not being able to bind the controller on PC is even more insane to me. Why can I change my entire keyboard layout but not change the controller AT ALL?
I get that you‘re frustrated for more reasons than a freshly released game has bugs but this is literally the first time I hear of bg 3 being not completeable. What specs are you running on?
You just have to use your judgement and laugh at what you find funny on your own, if you need peer pressure (opinions of others) to find something funny then it’s not really funny to you and maybe isn’t even funny for many people to begin with.
This might be controversial but maybe many Sitcoms that do this were never funny in the first place and used laugh tracks because try as they might they had to force people to find it funny via artificial peer pressure, that either constitutes of a crowd being told to laugh on cue, or a recording of them doing so, which is what a laugh track is.
Here’s the key point and why we stopped using them, things aren’t funny, people think certain things are funny, and they also think plenty of things are not funny, and like it or not people are not always going to find the same things funny.
I always thought it was because the earliest stuff was actually filmed infront of a live audience (Like a theatre) who did laugh, so when switching to non-live-audience stuff, the viewing public would be ‘put off’ by no laughter, so they injected it with canned laughter… then as time went on they realised this was rubbish and stopped it.
But maybe I’m just missing the joke in the previous two comments, I dunno.
In the earlier days it was like that but as time went on it became a technique known as sweetening to make the joke seem funnier, sometimes they would even use it to fill in silence or dead air since that was frowned upon (I wonder why people said TV rots your brain for the longest time… can’t be related to any of these practices could it?).
The beginning part is essentially saying that if people need laugh-tracks to find things funny they are dry and humor-less, a joke at their expense but also at the same time it’s 100% sincere, a person who can’t find things funny without others lacks a sense of humor.
Steam Deck is shaping up to be the “Nintendo” of handheld PCs. Not the most powerful thing on the market, but cleverly put together with its own bespoke software that allows users to customise and tweak games at the system level via quick access to its features. Having windows on the other machines makes your access to games better but means you have to dig harder or install extra software to do what the deck does. To paraphrase Sega’s 90s marketing, It Does what Windon’t.
Most great games never get anywhere near this much buzz.
I think it’s a product of the genre. BG3 is in the CRPG category, which had a bit of a resurgence lately between Pillars 1+2, Pathfinder 1+2, and (perhaps most relevantly) DOS 1+2. Good games in an existing category of game helps build up buzz in that category and more players. More players creates more demand… but there hasn’t been that much being made in the CRPG bucket lately.
Then, on comes BG3. It fits in that bucket. It has much higher production values than the other recent games in that bucket. It’s got one of the most valuable CRPG IPs attached to it with Baldur’s Gate. And it’s reportedly amazing as a game on top. The last part wouldn’t get it anywhere near this much attention on its own, but in conjunction with the others it’s gotten lots of buzz.
I also feel like Larian handled the early access part really well for keeping the game in discussion without making the game oversaturated in gaming circles. They got a lot of “free” (not actually free, but you know what I mean) marketing out of that.
For me Half Life: Alyx was not even the best VR game but maybe one of the best games i played in my 20+ years gaming experience. It really shows how great VR can be if developers put an immense amount of time, effort and love into a game. Other honorable mentions: Pavlov VR, Blade and Sorcery (especially the Star Wars mods) and War Thunder
When I was young my parents would not let me get DDR: Konamix. They wouldn’t even let me buy it to play with a controller. Nevermind that I’m at the arcade with all of my arcade friends multiple times a week.
I was at my local tiny game store hanging out as I usually did all the time, and the guy working there (I was maybe 12, he was like 24) EXCITEDLY asked “HEY I got my preorder of Konamix, do you wanna play?!” And I was SOOOOO ELATED to try. I told him about my parents and not letting me get the game, and he was like “yo that’s horrible, I am so sorry!”
I played there for about an hour, until he got off work. As I was getting on my bike, I hear
“RAI!”
“Yes?”
“This is yours.”
Like a movie with a sports guy handing over his jersey to an eager fan, he hands me his brand new copy of Konamix. It was the sweetest thing anyone had ever done for me. I told him he can’t do that, it’s his preorder, and he said “it’s okay, I can get another one; you can’t.”
My parents were PISSED (and they knew I didn’t buy it, I couldn’t afford 40USD at that time)… but they ended up buying me a shitty Madkatz pad so I could play at home. I probably put it 400 hours.
Thank you, video game store dude. I hope you’re doing amazing now.
I really wanted to like it more because they made some really cool choices in the design of it. I can see why it didn’t sell well, but it should have at least been more influential
It might be nostalgia speaking, but I think the real issue is that a 20 year old game can actually be this good and popular. How can it be that it is more enjoyable than anything else I’ve bought over the last year (at least)? Doesn’t that say that game companies in general have dropped the ball on game design, focusing on graphics and money over content and gameplay? As I said, it might just be me stuck in my wonderfully comforting blanket of nostalgia…
I think it's almost definitely nostalgia speaking.
Granted, by the point Oblivion was made I was the nostalgia guy talking about how Bethesda games kept getting smaller and less ambitious. Most people saying that then did so because they were coming from Morrowind. Not me, I am a proper dinosaur and I was just pissed that after Morrowind dropped everything interesting about Daggerfall to make a console game they just kept moving further in that direction.
Was also not a fan of Fallout getting turned into Oblivion 40K instead of a proper turn-based CRPG.
Which goes to show this conversation isn't new and gaming is old enoung now that it has gone in cycles.
I mean, seriously, Daggerfall was continent-sized and was using procedural generation to make dungeons and build dialogue and quests and essentially reimagining how games could be made in ways that wouldn't resurface until what? No Man's Sky? Oblivion is bad Lord of the Rings. If anything it's the awkward middle child now, because man, the Imperial City in Oblivion feels hilariously tiny and basically deserted against modern RPGs. There are five people running loops and having canned conversations. Coming from Baldur's Gate 3 or Cyberpunk to this is... a bit of a shock.
"Why is an old game good?" feels like an odd question. It would be silly to ask that of any other medium, wouldn't it? The most beloved classics being beloved isn't an indictment of modern stuff, especially when cherry-picking the greatest hits and ignoring how many flops existed back then too.
Clair Obscur came out the same time and it’s probably the best RPG I’ve ever played, and I’ve played every noteworthy one in the last 40 years at least. GOTY at the LEAST.
I hear this rhetoric a lot, which shows me that a ton of people have a much harder time than me finding the good stuff, even though there’s so much of it out there.
I mean I am all for criticising creatively bankrupt mush like Ubisoft et al pushes out and Call of Duty 420: Black Ops 69 or FIFA or whatever but we can’t pretend there are literally no good games being released nowadays either. Just now we had a month with both Blue Prince and Clair Obscur: Expedition 33 being released within weeks of each other. BG3 and Alan Wake 2 releasing in the same year was just two years ago.
There are plenty of not just good but great recent games.
How can it be that it is more enjoyable than anything else I’ve bought over the last year (at least)?
Possibly because you’re buying the wrong games? Don’t get me wrong, I’ve got a massive nostalgia-on for Oblivion, and I picked up the Remaster, and it’s cool…
But there have been a lot of great games so far this year. Just this month alone, Blue Prince and Expedition 33 have both been fantastic. Both better than the Oblivion remaster imo.
The Indiana Jones game is cool. I haven’t played Split Fiction yet, but it looks really good as well. Just to name a few.
Edit: More that I remembered: Kingdom Come: Deliverance 2. Like a Dragon: Pirate Yakuza in Hawaii. Wanderstop is pretty chill. Xenoblade Chronicles X was finally released on Switch (game map is like 5x the size of Skryim or something…). Atomfall. Lost Records: Bloom & Rage is pretty cool if you’re into that kind of thing.
I was really motivated to get one to play the Demon’s Souls remake, beat it 3 times in a week, and since then I’ve probably spent more time updating the system and collecting the monthly ps+ games than actually playing.
I gave up after PS4 had no games and the few it did have were ported. Except Bloodborne, but emulation caught up and runs it better.
Now I’m just PC/Deck + Nintendo. Xbox I dumped after the 360.
Or just PC/Deck and a used Switch 2 later is my new plan. It’s going to cost too much new.
Maybe not interesting, but it was a big change from being the guy who owned every successful console and some oddballs imports from the 70’s onwards at one point.
I’m pretty similar in the console to PC shift. Pretty much had all consoles and handhelds through Xbox 360/Switch/PS3.
I still miss the Wii controls (I hate moving my neck for anything VR) but I don’t think with Switch 2 motion controls/mouse will get me back on Nintendo. Twilight Princess and Metroid Prime Trilogy were awesome on Wii. Only reason I bought a Switch was for Zelda but I didn’t care for it and eventually gave my switch away, never finished BoTW. I don’t think Metroid Prime 4 is enough for me to justify buying a whole console. So I’m planning to get a steamdeck instead of the switch 2.
If we ever see a world where nintendo games are on steam and you don’t need a nintendo account to play them, I would totally buy up all my favorite games and play them on PC.
Otherwise I really don’t care for the business model of re-buying the games I already own, just re-released on the latest console. Don’t care for paying for online access. And the few games they have really aren’t compelling enough for me to justify buying a console when I have hundreds of unplayed games in my steam library. (my humble bundle subscription snowballed my library lol)
The steam backlog included. I actually started chipping away at mine last year inspired by a tuber challenging themselves to get through all of theirs in a dramatically arbitrary amount time for the clicks.
Basically doing the same without the pressured deadline:
go alphabetically not picking and choosing or it’ll be all crap you keep skipping over to pick from at the end.
play for two hours minimum
if you don’t like the game by then, drop it forever.
I got it down from 304 games to…126 as of yesterday lol. Not humble bundle here, but the very first steam sales. The worst are the old indie games publshers bundled in that I didn’t seek out myself. Most simply do not hold up if they ever really did.
Same. I was so hyped for the hardware, but the games never came. I guess it’s because Sony went all-in on live service games that ended up getting cancelled instead of backing lots of single player games like they traditionally had. Steam Deck took my PS5’s place and eventually even got me into PC gaming to play what my Deck couldn’t — and PC gaming on Linux at that. I doubt I will buy any future PlayStations now, not after how this generation went. There hasn’t been a single PS5 game that I wanted to play that hasn’t come to PC anyway. Like you said, can’t beat the catalog. Plus modding capability and backwards compatibility.
It’s impossible to beat “every game ever made.” Which while it may not play some games now, the platform will eventually play those, too. One way or another.
bin.pol.social
Ważne