I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.
All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).
No fighting. No leveling. No building. Just trade.
It’s not historical, but you can play Eve and get all this. The economy is almost entirely player driven, and is tied into industry and logistics - also all entirely player driven. Prices and demand shift, and of course you can also scam people out of everything if you want.
You can be one of the most successful players and not ever fire a shot.
Thanks for the suggestion! Eve is a nice trading simulation, from all I have heard. Many friends have suggested it to me, but I have not yet played it. The required time investment and grind of MMOs is what‘s scaring me off. The older I get, the more I enjoy offline games that I can pause at any time.
However, I don’t believe (from my outside perspective) that trading in Eve is a good simulation of trade in the early modern period.
I feel like the MMO Star Wars Galaxies was close to it. Some people didn’t fight at all. They just were entertainers, or medics, or just made items to sell. Every thing was uniquely made. Some sellers sold stuff like crazy because their quality was so good, others struggled to make a living off of it. It was so nuanced.
And there were very very very very few jedi. I mean, I think I saw a couple in the entirety of the game after years of playing. There were very specific things each character had to do to even unlock the possibility (and no one knew what their unique unlock was). And they couldn’t easily go into cities…bounty hunters would be alerted that there was a sighting.
You could build cities with your guild and your own houses, store all your gear there. Your city could grow and you could have shops in it that people could stop by, or you could build a transport center in your city and people could use it to travel around the planet.
Your faction was based on what you did, not a pre-destined thing you chose in your character creation. Some people stayed neutral, and others went down one path or another.
It was honestly, still to this day, the best game I’ve ever played.
wow, im almost glad i wasnt old enough to play that when it came out, because it looks like a game that would have taken over my life completely lol. that is insane and ive never even heard of it before
Its actually still available through private servers. The graphics aren’t terrible considering it’s age, but it’s definitely not up to modern standards.
Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don’t want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.
As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you’ll end up polluting the planet and making stuff worse in the process. Underrated but really good
Community organizing, the game… Movement building, organizer training, etc… It could be something pretty low tech and still be interesting, thinking like Oregon Trail or a MUD.
My friend and i dreamed up a Zoids mmo, whered youd create a pilot and could fully customize a zoid. Itd have a huge open world with places to explore and fringe pvp areas where good loot was. It would have arenas where pro matches would be held from mlg players or whatever and youd be able to watch the streams live either at the stadiums or through streams on in game tv’s. Winners would get real cash prizes.
To add to this discussion, what do you all think of the controversy surrounding 2048 and Threes? I think 2048 is different enough to not be considered a copy; it has nowhere near the depth or the polish of Threes! I just think art is iterative. We should have the freedom to take ideas from other works of art and build something new.
I agree with you on the first point. I just don’t think the creators of Threes! had a valid reason in trying to get 2048 taken down from the app store.
I have 27k games. I’m basically using Threes for stimming, not really trying to get any records, haha. Just very calming block sliding. Got 3072 only around 50 times and was close to 6144 a couple of those, but never got to it. Maybe one day I’ll go read some strategies on it and would try to achieve it, but for now I’m just content with what I have.
There aren’t a lot of genuinely great mobile games, but Threes! is certainly one of them. What I like most about it is that it actually understands what it means to be a mobile game: Short rounds, no constant focus required and it can be put down at any time since continuing a round is pretty so easy as the complete state of the game is always visible to you.
And for everyone who likes Threes!, I’ll also recommend Twinfold. It’s a game clearly inspired by Threes but with some dungeon crawling and rogue-like elements added on top. Maybe not as tightly designed as Threes!, but with just as much love and detail put into it and its presentation.
I want to play a sci fi horror game that’s got violence, terror and mysteries, but that doesn’t rely on quick reactions or precise timing to beat. I want the full experience of creeping around somewhere derelict and haunted, full of blood and physical plot devices and all the rest, solving puzzles and exploring, doing all the usual stuff, but without any time pressure whatsoever. I want the enemies to give me time to think. I think that if that was done right, in a clever enough way, it could make for a really strange and scary experience for being more deliberately paced. Maybe it’s a dimensional thing. Maybe the monsters exist in a different kind of time. Maybe they can only react to the player for some reason, or take turns. Or maybe the player can leave or hide or manipulate the way things occur, but always has go back to and solve the situation from some angle. I feel like the right person could come up with something really cool. I’m not that neurologically well suited to the kinds of games I like the most, so I just want somebody to invent me a very slow, scary, ridiculously dense game that’s got resident evil or dead space or soma vibes but relies on different combat mechanics somehow.
Have you played the System Shock remake. It seems to be exactly what you’re asking for. Enemies respawn, but you lower security on a level by destroying cameras and CPU nodes. Once it’s zero, there’s no more respawning enemies and you’re free to explore. It’s fairly slow and more tense than horror, with one of the best villains ever made in gaming.
So a horror game in the style of SuperHot? Or like, the ethos of the game is you’re being hunted or stalked, but it’s treated like a puzzle where you can set up stops and traps ahead of time, and the win condition is you set up well enough that you keep it at bay while you escape?
Maybe Amnesia: The Bunker is something to look into. I’ve not played it myself yet, but the reviews I saw made it sound like it might meet most of your criteria.
Can really recommend if you like a story-driven MMORPG with a nice amount of different builds and lots of achievement hunting and stuff to do. It’s gotten lots of addons by now and basically you can roam all around Tamriel.
Not really. Planetside is an FPS with fluid combat. And it doesn’t have MMORPG-style quests or environments. I think another way of saying the idea would be “Chivalry with persistent maps and an overworld tying them together in some way.”
I want a GTA style game set in the early 1900s Lovecraft world mixed with a procedural world builder like Covert Action had. So the overall world would be set but the inside of buildings and tunnels and etc as well as the overall story would change. Then release DLC for each of the Great Old Ones that each came with 6-8 major plot lines. With 8 player coop. No lazy pvp bs. PvP can be included but it’s not the focus so as to not give a shit about anti-cheat or stat tracking on a master server.
Then implement a scab system like in tarkov but for cultists. You turn PvP on and a cultist can come play in your game doing things.
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